function SaveLoad_InitialSetup takes nothing returns nothing
local integer i = 0
local integer j = 0
loop
set udg_SaveLoad_Compress[i + 48] = j
set udg_SaveLoad_Uncompress[i] = i + 48
set j = j + 1
set i = i + 1
exitwhen i >= 10
endloop
set i = 0
loop
set udg_SaveLoad_Compress[i + 97] = j
set udg_SaveLoad_Compress[i + 65] = j + 26
set udg_SaveLoad_Uncompress[i + 10] = i + 97
set udg_SaveLoad_Uncompress[i + 26 + 10] = i + 65
set j = j + 1
set i = i + 1
exitwhen i >= 26
endloop
endfunction
function SaveLoad_Id2CId takes integer n returns integer
local integer i = n / (256 * 256 * 256)
local integer r
set n = n - i * (256 * 256 * 256)
set r = udg_SaveLoad_Compress[i]
set i = n / (256 * 256)
set n = n - i * (256 * 256)
set r = r * 64 + udg_SaveLoad_Compress[i]
set i = n / 256
set r = r * 64 + udg_SaveLoad_Compress[i]
return r * 64 + udg_SaveLoad_Compress[n - i * 256]
endfunction
function SaveLoad_CId2Id takes integer n returns integer
local integer i = n / (64 * 64 * 64)
local integer r
set n = n - i * (64 * 64 * 64)
set r = udg_SaveLoad_Uncompress[i]
set i = n / (64 * 64)
set n = n - i * (64 * 64)
set r = r * 256 + udg_SaveLoad_Uncompress[i]
set i = n / 64
set r = r * 256 + udg_SaveLoad_Uncompress[i]
return r * 256 + udg_SaveLoad_Uncompress[n - i * 64]
endfunction
function SaveLoad_Unit2Integer takes unit u returns integer
local integer i = 0
local integer n = GetUnitTypeId(u)
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
loop
set i = i + 1
exitwhen i > udg_SaveLoad_Heroes_LastIndex
if udg_SaveLoad_Heroes[i] == n then
return i
endif
endloop
return SaveLoad_Id2CId(n)
endfunction
function SaveLoad_Integer2Unit takes integer i returns integer
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
if i <= udg_SaveLoad_Heroes_LastIndex then
return udg_SaveLoad_Heroes[i]
endif
return SaveLoad_CId2Id(i)
endfunction
function SaveLoad_Item2Integer takes item t returns integer
local integer i = 0
local integer n = GetItemTypeId(t)
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
loop
set i = i + 1
exitwhen i > udg_SaveLoad_Items_LastIndex
if udg_SaveLoad_Items[i] == n then
return i
endif
endloop
return SaveLoad_Id2CId(n)
endfunction
function SaveLoad_Integer2Item takes integer i returns integer
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
if i <= udg_SaveLoad_Items_LastIndex then
return udg_SaveLoad_Items[i]
endif
return SaveLoad_CId2Id(i)
endfunction
function SaveLoad_Ability2Integer takes integer a returns integer
local integer i = 0
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
loop
set i = i + 1
exitwhen i > udg_SaveLoad_Abilities_LastIndex
if udg_SaveLoad_Abilities[i] == a then
return i
endif
endloop
return SaveLoad_Id2CId(a)
endfunction
function SaveLoad_Integer2Ability takes integer i returns integer
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
if i <= udg_SaveLoad_Abilities_LastIndex then
return udg_SaveLoad_Abilities[i]
endif
return SaveLoad_CId2Id(i)
endfunction
function SaveLoad_EncodeChar takes string n returns integer
local integer i = 0
local string s1 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
local string s2 = "abcdefghijklmnopqrstuvwxyz"
local string s3 = "0123456789"
loop
if SubString(s1,i,i + 1) == n then
return i
endif
if SubString(s2,i,i + 1) == n then
return i
endif
set i = i + 1
exitwhen i >= 26
endloop
set i = 0
loop
if SubString(s3,i,i + 1) == n then
return i
endif
set i = i + 1
exitwhen i >= 10
endloop
return 0
endfunction
