function SaveLoad_InitialSetup takes nothing returns nothing
local integer i = 0
local integer j = 0
loop
set udg_SaveLoad_Compress[i + 48] = j
set udg_SaveLoad_Uncompress[i] = i + 48
set j = j + 1
set i = i + 1
exitwhen i >= 10
endloop
set i = 0
loop
set udg_SaveLoad_Compress[i + 97] = j
set udg_SaveLoad_Compress[i + 65] = j + 26
set udg_SaveLoad_Uncompress[i + 10] = i + 97
set udg_SaveLoad_Uncompress[i + 26 + 10] = i + 65
set j = j + 1
set i = i + 1
exitwhen i >= 26
endloop
endfunction
function SaveLoad_Id2CId takes integer n returns integer
local integer i = n / (256 * 256 * 256)
local integer r
set n = n - i * (256 * 256 * 256)
set r = udg_SaveLoad_Compress[i]
set i = n / (256 * 256)
set n = n - i * (256 * 256)
set r = r * 64 + udg_SaveLoad_Compress[i]
set i = n / 256
set r = r * 64 + udg_SaveLoad_Compress[i]
return r * 64 + udg_SaveLoad_Compress[n - i * 256]
endfunction
function SaveLoad_CId2Id takes integer n returns integer
local integer i = n / (64 * 64 * 64)
local integer r
set n = n - i * (64 * 64 * 64)
set r = udg_SaveLoad_Uncompress[i]
set i = n / (64 * 64)
set n = n - i * (64 * 64)
set r = r * 256 + udg_SaveLoad_Uncompress[i]
set i = n / 64
set r = r * 256 + udg_SaveLoad_Uncompress[i]
return r * 256 + udg_SaveLoad_Uncompress[n - i * 64]
endfunction
function SaveLoad_Item2Integer takes item t returns integer
local integer i = 0
local integer n = GetItemTypeId(t)
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
loop
set i = i + 1
exitwhen i > udg_SaveLoad_Items_LastIndex
if udg_SaveLoad_Items[i] == n then
return i
endif
endloop
return SaveLoad_Id2CId(n)
endfunction
function SaveLoad_Integer2Item takes integer i returns integer
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
if i <= udg_SaveLoad_Items_LastIndex then
return udg_SaveLoad_Items[i]
endif
return SaveLoad_CId2Id(i)
endfunction
function SaveLoad_Color takes string s returns string
local integer i = StringLength(s)
local string c
local string r = ""
loop
set i = i - 1
set c = SubString(s,i,i + 1)
if c == "0" or c == "1" or c == "2" or c == "3" or c == "4" or c == "5" or c == "6" or c == "7" or c == "8" or c == "9" then
set r = "|cffff9999" + c + "|r" + r
elseif c == "-" then
set r = "|cffdddddd-|r" + r
elseif c == "a" or c == "b" or c == "c" or c == "d" or c == "e" or c == "f" or c == "g" or c == "h" or c == "i" or c == "j" or c == "k" or c == "l" or c == "m" or c == "n" or c == "o" or c == "p" or c == "q" or c == "r" or c == "s" or c == "t" or c == "u" or c == "v" or c == "w" or c == "x" or c == "y" or c == "z" then
set r = "|cff99ff99" + c + "|r" + r
elseif c == "A" or c == "B" or c == "C" or c == "D" or c == "E" or c == "F" or c == "G" or c == "H" or c == "I" or c == "J" or c == "K" or c == "L" or c == "M" or c == "N" or c == "O" or c == "P" or c == "Q" or c == "R" or c == "S" or c == "T" or c == "U" or c == "V" or c == "W" or c == "X" or c == "Y" or c == "Z" then
set r = "|cff9999ff" + c + "|r" + r
else
set r = c + r
endif
exitwhen i <= 0
endloop
return r
endfunction
function SaveLoad_EncodeChar takes string n returns integer
local integer i = 0
local string s1 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
local string s2 = "abcdefghijklmnopqrstuvwxyz"
local string s3 = "0123456789"
loop
if SubString(s1,i,i + 1) == n then
