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Azeroth Reinvented v1.11.1

-Azeroth Reinvented-
The great horns of war have sounded once more.
Will you prove worthy to stand at the top and win?

Time for war!

Azeroth Reinvented is a strategy game where you pick 1 from many races, and fight it out with other players.

Take faction events that will boost the power of the race you picked by changing your unit rooster or giving you new and more powerful heroes.

Information

Footage

Changelog

Credits

Authors Notes

-Make sure to play with atleast one other player.
-You get gold though income. Income depends on how many control points you have.
-Use F11(Allies) tab to ally and unally enemies.
-Use F9(Quests) to see events and additional commands.

Map pictures are down. I will use this section to post video footage if there is any.
[/Spoiler]

-Patch notes have been moved to Discord Server and will be Discord Server only from now on

--Special Thanks to Shad for helping me work on the map--
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---All in all, try to have as much fun as you can.---
Contents

Azeroth Reinvented (Map)

Azeroth Reinvented (Map)

Reviews
deepstrasz
Seems like a really neat multiplayer experience. Can't say much about the balance especially when considering the various land pieces and huge distances. Shouldn't units be invulnerable for a while until every player gets somewhere so they won't fight...
Level 2
Joined
Nov 8, 2020
Messages
8
Sounds like a beautiful map.

I fell in love with the map, the most beautiful map I've ever played in my life.
 
Last edited by a moderator:

deepstrasz

Map Reviewer
Level 70
Joined
Jun 4, 2009
Messages
19,041
Seems like a really neat multiplayer experience. Can't say much about the balance especially when considering the various land pieces and huge distances.
Shouldn't units be invulnerable for a while until every player gets somewhere so they won't fight right from the start?

Is the terrain yours? Also, the map, is it an edit of another work?

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
Alexen
eubz
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 8
Joined
Nov 27, 2015
Messages
157
Seems like a really neat multiplayer experience. Can't say much about the balance especially when considering the various land pieces and huge distances.
Shouldn't units be invulnerable for a while until every player gets somewhere so they won't fight right from the start?

Is the terrain yours? Also, the map, is it an edit of another work?

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
Alexen
eubz
https://www.hiveworkshop.com/forums/staff-contact.692/

The terrain is mine, done from scratch. And no there is no one other that edit the map. And about balance... still working on it. XD
 
Level 15
Joined
Feb 2, 2009
Messages
158
This map is actually insanely good. Amongst the base builder maps this one really shines for its clear emphasis on restraint and gameplay over gimmicks.

Here are just a few minor issues I have noticed while playing the game:
-A lack of Invulnerability at the beginning of the game means that a fast player can select a race and then rush to kill an inattentive player's ship or workers. (FIXED as of 1.05a)
-Buildings may be built in the starting area, which as a portal base on a small island surrounded by water means that a base built there becomes an unassailable fortress. (FIXED as of 1.04e)
-Ghouls may be built from Drak'Tharon Keep by Humans (FIXED as of 1.05a with a prerequisite of a crypt which is clever.)

The strong points of the map far overshadow the issues I listed, here but a few of those points:
-The triggers for capturable bases and control points are leakless, which should be standard in games at this point so I'm glad to see proper GUI triggering.
-Most factions (from what I can tell) have limits on building capstone units like flyers, which limits the spamability of armies comprised solely of units with powerful statistics or abilities.
-The factions feel unique from one another and have valid and sensible tech tree progression on par with a race designed for an altered melee map.
-The terrain is unique and made from scratch (Its a nice detail and I respect anyone who puts in the effort to design their own terrain for their map).

With all of this in mind I have high hopes for this map, and it has a lot of replayability. Things that I would like to see in the future would be more unique items (even ones with minor benefits) and another control point tier for major locations like capital cities that would give more gold (maybe 50?) than some of the other ones scattered across intersections in the map.

Overall an amazing multiplayer experience and a blast to play with friends (even the ones that sink your boat at the beginning of the game).

If the start issue I outlined is addressed I'll change my rating.

Edit: All three issues I had outlined have been addressed, and my hope for unique items was even met with the addition of canonical artifacts in the warcraft universe. I changed my rating to 5 stars and I cannot wait to see more!
 
Last edited:
Level 8
Joined
Nov 27, 2015
Messages
157
This map is actually insanely good. Amongst the base builder maps this one really shines for its clear emphasis on restraint and gameplay over gimmicks.

