Game is split into phases each of whom are different. North team left player (or random if position is unused) gets to choose phases & difficulty before game starts.
Phase marked by * can only be chosen as initial phase.
Initial phase starts in 220/215/210 seconds, melee default resources & conditions, no towers can be built.
Advanced phases start in 350/340/330 seconds, 7000 gold, 3500 lumber, tier 3 main hall, 2/3 technology researches, 1/2 spellcaster researches, heroes spawn with high levels, up to 7 towers per player.
Well rounded waves that progressively test all aspects of your army.
One out of three variations of enemies each wave.
Waves spawn in 90 second intervals.
Every fifth wave contains two heroes.
Has an option to turn on Hard Mode for each wave (+30% damage enemy increase). Triggers by destroying a Generator that spawns along with enemy creeps (rewards you with an item upon next wave spawn).
Waves follow certain patterns:
1. Low level neutral + low level race.
2. Poison attack neutral.
3. Flying low level neutral + high level race tanks.
4. Self buffing neutral.
5. Heroes + related armies.
6. High level neutral tanks.
7. Neutral summoners + race siege.
8. Flying medium level neutral + race spellcasters.
9. Magic Immune neutral + Siege Engine
10. Heroes + related armies.
11. Animate Dead neutral.
12. Flying high level neutral + mass of low level neutral.
13. Race tanks + race spellcasters & siege.
14. Race ranged + race flying.
15. Heroes + related armies.
Singleplayer or one team:
All enemies need to be defeated before phase ends.
Tome of Experience received upon phase completion.
Mutiple teams:
First team to defeat wave 15 sets up 30 seconds survival timer & receives Tome of Power.
Teams that finish within 30 seconds timer receive Tome of Experience.
Teams that fail to finish receive no tome.
Four waves of time scaling armies with team competitive aspect.
Force of the next wave is determined by how long it takes you to kill the current wave.
Each wave is one of four races led by a fighter hero with orb (Blademaster / Mountain King / Dreadlord / Demon Hunter).
Singleplayer or one team:
All enemies need to be defeated before timer to next wave starts.
Multiple teams:
First team to defeat waves 1 - 3 clears all attackers off the map. Levels of undefeated enemies are added into the next wave for corresponding players.
First team to defeat wave 4 sets up 60 seconds survival timer.
Time between waves is set to:
1 --> 2: 60 seconds
2 --> 3: 50 seconds
3 --> 4: 40 seconds
Chaos reigns all across the battlefield summoning demons at every corner.
An invulnerable Dimensional Gate appears that controls pace of the phase. Has initial 350/400/450 mana (determined by difficulty) and for each level of unit it spawns it's mana decreases.
Stage 1: (full mana) Dimensional Gate summons creatures, Infernals fall from sky anywhere on map.
Stage 2: (275/325/375) Portals open anywhere on map summoning one demon, all of Stage 1.
Stage 3: (175/200/225) Fel Orcs land off boats, all of Stage 2.
Stage 4: (75/75/100) One timer Portal opens summoning 2 Doom Guards and high level Pit Lord, all of Stage 3.
Stage 5: (0 mana) Dimensional Gate becomes vulnerable and start summoning demons at increased rate.
One player in team:
Dimensional Gate needs to be destroyed to complete phase.
Two players in team:
Both Dimensional Gates need to be destroyed to complete phase.
Destroying one Dimensional Gate only stops spawn of enemies coming out of correspondent gate.
Yet to come in future patch.