• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

How to import Animated Bone Catapult WoW Rip

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Animated Bone Catapult WoW Rip of the bundle Animated Bone Catapult WoW Rip. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Animated Bone Catapult WoW Rip.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Animated Bone Catapult WoW Rip
9nc_necro_warlord_catapult01 Animated.mdx
9nc_necro_warlord_catapult01_3507080.blp
9nc_necro_warlord_catapult01_3507078.blp
9nc_necro_warlord_catapult01_3507082.blp
9nc_necro_warlord_catapult_3507076.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing 9nc_necro_warlord_catapult01 Animated.mdx

Now Click the "Import File" Button:

Next select '9nc_necro_warlord_catapult01 Animated.mdx' in the folder which you extracted from the zip archive:

Animated Bone Catapult WoW Rip
9nc_necro_warlord_catapult01 Animated.mdx
9nc_necro_warlord_catapult01_3507078.blp
9nc_necro_warlord_catapult01_3507080.blp
9nc_necro_warlord_catapult01_3507082.blp
9nc_necro_warlord_catapult_3507076.blp

The file has been properly added to the map archive:

9nc_necro_warlord_catapult01 Animated.mdx
Model
153
war3mapimported/9nc_necro_warlord_catapult01 Animated.mdx

Done, you have imported the file 9nc_necro_warlord_catapult01 Animated.mdx.

Importing 9nc_necro_warlord_catapult01_3507078.blp

Now Click the "Import File" Button:

Next select '9nc_necro_warlord_catapult01_3507078.blp' in the folder which you extracted from the zip archive:

Animated Bone Catapult WoW Rip
9nc_necro_warlord_catapult01 Animated.mdx
9nc_necro_warlord_catapult01_3507078.blp
9nc_necro_warlord_catapult01_3507080.blp
9nc_necro_warlord_catapult01_3507082.blp
9nc_necro_warlord_catapult_3507076.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

9nc_necro_warlord_catapult01 Animated.mdx
Model
153
war3mapimported/9nc_necro_warlord_catapult01 Animated.mdx
9nc_necro_warlord_catapult01_3507078.blp
Image / Texture
162
war3mapimported/9nc_necro_warlord_catapult01_3507078.blp

Double-click the file 9nc_necro_warlord_catapult01_3507078.blp:

9nc_necro_warlord_catapult01_3507078.blp
Image / Texture
162
war3mapimported/9nc_necro_warlord_catapult01_3507078.blp

Tick the box "Use Custom Path" and type in the correct path:

9nc_necro_warlord_catapult01_3507078.blp
Image / Texture
162
9nc_necro_warlord_catapult01_3507078.blp

The file has been properly added to the map archive:

9nc_necro_warlord_catapult01 Animated.mdx
Model
153
war3mapimported/9nc_necro_warlord_catapult01 Animated.mdx
9nc_necro_warlord_catapult01_3507078.blp
Image / Texture
162
9nc_necro_warlord_catapult01_3507078.blp

Done, you have imported the file 9nc_necro_warlord_catapult01_3507078.blp.

Importing 9nc_necro_warlord_catapult01_3507080.blp

Now Click the "Import File" Button:

Next select '9nc_necro_warlord_catapult01_3507080.blp' in the folder which you extracted from the zip archive:

Animated Bone Catapult WoW Rip
9nc_necro_warlord_catapult01 Animated.mdx
9nc_necro_warlord_catapult01_3507078.blp
9nc_necro_warlord_catapult01_3507080.blp
9nc_necro_warlord_catapult01_3507082.blp
9nc_necro_warlord_catapult_3507076.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

9nc_necro_warlord_catapult01 Animated.mdx
Model
153
war3mapimported/9nc_necro_warlord_catapult01 Animated.mdx
9nc_necro_warlord_catapult01_3507078.blp
Image / Texture
162
9nc_necro_warlord_catapult01_3507078.blp
9nc_necro_warlord_catapult01_3507080.blp
Image / Texture
226
war3mapimported/9nc_necro_warlord_catapult01_3507080.blp

Double-click the file 9nc_necro_warlord_catapult01_3507080.blp:

9nc_necro_warlord_catapult01_3507080.blp
Image / Texture
226
war3mapimported/9nc_necro_warlord_catapult01_3507080.blp

Tick the box "Use Custom Path" and type in the correct path:

9nc_necro_warlord_catapult01_3507080.blp
Image / Texture
226
9nc_necro_warlord_catapult01_3507080.blp

The file has been properly added to the map archive:

9nc_necro_warlord_catapult01 Animated.mdx
Model
153
war3mapimported/9nc_necro_warlord_catapult01 Animated.mdx
9nc_necro_warlord_catapult01_3507078.blp
Image / Texture
162
9nc_necro_warlord_catapult01_3507078.blp
9nc_necro_warlord_catapult01_3507080.blp
Image / Texture
226
9nc_necro_warlord_catapult01_3507080.blp

Done, you have imported the file 9nc_necro_warlord_catapult01_3507080.blp.