Here are just a few minor issues I have noticed while playing the game:
-A lack of Invulnerability at the beginning of the game means that a fast player can select a race and then rush to kill an inattentive player's ship or workers.
-Buildings may be built in the starting area, which as a portal base on a small island surrounded by water means that a base built there becomes an unassailable fortress.
-Ghouls may be built from Drak'Tharon Keep by Humans (unsure about other races or if this is intentional)

The strong points of the map far overshadow the issues I listed, here but a few of those points:
-The triggers for capturable bases and control points are leakless, which should be standard in games at this point so I'm glad to see proper GUI triggering.
-Most factions (from what I can tell) have limits on building capstone units like flyers, which limits the spamability of potentially massing armies comprised solely of units with powerful statistics or abilities.
-The factions feel unique from one another and have valid and sensible tech tree progression on par with a race designed for an altered melee map.
-The terrain is unique and made from scratch (Its a nice detail and I respect anyone who puts in the effort to design their own terrain for their map).

With all of this in mind I have high hopes for this map, and it has a lot of replayability. Things that I would like to see in the future would be more unique items (even ones with minor benefits) and another control point tier for major locations like capital cities that would give more gold (maybe 50?) than some of the other ones scattered across intersections in the map.

Overall an amazing multiplayer experience and a blast to play with friends (even the ones that sink your boat at the beginning of the game).

If the start issue I outlined is addressed I'll change my rating.
Gonna see to it that the starting area is unbuildable, and about the control points, in earlier version there were more types of control points like 10 and 20, but for some odd reason the map had fps drops everytime the trigger calculated the income ammount (i dont know if its because of the leaks of large number of control points). I am gonna try to implament another type of income ammount for big cities to see how it works, now that the leaks are somewhat fixed.

About ghouls and lack on invulnerability at the beginning, I kinda dont have a solution for those yet.
 
Level 1
Joined
Apr 24, 2021
Messages
1
Anyone experiencing this? How do you fix it?
My brothers have no problems playing this, however when I join, the game does not recognize the file that I have.

EDIT: We're all playing the same version of 1.27B
 

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Level 8
Joined
Nov 27, 2015
Messages
157
Anyone experiencing this? How do you fix it?
My brothers have no problems playing this, however when I join, the game does not recognize the file that I have.

EDIT: We're all playing the same version of 1.27B
That I am not sure how to fix. I can only suggest you try to reinstall the game, since many of the maps I had a problem(the problem you are having) with worked after I reinstalled.
 
Level 2
Joined
May 2, 2021
Messages
3
I love the map but the "path of the damned" seems to be broken. Everything is working just fine untill the summoning of the lich king, which does not work at all. The spell requires Arthas at lvl 15 or higher, but it won't detect it. I saw there is a warning of arthas lvl in the code, but it seems to be also absent in the game.
 
Level 8
Joined
Nov 27, 2015
Messages
157
I love the map but the "path of the damned" seems to be broken. Everything is working just fine untill the summoning of the lich king, which does not work at all. The spell requires Arthas at lvl 15 or higher, but it won't detect it. I saw there is a warning of arthas lvl in the code, but it seems to be also absent in the game.
did you try approaching frozen throne with arthas and waiting out the dialogue? (once arthas is level 15 and above that is)
 
Level 2
Joined
May 2, 2021
Messages
3
There was no dialog at all. I've been waiting with my dk arthas for 10 or so minutes but couldn't click the event spell. Tried it at lvl 15, 17 even 25 and nothing. I needed: "Arthas lvl 15" event though he was way higher then that.
 
Level 8
Joined
Jul 13, 2019
Messages
57
In 1.05a with Druids, when I have 5 Druid of the Claw in Bear form, any other turns into Bear form turn them in Druid of the Talon instead, I tested it a bit and it's from 5 turned Bear form on. After that they all turn into Druid of the Talons.
And with those Talons there are an unlimited amount of Crow Form you can turn in to.
 
Level 8
Joined
Jul 13, 2019
Messages
57
If you research Furion Stormrage without having the Arch Druid Hero he doesn't appear and you can no longer get the Arch Druid hero in the altar.
Also not sure if it's some intended mechanic or not but if you build inside Darnassus the building get's destroyed immediately.
 
