Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Al'ar - Phoenix God <Optimized> of the bundle Al'ar - Phoenix God <Optimized>. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Alar - Phoenix God Optimized.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Al'ar.mdx
Now Click the "Import File" Button:
Next select 'Al'ar.mdx' in the folder which you extracted from the zip archive:
Alar - Phoenix God Optimized
BLOBS2.BLP
ember.blp
fire1phoenix.blp
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
lightningboltwhite03.blp
phoenix_skin01_glow.blp
phoenix_skin02.blp
phoenix_skin02_glow.blp
plasmapartibaseglow2.blp
ribbon_test.blp
ridingphoenix_skin01.blp
ridingphoenix_skin01_alpha.blp
The file has been properly added to the map archive:
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
Done, you have imported the file Al'ar.mdx.
Importing BLOBS2.BLP
Now Click the "Import File" Button:
Next select 'BLOBS2.BLP' in the folder which you extracted from the zip archive:
Alar - Phoenix God Optimized
Al'ar.mdx
ember.blp
fire1phoenix.blp
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
lightningboltwhite03.blp
phoenix_skin01_glow.blp
phoenix_skin02.blp
phoenix_skin02_glow.blp
plasmapartibaseglow2.blp
ribbon_test.blp
ridingphoenix_skin01.blp
ridingphoenix_skin01_alpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
war3mapimported/BLOBS2.BLP
Double-click the file BLOBS2.BLP:
BLOBS2.BLP
Image / Texture
6
war3mapimported/BLOBS2.BLP
Tick the box "Use Custom Path" and type in the correct path:
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
The file has been properly added to the map archive:
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
Done, you have imported the file BLOBS2.BLP.
Importing ember.blp
Now Click the "Import File" Button:
Next select 'ember.blp' in the folder which you extracted from the zip archive:
Alar - Phoenix God Optimized
Al'ar.mdx
BLOBS2.BLP
fire1phoenix.blp
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
lightningboltwhite03.blp
phoenix_skin01_glow.blp
phoenix_skin02.blp
phoenix_skin02_glow.blp
plasmapartibaseglow2.blp
ribbon_test.blp
ridingphoenix_skin01.blp
ridingphoenix_skin01_alpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
ember.blp
Image / Texture
2
war3mapimported/ember.blp
Double-click the file ember.blp:
ember.blp
Image / Texture
2
war3mapimported/ember.blp
Tick the box "Use Custom Path" and type in the correct path:
ember.blp
Image / Texture
2
EMBER.BLP
The file has been properly added to the map archive:
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
ember.blp
Image / Texture
2
EMBER.BLP
Done, you have imported the file ember.blp.
Importing fire1phoenix.blp
Now Click the "Import File" Button:
Next select 'fire1phoenix.blp' in the folder which you extracted from the zip archive:
Alar - Phoenix God Optimized
Al'ar.mdx
BLOBS2.BLP
ember.blp
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
lightningboltwhite03.blp
phoenix_skin01_glow.blp
phoenix_skin02.blp
phoenix_skin02_glow.blp
plasmapartibaseglow2.blp
ribbon_test.blp
ridingphoenix_skin01.blp
ridingphoenix_skin01_alpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
ember.blp
Image / Texture
2
EMBER.BLP
fire1phoenix.blp
Image / Texture
26
war3mapimported/fire1phoenix.blp
Double-click the file fire1phoenix.blp:
fire1phoenix.blp
Image / Texture
26
war3mapimported/fire1phoenix.blp
Tick the box "Use Custom Path" and type in the correct path:
fire1phoenix.blp
Image / Texture
26
FIRE1PHOENIX.BLP
The file has been properly added to the map archive:
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
ember.blp
Image / Texture
2
EMBER.BLP
fire1phoenix.blp
Image / Texture
26
FIRE1PHOENIX.BLP
Done, you have imported the file fire1phoenix.blp.
