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How to import 7th Legion Captain

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model 7th Legion Captain of the bundle 7th Legion Captain. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file 7th Legion Captain.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

7th Legion Captain
7th_Legion_1hSword.blp
7th_Legion_Buckle_Plate2.blp
7th_Legion_Cape.blp
7th_Legion_Captain.mdx
7th_Legion_Captain_Body_Tabard.blp
7th_Legion_Helm_Plate2.blp
7th_Legion_Shield.blp
7th_Legion_Shoulders_Plate2.blp
Human_Male_Eyes_Hazel.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing 7th_Legion_Captain.mdx

Now Click the "Import File" Button:

Next select '7th_Legion_Captain.mdx' in the folder which you extracted from the zip archive:

7th Legion Captain
7th_Legion_Captain.mdx
7th_Legion_1hSword.blp
7th_Legion_Buckle_Plate2.blp
7th_Legion_Cape.blp
7th_Legion_Captain_Body_Tabard.blp
7th_Legion_Helm_Plate2.blp
7th_Legion_Shield.blp
7th_Legion_Shoulders_Plate2.blp
Human_Male_Eyes_Hazel.blp

The file has been properly added to the map archive:

7th_Legion_Captain.mdx
Model
1,970
war3mapimported/7th_Legion_Captain.mdx

Done, you have imported the file 7th_Legion_Captain.mdx.

Importing 7th_Legion_1hSword.blp

Now Click the "Import File" Button:

Next select '7th_Legion_1hSword.blp' in the folder which you extracted from the zip archive:

7th Legion Captain
7th_Legion_Captain.mdx
7th_Legion_1hSword.blp
7th_Legion_Buckle_Plate2.blp
7th_Legion_Cape.blp
7th_Legion_Captain_Body_Tabard.blp
7th_Legion_Helm_Plate2.blp
7th_Legion_Shield.blp
7th_Legion_Shoulders_Plate2.blp
Human_Male_Eyes_Hazel.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7th_Legion_Captain.mdx
Model
1,970
war3mapimported/7th_Legion_Captain.mdx
7th_Legion_1hSword.blp
Image / Texture
320
war3mapimported/7th_Legion_1hSword.blp

Double-click the file 7th_Legion_1hSword.blp:

7th_Legion_1hSword.blp
Image / Texture
320
war3mapimported/7th_Legion_1hSword.blp

Tick the box "Use Custom Path" and type in the correct path:

7th_Legion_1hSword.blp
Image / Texture
320
7th_Legion_1hSword.blp

The file has been properly added to the map archive:

7th_Legion_Captain.mdx
Model
1,970
war3mapimported/7th_Legion_Captain.mdx
7th_Legion_1hSword.blp
Image / Texture
320
7th_Legion_1hSword.blp

Done, you have imported the file 7th_Legion_1hSword.blp.

Importing 7th_Legion_Buckle_Plate2.blp

Now Click the "Import File" Button:

Next select '7th_Legion_Buckle_Plate2.blp' in the folder which you extracted from the zip archive:

7th Legion Captain
7th_Legion_Captain.mdx
7th_Legion_1hSword.blp
7th_Legion_Buckle_Plate2.blp
7th_Legion_Cape.blp
7th_Legion_Captain_Body_Tabard.blp
7th_Legion_Helm_Plate2.blp
7th_Legion_Shield.blp
7th_Legion_Shoulders_Plate2.blp
Human_Male_Eyes_Hazel.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7th_Legion_Captain.mdx
Model
1,970
war3mapimported/7th_Legion_Captain.mdx
7th_Legion_1hSword.blp
Image / Texture
320
7th_Legion_1hSword.blp
7th_Legion_Buckle_Plate2.blp
Image / Texture
138
war3mapimported/7th_Legion_Buckle_Plate2.blp

Double-click the file 7th_Legion_Buckle_Plate2.blp:

7th_Legion_Buckle_Plate2.blp
Image / Texture
138
war3mapimported/7th_Legion_Buckle_Plate2.blp

