05/18/24
BALANCE
SURVIVORS:
- Boss - Blitz Engine - Range increased from 500 to 1500, armor doubled
- Boss - Practitioner now heals to full health when it kills, and provides an aura that returns % health to the Practitioner Lost forces deal damage
- Boss - Hook Horror can no longer be devoured
- Mad Artist now a unit with splash damage
- Zone - Sunken Farms - Number matches player count
- Zone - Waste Processing - Sludge Serf area reworked
- Zone - Observatory Mountain - Mystic Loom attack cooldown is reduced for each additional defending player
- Zone - Pumphouse Pond - Guardian Tentacle now a ranged unit
- Zone - Haunted Tree Farm - Item sale is randomized sum from 1,500 to 4,000 and given to each defending player, same range for Harbinger
- Zone - Ruptured Dam - Monster percent damage increased from 20/10 hero/unit to 30/40 hero/unit, reward defense percent damage increased from 10 to 20
- New Zone - Eternal Grove - Leaving a combat unit in proximity to the Eternal Crown grants a global +.5 hp regeneration per second to all organic units you own globally (Survivor only)
- Fortified Silo count reduced from 2 to 1 per player
- Workers now invulnerable at night
- Fountain of Power now requires gold payment, 500 for 30 seconds
- Final Chance added for Survivors. When your hall dies it will be revived once at 50% hit points, but all non-resource generating buildings and workers will be killed. You will only have the units alive at that moment and your hero to work with.
- Fortified Silo bonus reduced from 10 to 5
HARBINGER:
- Upgrade costs doubled
HUMAN:
- Banish now provides a 50% move bonus to friendly units
- Flame Strike casts 2 and 3 pillars at level 2 and 3, delayed 4.5 and 9 seconds after the initial cast, 0 second cast
- Summon Water Elemental now summons 2 per level, mana cost increased from 125 to 150
- Siege Engine base damage increased from 45 to 65
- Monitor gold cost increased from 280 to 380, hit points reduced from 950 to 750
- Crusader mana regeneration reduced from .6 to .3
ORC:
- Experimental Goo can now target air units
FALLEN:
- Frost Armor now AoE starting at level 2, mana cost increased from 40/40/40 to 60/60/60
- Corruption may now target mechanical units
- Carrion Beetles now return 5% of damage in mana instead of 10% in hit points
LOST:
- Ravager armor type changed from Heavy to Fortified, base armor from 6 to 0, hit points from 950 to 650, attack cooldown decreased from 2.25 to 2
NAGA:
- Tidal Wave - Damage increased from 75/100/125 to 125/175/225, final area increased from 250 to 300
- Pillars mana cost reduced from 125 to 100 all levels
ALL:
- Green camps also drop Rune of Healing
- Xenomorph Egg has 45 second cooldown, poisoner stats increased by 300%
- Mogrin's Report pauses cooldown when not in active items
- Tomes of Knowledge and Greater Experience removed from Unique pool, Ancient Figurine added
- Amulet of Recall gold resale value doubled
- Goblin Night Scope removed from green pool
- Scope of Sight added to Unique pool, present when Harbinger is playing
- AI spell targeting improved
- New wave unit: Shredder: Heavy anti-air
FIXES
SURVIVORS:
- Boss - Blitz Engine no longer missing from the pool
- Zone - Ruptured Dam - Reward damage corrected
- Zone - Waste Processing - Reincarnation no longer triggers defeat, stage three doppelganger inventory updates to match periodically
HARBINGER:
- Rune Stones can no longer be teleported
ALL:
- Enchanted Gemstone has visual cooldown
- Mogrin's Report has visual cooldown
- Base scolls of TP no longer show up in the Marketplace
- Issue with enemy unit count after player leaves resolved
- Replays work again
COSMETIC
SURVIVORS:
- Automatorium - Flavor text updated
FALLEN:
- Carrion Beetles has correct hotkey
- Spiked Carapace has correct hotkey
ALL:
- Respawning heroes have correct hero name
- Fortified silo captures represented in score screen
- Wave tracking correct in score screen
- Game duration printed in score screen