Importing FLAMELICKSMALL.BLP
Now Click the "Import File" Button:
Next select 'FLAMELICKSMALL.BLP' in the folder which you extracted from the zip archive:
Alar - Phoenix God Optimized
Al'ar.mdx
BLOBS2.BLP
ember.blp
fire1phoenix.blp
lightningboltwhite02.blp
lightningboltwhite03.blp
phoenix_skin01_glow.blp
phoenix_skin02.blp
phoenix_skin02_glow.blp
plasmapartibaseglow2.blp
ribbon_test.blp
ridingphoenix_skin01.blp
ridingphoenix_skin01_alpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
ember.blp
Image / Texture
2
EMBER.BLP
fire1phoenix.blp
Image / Texture
26
FIRE1PHOENIX.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
war3mapimported/FLAMELICKSMALL.BLP
Double-click the file FLAMELICKSMALL.BLP:
FLAMELICKSMALL.BLP
Image / Texture
50
war3mapimported/FLAMELICKSMALL.BLP
Tick the box "Use Custom Path" and type in the correct path:
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
The file has been properly added to the map archive:
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
ember.blp
Image / Texture
2
EMBER.BLP
fire1phoenix.blp
Image / Texture
26
FIRE1PHOENIX.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
Done, you have imported the file FLAMELICKSMALL.BLP.
Importing lightningboltwhite02.blp
Now Click the "Import File" Button:
Next select 'lightningboltwhite02.blp' in the folder which you extracted from the zip archive:
Alar - Phoenix God Optimized
Al'ar.mdx
BLOBS2.BLP
ember.blp
fire1phoenix.blp
FLAMELICKSMALL.BLP
lightningboltwhite03.blp
phoenix_skin01_glow.blp
phoenix_skin02.blp
phoenix_skin02_glow.blp
plasmapartibaseglow2.blp
ribbon_test.blp
ridingphoenix_skin01.blp
ridingphoenix_skin01_alpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
ember.blp
Image / Texture
2
EMBER.BLP
fire1phoenix.blp
Image / Texture
26
FIRE1PHOENIX.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
Image / Texture
71
war3mapimported/lightningboltwhite02.blp
Double-click the file lightningboltwhite02.blp:
lightningboltwhite02.blp
Image / Texture
71
war3mapimported/lightningboltwhite02.blp
Tick the box "Use Custom Path" and type in the correct path:
lightningboltwhite02.blp
Image / Texture
71
LIGHTNINGBOLTWHITE02.BLP
The file has been properly added to the map archive:
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
ember.blp
Image / Texture
2
EMBER.BLP
fire1phoenix.blp
Image / Texture
26
FIRE1PHOENIX.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
Image / Texture
71
LIGHTNINGBOLTWHITE02.BLP
Done, you have imported the file lightningboltwhite02.blp.
Importing lightningboltwhite03.blp
Now Click the "Import File" Button:
Next select 'lightningboltwhite03.blp' in the folder which you extracted from the zip archive:
Alar - Phoenix God Optimized
Al'ar.mdx
BLOBS2.BLP
ember.blp
fire1phoenix.blp
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
phoenix_skin01_glow.blp
phoenix_skin02.blp
phoenix_skin02_glow.blp
plasmapartibaseglow2.blp
ribbon_test.blp
ridingphoenix_skin01.blp
ridingphoenix_skin01_alpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
ember.blp
Image / Texture
2
EMBER.BLP
fire1phoenix.blp
Image / Texture
26
FIRE1PHOENIX.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
Image / Texture
71
LIGHTNINGBOLTWHITE02.BLP
lightningboltwhite03.blp
Image / Texture
58
war3mapimported/lightningboltwhite03.blp
Double-click the file lightningboltwhite03.blp:
lightningboltwhite03.blp
Image / Texture
58
war3mapimported/lightningboltwhite03.blp
Tick the box "Use Custom Path" and type in the correct path:
lightningboltwhite03.blp
Image / Texture
58
LIGHTNINGBOLTWHITE03.BLP
The file has been properly added to the map archive:
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
ember.blp
Image / Texture
2
EMBER.BLP
fire1phoenix.blp
Image / Texture
26
FIRE1PHOENIX.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
Image / Texture
71
LIGHTNINGBOLTWHITE02.BLP
lightningboltwhite03.blp
Image / Texture
58
LIGHTNINGBOLTWHITE03.BLP
Done, you have imported the file lightningboltwhite03.blp.
