Moderator
M
Moderator
15:56, 4th Oct 2009
TriggerHappy187:
As I said in my review, this spell is awesome.
Rated Recommended.
TriggerHappy187:
As I said in my review, this spell is awesome.
Rated Recommended.
(10 ratings)
UnitAddAbilityBJ('Aloc', udg_Temp_Unit_2 )
with UnitAddAbility(udg_Temp_Unit_2, 'Aloc')
.ReplaceUnitAddAbilityBJ('Aloc', udg_Temp_Unit_2 )
withUnitAddAbility('Aloc', udg_Temp_Unit_2)
.
call UnitAddAbility(udg_Temp_Unit_2, 'Aloc')
Here is the link for the non-passive button of the icon you've chosen:
ReplaceableTextures\CommandButtons\BTNStormHammer.blp
Why the hero has low hit points at the beggining? Also place, please, an ability to the X:0; Y:2 position in the commands panel
- Custom script: call UnitAddAbilityBJ( 'Aloc', udg_Temp_Unit_2 )
In "Hammer of Thor Lightning Move" you don't remove locations
Otherwise, the spell is decent, I really like it! Concept is creative and the spell seems to be MUI and work properly. I can rate it 3/5.
Visually the spell is awesome and fairly unique. I loved it, one of the better GUI spells.
One problem I noticed is that the projectile dummies aren't given Locust and their health bars show up.
That's a wonderful spell!
^And how did you manage to do that? Don't tell me you abused the esc thingy, resetting cooldown?
It shouldn't matter anymore anyway.
Update:
v1.05
Changed stun to be added by creating a dummy unit and oredring it to use Storm Bolt on units.
Removed one trigger, added its function to another trigger. This solved a bug that caused the hammer sometimes to not slam to the ground.
Fixed a MUI issue on burn effects.
Removed one wait, it was pointless. Using a timer bound to the hammer now.
"After a while the hammer slams the ground, stunning and setting enemies on fire for three seconds."
Wow ur spells are realy awesome but how to i fix leaks?
what power do i use for this man?!
ok ok them singh... how do i use this power in a map?
do you understoon now? ¬¬
and something,if i want to upload a map, it mast bee in english?