- Esc can now be used to clear text
- Upkeep text replaced
- Updated tooltips for Tradehouse items
- Hero revive hint is now player specific
03/14/24
=== SURVIVAL ===
BALANCE
SURVIVORS:
- Anomaly - Rebellion - Barrels are now revealed to Survivors, and invisible to Harbinger
- Anomaly - Void Flowers - Healing Flower placement adjusted, terrain change added
- Zone - Waste Processing - Failure handled correctly
- Zone - Ruptured Dam - Damage to heroes increased from 10 to 20% of max hit points, if the monster kills a unit Corrupted Jug health is restored, pathable area around monster restricted
- Zone - Sunken Farms - Terrain includes more shallow area
- Zone - Haunted Tree Farm - Wandering Wraith - Weapon type changed from Bounce to single target, damage type changed from Magic to Chaos, cooldown increased from .9 to 2 seconds, now has Frost Attack, attack range increased from 500 to 800
- Unit armor bonus increased from 2 to 4
- Passive gold income reduced from 18 to 15, and lumber increased from 14 to 15
HARBINGER:
- Harbinger unit movement speed increased 10%
- Starting level for Harbinger is equal to number of Survivors (Thanks Treeflu)
- Reduced base starting stats for Harbinger heroes
- Dark Duel - Arena now a uniform rectangle, if either player exits the arena early they will be moved back, and entangled for the duel duration, cooldown increased from 180 to 360 seconds
HUMAN:
- Tears of Dalaran bonus reduced from 75% to 25%
FALLEN:
- Suppressor damage type changed from Magic to Normal
LOST:
- Ravager damage type changed from Magic to Normal
NAGA:
- Spell immunity removed from turtles
- Shimmering portal cooldown increased from 60 to 120
ALL:
- Creeps gain +2 armor per difficulty level
- Building kills no longer grant xp
- Potion of Ominiscience removed from pool
FIXES
SURVIVORS:
HARBINGER:
- Harbinger players can no longer get the wrong heroes to choose from
FALLEN:
- Burrowed Crypt Lord has correct inventory
NAGA:
- Shimmering portal no longer obstructed by dead trees
COSMETIC
FALLEN:
- Suppressor model updated
ALL:
- Zones now identified with minimap icon
- Item pool visible to all players
02/07/24
=== SURVIVAL ===
BALANCE
SURVIVORS:
- Anomaly - Shady Merchant - Goblin Artillery damage doubled, cooldown increased from 2.5 to 3.5, projectile speed lowered from 1200 to 600
- Anomaly - Void Flowers - Healing Flower removed from survivor base, completion pings added
- Zone - Haunted Tree Farm - Attempting to teleport or otherwise leave the tree maze will return you to the beginning
HUMAN:
- Gryphon Rider stock replenishment interval increased from 60 to 120 seconds
- Argonaut stock replenishment interval increased from 60 to 120 seconds
- Siege Engine stock replenishment interval increased from 30 to 90 seconds
- Smoke Screen now works on ground units, cooldown increased from 35 to 60 seconds
- Savant Guardian reduce base mana regen from .8 to .5
- Fortified Heal mana cost increased from 125 to 200
ORC:
- Blaster stock replenishment interval increased from 30 to 90 seconds
- Pulverizer stock replenishment interval increased from 60 to 120 seconds
FALLEN:
- Somber Dragon stock replenishment interval increased from 60 to 120 seconds
- Suppressor stock replenishment interval increased from 60 to 120 seconds
NAGA:
- Couatl stock replenishment interval increased from 60 to 120 seconds
ALL:
- Hero XP Gained - Updated from 100/100/90/90/80/80/70/70/60... to 100/90/80/70/60/50...
- Wave interval for Story Mode incresed from 200 to 240 seconds
FIXES
SURVIVORS:
- Wave numbers are reduced when a survivor leaves
- Anomaly - Supply Wagon - Failing is correctly handled
ALL:
- BlzDestroyFrame has been removed to avoid related desync
- West base entrance area terrain revised
COSMETIC
HUMAN:
- Savant Guardian spell animation updated so VFX is no longer in the ground
ALL:
- Poisoner has generic voice
01/26/24
=== SURVIVAL ===
BALANCE
SURVIVORS:
- Starting gold and lumber is now 1000/500 for Normal, Hard, and Brutal.