Importing phoenix_skin01_glow.blp
Now Click the "Import File" Button:
Next select 'phoenix_skin01_glow.blp' in the folder which you extracted from the zip archive:
Alar - Phoenix God Optimized
Al'ar.mdx
BLOBS2.BLP
ember.blp
fire1phoenix.blp
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
lightningboltwhite03.blp
phoenix_skin02.blp
phoenix_skin02_glow.blp
plasmapartibaseglow2.blp
ribbon_test.blp
ridingphoenix_skin01.blp
ridingphoenix_skin01_alpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
ember.blp
Image / Texture
2
EMBER.BLP
fire1phoenix.blp
Image / Texture
26
FIRE1PHOENIX.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
Image / Texture
71
LIGHTNINGBOLTWHITE02.BLP
lightningboltwhite03.blp
Image / Texture
58
LIGHTNINGBOLTWHITE03.BLP
phoenix_skin01_glow.blp
Image / Texture
17
war3mapimported/phoenix_skin01_glow.blp
Double-click the file phoenix_skin01_glow.blp:
phoenix_skin01_glow.blp
Image / Texture
17
war3mapimported/phoenix_skin01_glow.blp
Tick the box "Use Custom Path" and type in the correct path:
phoenix_skin01_glow.blp
Image / Texture
17
PHOENIX_SKIN01_GLOW.BLP
The file has been properly added to the map archive:
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
ember.blp
Image / Texture
2
EMBER.BLP
fire1phoenix.blp
Image / Texture
26
FIRE1PHOENIX.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
Image / Texture
71
LIGHTNINGBOLTWHITE02.BLP
lightningboltwhite03.blp
Image / Texture
58
LIGHTNINGBOLTWHITE03.BLP
phoenix_skin01_glow.blp
Image / Texture
17
PHOENIX_SKIN01_GLOW.BLP
Done, you have imported the file phoenix_skin01_glow.blp.
Importing phoenix_skin02.blp
Now Click the "Import File" Button:
Next select 'phoenix_skin02.blp' in the folder which you extracted from the zip archive:
Alar - Phoenix God Optimized
Al'ar.mdx
BLOBS2.BLP
ember.blp
fire1phoenix.blp
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
lightningboltwhite03.blp
phoenix_skin01_glow.blp
phoenix_skin02_glow.blp
plasmapartibaseglow2.blp
ribbon_test.blp
ridingphoenix_skin01.blp
ridingphoenix_skin01_alpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
ember.blp
Image / Texture
2
EMBER.BLP
fire1phoenix.blp
Image / Texture
26
FIRE1PHOENIX.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
Image / Texture
71
LIGHTNINGBOLTWHITE02.BLP
lightningboltwhite03.blp
Image / Texture
58
LIGHTNINGBOLTWHITE03.BLP
phoenix_skin01_glow.blp
Image / Texture
17
PHOENIX_SKIN01_GLOW.BLP
phoenix_skin02.blp
Image / Texture
77
war3mapimported/phoenix_skin02.blp
Double-click the file phoenix_skin02.blp:
phoenix_skin02.blp
Image / Texture
77
war3mapimported/phoenix_skin02.blp
Tick the box "Use Custom Path" and type in the correct path:
phoenix_skin02.blp
Image / Texture
77
PHOENIX_SKIN02.BLP
The file has been properly added to the map archive:
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
ember.blp
Image / Texture
2
EMBER.BLP
fire1phoenix.blp
Image / Texture
26
FIRE1PHOENIX.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
Image / Texture
71
LIGHTNINGBOLTWHITE02.BLP
lightningboltwhite03.blp
Image / Texture
58
LIGHTNINGBOLTWHITE03.BLP
phoenix_skin01_glow.blp
Image / Texture
17
PHOENIX_SKIN01_GLOW.BLP
phoenix_skin02.blp
Image / Texture
77
PHOENIX_SKIN02.BLP
Done, you have imported the file phoenix_skin02.blp.
