Each chapter should have a small description in map preview. You have to mention the authors of the resources you've used in your campaign. Simply click on "View resources in use" and you'll find them all in case you forgot any.
You should set the loading asset strictly to Reforged because most people use classic and the campaign will load in those assets, resulting in missing models or disabled icons. You can simply do that in the World Editor.
First chapter
-the loading screen can be enlarged to cover the whole screen. There's a tutorial made by Mayday if you need it.
-the environment is okaish, cinematics are well presented and the story is interesting.
-for some weird reason, I couldn't enter with all my units or with Valen in the Gnoll territory from the forest in the middle of the map. Only 2 of my units were able to enter. Might be a bug or something or intentional, but it is not described why the region cannot be accessed with all units.
-the lumbermill side quest has a bug in its description. I went straight for the second camp and once I destroyed the lumbermill, in the quest it turned to 3/3 even though I didn't destroy the first camp that contains 2 lumbermills, so the 3/3 is confusing.
-no consumables hidden in barrels or neutral buildings ?
I was expecting them to have something inside. The Granite Golem didn't drop anything either.
-the story continues at the end. I liked the last will of the Stormgrand Captain.
Second chapter
-same thing with the loading screen.
-the portrait of the Erebonian Archer is bugged, I suppose it's related to the model or how you've imported it.
-empty barrels and crates here as well.
-the dark tone of the font you've used to highlight damage values or healing values can be hardly understood, you should change it to bright red or pink or another color.
-the Erebonia Cavalry units have the Ensnare ability but it is not researched and there is nowhere to research it, making it literally useless. (I was expecting the upgrade to be available in the Barracks once I found the allied base, but it wasn't)
-the enemies drop items in this chapter.
-the environment is decent but it needs a lot of improvements on the basics, the placement of the doodads seems a bit random, some areas near water should be fixed with the smooth since the ground leading to them looks like a weird triangle.
-in the ending cinematic after the Troll Warlord dies, there are some really weird lines of the protagonist. " Why are the monsters attacking the outpost" and "What could they be doing in the Erebonian territory". Those are already explained in the first chapter. The monsters are controlled by the Stormgrand Dwarves and their Captain said that the Great War has begun. The reason why they attacked in chapter 2 is quite obvious.
It has a nice start but it lacks a lot of stuff in it. Alpha or beta maps or campaigns go in here:
Map Development
Set to
simple.