Moderator
M
Moderator
00:53, 28th Apr 2011
anarchianbedlam: over 1000 particles on death. the texture animations on the treads are completely fucked up. You have a lot of waste space in your texture, and wasted space is wasting KB. you could probably rearrange it and resize it to 512/256 if you wanted to preserve that.... err... "quality". And those are just the TECHNICAL flaws. I cant even begin to describe how malformed this abomination is.
8th May 2011
General Frank:
The mesh is still very deformed and does not look like a Halo franchise scorpion tank.
The texture stretches in various places. The animated textures on the threads are just wrong.
The animation are very stiff and unnatural for a tank.
The particle effects look very unpolished and basic.
anarchianbedlam: over 1000 particles on death. the texture animations on the treads are completely fucked up. You have a lot of waste space in your texture, and wasted space is wasting KB. you could probably rearrange it and resize it to 512/256 if you wanted to preserve that.... err... "quality". And those are just the TECHNICAL flaws. I cant even begin to describe how malformed this abomination is.
8th May 2011
General Frank:
The mesh is still very deformed and does not look like a Halo franchise scorpion tank.
The texture stretches in various places. The animated textures on the threads are just wrong.
The animation are very stiff and unnatural for a tank.
The particle effects look very unpolished and basic.