Importing phoenix_skin02_glow.blp
Now Click the "Import File" Button:
Next select 'phoenix_skin02_glow.blp' in the folder which you extracted from the zip archive:
Alar - Phoenix God Optimized
Al'ar.mdx
BLOBS2.BLP
ember.blp
fire1phoenix.blp
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
lightningboltwhite03.blp
phoenix_skin01_glow.blp
phoenix_skin02.blp
plasmapartibaseglow2.blp
ribbon_test.blp
ridingphoenix_skin01.blp
ridingphoenix_skin01_alpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
ember.blp
Image / Texture
2
EMBER.BLP
fire1phoenix.blp
Image / Texture
26
FIRE1PHOENIX.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
Image / Texture
71
LIGHTNINGBOLTWHITE02.BLP
lightningboltwhite03.blp
Image / Texture
58
LIGHTNINGBOLTWHITE03.BLP
phoenix_skin01_glow.blp
Image / Texture
17
PHOENIX_SKIN01_GLOW.BLP
phoenix_skin02.blp
Image / Texture
77
PHOENIX_SKIN02.BLP
phoenix_skin02_glow.blp
Image / Texture
11
war3mapimported/phoenix_skin02_glow.blp
Double-click the file phoenix_skin02_glow.blp:
phoenix_skin02_glow.blp
Image / Texture
11
war3mapimported/phoenix_skin02_glow.blp
Tick the box "Use Custom Path" and type in the correct path:
phoenix_skin02_glow.blp
Image / Texture
11
PHOENIX_SKIN02_GLOW.BLP
The file has been properly added to the map archive:
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
ember.blp
Image / Texture
2
EMBER.BLP
fire1phoenix.blp
Image / Texture
26
FIRE1PHOENIX.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
Image / Texture
71
LIGHTNINGBOLTWHITE02.BLP
lightningboltwhite03.blp
Image / Texture
58
LIGHTNINGBOLTWHITE03.BLP
phoenix_skin01_glow.blp
Image / Texture
17
PHOENIX_SKIN01_GLOW.BLP
phoenix_skin02.blp
Image / Texture
77
PHOENIX_SKIN02.BLP
phoenix_skin02_glow.blp
Image / Texture
11
PHOENIX_SKIN02_GLOW.BLP
Done, you have imported the file phoenix_skin02_glow.blp.
Importing plasmapartibaseglow2.blp
Now Click the "Import File" Button:
Next select 'plasmapartibaseglow2.blp' in the folder which you extracted from the zip archive:
Alar - Phoenix God Optimized
Al'ar.mdx
BLOBS2.BLP
ember.blp
fire1phoenix.blp
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
lightningboltwhite03.blp
phoenix_skin01_glow.blp
phoenix_skin02.blp
phoenix_skin02_glow.blp
ribbon_test.blp
ridingphoenix_skin01.blp
ridingphoenix_skin01_alpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
ember.blp
Image / Texture
2
EMBER.BLP
fire1phoenix.blp
Image / Texture
26
FIRE1PHOENIX.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
Image / Texture
71
LIGHTNINGBOLTWHITE02.BLP
lightningboltwhite03.blp
Image / Texture
58
LIGHTNINGBOLTWHITE03.BLP
phoenix_skin01_glow.blp
Image / Texture
17
PHOENIX_SKIN01_GLOW.BLP
phoenix_skin02.blp
Image / Texture
77
PHOENIX_SKIN02.BLP
phoenix_skin02_glow.blp
Image / Texture
11
PHOENIX_SKIN02_GLOW.BLP
plasmapartibaseglow2.blp
Image / Texture
35
war3mapimported/plasmapartibaseglow2.blp
Double-click the file plasmapartibaseglow2.blp:
plasmapartibaseglow2.blp
Image / Texture
35
war3mapimported/plasmapartibaseglow2.blp
Tick the box "Use Custom Path" and type in the correct path:
plasmapartibaseglow2.blp
Image / Texture
35
plasmapartibaseglow2.blp
The file has been properly added to the map archive:
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
ember.blp
Image / Texture
2
EMBER.BLP
fire1phoenix.blp
Image / Texture
26
FIRE1PHOENIX.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
Image / Texture
71
LIGHTNINGBOLTWHITE02.BLP
lightningboltwhite03.blp
Image / Texture
58
LIGHTNINGBOLTWHITE03.BLP
phoenix_skin01_glow.blp
Image / Texture
17
PHOENIX_SKIN01_GLOW.BLP
phoenix_skin02.blp
Image / Texture
77
PHOENIX_SKIN02.BLP
phoenix_skin02_glow.blp
Image / Texture
11
PHOENIX_SKIN02_GLOW.BLP
plasmapartibaseglow2.blp
Image / Texture
35
plasmapartibaseglow2.blp
Done, you have imported the file plasmapartibaseglow2.blp.