- Automatorium - Vision is retained after repairing
- Automatorium - Plasma Cannon - Cleanse no longer affects boss units
- Anomaly - Supply Wagon - Gold reward increased from 1,000 to 2,000
- Anomaly - Hypnosis - Jailor Corrus no longer magic immune, duplicates one attacking unit once every 30 seconds, basic attack cooldown increased from 2 to 3 seconds, has Mana Burn
- Anomaly - Regional Magistrate - Regioanal Magistrate no longer magic immune
- Anomaly Swarm Pool - Killing the spawning unit now grants 1,000 gold per survivor
- New Anomaly: Rebellion: Now a hoard of angry militia may attack the survivors
- Boss - Ruinous Rook - Attack cooldown increased 50%
- Zone - Ruptured Dam - Damage is now 10% of maximum unit hit points for both defeating the creature and base defense
HARBINGER:
- Wrecked Derelict - Eternal Vision - Reveals areas of the map
- Anomaly - Void Flower - No longer hostile towards Harbinger
- Harbinger faces optimal direction when exiiting portals in the field
- Starting level reduced from 6/5/4/3 to 4/3/2/1
- Upgrade cost increased by 25%
- Wild Horror tentacle damage increased from 25 - 45, Normal to Chaos, spawn cooldown decreased from
- Wild Horror mana regeneration reduced from 1 to .5 per second
HUMAN:
- Argonauts may now use Submerge
ORC:
- Devour damage increased from 20 to 40 hit points second
- Dragon food cost increased from 6 to 8, stock replenishment interval increased from 60 to 120 seconds
FALLEN:
- Rush AoE increased from 225 to 250
- Corruption no longer functions on units with Divine Armor
- Assassin now uses Normal damage
- Orb of Slow replaced with Shadow Orb, updated description
LOST:
- Rush AoE increased from 225 to 250
- Corruption no longer functions on units with Divine Armor
- Razor now uses Normal damage
- Lost unit health reduced by 40%
NAGA:
- Tidal Guardian damage type changed from Magic to Piercing
- Trench Guardian damage type changed from Magic to Piercing
- Urchin Turtle stock replenishment interval increased from 60 to 120 seconds
ALL:
- Gem of Truesight removed from pool
- Added ping, spacebar-point, and additional text options for Mad Artist death
- Enchanted Gemstone no longer functions on units with Divine Armor
- Demonic Skull no longer functions on units with Divine Armor
- Various terrain changes based on playtest feedback
FIXES
SURVIVORS:
- Zone - Waste Processing - Vision modifiers and units correctly cleared on failure
HARBINGER:
- Unused bases removed correctly
FALLEN:
- Somber Dragon - Acid Burst - Has correct VFX
LOST:
- AI casts Rush, related upgrade buff is now correct
- AI casts Mince
- Lost units correctly gain abilities based on difficulty level
- Pummel no longer lasts forever on heroes
- Stygian Monarch - Acid Burst - Has correct VFX
ALL:
- The wave spawn system has been overhauled, eliminating potential desyncs and performance issues.
- Special units and units killed by the Harbinger now correctly populate the telemtry panel using the terms "Special" and "Claimed"
- Hero respawn image matches hero level
- -tg disables early hero pick tip correctly
- Failed Anomalies show as red in telemtry
COSMETIC
HARBINGER:
- Standard wave units populate for player to see
- Dread Aura tootlip is correct
HUMAN:
- Tears of Dalaran tooltip updated
ALL:
- Item pools, including special items from anomalies and other events, are displayed visually directly north-west of the Survivor base. Items are removed when dropped.
- Zone - Valley Checkpoint - New layout, hint unit updated
- Wings of Avoidance has new icon
- Outro score screen uses "Waves" instead of "Rounds"
09/16/23
BALANCE
SURVIVORS:
- Zone - Waste Processing - Spawn rate for Mana Sappers reduced 25%
- Passive base gold rate reduced by 2 per cycle
- Pass lumber rate increased by 2 per cycle
- Fortified Silo creep camps separated from neutral camps
HARBINGER:
- Replicate no longer able to target creeps above level 8
- Portal locations modified for a closer to 120 degree distribution
- Portal exits are now selectable
ALL:
- Scepter of Avarice gold conversion rate reduced 25%
FIXES
ALL:
- Shattered Hearthstone no longer activates for AI heroes
COSMETIC
HARBINGER:
- Replicate tooltip updated
- Portals now become partially transparent on cooldown
- Minimap icons for Portals, and Wrecked Derelicts altered for better readability
09/12/23
BALANCE
SURVIVORS:
- Heavy air unit base gold cost increased by 100
- Zone - Ruptured Dam - Damage is telegraphed, damage interval set to 2 seconds, damage increased from 250 to 400, Jar health increased to 1,000, regen 5 HP/second
- Zone - Sunken Farms - Farms no longer invulnerable after capture
- Zone - Waste Processing - Second leg added, with optional out at previous end.
