They're called Locations when working with Hashtables. Save Location Handle is the name of the Action:
-
Events
- Map initialization
- Conditions
-
Actions
- Set Variable PN = 1
- Set Variable Point[1] = ...
- Set Variable Point[2] = ...
- Set Variable Point[3] = ...
- Set Variable Point[4] = ...
-
For each integer Loop from 1 to 4 do
-
Loop - Actions
- Hashtable - Save Handle of Point[Loop] as Loop of PN in YourHashtable
-
Loop - Actions
- -------- Repeat this process for each Player Number (PN) --------
- Set Variable PN = 2
- Set Variable Point[1] = ...
- Set Variable Point[2] = ...
- Set Variable Point[3] = ...
- Set Variable Point[4] = ...
-
For each integer Loop from 1 to 4 do
-
Loop - Actions
- Hashtable - Save Handle of Point[Loop] as Loop of PN in YourHashtable
-
Loop - Actions
-
Actions
- Set Variable Player = Player 4 (Purple)
- Set Variable PN = (Player number of Player)
- Unit - Create 1 Footman for Player at (Load 2 of PN from YourHashtable) facing...