return i
endif
if SubString(s2,i,i + 1) == n then
return i
endif
set i = i + 1
exitwhen i >= 26
endloop
set i = 0
loop
if SubString(s3,i,i + 1) == n then
return i
endif
set i = i + 1
exitwhen i >= 10
endloop
return 0
endfunction
function SaveLoad_EncodeVerify takes string buffer returns integer
local integer i = 0
local integer j = 0
local string name = GetPlayerName(GetTriggerPlayer())
if udg_SaveLoad_UsePlayername == true then
loop
set j = j + SaveLoad_EncodeChar(SubString(name,i,i + 1))
set i = i + 1
exitwhen i >= StringLength(name)
endloop
endif
set i = 0
loop
set j = j + SaveLoad_EncodeChar(SubString(buffer,i,i + 1))
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
return j
endfunction
function SaveLoad_EncodeValues takes nothing returns string
local integer i
local integer j
local integer k
local integer l
local integer m
local integer CodeLength = StringLength(udg_SaveLoad_Alphabet)
local integer array a
local string buffer = ""
local string c = ""
local integer skip = 0
local integer CONST = 1000000
local string abc = "0123456789"
set i = 0
loop
set i = i + 1
exitwhen i > udg_SaveCount
set buffer = buffer + I2S(udg_Save[i]) + "-"
endloop
set buffer = buffer + I2S(SaveLoad_EncodeVerify(buffer))
if udg_Save[1] == 0 then
set buffer = "-" + buffer
endif
set i = 0
loop
set a[i] = 0
set i = i + 1
exitwhen i >= 100
endloop
set m = 0
set i = 0
loop
set j = 0
loop
set a[j] = a[j] * 11
set j = j + 1
exitwhen j > m
endloop
set l = 0
set c = SubString(buffer,i,i + 1)
loop
exitwhen SubString(abc,l,l + 1) == c
set l = l + 1
exitwhen l > 9
endloop
set a[0] = a[0] + l
set j = 0
loop
set k = a[j] / CONST
set a[j] = a[j] - k * CONST
set a[j + 1] = a[j + 1] + k
set j = j + 1
exitwhen j > m
endloop
if k > 0 then
set m = m + 1
endif
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
set buffer = ""
loop
exitwhen m < 0
set j = m
loop
exitwhen j <= 0
set k = a[j] / CodeLength
set a[j - 1] = a[j - 1] + (a[j] - k * CodeLength) * CONST
set a[j] = k
set j = j - 1
endloop
set k = a[j] / CodeLength
set i = a[j] - k * CodeLength
set buffer = buffer + SubString(udg_SaveLoad_Alphabet,i,i + 1)
set a[j] = k
if a[m] == 0 then
set m = m - 1
endif
endloop
set i = StringLength(buffer)
set skip = 0
set c = ""
loop
set i = i - 1
set c = c + SubString(buffer,i,i + 1)
set skip = skip + 1
if skip == 4 and i > 0 then
set c = c + "-"
set skip = 0
endif
exitwhen i <= 0
endloop
return c
endfunction
function SaveLoad_DecodeValues takes string s returns boolean
local integer i
local integer j
local integer k
local integer l
local integer SaveCode = 0
local integer m
local integer array a
local string buffer = ""
local integer CodeLength = StringLength(udg_SaveLoad_Alphabet)
local integer skip = -1
local integer CONST = 1000000
local string abc = "0123456789-"
local string c
set i = 0
loop
set a[i] = 0
set i = i + 1
exitwhen i >= 100
endloop
set m = 0
set i = 0
loop
set j = 0
loop
set a[j] = a[j] * CodeLength
set j = j + 1
exitwhen j > m
endloop
set skip = skip + 1
if skip == 4 then
set skip = 0
set i = i + 1
endif
set l = CodeLength
set c = SubString(s,i,i + 1)
loop
set l = l - 1
exitwhen l < 1
exitwhen SubString(udg_SaveLoad_Alphabet,l,l + 1) == c
endloop
set a[0] = a[0] + l
set j = 0
loop
set k = a[j] / CONST
set a[j] = a[j] - k * CONST