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Level 8
Joined
Jul 13, 2019
Messages
57
Nerubian Monstrosity's Impaling Spikes and Grand Slam cost mana while he doesn't have any mana.
Also Nerubian Burrower isn't in the Nerubian egg and thus can't be made.
 
Level 8
Joined
Nov 27, 2015
Messages
157
In 1.05a with Druids, when I have 5 Druid of the Claw in Bear form, any other turns into Bear form turn them in Druid of the Talon instead, I tested it a bit and it's from 5 turned Bear form on. After that they all turn into Druid of the Talons.
And with those Talons there are an unlimited amount of Crow Form you can turn in to.
Will be fixed soon.
1.05a Dragonmaw Clan makes all buildings and cp and heroes hostile and you don't get mor'goth
Will be fixed soon.
If you research Furion Stormrage without having the Arch Druid Hero he doesn't appear and you can no longer get the Arch Druid hero in the altar.
Also not sure if it's some intended mechanic or not but if you build inside Darnassus the building get's destroyed immediately.
Will be fixed as well.
But wait forsaken doesnt exist?
Not yet.
Can play 1.24-1.28?
Not sure, but I think you cant.
Nerubian Monstrosity's Impaling Spikes and Grand Slam cost mana while he doesn't have any mana.
Also Nerubian Burrower isn't in the Nerubian egg and thus can't be made.
Will fix that as well.
 
Level 8
Joined
Jul 13, 2019
Messages
57
The Archmage has the normal Water Elemental spell text, it doesn't mention that he summons 3 Water Elementals.
In the human Arcane Sanctum, both the Hydromancer and the rally point use the Y hotkey, so if you press Y it selects the rally point.
Also the Chaplain Adept training and Master training use the C hotkey, which the Chaplain also uses.
The Water Elemental spell the Hydromancer has says it has 550 hp and 28-37 damage, while the Water Elemental actually has 500 hp and 19-23 damage.
Mana Scroll on Rhonin can be leveled up to level 3 while he is level 4.
When you turn New Dalaran's Arcanists into siege mode, you can remake Arcanist's until you have 12 spellcaster mode again, and that can be done infinitely.
Considering the unit limit on other siege units I'd thought I'd mention it.
Conjurer's Dalaran Ward ability says it uses Strength of the Wild and Reinforced Hides, not sure whether it's supposed to have New Dalaran upgrades or no upgrades at all.
When you click on/use the hotkey for Summon Lightning Elemental on Conjurer, it automatically actives Dalaran Ward, and the same happens when you activate Dalaran Ward, even when the spell you click on is on cooldown it activates the other.
Slow Time of the Kirin Tor Agent's card text says terget instead of target.
I do really enjoy the map, I find it fun to go through the units in single player and see what they do, hope it doesn't come of negatively that I'm just listing bugs/card text errors
(Edit) Stormwind's caster building(Church) has the E hotkey, same as with the Lumber Mill.
Command Aura can be leveled to level 2 when the hero hits level 2, and to level 3 when the hero hits level 4.
Varian's Roar also is the same, think it may be for all custom spells, would have to test to make sure though
 
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Level 8
Joined
Jul 13, 2019
Messages
57
Both the Naga Siren and the Naga Summoner have the S hotkey.
Dragon Turtle says it has an unit limit of 12 and 6 for Illidari, I can make 12 with Illidari though, is it supposed to be the other way around?
If you research Oppose Magtheridon you get the Draenai Settlement instead of the Mur'gul Pool, but if you haven't researched the upgrades that need Mur'gul Pool like Ensnare and Submerge you can't research them anymore.
In the Draenai Settlement both the Mur'gul Slave and the Draenai Vindicator have the V hotkey.
The Demon Hunter unit you get when you research Illidari cost 1 food, is that intentional?
Kargath Bladefist's ultimate says it gives 150% bonus damage, 5 bonus armor and 25% life regeneration, is it supposed to be 150%?
It's a pretty huge increase so thought I'd ask.
 
Level 8
Joined
Jul 13, 2019
Messages
57
When I summoned Burning Legion with the Book of Medivh the portal opened to the bottom right part of where the legion is, I didn't gain control of anything when summon was complete and I couldn't move towards the other areas.
I tested it with Guldan level 10 and Eye of Sargeras and that worked fine, got control over Archimonde and the bases.
 
