Moderator
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Moderator
02:27, 13th Mar 2014
Orcnet:
Orcnet:
Daffa the Mage;2476747 said:
The Hive Workshop Official
Map Reviewer: Daffa the Mage
Map Name: Path of War
Map Author: Casper the Friend
Originality
Honestly, this is more or less are altered melee, I commend your effort for making the map, but it's pretty much simple for an altering attempt. don't give up, this map still have great future, you just need to work hard on it to make it reality.
Score: 16/100
Critical Error -> Vote for Rejection!
Presentation
A good presentation always come with BB Codes that designed neatly, a BB Coded Description attract A LOT MORE users than ones without them (check Sunken City and Invasion in Duskwood for good example), however, it is still quite good.
Score: 29/100
Design
A designing over the interface and an additional custom load screen can be a great addition which really improves the atmosphere.
Why Legionnaire can only be seen by P2 and not seen by P1?
Also, the game doesn't really designed so it doesn't feel too much like a new game.
Units still have WC III Meleeish feeling, they should be more unique and more interesting, their role are also too similar to the basic, they should be more different.
There should be more unit for more fun.
Avoid M,S,H,A,P Hotkey because they're reserved for the commands.
Score: 22/100
Terrain
Terrain is VERY badly designed, I'll just be honest here.
It needs a VERY urgent remaking/rewrapping because in it's current state it's far from approval.
add doodads such as shrub, throne, flowers, etc. Gates can be added as well if you implement an advanced AI. Bridges can be good as well.
Also, Make the Map BIGGER.
Score: 12/100
Critical Error -> Vote for Rejection!
Triggers
Triggers are leaky, learn how to clean your leak, I know there aren't many, but they might cause trouble than they worth in long run. They also can cause lags and unplayability.
Avoid waits, Special effect will still displayed even if destroyed instantly.
Score: 20/100
Object Data
The Imports are optimized, that's good, I commend your effort for that!
here's a list of issues :
[1] Cannon is a Siege Engine? better use a custom cannon model
[2] Cannon should attack at lower pace, because building aren't as healthy as normal melee, and Siege crush Fortified armor.
[3] Cannon might be better if it's like an Orc Burrow, requires a Peasant inside
[4] Unit can cost more food (you can have Town Hall + 5/6 Farms to create a massive army of 20-30 units) and spam Cannon without mercy (no food)
[5] Remove Call to Arms ability from Town Hall/Keep/Castle
[6] Legionnaire should require the Upgrade of Swordsman
[7] Priest should be able to attack (or at least have some sort of survival ability)
There are many more, but those are ones I can spot. (I don't like browsing through the data for the issues in the modification
Score: 41/100
Gameplay
It's just like normal altered melee with few modification, not worth replaying the map in current state unless improved.
It's however, worth to play 1-2 times in current state. And I only recommend playing with friend in 1v1 Battle.
Score: 8/100
Critical Error -> Vote for Rejection!
Site Rules
Map still in development? Make a thread in the Map Development Section for feedback.
Got any World Editor related questions? Make a thread in the World Editor Help Zone Section.
Tutorials
Final Score: 21.143/100
1/5 Vote for Rejection
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