set a[j + 1] = a[j + 1] + k
set j = j + 1
exitwhen j > m
endloop
if k > 0 then
set m = m + 1
endif
set i = i + 1
exitwhen i >= StringLength(s)
endloop
loop
exitwhen m < 0
set j = m
loop
exitwhen j <= 0
set k = a[j] / 11
set a[j - 1] = a[j - 1] + (a[j] - k * 11) * CONST
set a[j] = k
set j = j - 1
endloop
set k = a[j] / 11
set i = a[j] - k * 11
set buffer = SubString(abc,i,i + 1) + buffer
set a[j] = k
if a[m] == 0 then
set m = m - 1
endif
endloop
set i = 0
set j = 0
loop
loop
exitwhen i >= StringLength(buffer)
exitwhen i > 0 and SubString(buffer,i,i + 1) == "-" and SubString(buffer,i - 1,i) != "-"
set i = i + 1
endloop
if i < StringLength(buffer) then
set k = i
endif
set SaveCode = SaveCode + 1
set udg_Save[SaveCode] = S2I(SubString(buffer,j,i))
set j = i + 1
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
set j = SaveLoad_EncodeVerify(SubString(buffer,0,k))
set udg_SaveCount = SaveCode - 1
if j == udg_Save[SaveCode] then
return true
endif
return false
endfunction
function SaveLoad_Encode takes nothing returns string
if udg_SaveLoad_CaseSensitive == false then
set udg_SaveLoad_Alphabet = StringCase(udg_SaveLoad_Alphabet,true)
endif
return SaveLoad_EncodeValues()
endfunction
function SaveLoad_Decode takes string s returns boolean
if udg_SaveLoad_CaseSensitive == false then
set udg_SaveLoad_Alphabet = StringCase(udg_SaveLoad_Alphabet,true)
set s = StringCase(s,true)
endif
if SaveLoad_DecodeValues(s) then
return true
endif
return false
endfunction
function WriteToFile takes nothing returns nothing
call PreloadGenClear()
call PreloadGenStart()
if udg_ImpossibleMode == true then
call Preload("\n\nCode:\n-imposs " + udg_ColorlessCode + "\n\n\n")
elseif udg_InsaneMode == true then
call Preload("\n\nCode:\n-insane " + udg_ColorlessCode + "\n\n\n")
elseif udg_HardMode == true then
call Preload("\n\nCode:\n-hard " + udg_ColorlessCode + "\n\n\n")
else
call Preload("\n\nCode:\n-normal " + udg_ColorlessCode + "\n\n\n")
endif
call PreloadGenEnd(udg_SaveLoad_FileName + ".txt")
endfunction
function SaveLoad_SaveAttributes takes nothing returns integer
return (udg_SaveLoad_BonusAttribute[1] * 10000) + (udg_SaveLoad_BonusAttribute[2] * 100) + udg_SaveLoad_BonusAttribute[3]
endfunction
function SaveLoad_SaveSpells takes unit u returns integer
local integer a
local integer b
local integer c
local integer d
local integer i
local integer j
set i = 0
loop
exitwhen i > 5
if GetUnitTypeId(u) == udg_SaveLoad_HeroType[i] then
set j = i
set i = 5
endif
set i = i + 1
endloop
set a = ( GetUnitAbilityLevelSwapped(udg_SaveLoad_Ability1[j], u) * 1000 )
set b = ( GetUnitAbilityLevelSwapped(udg_SaveLoad_Ability2[j], u) * 100 )
set c = ( GetUnitAbilityLevelSwapped(udg_SaveLoad_Ability3[j], u) * 10 )
set d = ( GetUnitAbilityLevelSwapped(udg_SaveLoad_Ability4[j], u))
return a + b + c + d
endfunction
function SaveLoad_GetItemChargeInSlot takes unit u, integer s returns integer
local integer n
if ( UnitItemInSlotBJ(u, s) == null ) then
return 0
else
set n = GetItemCharges(UnitItemInSlotBJ(u, s))
if ( n == 0 ) then
return 1
else
return n+1
endif
endif
endfunction
function SaveLoad_SaveCharges takes unit u returns integer
local integer a
local integer b
local integer c
local integer d
local integer e
local integer f
set a = SaveLoad_GetItemChargeInSlot(u, 1) * 100000
