Why are you using units as destructibles?
The physics engine uses units, all those destructables are part of the physics engine. If I use destructables, that will make me complicate the physics engine and will probably increase lag. But I might try using destructables, dunno.
You could add a zoom command and also put some information in the Quest Tab.
Oh, ok, I will enable the player to use the mouse scroll or something
Change the Dokta's missile to red, because when she shoots, red particle emitters/glow appear on her hand.
Hmmm, maybe I should switch Dokta's missile with the Warboss' missile
Then both will match the colors of their muzzle flashes
I will add a few more classes later (there are some non-ork space warrior models in Hive, like Gnolls, Undead, Trolls, I'm gonna look into that)
Hide the units in the minimap. (To make the Sniper's scope ability a little useful, it is my favorite class).
Hmmm... ok. :]
There are some bad tooltips in the hero selection. Rockit nob has the same tooltip description as the spez git. Change Rockit nob's tooltip, as the tooltip describes the spez git.
Oh, thank you for pointing that one out, didn't notice
I'm gonna fix it right away.
CoP's should have locust, otherwise its really annoying when you click it instead of the flag itself
Adding locust... good suggestion.
Why do you die when the tank dies?
Well I think that when you are inside a tank, and the tank gets shot and explodes, you die? :|
The terrain is awful.. I mean, seriously, you need to use cliffs.
Can you be a bit more precise?
Huh?
Adding AI in-game is bad, better release one version w/ AI and one w/o (it will also reduce map size)
Um, what if a player leaves the game and you want to activate AI for him to keep the balance a little? Or what if you are 3 players VS 5 AIs and suddenly one of your teammates leaves the game? Wouldn't you want to kick that AI? I will instead allow the game to check which players were set to computers and enable AI at startup for them.
Why all of the destructables selectable? Can't you enumerate them when they are not selectable?
Adding locust to them will make them work only with EnumUnitsOfPlayer, which has to enum through 500 units every 0.03 for every darn projectile and hero on the map, which will cause major uber huge lag. I'm thinking to remove their collision shapes or something, or maybe just improve the trigger that keeps your hero selected.
Camera lock should be selectable, add a command again for it.. some people (like me) don't like camera locks
I don't want you to be able to look freely and shoot from afar. Only the sniper can do that.
Add runes or pick-ups as they call it in most games (ex: Quake 3)
I was thinking having them randomly drop from the sky in boxes
But yeah, that's gonna happen.
You can always use Mana as Armor which protects from set amount of damage
Hmmm... good suggestion.
Need to work more onto the terrain
Or find a good terrainer xD Cause I suck at terraining
cuz no more modes aviable...
I'm thinking to add Zombie Mod, FFA DM Mod and Team DM, any other suggestions?
and add lots more classes, and i was wondering do the tanks or destructibles respawn?
I am gonna add more classes
But 'lots' isn't the right word, since I'm gonna be running low on models. Anyways the tanks DO NOT respawn ON PURPOSE. I don't want in a game of 4 players to be using only tanks all of the time. That wold ruin the game.
ake a command for tribal change/swap.. Its really annoying when you press F1 before your character is spawned
Why would you want to press F1 anyways??
Your character doesn't get deselected...