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How to import Alliance Gryphon Rider

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Alliance Gryphon Rider of the bundle Alliance Gryphon Rider. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Alliance Gryphon Rider.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Alliance Gryphon Rider
AllianceRider.mdx
Gryphon_Skin01.blp
WildHammerHeavy.blp
DWARFMALEHAIRSKIN.BLP
Shoulder_Leather_Horde_B_03Red.blp
HAMMER_2H_PVPALLIANCE_A_01.BLP
AllianceRiderCape.BLP
ARMORREFLECT4.blp
Gryphon_Skin02.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing AllianceRider.mdx

Now Click the "Import File" Button:

Next select 'AllianceRider.mdx' in the folder which you extracted from the zip archive:

Alliance Gryphon Rider
AllianceRider.mdx
AllianceRiderCape.BLP
ARMORREFLECT4.blp
DWARFMALEHAIRSKIN.BLP
Gryphon_Skin01.blp
Gryphon_Skin02.blp
HAMMER_2H_PVPALLIANCE_A_01.BLP
Shoulder_Leather_Horde_B_03Red.blp
WildHammerHeavy.blp

The file has been properly added to the map archive:

AllianceRider.mdx
Model
712
war3mapimported/AllianceRider.mdx

Done, you have imported the file AllianceRider.mdx.

Importing AllianceRiderCape.BLP

Now Click the "Import File" Button:

Next select 'AllianceRiderCape.BLP' in the folder which you extracted from the zip archive:

Alliance Gryphon Rider
AllianceRider.mdx
AllianceRiderCape.BLP
ARMORREFLECT4.blp
DWARFMALEHAIRSKIN.BLP
Gryphon_Skin01.blp
Gryphon_Skin02.blp
HAMMER_2H_PVPALLIANCE_A_01.BLP
Shoulder_Leather_Horde_B_03Red.blp
WildHammerHeavy.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AllianceRider.mdx
Model
712
war3mapimported/AllianceRider.mdx
AllianceRiderCape.BLP
Image / Texture
32
war3mapimported/AllianceRiderCape.BLP

Double-click the file AllianceRiderCape.BLP:

AllianceRiderCape.BLP
Image / Texture
32
war3mapimported/AllianceRiderCape.BLP

Tick the box "Use Custom Path" and type in the correct path:

AllianceRiderCape.BLP
Image / Texture
32
AllianceRiderCape.blp

The file has been properly added to the map archive:

AllianceRider.mdx
Model
712
war3mapimported/AllianceRider.mdx
AllianceRiderCape.BLP
Image / Texture
32
AllianceRiderCape.blp

Done, you have imported the file AllianceRiderCape.BLP.

Importing ARMORREFLECT4.blp

Now Click the "Import File" Button:

Next select 'ARMORREFLECT4.blp' in the folder which you extracted from the zip archive:

Alliance Gryphon Rider
AllianceRider.mdx
AllianceRiderCape.BLP
ARMORREFLECT4.blp
DWARFMALEHAIRSKIN.BLP
Gryphon_Skin01.blp
Gryphon_Skin02.blp
HAMMER_2H_PVPALLIANCE_A_01.BLP
Shoulder_Leather_Horde_B_03Red.blp
WildHammerHeavy.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AllianceRider.mdx
Model
712
war3mapimported/AllianceRider.mdx
AllianceRiderCape.BLP
Image / Texture
32
AllianceRiderCape.blp
ARMORREFLECT4.blp
Image / Texture
2
war3mapimported/ARMORREFLECT4.blp

Double-click the file ARMORREFLECT4.blp:

ARMORREFLECT4.blp
Image / Texture
2
war3mapimported/ARMORREFLECT4.blp

Tick the box "Use Custom Path" and type in the correct path:

ARMORREFLECT4.blp
Image / Texture
2
ARMORREFLECT4.BLP

The file has been properly added to the map archive:

AllianceRider.mdx
Model
712
war3mapimported/AllianceRider.mdx
AllianceRiderCape.BLP
Image / Texture
32
AllianceRiderCape.blp
ARMORREFLECT4.blp
Image / Texture
2
ARMORREFLECT4.BLP

Done, you have imported the file ARMORREFLECT4.blp.