- Zone - Waste Processing - Field damage formula changed from 10 damage per second to 1% max HP per second, does not affect magic immune
- Anomaly - Hypnosis - Jailor Corrus now has 4 Divine armor
- Managerial key is now a spell based on Unholy Frenzy
HARBINGER:
- All upgrades moved to new building: Knowledge Yew
- Rune Stone visibility range decreased by 50%
- Harbinger bases separated from main play area
NAGA:
- Scrubber base attack type changed from Magic to Normal, base damage increased from 22 to 32
ALL:
- Wild Horror deals Chaos damage instead of Magic
- +2 red camps
COSMETIC
HARBINGER:
- Shattered Conduit renamed to Portal Conduit
ALL:
- Trees that can be destroyed are now a brighter color
08/25/23
BALANCE
SURVIVORS:
- Survivor base movement speed increased 20%, all units
- Zone - Forgotten Laboratory - Visaul makeover, prize is set to Faceless One Deity (for now), arrangement of Growths randomized
- Zone - Magistrate Hill - Broken Magistrate base hit points reduced from 1200 to 900, armor reduced to 2
- Anomaly - Hypnosis - Jailor Corrus is now a flying unit, new model
- Reform can't target units with Divine armor, or other Contained Souls
- Keeper no longer targetable with Charm
- New anomaly - Swarm Pool - Destroy them, or be plagued
HARBINGER:
- New boss: Blitz Engine - Heavy siege engine
- Boss movement speeds increased by 20%
FIXES
HARBINGER:
- Corruption Crystal no longer active prior to research
FALLEN:
- Dark Ritual targeting works correctly, bonus reduced to .33/.99/1
- Death Pact targeting works correctly, bonus reduced to 1/2/3
- Coil targeting works correctly
LOST:
- Unit adjustments applied correctly
ALL:
- Multi-page inventory functions correctly with transforming heroes
- Inventory buttons no longer remain on score screen when a hero is selected at end-game
COSMETIC
ALL:
- New Way Gate model
- Players may now chat in the score screen =)
08/06/23
BALANCE
SURVIVORS:
- Starting gold reduced from 1250/1000/750/500 to 1000/750/500/250
- Starting lumber reduced from 800/700/600/500 to 500/400/300/200
- Zone - Pumphouse Pond - Will no longer accept illusions or other zero-food units
- Zone - Pumphouse Pond - Tentacles have a 180 second lifespan
- Zone - Observatory Mountain - Fleshcrafter Spirit recalls Hill Mutants at 66% HP instead of 33% HP, has Divine armor
- Zone - Haunted Tree Farm - Wandering Wraith has Divine armor, health regen reduced from 4 to 2 per second, base damage reduced from 200 to 125, projectile pseed reduced from 900 to 600, projectile homing disabled
- Zone - Magistrate Hill - Broken Magistrate has Divine armor
HARBINGER:
- Wrecked Derelicts now usabled for the Harbinger
HUMAN:
- Brilliance Aura bonus decreased from .75/1.5/2.25 to .75/1.25/1.75
- Brilliance Aura tooltip has correct data
- Holy Light replaced with Holy Radiance (area heal/damage)
- Bombardment remade to be a line AoE spell
ORC:
- Hex hero/unit durations reduced from 4/5/6 to 3/4/5 and 15/30/45 to 5/10/15
- Hex mana cost increased from 70 to 100
- Incendiary Bomber bomb count increased from 3 to 5, creating a solid line of fire
FALLEN:
- Vampiric Aura unit return reduced from 15/30/45 to 10/15/20, and DL bonus from 30/45/60 to 20/25/30
- Pain Shroud AoE reduced from 550 to 250 (applies to Razor)
- Assassin mana regeneration reduced by 10% (applies to Razor)
- Petrified Bark - Spell immuntiy will no longer apply before learning, and is correctly removed when using a Tome of Retraining
NAGA:
- Mana Leech return % reduced from 4/8/10 to 2/4/5
- Mana Leech no longer generates text when at full mana
LOST:
- Ravager armor type changed from Fortified to Medium
- Boss units scale HP/mana/armor based on Survivor count
NEUTRAL:
- Wild Bonds - Bonus reduced from 15% to 10%
ALL:
- Mana regen per int point reduced from 4% to 3%
- Mana point bonus per int point reduced from 10 to 8
- Hit Point regeneration bonus per level reduced from 4% to 3%
- Creep reduction table updated from 100/90/80/70/60/50/50/50/50/50/50/50/50/50/504 to 100/90/80/65/50/35/20 ->
- Base Gold Bounty for all units adjusted to: Level x 15 gold
- Round end resource bonus for kills reduced 10%
- Empty Harbinger bases now contain a Wild Horror
- New wave unit: Hunter: Anti-hero
- Revised inventory system that provides four pages (24 item) capacity
- Only the currently visible page is active
- Revised item drop pool including:
- Standard green/orange/red camp pool
- Unique - drop once per playthrough, multiple sources
- Artifact - drop once per playthrough, red camps only
FIXES
SURVIVORS:
- Fixed issue where Wild Horror was required to be killed to unlock a Fortified Silo
HUMAN:
- Decimator has correct ability set
- Assault Drone - Bombardment and Bulwark now behave correctly when casting near a drone.
FALLEN:
- Suppressor tooltip corrected
NEUTRAL:
- Legion Doom-Horn tooltip has correct data
ALL:
- Occasional desync on round end should be fixed
- Portal count no longer reduced when Harbinger player leaves
- Results - Harbinger player round count tracks correctly
- Mad Artist no longer counts in Hero Kill stat fields
COSMETIC
HUMAN:
- Repair (Hopper) tooltip updated
LOST:
- Contained Soul has new model
NAGA:
- Tidal Guardian model has water again
- Tidal Guardian icon updated
ALL:
- Player Interface quest only mentions F11 menu if there are multiple defenders.