Importing ribbon_test.blp
Now Click the "Import File" Button:
Next select 'ribbon_test.blp' in the folder which you extracted from the zip archive:
Alar - Phoenix God Optimized
Al'ar.mdx
BLOBS2.BLP
ember.blp
fire1phoenix.blp
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
lightningboltwhite03.blp
phoenix_skin01_glow.blp
phoenix_skin02.blp
phoenix_skin02_glow.blp
plasmapartibaseglow2.blp
ridingphoenix_skin01.blp
ridingphoenix_skin01_alpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
ember.blp
Image / Texture
2
EMBER.BLP
fire1phoenix.blp
Image / Texture
26
FIRE1PHOENIX.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
Image / Texture
71
LIGHTNINGBOLTWHITE02.BLP
lightningboltwhite03.blp
Image / Texture
58
LIGHTNINGBOLTWHITE03.BLP
phoenix_skin01_glow.blp
Image / Texture
17
PHOENIX_SKIN01_GLOW.BLP
phoenix_skin02.blp
Image / Texture
77
PHOENIX_SKIN02.BLP
phoenix_skin02_glow.blp
Image / Texture
11
PHOENIX_SKIN02_GLOW.BLP
plasmapartibaseglow2.blp
Image / Texture
35
plasmapartibaseglow2.blp
ribbon_test.blp
Image / Texture
23
war3mapimported/ribbon_test.blp
Double-click the file ribbon_test.blp:
ribbon_test.blp
Image / Texture
23
war3mapimported/ribbon_test.blp
Tick the box "Use Custom Path" and type in the correct path:
ribbon_test.blp
Image / Texture
23
ribbon_test.blp
The file has been properly added to the map archive:
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
ember.blp
Image / Texture
2
EMBER.BLP
fire1phoenix.blp
Image / Texture
26
FIRE1PHOENIX.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
Image / Texture
71
LIGHTNINGBOLTWHITE02.BLP
lightningboltwhite03.blp
Image / Texture
58
LIGHTNINGBOLTWHITE03.BLP
phoenix_skin01_glow.blp
Image / Texture
17
PHOENIX_SKIN01_GLOW.BLP
phoenix_skin02.blp
Image / Texture
77
PHOENIX_SKIN02.BLP
phoenix_skin02_glow.blp
Image / Texture
11
PHOENIX_SKIN02_GLOW.BLP
plasmapartibaseglow2.blp
Image / Texture
35
plasmapartibaseglow2.blp
ribbon_test.blp
Image / Texture
23
ribbon_test.blp
Done, you have imported the file ribbon_test.blp.
Importing ridingphoenix_skin01.blp
Now Click the "Import File" Button:
Next select 'ridingphoenix_skin01.blp' in the folder which you extracted from the zip archive:
Alar - Phoenix God Optimized
Al'ar.mdx
BLOBS2.BLP
ember.blp
fire1phoenix.blp
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
lightningboltwhite03.blp
phoenix_skin01_glow.blp
phoenix_skin02.blp
phoenix_skin02_glow.blp
plasmapartibaseglow2.blp
ribbon_test.blp
ridingphoenix_skin01_alpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
ember.blp
Image / Texture
2
EMBER.BLP
fire1phoenix.blp
Image / Texture
26
FIRE1PHOENIX.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
Image / Texture
71
LIGHTNINGBOLTWHITE02.BLP
lightningboltwhite03.blp
Image / Texture
58
LIGHTNINGBOLTWHITE03.BLP
phoenix_skin01_glow.blp
Image / Texture
17
PHOENIX_SKIN01_GLOW.BLP
phoenix_skin02.blp
Image / Texture
77
PHOENIX_SKIN02.BLP
phoenix_skin02_glow.blp
Image / Texture
11
PHOENIX_SKIN02_GLOW.BLP
plasmapartibaseglow2.blp
Image / Texture
35
plasmapartibaseglow2.blp
ribbon_test.blp
Image / Texture
23
ribbon_test.blp
ridingphoenix_skin01.blp
Image / Texture
141
war3mapimported/ridingphoenix_skin01.blp
Double-click the file ridingphoenix_skin01.blp:
ridingphoenix_skin01.blp
Image / Texture
141
war3mapimported/ridingphoenix_skin01.blp
Tick the box "Use Custom Path" and type in the correct path:
ridingphoenix_skin01.blp
Image / Texture
141
ridingphoenix_skin01.blp
The file has been properly added to the map archive:
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
ember.blp
Image / Texture
2
EMBER.BLP
fire1phoenix.blp
Image / Texture
26
FIRE1PHOENIX.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
Image / Texture
71
LIGHTNINGBOLTWHITE02.BLP
lightningboltwhite03.blp
Image / Texture
58
LIGHTNINGBOLTWHITE03.BLP
phoenix_skin01_glow.blp
Image / Texture
17
PHOENIX_SKIN01_GLOW.BLP
phoenix_skin02.blp
Image / Texture
77
PHOENIX_SKIN02.BLP
phoenix_skin02_glow.blp
Image / Texture
11
PHOENIX_SKIN02_GLOW.BLP
plasmapartibaseglow2.blp
Image / Texture
35
plasmapartibaseglow2.blp
ribbon_test.blp
Image / Texture
23
ribbon_test.blp
ridingphoenix_skin01.blp
Image / Texture
141
ridingphoenix_skin01.blp
Done, you have imported the file ridingphoenix_skin01.blp.