function SaveLoad_EncodeVerify takes string buffer returns integer
local integer i = 0
local integer j = 0
local string name = GetPlayerName(GetTriggerPlayer())
if udg_SaveLoad_UsePlayername == true then
loop
set j = j + SaveLoad_EncodeChar(SubString(name,i,i + 1))
set i = i + 1
exitwhen i >= StringLength(name)
endloop
endif
set i = 0
loop
set j = j + SaveLoad_EncodeChar(SubString(buffer,i,i + 1))
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
return j
endfunction
function SaveLoad_EncodeValues takes nothing returns string
local integer i
local integer j
local integer k
local integer l
local integer m
local integer CodeLength = StringLength(udg_SaveLoad_Alphabet)
local integer array a
local string buffer = ""
local string c = ""
local integer skip = 0
local integer CONST = 1000000
local string abc = "0123456789"
set i = 0
loop
set i = i + 1
exitwhen i > udg_SaveCount
set buffer = buffer + I2S(udg_Save[i]) + "-"
endloop
set buffer = buffer + I2S(SaveLoad_EncodeVerify(buffer))
if udg_Save[1] == 0 then
set buffer = "-" + buffer
endif
set i = 0
loop
set a[i] = 0
set i = i + 1
exitwhen i >= 100
endloop
set m = 0
set i = 0
loop
set j = 0
loop
set a[j] = a[j] * 11
set j = j + 1
exitwhen j > m
endloop
set l = 0
set c = SubString(buffer,i,i + 1)
loop
exitwhen SubString(abc,l,l + 1) == c
set l = l + 1
exitwhen l > 9
endloop
set a[0] = a[0] + l
set j = 0
loop
set k = a[j] / CONST
set a[j] = a[j] - k * CONST
set a[j + 1] = a[j + 1] + k
set j = j + 1
exitwhen j > m
endloop
if k > 0 then
set m = m + 1
endif
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
set buffer = ""
loop
exitwhen m < 0
set j = m
loop
exitwhen j <= 0
set k = a[j] / CodeLength
set a[j - 1] = a[j - 1] + (a[j] - k * CodeLength) * CONST
set a[j] = k
set j = j - 1
endloop
set k = a[j] / CodeLength
set i = a[j] - k * CodeLength
set buffer = buffer + SubString(udg_SaveLoad_Alphabet,i,i + 1)
set a[j] = k
if a[m] == 0 then
set m = m - 1
endif
endloop
set i = StringLength(buffer)
set skip = 0
set c = ""
loop
set i = i - 1
set c = c + SubString(buffer,i,i + 1)
set skip = skip + 1
if skip == 4 and i > 0 then
set c = c + "-"
set skip = 0
endif
exitwhen i <= 0
endloop
return c
endfunction
function SaveLoad_DecodeValues takes string s returns boolean
local integer i
local integer j
local integer k
local integer l
local integer SaveCode = 0
local integer m
local integer array a
local string buffer = ""
local integer CodeLength = StringLength(udg_SaveLoad_Alphabet)
local integer skip = -1
local integer CONST = 1000000
local string abc = "0123456789-"
local string c
set i = 0
loop
set a[i] = 0
set i = i + 1
exitwhen i >= 100
endloop
set m = 0
set i = 0
loop
set j = 0
loop
set a[j] = a[j] * CodeLength
set j = j + 1
exitwhen j > m
endloop
set skip = skip + 1
if skip == 4 then
set skip = 0
set i = i + 1
endif
set l = CodeLength
set c = SubString(s,i,i + 1)
loop
set l = l - 1
exitwhen l < 1
exitwhen SubString(udg_SaveLoad_Alphabet,l,l + 1) == c
endloop
set a[0] = a[0] + l
set j = 0
loop
set k = a[j] / CONST
set a[j] = a[j] - k * CONST
set a[j + 1] = a[j + 1] + k
set j = j + 1
exitwhen j > m
endloop
if k > 0 then
set m = m + 1
endif
set i = i + 1
exitwhen i >= StringLength(s)
endloop
loop
exitwhen m < 0
set j = m
loop
exitwhen j <= 0
set k = a[j] / 11
set a[j - 1] = a[j - 1] + (a[j] - k * 11) * CONST
set a[j] = k
set j = j - 1
endloop
set k = a[j] / 11
set i = a[j] - k * 11
set buffer = SubString(abc,i,i + 1) + buffer
set a[j] = k
if a[m] == 0 then