- Discord link added to Map Info tab
07/06/23
BALANCE
SURVIVORS:
- Ruptured Dam - New zone
- Automatorium - Repair cost reduced from 350 to 300 per player
HARBINGER:
- Boss - Hook Horror - Disease damage increased from 10 to 20 per second
- Boss - Void Elemental - Now deals ranged splash damage via a slow moving homing projectile
FIXES
ALL:
- Mad Artist - No longer has the potential to track through the Survivor base
- Mad Artist - Glyph of Fortification applies to Lost units when killed by the Harbinger
COSMETIC
ALL:
- Added Map Info tab with General and Codex sections
06/27/23
BALANCE
HUMAN:
- Various cost adjustments to Scout Tower and upgrades
ORC:
- Burrow and Watch tower combined, slots reduced by 2
SURVIVORS:
- Automatorium - War Golem now costs 2 food, and 150 lumber
- Automatorium - Plasma Cannon added
- Automatorium - Mana bomb added
- Automatorium - Repair cost reduced from 500 to 350 per player
- Additional gold production buildings must be captured from randomized creep camps. These generate 10 gold for each survivor, and are invulnerable.
- Survivors no longer build gold production buildings
- Hall gold generation increased from 15 to 20
HARBINGER:
- Ravager base hit points reduced from 1900 to 1200
- Rune Stone researches no longer one second long
ALL:
- All boss units now have fortified armor
- Boss - Ruinous Rook - New passive AoE attack
- New Boss: Carousella
- Hero stats adjusted:
- Mana point per intelligence point - 33% reduction
- Mana regen per intelligence point - 20% reduction
- New special unit: Mad Artist - Spawns during wave four, kill him to get a special prize!
FIXES
SURVIVORS:
- Anomaly - Regional Director - Reward description updated
- Zone - Waste Processing - Fixed an issue where failure was not being detected in some cases
- Zone - Waste Processing - Sewer Treant armor changed to Fortified, hit points reduced from 1800 to 1300, hit point regen increased from 2 to 4 per second
- Zone - Observatory Mountain - Hill Mutants now replenish until the Fleshcrafter Spirirt is critically injured
- Zone - Observatory Mountain - Fleshcrafter Spirit damage type set to Chaos from Magic
- All boss names correctly appear on the stat board and/or show UI life bar
- Anomaly trophies show correctly
HARBINGER:
- Frenzied Blood learn tooltip is correct
- When setting the Harbinger to a AI player, portal attacks behave correctly
NEUTRAL:
- Frenzied Blood has the correct hotkey
- Bounding Crush has the correct hotkey
ALL:
- Creep camp icons forced on for all players
- Skipping player slots no longer breaks telemetry UI
- Escaping at the score scene exits the game correctly
COSMETIC:
ALL:
- Zone - Observatory Hill - Renamed to Observatory Mountain
06/16/23
BALANCE
ORC:
- Devour damage increased from 10 to 20 hit points per second
ALL:
- Bladebane can stack
FIXES
HARBINGER:
- Conscript has correct icon
ALL:
- Ending score screen has Esc option (sorry!)
06/15/23
BALANCE
HUMAN:
- Trading gold and lumber removed from Arcane Vault to Tradehouse
NAGA:
- Monsoon damage increased from 75 to 125, damage interval decreased from 1 to .5
SURVIVORS:
- Starting gold reduced by 250 all levels
HARBINGER:
- Wrecked Derelicts set aside for now
- Rune Stones now exist at each potential portal spawn. These provide vision, and special abilities after researching
NEUTRAL:
- Mercenary Camp replaced with Tradehouse
- Heroes may respec at the Tradehouse
COSMETIC
ALL:
- Outro cutscene revised to show player accomplishments and stats
- There are three trophy sections, for: Boss, Zone, and Anomaly
- Trophies will be arranged in chronological order, and remain 50% opaque unless completed successfully
- Stats show to the right of each hero
05/30/23
BALANCE
SURVIVORS:
- Anomaly - Hypnosis - Contained Soul no longer invulnerable, hit points increased from 120 to 250
- Heroes no longer cost food
- AI - Gold/lumber above 500 is redistributed to human survivors
- AI - Heroes are randomly chosen at start
- AI - Units sold by AI buildings will be under AI control, but will charge your gold/lumber
HARBINGER:
- Wrecked Derelict now has Summoning spell
- Closest Wrecked Derelict to Harbinger base removed at game start
- Primary creep from each camp will be added to each attack wave if killed by Harbinger
- Tentacle vision increased from 800/1200 to 1200/1800
- Scarlet Crystal base damage set to 35 damage every level
ALL:
- Adjusted creep XP to 100/90/80/70/60/50/50...