Level 8
Joined
Jul 13, 2019
Messages
57
With Sentinels, the Hippogryphs aren't affected by the research upgrades with them having Strength of the Wild and Reinforced Hides.
If you make the 8 Hippogryphs and make Hippogryph Riders you can make more Hippogryphs again and make a max of 12 Hippogryph Riders which the Hippogryph tooltip doesn't mention.
With some further testing I noticed that there is a bit of a delay between mounting archers and the max of 12 setting in. If you have Hippogryphs and Archers close by each other you can make more Hippogryphs then the max, I got to a total of 23 Hippogryph Riders with that method.
If they are spread out and not close to Archers it will stop if you hit 12.
With the Warden Blink has a 15 sec cooldown and costs 50 mana on level 1, 2 and 3. I tried testing the range but it didn't seem to change either.
Both the Warden and the Watcher in the Watcher's Hall have the W hotkey.
The Warden's (the unit) spells (Exploding Trap and Entangle) both have the E hotkey
 
Level 8
Joined
Nov 27, 2015
Messages
157
Why this map dont work un old warcrafts any more :cry:
like warcraft 1.26
The playerbase was mostly on reforged. Had to switch.
When I summoned Burning Legion with the Book of Medivh the portal opened to the bottom right part of where the legion is, I didn't gain control of anything when summon was complete and I couldn't move towards the other areas.
I tested it with Guldan level 10 and Eye of Sargeras and that worked fine, got control over Archimonde and the bases.
Fixed it.
 
Level 4
Joined
Sep 6, 2020
Messages
29
Hello! I have to ask something. I have the latest version of this map and I noticed something with my attempt's with the Illidari path. Mainly that everything goes great until the part where I have to go to the ruins of Dalaran and get the portal open. I go there and and a portal doesn't appear and there isn't even a command to make it appear. Am I missing something here? Help would greatly be appreciated!
 
Level 8
Joined
Nov 27, 2015
Messages
157
Hello! I have to ask something. I have the latest version of this map and I noticed something with my attempt's with the Illidari path. Mainly that everything goes great until the part where I have to go to the ruins of Dalaran and get the portal open. I go there and and a portal doesn't appear and there isn't even a command to make it appear. Am I missing something here? Help would greatly be appreciated!
You enter dalaran dungeons and enter the first room on the left with Illidan. There an archamge will spawn that will attack you, kill him if you want to or not it doesnt matter. Once you enter that room with Illidan, Illidan will get an ability to open the portal, which will summon lady vashj for him and open the portal to Outland.
 
Level 4
Joined
Sep 6, 2020
Messages
29
Ok I see. One last thing and I will be out of your hair. the mage hunter path with the blue dragonflight. I know the steps and it goes without saying that I would guess in order to perform the research necessary to summon malygos I need to capture the nexus but the problem is I get to it at all because of the fact that it surrounded by mountains which shouldn't be a problem but none of my air units can get through them. That is my last question and after that I'll fell great! Love the map by the way!
 
Level 8
Joined
Nov 27, 2015
Messages
157
Ok I see. One last thing and I will be out of your hair. the mage hunter path with the blue dragonflight. I know the steps and it goes without saying that I would guess in order to perform the research necessary to summon malygos I need to capture the nexus but the problem is I get to it at all because of the fact that it surrounded by mountains which shouldn't be a problem but none of my air units can get through them. That is my last question and after that I'll fell great! Love the map by the way!
I just fixed that problem in version b, forgot to change the pathing for pathing blockers.
 
Level 4
Joined
Sep 6, 2020
Messages
29
That explains quite alot and thankfully a just downloaded the latest version. Thank you very much for your patience with me! Have a good day and thank you again!
 
Level 8
Joined
Jul 13, 2019
Messages
57
So in the Dragonmaw clan's options it mentions that in the Black Dragonflight Allience and the Burning Legion Alliance it mentions that you can get Deathwing and Kiljaeden as a 4th hero respectively.
So far I haven't been able to find the paths for that, did I just miss something?
The Nether Drake requires a Bastion and the Infernal and Doom Guard in the Burning Legion Alliance, are they supposed to require that and I just missed the way to get them or is that a bug?
 
