🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
A makeshift model of demoness that is willing to tear humans apart. Credits: Sunchips for his axe model, Stefan K. for his Jaina Dreadlord model, Darkfang for his Demoness skin Graphics Run speed: 250;
Walk speed: 200;
April 7th 2024: added walk alternate; April 18th 2024: imported skin by Darkfang, slightly changed face in UV mapping;
May 17th 2024: added sounds to attacks and portrait have been improved with eyebrow and teeth, made leg&foot to sync with ground so it doesn't run like elf dancing in the flower field, made portrait closer because it was far away.
A really solid Karlach-esque model, but entirely in the Warcraft style. Impressive! Love the proportions & animations & texture-work, plus the variations. Great stuff. : )
Please fix the numerous amount of similar keyframes as detected by Sanity Check and attach an in-game screenshot.
Also, I noticed that you added Walk Alternate to some of the models. Why don't you swap them with Walk, and have the original Walk renamed to be Walk Fast? Just a thought.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.