Importing ridingphoenix_skin01_alpha.blp
Now Click the "Import File" Button:
Next select 'ridingphoenix_skin01_alpha.blp' in the folder which you extracted from the zip archive:
Alar - Phoenix God Optimized
Al'ar.mdx
BLOBS2.BLP
ember.blp
fire1phoenix.blp
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
lightningboltwhite03.blp
phoenix_skin01_glow.blp
phoenix_skin02.blp
phoenix_skin02_glow.blp
plasmapartibaseglow2.blp
ribbon_test.blp
ridingphoenix_skin01.blp
ridingphoenix_skin01_alpha.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
ember.blp
Image / Texture
2
EMBER.BLP
fire1phoenix.blp
Image / Texture
26
FIRE1PHOENIX.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
Image / Texture
71
LIGHTNINGBOLTWHITE02.BLP
lightningboltwhite03.blp
Image / Texture
58
LIGHTNINGBOLTWHITE03.BLP
phoenix_skin01_glow.blp
Image / Texture
17
PHOENIX_SKIN01_GLOW.BLP
phoenix_skin02.blp
Image / Texture
77
PHOENIX_SKIN02.BLP
phoenix_skin02_glow.blp
Image / Texture
11
PHOENIX_SKIN02_GLOW.BLP
plasmapartibaseglow2.blp
Image / Texture
35
plasmapartibaseglow2.blp
ribbon_test.blp
Image / Texture
23
ribbon_test.blp
ridingphoenix_skin01.blp
Image / Texture
141
ridingphoenix_skin01.blp
ridingphoenix_skin01_alpha.blp
Image / Texture
46
war3mapimported/ridingphoenix_skin01_alpha.blp
Double-click the file ridingphoenix_skin01_alpha.blp:
ridingphoenix_skin01_alpha.blp
Image / Texture
46
war3mapimported/ridingphoenix_skin01_alpha.blp
Tick the box "Use Custom Path" and type in the correct path:
ridingphoenix_skin01_alpha.blp
Image / Texture
46
ridingphoenix_skin01_alpha.blp
The file has been properly added to the map archive:
Al'ar.mdx
Model
445
war3mapimported/Al'ar.mdx
BLOBS2.BLP
Image / Texture
6
BLOBS2.BLP
ember.blp
Image / Texture
2
EMBER.BLP
fire1phoenix.blp
Image / Texture
26
FIRE1PHOENIX.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
lightningboltwhite02.blp
Image / Texture
71
LIGHTNINGBOLTWHITE02.BLP
lightningboltwhite03.blp
Image / Texture
58
LIGHTNINGBOLTWHITE03.BLP
phoenix_skin01_glow.blp
Image / Texture
17
PHOENIX_SKIN01_GLOW.BLP
phoenix_skin02.blp
Image / Texture
77
PHOENIX_SKIN02.BLP
phoenix_skin02_glow.blp
Image / Texture
11
PHOENIX_SKIN02_GLOW.BLP
plasmapartibaseglow2.blp
Image / Texture
35
plasmapartibaseglow2.blp
ribbon_test.blp
Image / Texture
23
ribbon_test.blp
ridingphoenix_skin01.blp
Image / Texture
141
ridingphoenix_skin01.blp
ridingphoenix_skin01_alpha.blp
Image / Texture
46
ridingphoenix_skin01_alpha.blp
Done, you have imported the file ridingphoenix_skin01_alpha.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.