(6 ratings)
red player have two heroes
How to break Treasure Box?
Be sure to credit everyone: Resources in Use by Daring Dungeoneers 0.2e | HIVE
- If you decided to use normal Warcraft III icons why use Unholy Frenzy for Taunt instead of using the one for Taunt?
- Magic Attack (from the scepter/item) does not have a DISBTN. It looks like a green square on F10/game pause. Learn about icons and how to properly import them; you can easily make one DISBTN if the original icons hasn't got one.
Button Manager v1.8.2
BLP Lab v0.5.0
Complete Icon Tutorial - All About Icons
How to Make an Icon- Maybe make the hotkey letters yellow or another colour than white like the rest of the text.
Tooltip Tutorial
Creating Good Descriptions- Sometimes you can have two weapons at a time sometimes you can't. I had Mending Scepter and Hand-made Sword. You can do this with other weapons and to do it you have to left click the main or off-hand first, then pick the other type otherwise the one you have in the inventory will be replaced with the one you pick.
- Gates open and close but sometimes they close and you can get through them.
- Magic Attack from the scepter doesn't say what range it has/gives.
- In singleplayer, it's pretty much impossible. Too many Wisps, no way to regenerate unless you choose a spell for it which might not be enough overall since the boss has plenty of HP and DPS until it dies. And without bonuses it gets harder and harder.
- Maybe more terrain variation. The same tile is tiring.
1、No place to spend money。Recommended store to sell rare items。
2、Monster experience has not changed。Recommended for association with the dungeon stages。
3、Equipment staff and bows will automatically move forward when attacking。
Just that sometimes one is replaced by the other instead of both being kept in the inventory.4. I am not sure what the issue is here. Mending Scepter and Hand-made Sword are both one handed weapons, so it is possible for a hero to have both if you switch Hand-made Sword to your off-hand.
I had no idea I even got any dungeon keys. I thought the gates were opening when nearby enemy units got close or something.5. Gates are meant to be opened just with dungeon keys and nothing else. You can't destroy a gate. This is intentional.
This is quite a fun map.
Here's some feedback (2 players, 1 strength + 1 intelligence).
Something very important:
- The item pool is a bit small. You see multiple of the same items drop. There's definitely potential to make it much more diverse and interesting (hint: stack sticks are usually bland, items with effects are much cooler).
- The staff with the immolation effect is overpowered. IMO it's the best staff in the game, maybe only bested by the legendary CD reset one. Not only is 100 damage in an area per second amazing, it also pulls things to you and can kill through walls. As cool as it is, it's just too good and makes epic/legendary staves feel meh (plot twist: turn it into an epic or legendary staff).
- 20 Stages is a bit much. It took us 150 minutes to get to 18/20 and it was starting to drag.
- The level cap denies the feeling of hero progression. We capped level 30 at around stage ~13. Beyond then it was kind of meh doing a boss in time and it felt like we had reached a power ceiling, except my friend who had the ring which had a chance to give stats from nearby dying enemies (which was a cool item by the way).
- Crowd control is quite powerful, the area stuns are probably too good (on Miracle and the R Lightning Bolt ability).
- Tips about bonfires reviving allies would have been nice!
- The succubus boss stun is irritating, we didn't really figure out how it worked but my theory was if you face away you resist it (?). The boss looks like it could be out ranged (it didn't like to move), allowing me to kill it from a distance after my strength friend died.
- It was kind of disappointing to see the same set of bosses again. Also, some, such as the Fire Lord, are quite boring and easy.
- The same terrain over and over again, whilst resourceful, is kind of boring. Since you operate the whole experience in black mask, you could easily make alternate zones which are also randomized after each boss.
- The magic attack mechanic is VERY clunky. Half the time it doesn't work, the rest of the time it works but will stop sometimes. I would rather staves were left as melee items; maybe keep wands but i would advise improving this mechanic or removing it.
Attached the replay if you want to observe the lag/performance issue caused by the boss.
- The color changing void-walker boss crashed the game for my friend and lagged me to death on stage 18 (the 2nd time we encountered). It was a shame as we got so far and spent so much time.
- Treasure Chests can be exploited by rapidly clicking on them to spawn tens of items. You need to prevent a chest from creating more items once it already has done so (tip: some people run background programs that can click X amount of times at once - this is likely how people can create more than 1 hero by clicking the starting dialog multiple times simultaneously).
Anyways, good job! You should consider setting up a discord because this map has some great potential.
The Ring of Thousand Sins is so op, it should have a downside since you are making a shady deal with a shady man to get it. Also don't get why it can't be droppable.
That ending wasnt what i was expecting,i was hoping for a boss fight with the Chaos ruler but the game just ended there..but everything else was fun
Lost in the 21st stage