Importing DWARFMALEHAIRSKIN.BLP

Now Click the "Import File" Button:

Next select 'DWARFMALEHAIRSKIN.BLP' in the folder which you extracted from the zip archive:

Alliance Gryphon Rider
AllianceRider.mdx
AllianceRiderCape.BLP
ARMORREFLECT4.blp
DWARFMALEHAIRSKIN.BLP
Gryphon_Skin01.blp
Gryphon_Skin02.blp
HAMMER_2H_PVPALLIANCE_A_01.BLP
Shoulder_Leather_Horde_B_03Red.blp
WildHammerHeavy.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AllianceRider.mdx
Model
712
war3mapimported/AllianceRider.mdx
AllianceRiderCape.BLP
Image / Texture
32
AllianceRiderCape.blp
ARMORREFLECT4.blp
Image / Texture
2
ARMORREFLECT4.BLP
DWARFMALEHAIRSKIN.BLP
Image / Texture
17
war3mapimported/DWARFMALEHAIRSKIN.BLP

Double-click the file DWARFMALEHAIRSKIN.BLP:

DWARFMALEHAIRSKIN.BLP
Image / Texture
17
war3mapimported/DWARFMALEHAIRSKIN.BLP

Tick the box "Use Custom Path" and type in the correct path:

DWARFMALEHAIRSKIN.BLP
Image / Texture
17
DWARFMALEHAIRSKIN.BLP

The file has been properly added to the map archive:

AllianceRider.mdx
Model
712
war3mapimported/AllianceRider.mdx
AllianceRiderCape.BLP
Image / Texture
32
AllianceRiderCape.blp
ARMORREFLECT4.blp
Image / Texture
2
ARMORREFLECT4.BLP
DWARFMALEHAIRSKIN.BLP
Image / Texture
17
DWARFMALEHAIRSKIN.BLP

Done, you have imported the file DWARFMALEHAIRSKIN.BLP.

Importing Gryphon_Skin01.blp

Now Click the "Import File" Button:

Next select 'Gryphon_Skin01.blp' in the folder which you extracted from the zip archive:

Alliance Gryphon Rider
AllianceRider.mdx
AllianceRiderCape.BLP
ARMORREFLECT4.blp
DWARFMALEHAIRSKIN.BLP
Gryphon_Skin01.blp
Gryphon_Skin02.blp
HAMMER_2H_PVPALLIANCE_A_01.BLP
Shoulder_Leather_Horde_B_03Red.blp
WildHammerHeavy.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AllianceRider.mdx
Model
712
war3mapimported/AllianceRider.mdx
AllianceRiderCape.BLP
Image / Texture
32
AllianceRiderCape.blp
ARMORREFLECT4.blp
Image / Texture
2
ARMORREFLECT4.BLP
DWARFMALEHAIRSKIN.BLP
Image / Texture
17
DWARFMALEHAIRSKIN.BLP
Gryphon_Skin01.blp
Image / Texture
45
war3mapimported/Gryphon_Skin01.blp

Double-click the file Gryphon_Skin01.blp:

Gryphon_Skin01.blp
Image / Texture
45
war3mapimported/Gryphon_Skin01.blp

Tick the box "Use Custom Path" and type in the correct path:

Gryphon_Skin01.blp
Image / Texture
45
GRYPHON_SKIN01.BLP

The file has been properly added to the map archive:

AllianceRider.mdx
Model
712
war3mapimported/AllianceRider.mdx
AllianceRiderCape.BLP
Image / Texture
32
AllianceRiderCape.blp
ARMORREFLECT4.blp
Image / Texture
2
ARMORREFLECT4.BLP
DWARFMALEHAIRSKIN.BLP
Image / Texture
17
DWARFMALEHAIRSKIN.BLP
Gryphon_Skin01.blp
Image / Texture
45
GRYPHON_SKIN01.BLP

Done, you have imported the file Gryphon_Skin01.blp.

Importing Gryphon_Skin02.blp

Now Click the "Import File" Button:

Next select 'Gryphon_Skin02.blp' in the folder which you extracted from the zip archive:

Alliance Gryphon Rider
AllianceRider.mdx
AllianceRiderCape.BLP
ARMORREFLECT4.blp
DWARFMALEHAIRSKIN.BLP
Gryphon_Skin01.blp
Gryphon_Skin02.blp
HAMMER_2H_PVPALLIANCE_A_01.BLP
Shoulder_Leather_Horde_B_03Red.blp
WildHammerHeavy.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AllianceRider.mdx
Model
712
war3mapimported/AllianceRider.mdx
AllianceRiderCape.BLP
Image / Texture
32
AllianceRiderCape.blp
ARMORREFLECT4.blp
Image / Texture
2
ARMORREFLECT4.BLP
DWARFMALEHAIRSKIN.BLP
Image / Texture
17
DWARFMALEHAIRSKIN.BLP
Gryphon_Skin01.blp
Image / Texture
45
GRYPHON_SKIN01.BLP
Gryphon_Skin02.blp
Image / Texture
28
war3mapimported/Gryphon_Skin02.blp

Double-click the file Gryphon_Skin02.blp:

Gryphon_Skin02.blp
Image / Texture
28
war3mapimported/Gryphon_Skin02.blp

Tick the box "Use Custom Path" and type in the correct path:

Gryphon_Skin02.blp
Image / Texture
28
GRYPHON_SKIN02.BLP

The file has been properly added to the map archive:

AllianceRider.mdx
Model
712
war3mapimported/AllianceRider.mdx
AllianceRiderCape.BLP
Image / Texture
32
AllianceRiderCape.blp
ARMORREFLECT4.blp
Image / Texture
2
ARMORREFLECT4.BLP
DWARFMALEHAIRSKIN.BLP
Image / Texture
17
DWARFMALEHAIRSKIN.BLP
Gryphon_Skin01.blp
Image / Texture
45
GRYPHON_SKIN01.BLP
Gryphon_Skin02.blp
Image / Texture
28
GRYPHON_SKIN02.BLP

Done, you have imported the file Gryphon_Skin02.blp.

Importing HAMMER_2H_PVPALLIANCE_A_01.BLP

Now Click the "Import File" Button:

Next select 'HAMMER_2H_PVPALLIANCE_A_01.BLP' in the folder which you extracted from the zip archive:

Alliance Gryphon Rider
AllianceRider.mdx
AllianceRiderCape.BLP
ARMORREFLECT4.blp
DWARFMALEHAIRSKIN.BLP
Gryphon_Skin01.blp
Gryphon_Skin02.blp
HAMMER_2H_PVPALLIANCE_A_01.BLP
Shoulder_Leather_Horde_B_03Red.blp
WildHammerHeavy.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AllianceRider.mdx
Model
712
war3mapimported/AllianceRider.mdx
AllianceRiderCape.BLP
Image / Texture
32
AllianceRiderCape.blp
ARMORREFLECT4.blp
Image / Texture
2
ARMORREFLECT4.BLP
DWARFMALEHAIRSKIN.BLP
Image / Texture
17
DWARFMALEHAIRSKIN.BLP
Gryphon_Skin01.blp
Image / Texture
45
GRYPHON_SKIN01.BLP
Gryphon_Skin02.blp
Image / Texture
28
GRYPHON_SKIN02.BLP
HAMMER_2H_PVPALLIANCE_A_01.BLP
Image / Texture
32
war3mapimported/HAMMER_2H_PVPALLIANCE_A_01.BLP

Double-click the file HAMMER_2H_PVPALLIANCE_A_01.BLP:

HAMMER_2H_PVPALLIANCE_A_01.BLP
Image / Texture
32
war3mapimported/HAMMER_2H_PVPALLIANCE_A_01.BLP

Tick the box "Use Custom Path" and type in the correct path:

HAMMER_2H_PVPALLIANCE_A_01.BLP
Image / Texture
32
HAMMER_2H_PVPALLIANCE_A_01.BLP

The file has been properly added to the map archive:

AllianceRider.mdx
Model
712
war3mapimported/AllianceRider.mdx
AllianceRiderCape.BLP
Image / Texture
32
AllianceRiderCape.blp
ARMORREFLECT4.blp
Image / Texture
2
ARMORREFLECT4.BLP
DWARFMALEHAIRSKIN.BLP
Image / Texture
17
DWARFMALEHAIRSKIN.BLP
Gryphon_Skin01.blp
Image / Texture
45
GRYPHON_SKIN01.BLP
Gryphon_Skin02.blp
Image / Texture
28
GRYPHON_SKIN02.BLP
HAMMER_2H_PVPALLIANCE_A_01.BLP
Image / Texture
32
HAMMER_2H_PVPALLIANCE_A_01.BLP

Done, you have imported the file HAMMER_2H_PVPALLIANCE_A_01.BLP.

Importing Shoulder_Leather_Horde_B_03Red.blp

Now Click the "Import File" Button:

Next select 'Shoulder_Leather_Horde_B_03Red.blp' in the folder which you extracted from the zip archive:

Alliance Gryphon Rider
AllianceRider.mdx
AllianceRiderCape.BLP
ARMORREFLECT4.blp
DWARFMALEHAIRSKIN.BLP
Gryphon_Skin01.blp
Gryphon_Skin02.blp
HAMMER_2H_PVPALLIANCE_A_01.BLP
Shoulder_Leather_Horde_B_03Red.blp
WildHammerHeavy.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AllianceRider.mdx
Model
712
war3mapimported/AllianceRider.mdx
AllianceRiderCape.BLP
Image / Texture
32
AllianceRiderCape.blp
ARMORREFLECT4.blp
Image / Texture
2
ARMORREFLECT4.BLP
DWARFMALEHAIRSKIN.BLP
Image / Texture
17
DWARFMALEHAIRSKIN.BLP
Gryphon_Skin01.blp
Image / Texture
45
GRYPHON_SKIN01.BLP
Gryphon_Skin02.blp
Image / Texture
28
GRYPHON_SKIN02.BLP
HAMMER_2H_PVPALLIANCE_A_01.BLP
Image / Texture
32
HAMMER_2H_PVPALLIANCE_A_01.BLP
Shoulder_Leather_Horde_B_03Red.blp
Image / Texture
4
war3mapimported/Shoulder_Leather_Horde_B_03Red.blp