set m = m - 1
endif
endloop
set i = 0
set j = 0
loop
loop
exitwhen i >= StringLength(buffer)
exitwhen i > 0 and SubString(buffer,i,i + 1) == "-" and SubString(buffer,i - 1,i) != "-"
set i = i + 1
endloop
if i < StringLength(buffer) then
set k = i
endif
set SaveCode = SaveCode + 1
set udg_Save[SaveCode] = S2I(SubString(buffer,j,i))
set j = i + 1
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
set j = SaveLoad_EncodeVerify(SubString(buffer,0,k))
set udg_SaveCount = SaveCode - 1
if j == udg_Save[SaveCode]then
return true
endif
return false
endfunction
function SaveLoad_Encode takes nothing returns string
if udg_SaveLoad_CaseSensitive == false then
set udg_SaveLoad_Alphabet = StringCase(udg_SaveLoad_Alphabet,true)
endif
return SaveLoad_EncodeValues()
endfunction
function SaveLoad_Decode takes string s returns boolean
if udg_SaveLoad_CaseSensitive == false then
set udg_SaveLoad_Alphabet = StringCase(udg_SaveLoad_Alphabet,true)
set s = StringCase(s,true)
endif
if SaveLoad_DecodeValues(s) then
return true
endif
return false
endfunction
function CreateTextFile takes string Code returns nothing
local integer i = 1
loop
exitwhen i > udg_NumHeroesToSave
set udg_SaveText[i] = "
" + "
" + udg_HeroToSaveName[i] + "
" + udg_SaveText[i]
set i = i + 1
endloop
call PreloadGenClear()
call PreloadGenStart()
// The line below creates the log
call Preload(udg_SaveText[1] + udg_SaveText[2] + udg_SaveText[3] + udg_SaveText[4] + "
")
// The line below creates the file at the specified location
call PreloadGenEnd(udg_TextFileName + ".txt")
endfunction
Name | Type | is_array | initial_value |
AP10_Prisoners | player | No | |
AP1_Player | player | No | Player00 |
AP2_Player | player | No | |
AP2_Trackers | player | No | |
AP3_FishingVillage | player | No | |
AP4_Naga | player | No | |
AP5_Satyrs | player | No | |
AP6_Wildkin | player | No | |
AP7_Furbolgs | player | No | |
AP8_Murguls | player | No | |
AP9_Illidan | player | No | |
APG1_Player | force | No | Force00 |
ArcherCin1 | unit | No | |
ArcherCin2 | unit | No | |
BlinkHintVM | fogmodifier | No | |
BlinkWaterDisabled | boolean | No | |
Bridge | destructable | No | |
BridgePlateBroken | boolean | No | |
BridgePlatesGlowing | boolean | No | |
BrokenStairsVM | fogmodifier | No | |
BrokenStairsVMExists | boolean | No | |
CameraReturnPoint | location | No | |
ChaosDistance | real | No | 1500.00 |
ChaosGroup_All | group | No | |
ChaosGroupA | group | No | |
ChaosGroupB | group | No | |
ChaosGroupC | group | No | |
ChaosGroupD | group | No | |
ChaosGroupE | group | No | |
ChaosGroupF | group | No | |
ChaosGroupG | group | No | |
ChaosGroupH | group | No | |
ChaosGroupI | group | No | |
ChaosGroupJ | group | No | |
ChaosGroupK | group | No | |
ChaosGroupL | group | No | |
ChaosSource_All | group | No | |
ChaosSourceA | group | No | |
ChaosSourceB | group | No | |
ChaosSourceC | group | No | |
ChaosSourceD | group | No | |
ChaosSourceE | group | No | |
ChaosSourceF | group | No | |
ChaosSourceG | group | No | |
ChaosSourceH | group | No | |
ChaosSourceI | group | No | |
ChaosSourceJ | group | No | |
ChaosSourceK | group | No | |
ChaosSourceL | group | No | |
Code | string | No | |
CombatCheckTimer | timer | No | |
currentHerotoLoad | integer | No | |
currentHerotoSave | integer | No | |
DeathGuardEpic | unit | No | |
DoorBroken | boolean | No | |
DoorPlatesGlowing | boolean | No | |
EscapeRuneA | item | No | ItemNull |
EscapeRuneB | item | No | ItemNull |