set b = SaveLoad_GetItemChargeInSlot(u, 2) * 10000
set c = SaveLoad_GetItemChargeInSlot(u, 3) * 1000
set d = SaveLoad_GetItemChargeInSlot(u, 4) * 100
set e = SaveLoad_GetItemChargeInSlot(u, 5) * 10
set f = SaveLoad_GetItemChargeInSlot(u, 6)
return a + b + c + d + e + f
endfunction
function SaveLoad_SaveItemsA takes unit u returns integer
local integer a
local integer b
local integer c
set a = SaveLoad_Item2Integer( UnitItemInSlotBJ(u, 1) ) * 1000000
set b = SaveLoad_Item2Integer( UnitItemInSlotBJ(u, 2) ) * 1000
set c = SaveLoad_Item2Integer( UnitItemInSlotBJ(u, 3) )
return a + b + c
endfunction
function SaveLoad_SaveItemsB takes unit u returns integer
local integer a
local integer b
local integer c
set a = SaveLoad_Item2Integer( UnitItemInSlotBJ(u, 4) ) * 1000000
set b = SaveLoad_Item2Integer( UnitItemInSlotBJ(u, 5) ) * 1000
set c = SaveLoad_Item2Integer( UnitItemInSlotBJ(u, 6) )
return a + b + c
endfunction
function SaveLoad_LearnSpell takes unit u, integer a, integer i returns nothing
local integer j
if (i >= 0) then
set j = 1
loop
exitwhen j > i
call SelectHeroSkill( u, a)
set j = j + 1
endloop
endif
endfunction
function SaveLoad_LoadSpells takes integer c, unit u returns nothing
local integer i
local integer j
set i = 0
loop
exitwhen i > 5
if GetUnitTypeId(u) == udg_SaveLoad_HeroType[i] then
set j = i
set i = 5
endif
set i = i + 1
endloop
call SaveLoad_LearnSpell(u, udg_SaveLoad_Ability1[j], ModuloInteger(( c / 1000 ), 10))
call SaveLoad_LearnSpell(u, udg_SaveLoad_Ability2[j], ModuloInteger(( c / 100 ), 10))
call SaveLoad_LearnSpell(u, udg_SaveLoad_Ability3[j], ModuloInteger(( c / 10 ), 10))
call SaveLoad_LearnSpell(u, udg_SaveLoad_Ability4[j], ModuloInteger(( c ), 10))
endfunction
function SaveLoad_AddItem takes integer x, unit u returns nothing
call UnitAddItemByIdSwapped( x, u )
if ( UnitHasItem(u, GetLastCreatedItem()) == false ) then
call SaveLoad_AddItem( x, u )
endif
endfunction
function SaveLoad_LoadItems takes integer c, unit u returns nothing
call SaveLoad_AddItem( SaveLoad_Integer2Item( ModuloInteger(( c / 1000000 ), 1000) ), u)
call SaveLoad_AddItem( SaveLoad_Integer2Item( ModuloInteger(( c / 1000 ), 1000) ), u)
call SaveLoad_AddItem( SaveLoad_Integer2Item( ModuloInteger(( c ), 1000) ), u)
endfunction
function SaveLoad_RemoveDummyItem takes integer s, unit u returns nothing
if ( GetItemTypeId(UnitItemInSlotBJ(u, s)) == udg_SaveLoad_Items[0] ) then
call RemoveItem( UnitItemInSlotBJ(u, s) )
endif
endfunction
function SaveLoad_LoadCharges takes integer c, unit u returns nothing
call SaveLoad_RemoveDummyItem(1, u)
call SaveLoad_RemoveDummyItem(2, u)
call SaveLoad_RemoveDummyItem(3, u)
call SaveLoad_RemoveDummyItem(4, u)
call SaveLoad_RemoveDummyItem(5, u)
call SaveLoad_RemoveDummyItem(6, u)
call SetItemCharges( UnitItemInSlotBJ(u, 1), ModuloInteger(( c / 100000 ), 10) - 1 )
call SetItemCharges( UnitItemInSlotBJ(u, 2), ModuloInteger(( c / 10000 ), 10) - 1 )
call SetItemCharges( UnitItemInSlotBJ(u, 3), ModuloInteger(( c / 1000 ), 10) - 1 )
call SetItemCharges( UnitItemInSlotBJ(u, 4), ModuloInteger(( c / 100 ), 10) - 1 )
call SetItemCharges( UnitItemInSlotBJ(u, 5), ModuloInteger(( c / 10 ), 10) - 1 )
call SetItemCharges( UnitItemInSlotBJ(u, 6), ModuloInteger(( c ), 10) - 1 )
endfunction