Level 8
Joined
Nov 27, 2015
Messages
157
So in the Dragonmaw clan's options it mentions that in the Black Dragonflight Allience and the Burning Legion Alliance it mentions that you can get Deathwing and Kiljaeden as a 4th hero respectively.
So far I haven't been able to find the paths for that, did I just miss something?
The Nether Drake requires a Bastion and the Infernal and Doom Guard in the Burning Legion Alliance, are they supposed to require that and I just missed the way to get them or is that a bug?
Deathwing and Kil'Jeaden havent been added yet, they were planned for this patch but since I had to release the patch sooner to fix some bugs they didnt get in. As for Infernals, Doom Guards and Nether Drakes they will get fixed in next version.
 
Level 8
Joined
Jul 13, 2019
Messages
57
The Nether Drake's limit of 8 doesn't work, I could build an unlimited amount.
Could there maybe be an explanation in the quest tab on how to summon Kil'Jeaden?
I couldn't find the summoning method when I tested it for a bit.
 
Level 8
Joined
Nov 27, 2015
Messages
157
The Nether Drake's limit of 8 doesn't work, I could build an unlimited amount.
Could there maybe be an explanation in the quest tab on how to summon Kil'Jeaden?
I couldn't find the summoning method when I tested it for a bit.
Fixing it currently

Can i get a discord invite?
 
Level 7
Joined
Nov 12, 2018
Messages
47
Jocker, is the terrain really made from scratch? The map seems to be inspired by Darklycan or Sexylycan's World of Azeroth, which is fine, but the terrain definitely seems to be a modified version of it. It looks WAY too similar, so I assume it's either modified or based off it. Just wanted to tell you about this since I'm curious and I'm actually working on my own version of WoAR atm. My bad if I got something wrong.
 
Level 8
Joined
Nov 27, 2015
Messages
157
Jocker, is the terrain really made from scratch? The map seems to be inspired by Darklycan or Sexylycan's World of Azeroth, which is fine, but the terrain definitely seems to be a modified version of it. It looks WAY too similar, so I assume it's either modified or based off it. Just wanted to tell you about this since I'm curious and I'm actually working on my own version of WoAR atm. My bad if I got something wrong.
To be honest I tried to make it as close to WoW terrain as possible. And yes the map was heavily inspired by Darklycan's and Sexylycan's World of Azeroth. The terrain was made from scratch using the tilesets from Eaglehawk's Azeroth Wars since at the time when I started making this map I didn't know how to make custom tilesets. The map required me to make it from scratch since redoing regions like Mount Hyjal which had a lake on top it was impossible for me at that time.

I also don't want the map to end up as a copy of Darklycan's and Sexylycan's World of Azeroth and therefore I don't plan on adding every starting race like in those two maps and plan on adding only a select few while making events around the added races.

In all honesty the terrain is bound to look somewhat the same, since Azeroth will always be the same.
 
Level 7
Joined
Nov 12, 2018
Messages
47
To be honest I tried to make it as close to WoW terrain as possible. And yes the map was heavily inspired by Darklycan's and Sexylycan's World of Azeroth. The terrain was made from scratch using the tilesets from Eaglehawk's Azeroth Wars since at the time when I started making this map I didn't know how to make custom tilesets. The map required me to make it from scratch since redoing regions like Mount Hyjal which had a lake on top it was impossible for me at that time.

I also don't want the map to end up as a copy of Darklycan's and Sexylycan's World of Azeroth and therefore I don't plan on adding every starting race like in those two maps and plan on adding only a select few while making events around the added races.

In all honesty the terrain is bound to look somewhat the same, since Azeroth will always be the same.
Ah I gotchu, thanks for responding, this is helpful insight. Anyway yeah it seems Azeroth will always look similar.
Either way, I liked the map, good job on making this, it was fun!
 
Level 8
Joined
Nov 27, 2015
Messages
157
Ah I gotchu, thanks for responding, this is helpful insight. Anyway yeah it seems Azeroth will always look similar.
Either way, I liked the map, good job on making this, it was fun!
Glad you liked. Tho the terrain is gonna change. Guys in discord server want the timeline to start from Third War, so many regions now may look a lot like something you may see in LTF or Azeroth Wars. Anyway good luck with your map!
 
Level 8
Joined
Nov 27, 2015
Messages
157
Looks like a really cool map, its a pity its only for Reforged :(
If you mean about the version, then I am sorry. At one point it worked for both reforged and version 1.26, but people werent playing it on 1.26 so I moved it directly on reforged.

Although if you are talking about graphics it supports both reforged and classic.
 
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