Tick the box "Use Custom Path" and type in the correct path:

7th_Legion_Buckle_Plate2.blp
Image / Texture
138
7th_Legion_Buckle_Plate2.blp

The file has been properly added to the map archive:

7th_Legion_Captain.mdx
Model
1,970
war3mapimported/7th_Legion_Captain.mdx
7th_Legion_1hSword.blp
Image / Texture
320
7th_Legion_1hSword.blp
7th_Legion_Buckle_Plate2.blp
Image / Texture
138
7th_Legion_Buckle_Plate2.blp

Done, you have imported the file 7th_Legion_Buckle_Plate2.blp.

Importing 7th_Legion_Cape.blp

Now Click the "Import File" Button:

Next select '7th_Legion_Cape.blp' in the folder which you extracted from the zip archive:

7th Legion Captain
7th_Legion_Captain.mdx
7th_Legion_1hSword.blp
7th_Legion_Buckle_Plate2.blp
7th_Legion_Cape.blp
7th_Legion_Captain_Body_Tabard.blp
7th_Legion_Helm_Plate2.blp
7th_Legion_Shield.blp
7th_Legion_Shoulders_Plate2.blp
Human_Male_Eyes_Hazel.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7th_Legion_Captain.mdx
Model
1,970
war3mapimported/7th_Legion_Captain.mdx
7th_Legion_1hSword.blp
Image / Texture
320
7th_Legion_1hSword.blp
7th_Legion_Buckle_Plate2.blp
Image / Texture
138
7th_Legion_Buckle_Plate2.blp
7th_Legion_Cape.blp
Image / Texture
125
war3mapimported/7th_Legion_Cape.blp

Double-click the file 7th_Legion_Cape.blp:

7th_Legion_Cape.blp
Image / Texture
125
war3mapimported/7th_Legion_Cape.blp

Tick the box "Use Custom Path" and type in the correct path:

7th_Legion_Cape.blp
Image / Texture
125
7th_Legion_Cape.blp

The file has been properly added to the map archive:

7th_Legion_Captain.mdx
Model
1,970
war3mapimported/7th_Legion_Captain.mdx
7th_Legion_1hSword.blp
Image / Texture
320
7th_Legion_1hSword.blp
7th_Legion_Buckle_Plate2.blp
Image / Texture
138
7th_Legion_Buckle_Plate2.blp
7th_Legion_Cape.blp
Image / Texture
125
7th_Legion_Cape.blp

Done, you have imported the file 7th_Legion_Cape.blp.

Importing 7th_Legion_Captain_Body_Tabard.blp

Now Click the "Import File" Button:

Next select '7th_Legion_Captain_Body_Tabard.blp' in the folder which you extracted from the zip archive:

7th Legion Captain
7th_Legion_Captain.mdx
7th_Legion_1hSword.blp
7th_Legion_Buckle_Plate2.blp
7th_Legion_Cape.blp
7th_Legion_Captain_Body_Tabard.blp
7th_Legion_Helm_Plate2.blp
7th_Legion_Shield.blp
7th_Legion_Shoulders_Plate2.blp
Human_Male_Eyes_Hazel.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7th_Legion_Captain.mdx
Model
1,970
war3mapimported/7th_Legion_Captain.mdx
7th_Legion_1hSword.blp
Image / Texture
320
7th_Legion_1hSword.blp
7th_Legion_Buckle_Plate2.blp
Image / Texture
138
7th_Legion_Buckle_Plate2.blp
7th_Legion_Cape.blp
Image / Texture
125
7th_Legion_Cape.blp
7th_Legion_Captain_Body_Tabard.blp
Image / Texture
285
war3mapimported/7th_Legion_Captain_Body_Tabard.blp

Double-click the file 7th_Legion_Captain_Body_Tabard.blp:

7th_Legion_Captain_Body_Tabard.blp
Image / Texture
285
war3mapimported/7th_Legion_Captain_Body_Tabard.blp

Tick the box "Use Custom Path" and type in the correct path:

7th_Legion_Captain_Body_Tabard.blp
Image / Texture
285
7th_Legion_Captain_Body_Tabard.blp

The file has been properly added to the map archive:

7th_Legion_Captain.mdx
Model
1,970
war3mapimported/7th_Legion_Captain.mdx
7th_Legion_1hSword.blp
Image / Texture
320
7th_Legion_1hSword.blp
7th_Legion_Buckle_Plate2.blp
Image / Texture
138
7th_Legion_Buckle_Plate2.blp
7th_Legion_Cape.blp
Image / Texture
125
7th_Legion_Cape.blp
7th_Legion_Captain_Body_Tabard.blp
Image / Texture
285
7th_Legion_Captain_Body_Tabard.blp

Done, you have imported the file 7th_Legion_Captain_Body_Tabard.blp.

Importing 7th_Legion_Helm_Plate2.blp

Now Click the "Import File" Button:

Next select '7th_Legion_Helm_Plate2.blp' in the folder which you extracted from the zip archive:

7th Legion Captain
7th_Legion_Captain.mdx
7th_Legion_1hSword.blp
7th_Legion_Buckle_Plate2.blp
7th_Legion_Cape.blp
7th_Legion_Captain_Body_Tabard.blp
7th_Legion_Helm_Plate2.blp
7th_Legion_Shield.blp
7th_Legion_Shoulders_Plate2.blp
Human_Male_Eyes_Hazel.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7th_Legion_Captain.mdx
Model
1,970
war3mapimported/7th_Legion_Captain.mdx
7th_Legion_1hSword.blp
Image / Texture
320
7th_Legion_1hSword.blp
7th_Legion_Buckle_Plate2.blp
Image / Texture
138
7th_Legion_Buckle_Plate2.blp
7th_Legion_Cape.blp
Image / Texture
125
7th_Legion_Cape.blp
7th_Legion_Captain_Body_Tabard.blp
Image / Texture
285
7th_Legion_Captain_Body_Tabard.blp
7th_Legion_Helm_Plate2.blp
Image / Texture
158
war3mapimported/7th_Legion_Helm_Plate2.blp

Double-click the file 7th_Legion_Helm_Plate2.blp:

7th_Legion_Helm_Plate2.blp
Image / Texture
158
war3mapimported/7th_Legion_Helm_Plate2.blp

Tick the box "Use Custom Path" and type in the correct path:

7th_Legion_Helm_Plate2.blp
Image / Texture
158
7th_Legion_Helm_Plate2.blp

The file has been properly added to the map archive:

7th_Legion_Captain.mdx
Model
1,970
war3mapimported/7th_Legion_Captain.mdx
7th_Legion_1hSword.blp
Image / Texture
320
7th_Legion_1hSword.blp
7th_Legion_Buckle_Plate2.blp
Image / Texture
138
7th_Legion_Buckle_Plate2.blp
7th_Legion_Cape.blp
Image / Texture
125
7th_Legion_Cape.blp
7th_Legion_Captain_Body_Tabard.blp
Image / Texture
285
7th_Legion_Captain_Body_Tabard.blp
7th_Legion_Helm_Plate2.blp
Image / Texture
158
7th_Legion_Helm_Plate2.blp

Done, you have imported the file 7th_Legion_Helm_Plate2.blp.

Importing 7th_Legion_Shield.blp

Now Click the "Import File" Button:

Next select '7th_Legion_Shield.blp' in the folder which you extracted from the zip archive:

7th Legion Captain
7th_Legion_Captain.mdx
7th_Legion_1hSword.blp
7th_Legion_Buckle_Plate2.blp
7th_Legion_Cape.blp
7th_Legion_Captain_Body_Tabard.blp
7th_Legion_Helm_Plate2.blp
7th_Legion_Shield.blp
7th_Legion_Shoulders_Plate2.blp
Human_Male_Eyes_Hazel.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7th_Legion_Captain.mdx
Model
1,970
war3mapimported/7th_Legion_Captain.mdx
7th_Legion_1hSword.blp
Image / Texture
320
7th_Legion_1hSword.blp
7th_Legion_Buckle_Plate2.blp
Image / Texture
138
7th_Legion_Buckle_Plate2.blp
7th_Legion_Cape.blp
Image / Texture
125
7th_Legion_Cape.blp
7th_Legion_Captain_Body_Tabard.blp
Image / Texture
285
7th_Legion_Captain_Body_Tabard.blp
7th_Legion_Helm_Plate2.blp
Image / Texture
158
7th_Legion_Helm_Plate2.blp
7th_Legion_Shield.blp
Image / Texture
214
war3mapimported/7th_Legion_Shield.blp

Double-click the file 7th_Legion_Shield.blp:

7th_Legion_Shield.blp
Image / Texture
214
war3mapimported/7th_Legion_Shield.blp

Tick the box "Use Custom Path" and type in the correct path:

7th_Legion_Shield.blp
Image / Texture
214
7th_Legion_Shield.blp

The file has been properly added to the map archive:

7th_Legion_Captain.mdx
Model
1,970
war3mapimported/7th_Legion_Captain.mdx
7th_Legion_1hSword.blp
Image / Texture
320
7th_Legion_1hSword.blp
7th_Legion_Buckle_Plate2.blp
Image / Texture
138
7th_Legion_Buckle_Plate2.blp
7th_Legion_Cape.blp
Image / Texture
125
7th_Legion_Cape.blp
7th_Legion_Captain_Body_Tabard.blp
Image / Texture
285
7th_Legion_Captain_Body_Tabard.blp
7th_Legion_Helm_Plate2.blp
Image / Texture
158
7th_Legion_Helm_Plate2.blp
7th_Legion_Shield.blp
Image / Texture
214
7th_Legion_Shield.blp

Done, you have imported the file 7th_Legion_Shield.blp.

Importing 7th_Legion_Shoulders_Plate2.blp

Now Click the "Import File" Button:

Next select '7th_Legion_Shoulders_Plate2.blp' in the folder which you extracted from the zip archive:

7th Legion Captain
7th_Legion_Captain.mdx
7th_Legion_1hSword.blp
7th_Legion_Buckle_Plate2.blp
7th_Legion_Cape.blp
7th_Legion_Captain_Body_Tabard.blp
7th_Legion_Helm_Plate2.blp
7th_Legion_Shield.blp
7th_Legion_Shoulders_Plate2.blp
Human_Male_Eyes_Hazel.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7th_Legion_Captain.mdx
Model
1,970
war3mapimported/7th_Legion_Captain.mdx
7th_Legion_1hSword.blp
Image / Texture
320
7th_Legion_1hSword.blp
7th_Legion_Buckle_Plate2.blp
Image / Texture
138
7th_Legion_Buckle_Plate2.blp
7th_Legion_Cape.blp
Image / Texture
125
7th_Legion_Cape.blp
7th_Legion_Captain_Body_Tabard.blp
Image / Texture
285
7th_Legion_Captain_Body_Tabard.blp
7th_Legion_Helm_Plate2.blp
Image / Texture
158
7th_Legion_Helm_Plate2.blp
7th_Legion_Shield.blp
Image / Texture
214
7th_Legion_Shield.blp
7th_Legion_Shoulders_Plate2.blp
Image / Texture
173
war3mapimported/7th_Legion_Shoulders_Plate2.blp

Double-click the file 7th_Legion_Shoulders_Plate2.blp:

7th_Legion_Shoulders_Plate2.blp
Image / Texture
173
war3mapimported/7th_Legion_Shoulders_Plate2.blp

Tick the box "Use Custom Path" and type in the correct path:

7th_Legion_Shoulders_Plate2.blp
Image / Texture
173
7th_Legion_Shoulders_Plate2.blp

The file has been properly added to the map archive:

7th_Legion_Captain.mdx
Model
1,970
war3mapimported/7th_Legion_Captain.mdx
7th_Legion_1hSword.blp
Image / Texture
320
7th_Legion_1hSword.blp
7th_Legion_Buckle_Plate2.blp
Image / Texture
138
7th_Legion_Buckle_Plate2.blp
7th_Legion_Cape.blp
Image / Texture
125
7th_Legion_Cape.blp
7th_Legion_Captain_Body_Tabard.blp
Image / Texture
285
7th_Legion_Captain_Body_Tabard.blp
7th_Legion_Helm_Plate2.blp
Image / Texture
158
7th_Legion_Helm_Plate2.blp
7th_Legion_Shield.blp
Image / Texture
214
7th_Legion_Shield.blp
7th_Legion_Shoulders_Plate2.blp
Image / Texture
173
7th_Legion_Shoulders_Plate2.blp

Done, you have imported the file 7th_Legion_Shoulders_Plate2.blp.

Importing Human_Male_Eyes_Hazel.blp

Now Click the "Import File" Button:

Next select 'Human_Male_Eyes_Hazel.blp' in the folder which you extracted from the zip archive:

7th Legion Captain
7th_Legion_Captain.mdx
7th_Legion_1hSword.blp
7th_Legion_Buckle_Plate2.blp
7th_Legion_Cape.blp
7th_Legion_Captain_Body_Tabard.blp
7th_Legion_Helm_Plate2.blp
7th_Legion_Shield.blp
7th_Legion_Shoulders_Plate2.blp
Human_Male_Eyes_Hazel.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

7th_Legion_Captain.mdx
Model
1,970
war3mapimported/7th_Legion_Captain.mdx
7th_Legion_1hSword.blp
Image / Texture
320
7th_Legion_1hSword.blp
7th_Legion_Buckle_Plate2.blp
Image / Texture
138
7th_Legion_Buckle_Plate2.blp
7th_Legion_Cape.blp
Image / Texture
125
7th_Legion_Cape.blp
7th_Legion_Captain_Body_Tabard.blp
Image / Texture
285
7th_Legion_Captain_Body_Tabard.blp
7th_Legion_Helm_Plate2.blp
Image / Texture
158
7th_Legion_Helm_Plate2.blp
7th_Legion_Shield.blp
Image / Texture
214
7th_Legion_Shield.blp
7th_Legion_Shoulders_Plate2.blp
Image / Texture
173
7th_Legion_Shoulders_Plate2.blp
Human_Male_Eyes_Hazel.blp
Image / Texture
20
war3mapimported/Human_Male_Eyes_Hazel.blp

Double-click the file Human_Male_Eyes_Hazel.blp:

Human_Male_Eyes_Hazel.blp
Image / Texture
20
war3mapimported/Human_Male_Eyes_Hazel.blp

Tick the box "Use Custom Path" and type in the correct path:

Human_Male_Eyes_Hazel.blp
Image / Texture
20
Human_Male_Eyes_Hazel.blp

The file has been properly added to the map archive:

7th_Legion_Captain.mdx
Model
1,970
war3mapimported/7th_Legion_Captain.mdx
7th_Legion_1hSword.blp
Image / Texture
320
7th_Legion_1hSword.blp
7th_Legion_Buckle_Plate2.blp
Image / Texture
138
7th_Legion_Buckle_Plate2.blp
7th_Legion_Cape.blp
Image / Texture
125
7th_Legion_Cape.blp
7th_Legion_Captain_Body_Tabard.blp
Image / Texture
285
7th_Legion_Captain_Body_Tabard.blp
7th_Legion_Helm_Plate2.blp
Image / Texture
158
7th_Legion_Helm_Plate2.blp
7th_Legion_Shield.blp
Image / Texture
214
7th_Legion_Shield.blp
7th_Legion_Shoulders_Plate2.blp
Image / Texture
173
7th_Legion_Shoulders_Plate2.blp
Human_Male_Eyes_Hazel.blp
Image / Texture
20
Human_Male_Eyes_Hazel.blp

Done, you have imported the file Human_Male_Eyes_Hazel.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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