EscapeRuneC | item | No | ItemNull |
EscapeRuneD | item | No | ItemNull |
EscapeRuneE | item | No | ItemNull |
EscapeRuneF | item | No | ItemNull |
EscapeRuneG | item | No | ItemNull |
EscapeTime | real | No | |
EscapeTimer | timer | No | |
EscapeTimerCreated | boolean | No | |
EscapeTimerWindow | timerdialog | No | |
Escaping | boolean | No | |
ExpDisabledForMaiev | boolean | No | false |
EyeRockEffectsIn | boolean | No | |
EyeSkipped | boolean | No | false |
FelhoundA | unit | No | |
FelhoundB | unit | No | |
FelhoundC | unit | No | |
FelhoundD | unit | No | |
FinalCinDestroyGroup | group | No | |
FloorPlate01A | destructable | No | |
FloorPlate01B | destructable | No | |
FloorPlate01C | destructable | No | |
FloorPlate01D | destructable | No | |
FloorPlate02A | destructable | No | |
FloorPlate02B | destructable | No | |
FloorPlate02C | destructable | No | |
FloorPlate02D | destructable | No | |
Furion | unit | No | |
GameOver | boolean | No | false |
Glyph2Skipped | boolean | No | |
Glyph3Skipped | boolean | No | |
Guldan | unit | No | |
GuldansForces | group | No | |
HeroFirstAbility | abilcode | Yes | |
HeroFourthAbility | abilcode | Yes | |
HeroLevelCap | integer | Yes | |
HeroSecondAbility | abilcode | Yes | |
HeroThirdAbility | abilcode | Yes | |
HeroToLoad | unit | Yes | |
HeroToSave | unit | Yes | |
HeroToSaveName | string | Yes | |
HiddenUnits | group | No | |
HydraPoolVM | fogmodifier | No | |
HydraPoolVMExists | boolean | No | |
Illidan | unit | No | |
InCinematic | boolean | No | false |
InCombat | boolean | No | false |
InFlashback | boolean | No | |
InitTrigger | trigger | No | |
IntroArcherA | unit | No | |
IntroArcherB | unit | No | |
IntroArcherC | unit | No | |
IntroHuntressB | unit | No | |
IntroSkipped | boolean | No | false |
IntroStartingUnits | group | No | |
Maiev | unit | No | UnitNull |
MaievReturnSpot | location | No | |
Naisha | unit | No | UnitNull |
NaishaCin | unit | No | |
NumHeroAquiringTome | integer | No | |
NumHeroesToLoad | integer | No | |
NumHeroesToSave | integer | No | |
OrbFragmentsFound | integer | No | 0 |
OrbItem | item | No | ItemNull |
OrbItemTypes | itemcode | Yes | |
OrbLeaderboard | leaderboard | No | |
OrbLeaderboardExists | boolean | No | |
P1 | player | No | |
P2 | player | No | |
P2_Reinforcements | player | No | Player01 |
P4_Illidan | player | No | Player03 |
P5_Cinaga | player | No | Player04 |
P7_Guardians | player | No | Player06 |
P9_Drakthul | player | No | |
PlatePressedSound | sound | No | |
PointChaosGroupB | location | No | |
PointChaosGroupE | location | No | |
PointChaosGroupI | location | No | |
PointChaosGroupK | location | No | |
PointEscapeRuneA | location | No | |
PointEscapeRuneB | location | No | |
PointEscapeRuneC | location | No | |
PointEscapeRuneD | location | No | |
PointEscapeRuneE | location | No | |
PointEscapeRuneF | location | No | |
PointEscapeRuneG | location | No | |
PointEscapeTripwire | location | No | |
PointEyeMaievFinish | location | No | |
PointEyeSFXRock01 | location | No | |
PointEyeSFXRock02 | location | No | |
PointEyeSFXRock03 | location | No | |
PointEyeSFXRock04 | location | No | |
PointEyeSFXRock05 | location | No | |
PointEyeSFXRock06 | location | No | |
PointEyeSFXRock07 | location | No | |
PointEyeSFXRock08 | location | No | |
PointEyeSFXRock09 | location | No | |
PointEyeSFXRock10 | location | No | |
PointEyeSFXRock11 | location | No | |
PointEyeSFXRock12 | location | No | |
PointMaiev | location | No | |
