Hi ALL! first model iv ever uploaded so if im doing something wrong let me know and il correct it within the day! this model is not my first model I ever started-but is the first one iv ever considered ''finished'' and if people want me to change something about it then I will work on that too!
Its originated from the prop called ''CatTail'' used in countless maps. this cattail is different though--it may not look too different--but its all nicely sweetened up.
It has all the animations and properties required to be a ''Ward'' it has:
Birth
Death
Stand-Portrait
Recommended scale of 1.20 to 1.40 -- if you use it too much smaller then it cant cover as much area and you will feel implied to use more of them, how ever the smallest that looks ok is 0.90, any smaller and youl notice it sinking into the ground.
And it has collision spheres so you can both right click to attack and left click to target spells, Remember though the collision spheres are narrow and tall like the plant in-order to eliminate problems targeting units inside clouds of these plants, (to Imagen where they are exactly, they are under the base of the stems, and inside the grass zones, up to the health bar). WARNING: DO NOT USE MORE THEN 600 IN YOUR SCREEN!!! YOU WILL LAG, I found 600 on a map didn't seem to cause the same problem though. it took 3000 of them on a map to cause me any lag.
Special thanks to MiniMage for his expertness and helpfulness on particle emitters--and to 67Chrome for treating a noob like me as a person and telling me how to do stuff.and -Grendel for teaching me stuff. and IkillForYou for giving me requested models and thus inspiring me to model edit, and others such as RMX, NFWar, Maker, Mr.Goblin, sPy, PyramidHe@d, Fingolfin, and Licheus.: who all helped me indirectly making this project actually happen by just being friendly.
Give credits and what not and no I don't care if you feel like altering it or adding more or taking less from it. once you have it its yours, just don't upload it anywhere keep your edited versions to your selves. if you truly are tired of the 3 pronged variation and decide to make B and C as ones with 1 and 2 deleted prongs go ahead I was too lazy.
---UPDATE---: just wanted to mention to those who say CUSTOM TEXTURES SUCK--well this custom texture imported is 2 kbs, and the plant its self is 11 kbs, so once you optimize your map if people even do that, the effect IN MY OPINION, is worth the size.
---UPDATE 2--- changed particle emitters some more
---update 3--- added another particle emitter
---UPdate 4--- added better screen shot
---UPDATE 5--- taking advice from TLI-Inferno I segmented each stalk of the plant, they are no longer stiff like boards. I also perfected the particle emitters some more
---update 6--- slowed the animations down and made them more smooth.
---update 7--- found I some how bugged the segmented animation by not attaching vertexes to proper bones, thus repaired that by re attaching them
---update 8--- did alot of things, intensified the particle emitters, made them have less emission rates lowered there spread, smoothed the segmented animation, made the segmented animation work more in unison, and made the death animation shaking more vigorous.
---update 9 hopefully last update--- made the death animation even MORE vigorous, made the plant wiggle in a 5 point pentagon shape instead of a 3 pointed triangle. and fixed uv wrap.
---update 10!!!--- made the stalks move more independently by making them move more erratically.
---Update 11--- ok, few, after a hard days and nights work, iv done this: fixed the ''origin'' attachment point, should work now, added a ''Chest, Head, and Overhead'' attachment points ranging in heights, changed the texture of the particle emitter (very key, as this particle texture is shared by more models, thus this is a big edit because I changed that Texture) Added a new screen shot and fixed a small Piece of the Death animation.
---update 12--- ok iv added 4 more attachment points: hand left, hand right, foot left, and foot right, there are now origin, chest, head, over head, hands and feet attachment points
---update 13--- hopefully last update--- added new internal name
---update 14--- changed animations into linear, there were no helpers or 2 sided materials that could be changed so.
---update 15--- When I linearized the animations using mdlvis editor, the particle emitters lost half there strength somehow, so I just fixed that on this cattail as well.
--update 16-- sorry guys, this was my mistake, the plant bush matter of my last update broke during my last update after fixing my previous update
Keywords:
Animated Plant, Aquatic Plant, Destructible Plant, Plant Ward, Plant, Wiggly Plant, It Puts the Lotion Ect Ect, Else it gets the Hose again