function SaveLoad_LoadAttributes takes integer c returns nothing
set udg_SaveLoad_BonusAttribute[1] = ModuloInteger(( c / 10000 ), 100)
set udg_SaveLoad_BonusAttribute[2] = ModuloInteger(( c / 100 ), 100)
set udg_SaveLoad_BonusAttribute[3] = ModuloInteger(( c ), 100)
endfunction
Name | Type | is_array | initial_value |
AAAP_NightElves | player | No | |
AbilityDummyFaerieDust | abilcode | No | |
AbilityElunesBlessing | abilcode | No | |
AbilityMoonstrike | abilcode | No | |
AbilityPermInvis | abilcode | No | |
AbilityPiercingShots | abilcode | No | |
Archer01 | unit | No | |
Archer02 | unit | No | |
Archer1 | unit | No | |
Archer2 | unit | No | |
AwakenSound01 | sound | No | |
Bear01 | unit | No | |
Bear01Boolean | boolean | No | false |
Bear02 | unit | No | |
Bear02Boolean | boolean | No | false |
Bear03 | unit | No | |
Bear03Boolean | boolean | No | false |
Bear04 | unit | No | |
Bear04Boolean | boolean | No | false |
Bear05 | unit | No | |
Bear05Boolean | boolean | No | false |
Bear06 | unit | No | |
Bear06Boolean | boolean | No | false |
Bear07 | unit | No | |
Bear07Boolean | boolean | No | false |
Bear08 | unit | No | |
Bear08Boolean | boolean | No | false |
Bear09 | unit | No | |
Bear09Boolean | boolean | No | false |
Bear10 | unit | No | |
Bear10ABoolean | boolean | No | false |
Bear10BBoolean | boolean | No | true |
Bear10CBoolean | boolean | No | false |
Bear10DBoolean | boolean | No | false |
Bear11 | unit | No | |
Bear11Boolean | boolean | No | false |
Bear12 | unit | No | |
BearCinAssailant1 | unit | No | |
BearCinAssailant2 | unit | No | |
BearCinematicPlaying | boolean | No | false |
BearCinPlayed | boolean | No | false |
BoxGolem | unit | No | |
BridgeVis | fogmodifier | No | |
CaveBearA1 | unit | No | |
CaveBearA2 | unit | No | |
CaveBearA3 | unit | No | |
CaveBearB1 | unit | No | |
CaveBearB2 | unit | No | |
CaveBearB3 | unit | No | |
CaveBearC1 | unit | No | |
CaveBearC2 | unit | No | |
CaveBearC3 | unit | No | |
ChargingOwlbear | unit | No | |
CinCleanGroup | group | No | |
Code | string | No | |
ColorlessCode | string | No | |
COPVisibiliity | fogmodifier | No | |
CrateSmashingSound01 | sound | No | |
CrateSmashingSound02 | sound | No | |
Dragon01 | unit | No | |
Dragon01Boolean | boolean | No | false |
Dragon02 | unit | No | |
Dragon02Boolean | boolean | No | false |
Dragon03 | unit | No | |
Dragon03Boolean | boolean | No | false |
Dragon04 | unit | No | |
Dragon04Boolean | boolean | No | false |
DruidofTalon01 | unit | No | UnitNull |
DruidofTalon02 | unit | No | UnitNull |
DruidTalonBearCinGuy | unit | No | |
Dryad1 | unit | No | |
Dryad2 | unit | No | |
Dryad3 | unit | No | |
ElderWardenA | unit | No | |
ElderWardenB | unit | No | |
ElderWatcherC | unit | No | |
EmptyBowl | item | No | |
EndDruid | unit | No | |
FrostFlashDamage | group | No | |
FullBowl | item | No | |
FurbolgGroup | group | No | |
FurbolgLeader | unit | No | |
FurbolgLeaderTALKTOMEfx | effect | No | |
FurbolgQuest | quest | No | |
FurbolgQuestExclamation | effect | No | |
FurbolgQuestFinaleSkip | boolean | No | false |
FurbolgQuestSkip | boolean | No | false |
FurbolgQuestVis | fogmodifier | No | |
FurbolgsFeralBoolean | boolean | No | false |
Furion | unit | No | |
FurionCinematicBoolean | boolean | No | false |
FurionGroup | group | No | |
