- Joined
- Nov 6, 2013
- Messages
- 283
Hey, I've looked at your map:
- You pulled of Dungeon melee which doesn't look that bad, props for doing that
- Only viable AoW spot is Lab and maybe those 2 green camps (not a problem, just that NE would like options sometimes)
- I like the "cut down the trees to get a shortcut" path around main
- Your creep combinations look weird sometimes, but I guess if you care only about balance it shouldn't be that much of a problem
- Some creep camps (actually a lot of them) are nasty,- Frost armor + slow, Slow + Ensnare, Poison + Bash + Carrion Swarm, Slow + Bash + Chain Lightning
- I like the layout, is is full of things to do but not to a point of beeing overly done. Also, you can take like a million path and the map is still walkable for a 50 supply army no problemo
- Some creeps will agro bypassing armies, scouts won't agro though which is nice
- You can reach map borders via cutting trees, which shouldn't happen but is more of an preference
All in all, the map is okish and feels rather standard, yet it tries a new setting with unusuall creeps which could be seen as a problem by some players. It is up to the author to decide though and I would have no problem playing a game or two on this map in a current state.
- You pulled of Dungeon melee which doesn't look that bad, props for doing that
- Only viable AoW spot is Lab and maybe those 2 green camps (not a problem, just that NE would like options sometimes)
- I like the "cut down the trees to get a shortcut" path around main
- Your creep combinations look weird sometimes, but I guess if you care only about balance it shouldn't be that much of a problem
- Some creep camps (actually a lot of them) are nasty,- Frost armor + slow, Slow + Ensnare, Poison + Bash + Carrion Swarm, Slow + Bash + Chain Lightning
- I like the layout, is is full of things to do but not to a point of beeing overly done. Also, you can take like a million path and the map is still walkable for a 50 supply army no problemo
- Some creeps will agro bypassing armies, scouts won't agro though which is nice
- You can reach map borders via cutting trees, which shouldn't happen but is more of an preference
All in all, the map is okish and feels rather standard, yet it tries a new setting with unusuall creeps which could be seen as a problem by some players. It is up to the author to decide though and I would have no problem playing a game or two on this map in a current state.
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