- Valley Checkpoint zone completed
- Building kills grant XP
- Base hero speed increased by 20%
- Waste Processing - Punishment unit for failure replaced
- Hard and Brutal difficulties no longer default to hints off
FIXES
HUMAN:
- Sustain no longer leaves visual artifacts
SURVIVORS:
- Portal counts are correctly reduced on AI player defeat
- AI correctly chooses a hero when Survivor team is only AI
- Satellite gold/food production building script is working correctly
- Pumphouse Pond - Circle no longer triggered by summons
HARBINGER:
- Dark Duel edge case for camera getting stuck removed
- Dark Duel - Summons removed on exit
- Scarlet Crystal now correctly displays when multiple units selected
- Hero tooltip names are correct
NAGA:
- Pressurized Excretion no longer adds additional food cost
ALL:
- One orange camp had a chance to spawn with no creeps
- UI now handles different resolutions correctly
COSMETIC
HARBINGER:
- Dark Duel now has an arena timer
- Easier to see Wrecked Derelict on minimap
- Decay Rate has new icon
- Augmented Protection has new icon
FALLEN:
- Town hall scaled down
ALL:
- Hero respawns have visual timer
05/16/23
BALANCE
HARBINGER:
- Dark Duel duration reduced from 30 to 25 seconds, cooldown increased from 60 to 180 seconds
- Wrecked Derelict mana reduced
FIXES
- Automatorium behaves correctly when there are no human Survivor players
- Pumphouse Pond text no longer missing
- Powerups no longer show up in the Marketplace
- Hero respawns ignore heroes owned by players who left
- Dark Duel should no longer trap players in the arena at using a Scroll of Teleportation
- Anomaly - Wagon - Attackers correctly target the wagon
- Ruinous Rook health reduced from 2000 to 1600, classified as mechanical
- Charm can no longer break round detection, and stolen units will not be affected by AI orders
05/14/23
BALANCE
SURVIVORS:
- Survivor unit base armor increased by 2
- Survivors begin with one gold production structure outside the base
- Survivor starting gold reduced from 2000/1500/1000/500 to 1750/1250/750/500
- Automatorium repair lumber cost reduced from a flat 1500, to 500 per survivor
- War Golem no longer has life decay, only produces one for the buying player, and max hit points reduced from 2000 to 1500
- Anomaly - Ransom - gold cost reduced from a flat 1000, to 750 per survivor
- Anomaly - Hypnosis - Reform now copies the health and mana of the target unit
LOST:
- Umbreal count lowered per boss wave
- Added Ruinous Rook boss
- Tentacle eyes re-placed, and count no longer tied to difficulty
ALL:
- Keeper Rune of Speed replaced with Greater Rune of Mana
- Haunted Tree Farm special zone completed
- Observatory Hill Way Gate zone completed
- Pumphouse Pond Way Gate zone completed
FIXES
LOST:
- Deteriorating Breath applies buff correctly
- Boss units have reduced stats
- Practitioner has correct armor type/amount
COSMETIC
LOST:
- Hero descriptions have correct color code
- Monstrosity has team color
ALL:
- Forcing mechanic that detects when a survivor is at low resources no longer fires incorrectly
- Telemetry no longer truncates Anomaly names after completion
04/30/23
BALANCE
HUMAN:
- Siphon Mana over-charge decay reduced from 2 per seocnd to 1 per second
- Flame Strike base damage reverted, damage cap removed
- Banish provides a 50% movement bonus to friendly units
FALLEN:
- Elune's Curse replaced with Petrified Bark
- Burns nearby enemy units for <A0FC,DataA1> points of damage per second, provides spell immunity, and causes Treants to explode on death dealing 200 area damage.
NEUTRAL:
- Storm, Earth, and Fire
- Storm - Wind Walk replaced with Permanent Invisibility (5 second conceal delay)
- Earth - Pulverize chance increased from 20% to 50%, partial damage radius increased from 250 to 350, remove Taunt
- Fire - Immolation damage increased from 10 to 20 per second
- Far Sight now remembers previous casts for up to 6 minutes, mana adjusted to 50/50/50, 8 second CD
- Black Arrow now creates a single 320 hit point skeleton with Magic Immunity, level range is now 700/700/700 up from 600/700/700, mana cost increased from 6 to 12
- Transmute replaced with Transmutation Aura
- Affected units generate gold when they slay an enemy unit. Gold awarded is 5% of the slain unit's maximum hit points. Heroes, creeps, and buildings do not generate gold.