FurionHideGroup | group | No | |
FurionPosition | location | No | |
FurionVictory | boolean | No | false |
GAMEOVER | boolean | No | false |
GateCinSkip | boolean | No | false |
GateClosedBoolean | boolean | No | false |
Golem01 | unit | No | |
GotWaterBoolean | boolean | No | false |
HardMode | boolean | No | |
HeadTargetFurion | unit | No | |
Hero1 | unit | No | |
Hero2 | unit | No | |
HornOfCenarius | item | No | |
HostileSpider01 | unit | No | |
HostileSpider02 | unit | No | |
Huntress1 | unit | No | |
Huntress2 | unit | No | |
Icon_IllidianQuest | minimapicon | No | |
Illidan | unit | No | |
IllidanGuards | group | No | |
ImpossibleMode | boolean | No | |
InitialWatcherGroup | group | No | |
InsaneMode | boolean | No | |
IntroSkip | boolean | No | false |
JimmyTheNovaSeal | unit | No | |
Keeper | unit | No | |
LavaBridge | destructable | No | |
MinimapIconFurbolgTurnIn | minimapicon | No | |
ObserveBearsCinSkip | boolean | No | false |
OutroWaterfall | sound | No | |
OwlbearConflictTimer | timer | No | |
OwlbearDooDooUnitGroup | group | No | |
OwlbearGroup | group | No | |
OwlbearScream01 | sound | No | |
OwlbearShaman | unit | No | |
OwlDooDoo01Boolean | boolean | No | false |
OwlDooDoo02Boolean | boolean | No | false |
OwlDooDoo03Boolean | boolean | No | false |
OwlDooDoo04Boolean | boolean | No | false |
OwlDooDoo05Boolean | boolean | No | false |
P1 | player | No | |
P2 | player | No | |
P_Druids | player | No | Player11 |
P_Illidan | player | No | Player02 |
P_Prisoners | player | No | Player09 |
P_Sleepers | player | No | Player08 |
P_Watchers | player | No | Player00 |
PandaHideGroup | group | No | |
PandaSkipBoolean | boolean | No | false |
PandaVictim | unit | No | |
PlayerCamera | location | No | |
PressurePlate01Activated | boolean | No | false |
PressurePlate02Activated | boolean | No | false |
QuestBearIcon | minimapicon | No | |
QuestDruids | quest | No | |
QuestDruidsReqCOP | questitem | No | |
QuestDruidsReqDens | questitem | No | |
QuestDruidsReqDruids | questitem | No | |
QuestDruidsReqFurion | questitem | No | |
QuestDruidsReqTyrande | questitem | No | |
QuestIllidan | quest | No | |
QuestIllidanReqDefeat | questitem | No | |
QuestIllidanReqLocate | questitem | No | |
QuestIllidanReqTyrande | questitem | No | |
QuestPingFurbolg | minimapicon | No | |
REQFurbolgBowl | questitem | No | |
REQReturnBowl | questitem | No | |
ResControlInt | integer | No | |
Save | integer | Yes | |
SaveCount | integer | No | |
SaveLoad_Ability1 | abilcode | Yes | |
SaveLoad_Ability2 | abilcode | Yes | |
SaveLoad_Ability3 | abilcode | Yes | |
SaveLoad_Ability4 | abilcode | Yes | |
SaveLoad_Alphabet | string | No | |
SaveLoad_AttributeAbility | abilcode | Yes | |
SaveLoad_BonusAttribute | integer | Yes | |
SaveLoad_CaseSensitive | boolean | No | |
SaveLoad_Compress | integer | Yes | |
SaveLoad_CustomHeroType | unitcode | No | |
SaveLoad_FileName | string | No | |
SaveLoad_HeroType | unitcode | Yes | |
SaveLoad_Initialized | boolean | No | |
SaveLoad_Items | itemcode | Yes | |
SaveLoad_Items_LastIndex | integer | No | |
SaveLoad_MissionNo | integer | No | |
SaveLoad_Uncompress | integer | Yes | |
SaveLoad_UsePlayername | boolean | No | |
ScoutOwlUnit | unit | No | |
SFXMoonstrike | effect | No | |