PointRushGroupC | location | No | |
PointRushGroupH | location | No | |
PointRushGroupJ | location | No | |
PointRushGroupL | location | No | |
QuakeTimer | timer | No | |
QuestBarriers | quest | No | |
QuestBarriersDestroy | questitem | No | |
QuestEscape | quest | No | |
QuestEscapeBring | questitem | No | |
QuestEscapeSurvive | questitem | No | |
QuestIllidan | quest | No | |
QuestIllidanFind | questitem | No | |
QuestIllidanSurvive | questitem | No | |
QuestOrb | quest | No | |
QuestOrbFind | questitem | No | |
R1 | group | No | |
R1Rescued | boolean | No | |
R1RocksAntiVM | fogmodifier | No | |
R2 | group | No | |
R2Rescued | boolean | No | |
R2RocksAntiVM | fogmodifier | No | |
R3 | group | No | |
R3Rescued | boolean | No | |
R3RocksAntiVM | fogmodifier | No | |
RampartLedge1VM | fogmodifier | No | |
RampartLedge1VMExists | boolean | No | |
RampartLedge2VM | fogmodifier | No | |
RampartLedge2VMExists | boolean | No | |
Resetting | boolean | No | |
RevivalAltar | unit | No | UnitNull |
RevivalHero | unit | No | UnitNull |
RevivalReturnSpot | location | No | |
RevivalSpot | location | No | |
RushDistance | real | No | 1300.00 |
Save | integer | Yes | |
SaveCount | integer | No | |
SaveLoad_Abilities | abilcode | Yes | |
SaveLoad_Abilities_LastIndex | integer | No | |
SaveLoad_Alphabet | string | No | |
SaveLoad_CaseSensitive | boolean | No | |
SaveLoad_Compress | integer | Yes | |
SaveLoad_Heroes | unitcode | Yes | |
SaveLoad_Heroes_LastIndex | integer | No | |
SaveLoad_Initialized | boolean | No | |
SaveLoad_Items | itemcode | Yes | |
SaveLoad_Items_LastIndex | integer | No | |
SaveLoad_Uncompress | integer | Yes | |
SaveLoad_UsePlayername | boolean | No | |
SaveText | string | Yes | |
SerpentsSkipped | boolean | No | |
ShamanA | unit | No | |
ShamanB | unit | No | |
ShamanC | unit | No | |
ShamanD | unit | No | |
ShamanE | unit | No | |
ShamanF | unit | No | |
ShamanG | unit | No | |
ShamanH | unit | No | |
SkelArcherA | unit | No | |
SkelArcherB | unit | No | |
SkelArcherC | unit | No | |
SkelArchers | group | No | |
SlimeDoor | destructable | No | |
Speaker | unit | No | |
SpeakingDistance | real | No | 1500.00 |
SpeakingOverlord | unit | No | |
TempDistance | real | No | |
TempItem | item | No | |
TempItemType | itemcode | No | |
TempPoint | location | No | |
TempUnit | unit | No | |
tempX | real | No | |
tempY | real | No | |
TextFileName | string | No | |
TomeAgility | integer | Yes | |
TomeHealth | integer | Yes | |
TomeIntelligence | integer | Yes | |
TomeStrength | integer | Yes | |
Tyrande | unit | No | |
UnitsHidden | boolean | No | |
Validate | boolean | No | |
Vashj | unit | No | |
VictoryDemon | unit | No | |
VictoryHoundA | unit | No | |
VictoryHoundB | unit | No | |
VictoryHoundC | unit | No | |
VictoryHoundD | unit | No | |
VictorySkipped | boolean | No | false |
VSourceBrokenStairs | location | No | |
VSourcePlate01A | location | No | |
VSourcePlate01B | location | No | |
VSourcePlate02A | location | No | |
VSourcePlate02B | location | No | |
VSourcePlate02C | location | No | |
VSourcePlate02D | location | No | |
VSourceRampart1A | location | No | |
VSourceRampart1B | location | No | |
Weather01Fog | weathereffect | No | |
Weather01Rays | weathereffect | No | |
Weather02Fog | weathereffect | No | |
Weather02Rays | weathereffect | No | |
Weather03Fog | weathereffect | No | |
Weather03Rays | weathereffect | No | |
WhichGroup | group | No | |
WhichSource | group | No |