Double-click the file Shoulder_Leather_Horde_B_03Red.blp:

Shoulder_Leather_Horde_B_03Red.blp
Image / Texture
4
war3mapimported/Shoulder_Leather_Horde_B_03Red.blp

Tick the box "Use Custom Path" and type in the correct path:

Shoulder_Leather_Horde_B_03Red.blp
Image / Texture
4
SHOULDER_LEATHER_HORDE_B_03RED.BLP

The file has been properly added to the map archive:

AllianceRider.mdx
Model
712
war3mapimported/AllianceRider.mdx
AllianceRiderCape.BLP
Image / Texture
32
AllianceRiderCape.blp
ARMORREFLECT4.blp
Image / Texture
2
ARMORREFLECT4.BLP
DWARFMALEHAIRSKIN.BLP
Image / Texture
17
DWARFMALEHAIRSKIN.BLP
Gryphon_Skin01.blp
Image / Texture
45
GRYPHON_SKIN01.BLP
Gryphon_Skin02.blp
Image / Texture
28
GRYPHON_SKIN02.BLP
HAMMER_2H_PVPALLIANCE_A_01.BLP
Image / Texture
32
HAMMER_2H_PVPALLIANCE_A_01.BLP
Shoulder_Leather_Horde_B_03Red.blp
Image / Texture
4
SHOULDER_LEATHER_HORDE_B_03RED.BLP

Done, you have imported the file Shoulder_Leather_Horde_B_03Red.blp.

Importing WildHammerHeavy.blp

Now Click the "Import File" Button:

Next select 'WildHammerHeavy.blp' in the folder which you extracted from the zip archive:

Alliance Gryphon Rider
AllianceRider.mdx
AllianceRiderCape.BLP
ARMORREFLECT4.blp
DWARFMALEHAIRSKIN.BLP
Gryphon_Skin01.blp
Gryphon_Skin02.blp
HAMMER_2H_PVPALLIANCE_A_01.BLP
Shoulder_Leather_Horde_B_03Red.blp
WildHammerHeavy.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AllianceRider.mdx
Model
712
war3mapimported/AllianceRider.mdx
AllianceRiderCape.BLP
Image / Texture
32
AllianceRiderCape.blp
ARMORREFLECT4.blp
Image / Texture
2
ARMORREFLECT4.BLP
DWARFMALEHAIRSKIN.BLP
Image / Texture
17
DWARFMALEHAIRSKIN.BLP
Gryphon_Skin01.blp
Image / Texture
45
GRYPHON_SKIN01.BLP
Gryphon_Skin02.blp
Image / Texture
28
GRYPHON_SKIN02.BLP
HAMMER_2H_PVPALLIANCE_A_01.BLP
Image / Texture
32
HAMMER_2H_PVPALLIANCE_A_01.BLP
Shoulder_Leather_Horde_B_03Red.blp
Image / Texture
4
SHOULDER_LEATHER_HORDE_B_03RED.BLP
WildHammerHeavy.blp
Image / Texture
53
war3mapimported/WildHammerHeavy.blp

Double-click the file WildHammerHeavy.blp:

WildHammerHeavy.blp
Image / Texture
53
war3mapimported/WildHammerHeavy.blp

Tick the box "Use Custom Path" and type in the correct path:

WildHammerHeavy.blp
Image / Texture
53
WILDHAMMERHEAVY.BLP

The file has been properly added to the map archive:

AllianceRider.mdx
Model
712
war3mapimported/AllianceRider.mdx
AllianceRiderCape.BLP
Image / Texture
32
AllianceRiderCape.blp
ARMORREFLECT4.blp
Image / Texture
2
ARMORREFLECT4.BLP
DWARFMALEHAIRSKIN.BLP
Image / Texture
17
DWARFMALEHAIRSKIN.BLP
Gryphon_Skin01.blp
Image / Texture
45
GRYPHON_SKIN01.BLP
Gryphon_Skin02.blp
Image / Texture
28
GRYPHON_SKIN02.BLP
HAMMER_2H_PVPALLIANCE_A_01.BLP
Image / Texture
32
HAMMER_2H_PVPALLIANCE_A_01.BLP
Shoulder_Leather_Horde_B_03Red.blp
Image / Texture
4
SHOULDER_LEATHER_HORDE_B_03RED.BLP
WildHammerHeavy.blp
Image / Texture
53
WILDHAMMERHEAVY.BLP

Done, you have imported the file WildHammerHeavy.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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