SickFurbolg | unit | No | |
SickFurbolgSleepfx | effect | No | |
Skeleton01 | unit | No | |
Skeleton02 | unit | No | |
Skeleton03 | unit | No | |
Skeleton04 | unit | No | |
Skeleton05 | unit | No | |
Skeleton06 | unit | No | |
Skeleton07 | unit | No | |
Sleep01 | effect | No | |
Sleep02 | effect | No | |
Sleep03 | effect | No | |
Sleeper01 | unit | No | |
Sleeper02 | unit | No | |
Sleeper03 | unit | No | |
SleeperGroup01 | group | No | |
SleeperVisBoolean | boolean | No | false |
SleepSound01 | sound | No | |
SleepSound02 | sound | No | |
SleepSound03 | sound | No | |
SleepyBear01 | effect | No | |
SleepyBear02 | effect | No | |
SpawnSkeletonSound01 | sound | No | |
SpawnSkeletonSound02 | sound | No | |
SpawnSkeletonSound03 | sound | No | |
SpawnSkeletonSound04 | sound | No | |
SpiderArcherGroup | group | No | |
SpiderEggAlive01 | boolean | No | true |
SpiderEggAlive02 | boolean | No | true |
Talon01Position | location | No | |
Talon02Position | location | No | |
Target01 | unit | No | |
Target02 | unit | No | |
TeleportBoolean | boolean | No | false |
TeleportBoolean2 | boolean | No | false |
TeleportFX | effect | No | |
TempBool | boolean | No | |
TempInt | integer | No | |
TempPlayer | player | No | |
TempPoint | location | No | |
TempReal | real | No | |
TempUGroup | group | No | |
Text_CampaignName | string | No | |
Text_ChapterName | string | No | |
Text_ChapterNo | string | No | |
Text_IsStart | boolean | No | |
TimerNewUnitAvailableMessage | timer | No | |
TimerScoutNotice | timer | No | |
TreantGroup | group | No | |
TreantMaker01 | unit | No | |
TreantMaker02 | unit | No | |
TrueVictoryCancelled | boolean | No | |
Tyrande | unit | No | |
TyrandeArcher01 | unit | No | |
TyrandeGroup | group | No | |
TyrandeGroup2 | group | No | |
TyrandeLocation | location | No | |
TyrandeOrFurion | boolean | No | false |
TyrandeVictory | boolean | No | false |
UndeadAttackerGroup | group | No | |
UndeadEliteGroup | group | No | |
UndeadEliteItem | item | No | |
UndeadMerryGroup | group | No | |
UnitMoonstrike | unit | No | |
UTypeShandris | unitcode | No | |
Validate | boolean | No | |
VictoryCancel | boolean | No | false |
VictoryFurionCancelled | boolean | No | false |
VictoryTyrandeCancelled | boolean | No | false |
VisibilityGate | fogmodifier | No | |
VisibilityInitialWatchers | fogmodifier | No | |
VisibilityPressurePlate01 | fogmodifier | No | |
VisibilityPressurePlate02 | fogmodifier | No | |
VisibilitySleepers | fogmodifier | No | |
VisionBridge | fogmodifier | No | |
Waterfall2Boolean | boolean | No | false |
Waterfall2Vision | fogmodifier | No | |
Waterfall3Boolean | boolean | No | false |
Waterfall3Vision | fogmodifier | No | |
Waterfall4Vision | fogmodifier | No | |
WaterfallAszuneBoolean | boolean | No | false |
WaterfallAszuneVisibility | fogmodifier | No | |
WaterfallFountainBoolean | boolean | No | false |
WaterfallFountainVis | fogmodifier | No | |
WaterfallP01Vis | fogmodifier | No | |
WaterfallP02Vis | fogmodifier | No | |
WaterfallP03Vis | fogmodifier | No | |
WaterfallP04Vis | fogmodifier | No | |
WaterfallP05Vis | fogmodifier | No | |
WaterfallPrisonBoolean | boolean | No | false |
Web01 | effect | No | |
Web02 | effect | No | |
Web03 | effect | No | |
WebbingSpidersGroup | group | No | |
WhaleFX | effect | No |