- Volcano now creates a chain of three smaller volcanoes, duration reduced from 35 to 20 seconds, waves per volcano reduced from 8 to 5, cooldown reduced from 180 to 90
ALL:
- Added slot for "Harbinger", an enemy player
- Harbinger player home is single randomized location, creates three linked portals, AoE heal, single target damage
- Four new heroes to choose from
- This player is meant to work with attack waves
- Reduce starting gold by 500 all levels
- Wild Horrors:
- Tome of Power - Owner of killing unit has hero less than max level
- Random item based on primary attribute - Owner of killing unit has hero at max level
- Item drops are now more randomized, and unique depending on the type of encounter
- Bonus gold for kills reduced from 10x dying unit level to 7x
- Regional Magistrate no longer becomes invulnerable upon entering your base
- For escort anomaly, attackers are ordered to suicide after completion if wagon is killed
- One remote gold generating structure is provided at the start
- Forbidden Laboratory reward is now randomized, approach path is less deadly
- Waste Processing level requirement lowered from 15 to 10
FIXES
NEUTRAL:
- Robo-Goblin no longer missing Attribute Bonus
ALL:
- Fixed bug that prevented resource bonus and generator VFX updating each round
COSMETIC
HUMAN:
- Archmage reverted to original model
ALL:
- Removed undecidable buildings from worker tree
- Substantial terrain pass
- Attribute Bonus is now hidden from command card
KNOWN ISSUES
ALL:
- Filling Survivor slot 1 and 3, but leaving 2 empty, will break voting
12/19/22
BALANCE
ORC:
- Incendiary Bomber range increased from 800 to 900
LOST:
- Blight Growth and Blight Aura merged into Blight Spill
- Stygian Monarch damage type from Pierce to Chaos, damage reduced from 63 to 55, Phase removed
NAGA:
- Coral Bed no longer has vision reduction
NEUTRAL:
- Beastmaster summons now have Resistant Skin
- Stampede replaced with Wild Bonds
- 15% of damage dealt by Beastmaster summons is returned to him as health. If a summon kills, all his ability cooldowns are reset.
- Soul Burn is now passive
- Volcano no longer affects friendly units
FIXES
HUMAN:
- Siege Engine tooltip refers to correct cargo unit
- Assault Drone tooltip displays correct duration
NEUTRAL:
- Blink (neutral) hotkey is correct
- Frenzy hotkey is correct
COSMETIC
LOST/FALLEN:
- Frost Nova renamed to Nova
- Death Coil renamed to Coil
NAGA:
- Mana Well renamed to Mana Beacon
- Slave renamed to Dweller
ALL:
- All racial buildings, units, and heroes have updated tooltips
- The goal here is to more accurately and concisely communicate information to the player.
KNOWN ISSUES
NAGA:
- Building textures are incorrect in places (ABK needs to fix this)
08/16/22
BALANCE
ORC:
- Incendiary Bomber range increased from 800 to 900
HUMAN:
- Blood Mage starts with a Siege Engine
- Bulwark can now be cast at infinite range when Assault Drone present
LOST/FALLEN:
- Corruption no longer fails to return the target unit
NAGA:
- Illusory Wail images reduced from 2 to 1
NEUTRAL:
- Stampede replaced with Wild Bonds
- 15% of damage dealt by Beastmaster summons is returned to him as health. If a summon kills, all his ability cooldowns are reset.
- Beastmaster summons now have Resistant Skin
ALL:
- Loss detection now damages your hall when your situation becomes dire
- Starting gold increased from 1200/1000/1000/800 to 2500/2000/1500/1000
- Starting lumber increased from 600/500/500/400 to 800/700/600/500
- Starting time reduced from 240/240/180/180 to 180/120/120/120
- Wave interval reduced from 240/210/210/180 to 210/180/180/150
- Players recieve extra gold at wave end at a rate of: sum of enemy unit level * 10 of killed units
- Players recieve extra lumber at wave end at a rate of: sum of enemy unit level * 5 of killed units
- Applies when heroes kill units directly, and when the following buffs are present and the hero is within range: Endurance Aura, Brilliance Aura, Devotion Aura, Vampiric Aura, Unholy Aura, Presence, Bulwark, Incendiary Bomber, Bond, Swine Flu, Noxious Cloud, Frost Armor, Anchor
- Range for active cast abilities is identical to their cast range, and 900 for any auras
FIXES
HUMAN:
- Assault Drone interaction with Bombardment no longer prevents casting when drone present
- Assault Drone tool tip displays correct duration
NEUTRAL:
- Frenzy hotkey is correct
- Blink (neutral) hotkey is correct
ALL:
- Item shop unlocks match difficulty levels
07/22/22
BALANCE
LOST/FORSAKEN:
- Wild Horror drops Tome of Power until all survivor heroes are level 15
ALL:
- Added new anomaly
FIXES
ALL:
- Anomalies shuffle correctly