Importing 9nc_necro_warlord_catapult01_3507082.blp

Now Click the "Import File" Button:

Next select '9nc_necro_warlord_catapult01_3507082.blp' in the folder which you extracted from the zip archive:

Animated Bone Catapult WoW Rip
9nc_necro_warlord_catapult01 Animated.mdx
9nc_necro_warlord_catapult01_3507078.blp
9nc_necro_warlord_catapult01_3507080.blp
9nc_necro_warlord_catapult01_3507082.blp
9nc_necro_warlord_catapult_3507076.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

9nc_necro_warlord_catapult01 Animated.mdx
Model
153
war3mapimported/9nc_necro_warlord_catapult01 Animated.mdx
9nc_necro_warlord_catapult01_3507078.blp
Image / Texture
162
9nc_necro_warlord_catapult01_3507078.blp
9nc_necro_warlord_catapult01_3507080.blp
Image / Texture
226
9nc_necro_warlord_catapult01_3507080.blp
9nc_necro_warlord_catapult01_3507082.blp
Image / Texture
142
war3mapimported/9nc_necro_warlord_catapult01_3507082.blp

Double-click the file 9nc_necro_warlord_catapult01_3507082.blp:

9nc_necro_warlord_catapult01_3507082.blp
Image / Texture
142
war3mapimported/9nc_necro_warlord_catapult01_3507082.blp

Tick the box "Use Custom Path" and type in the correct path:

9nc_necro_warlord_catapult01_3507082.blp
Image / Texture
142
9nc_necro_warlord_catapult01_3507082.blp

The file has been properly added to the map archive:

9nc_necro_warlord_catapult01 Animated.mdx
Model
153
war3mapimported/9nc_necro_warlord_catapult01 Animated.mdx
9nc_necro_warlord_catapult01_3507078.blp
Image / Texture
162
9nc_necro_warlord_catapult01_3507078.blp
9nc_necro_warlord_catapult01_3507080.blp
Image / Texture
226
9nc_necro_warlord_catapult01_3507080.blp
9nc_necro_warlord_catapult01_3507082.blp
Image / Texture
142
9nc_necro_warlord_catapult01_3507082.blp

Done, you have imported the file 9nc_necro_warlord_catapult01_3507082.blp.

Importing 9nc_necro_warlord_catapult_3507076.blp

Now Click the "Import File" Button:

Next select '9nc_necro_warlord_catapult_3507076.blp' in the folder which you extracted from the zip archive:

Animated Bone Catapult WoW Rip
9nc_necro_warlord_catapult01 Animated.mdx
9nc_necro_warlord_catapult01_3507078.blp
9nc_necro_warlord_catapult01_3507080.blp
9nc_necro_warlord_catapult01_3507082.blp
9nc_necro_warlord_catapult_3507076.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

9nc_necro_warlord_catapult01 Animated.mdx
Model
153
war3mapimported/9nc_necro_warlord_catapult01 Animated.mdx
9nc_necro_warlord_catapult01_3507078.blp
Image / Texture
162
9nc_necro_warlord_catapult01_3507078.blp
9nc_necro_warlord_catapult01_3507080.blp
Image / Texture
226
9nc_necro_warlord_catapult01_3507080.blp
9nc_necro_warlord_catapult01_3507082.blp
Image / Texture
142
9nc_necro_warlord_catapult01_3507082.blp
9nc_necro_warlord_catapult_3507076.blp
Image / Texture
86
war3mapimported/9nc_necro_warlord_catapult_3507076.blp

Double-click the file 9nc_necro_warlord_catapult_3507076.blp:

9nc_necro_warlord_catapult_3507076.blp
Image / Texture
86
war3mapimported/9nc_necro_warlord_catapult_3507076.blp

Tick the box "Use Custom Path" and type in the correct path:

9nc_necro_warlord_catapult_3507076.blp
Image / Texture
86
9nc_necro_warlord_catapult_3507076.blp

The file has been properly added to the map archive:

9nc_necro_warlord_catapult01 Animated.mdx
Model
153
war3mapimported/9nc_necro_warlord_catapult01 Animated.mdx
9nc_necro_warlord_catapult01_3507078.blp
Image / Texture
162
9nc_necro_warlord_catapult01_3507078.blp
9nc_necro_warlord_catapult01_3507080.blp
Image / Texture
226
9nc_necro_warlord_catapult01_3507080.blp
9nc_necro_warlord_catapult01_3507082.blp
Image / Texture
142
9nc_necro_warlord_catapult01_3507082.blp
9nc_necro_warlord_catapult_3507076.blp
Image / Texture
86
9nc_necro_warlord_catapult_3507076.blp

Done, you have imported the file 9nc_necro_warlord_catapult_3507076.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top