- Flying altars no longer duplicated
- Corruption no longer has a visual leak
07/14/22
BALANCE
HUMAN:
- Ivory Tower removed
NEUTRAL:
- Soul Burn is now passive
ALL:
- Reduced quantity of enemy units per wave for waves 1-3
- Spawn delay decreased from 1.5 to 1.0 seconds
- Portal spawn time (round 2+) before next round increased from 10 to 30 seconds
- Towers limited to 5/4/4/3
- Shops limited to 1
- Anomalies revised: 7 possible, 5 spawn per game
- Tomb Horror renamed to Wild Horror, new model
- Tome of Power has 50% chance from Wild Horrors
06/25/22
BALANCE
NEUTRAL:
- Volcano no longer affects friendly units
ALL:
- Workers now have a 60 second stock delay (30 for Naga) to avoid players spending their money right away
- Level 15 dungeon has mana sapping normal units in final stage
FIXES
HUMAN:
- Siege Engine tooltip references correct unit for upgrade
ALL:
- When a player leaves the game waves and telemetry are no longer placed into a broken state
- Hero choice process no longer has a chance to bug with multiple players
- Units owned by leaving players are handled properly
- Sleep and Mana Shield neutral hotkeys
06/04/22
BALANCE
HUMAN:
- Guard Tower base damage reduced from 44 to 34
- Cannon Tower and Bombard Tower no longer damage friendly units
- Flamestrike no longer harms friendly units
UNDEAD:
- Vampiric Aura life return reduced from 30/60/90 to 30/45/60
NEUTRAL:
- Damaged Automatorium lumber repair cost reduced from 1350 to 450, moved out of creep range
- War Golem lumber cost reduced from 200 to 100
- Killmaim life steal reduced from 50% to 10%
- Tome of Knowledge replaced with Tome of Experience at Tome Horror drops
ALL:
- Base armor for Lost units reduced
- Small Gold income rate increased from 8 to 10, quantity from 5 to 8
- Large Gold income quantity increased from 14 to 16
- Lumber income rate increased from 5 to 10, quantity from 7 to 12
FIXES
- Roving Patrol units no longer continue receiving orders when controlled by a player
- Eternal Well registers water correctly
COSMETIC
- Pain field reward from Waste Processing visually reflects affected areas
05/29/22
BALANCE
ALL:
- Gold rate increased from 5 to 10 seconds
- Removed all resource barrels
FIXES
- Sunken Farms triggers correctly
- Gauntlet detects hero death and escape correctly when triggering the next section
- Units and structures of leaving players should be handled correctly now
05/28/22
BALANCE
ALL:
- Farm food production reduced from 8 to 6, now generate gold
- Attribute Bonus reduced by 50% all levels
- Level 10 difficulty reduced on Hard and Brutal
- Faceless One Deity armor type changed from Heavy to Fortified
- Portal count lowers on next round after a player leaves
- Added zone for level 15 heroes
- Hero stat bonuses per level reverted to vanilla
FIXES
- Gold production buildings now limited correctly
- Updated text for resource building restrictions
- Players who leave have their forces flee in terror and buildings burn down
COSMETIC
- Text message when a player leaves added.
- Allies menu available again, called "Trade"
05/01/22
BALANCE
HUMAN:
- Hopper gold cost reduced from 350 to 175
NEUTRAL:
- Portal count: 2
- Reduction in piercing damage units
- Red camp average level increased
- Sea route apporach added to northern special zone
- Faceless One Deity base armor increased from 6 to 12
- War Golem HP increased from 1000 to 2000
- Broken Magistrate base armor increased from 4 to 8
- Difficulty scales with number of players for all three special camps
- Rune of Extant Resurrection charges reduced from 20 to 10
ALL:
- Non-hall food production reduced by 50%
- Hall food production reduced by 5
- Large gold income increased by 2
- Small gold income increased by 1
- Lumber income reduced by 1
- Several areas of the map transformed into shallow water
- Ground passage added to shipyard areas
Story:
- Starting hall tier: 3 from 2
- Lumber Production limit set to 2
Normal:
- Starting hall tier: 2 from 1
- Lumber Production limit set to 1
Hard:
- Resource multiplyer: .90 from .75
- Lumber Production limit set to 1
Brutal:
- Resource multiplyer: .80 from .60
- Lumber Production limit set to 1
Starting resources:
- 1200 / 800 / 400 / 0 -> 1200 / 1000 / 800 / 600
- 600 / 400 / 200 / 0 -> 600 / 500 / 400 / 300
FIXES
- All three heroes now appear correctly in the end victory scene
- Trigger meant to force kill a player who is out of resources no longer malfunctioning
- Blood Sight learn hotkey is correct
- Roving patrol at the northern special zone is moving correctly
- Green and Neutral Hostile no longer attack each other
COSMETIC
- Fog added near northern special zone