(1 ratings)
Hi, thank you!Hey, so, I played previous maps of yours and they are very cool, but when I select, or click on your map, I crash the game with a fatal error, I'm using the version of Warcraft 1.27b
I think you might have skipped some credits: Resources in Use by Art of Defense Gold v2 | HIVE
I'm not sure this is better than your other.
All dragons are mostly the same, the difference being their colour and name.
Battle Golem, War Golem, same icon. They also look the same (model, even colour; skin).
Spell Breakers can't be trained. Check the techtree requirements again.
The map suffers from issues mentioned on your other one. Factions are not balanced. Chaos orcs are the strongest. However, they have the least units.
Building space isn't too much when you want to have more than 1 training facility of each type.
Elven Priests and Sorceresses don't have their third spell but those belonging to the humans can. Also, why not differentiate each faction. That would be neat. Try renegade wizards/hydromancers, something.
Maybe change the Dragonhawk to something else (model, name) to not be the same unit like for the elves or change the one for the elves with something else. Same with Spellbreakers.
There are two Human and Undead players with the same thing except the hero.
Maybe make a better techtree for the naga since they can build the fastest and reach the strongest unit in a matter of minutes. And the Royal Guard comes with all spells from the start.
But the Corrupted Night Elves are the worst. All units in one barracks and many of them have the same icon.
Corrupted Wisps can also harvest lumber.
The Corrupted Moon Well has no visible hotkey or at all.
Both Plague and Poison Treants have Entangling Roots. Kind of kills the weaker one's role and usefulness.
This would really work nicer in 24 players.
You're not really improving really. It's repeating what you did the first time.
Well, there's nothing custom about the heroes in the Taverns, they're copies of other heroes (example: Kel'thuzad=Lich hero).But the players can still get custom heroes from the taverns, depends if they play race as the custom hero is:
Well, there's nothing custom about the heroes in the Taverns, they're copies of other heroes (example: Kel'thuzad=Lich hero).
All in all, I still think Monolith (beside your last map) is better because there is more dynamism. Here, even though it's an army based game, you have to fare mostly in the same place. There's no exploration, searching for gold (mines) to expand etc. I mean the melee here is really useless. At least, your previous map has more things going on in some way.
My verdict would be Substandard as it's basically the same thing as your other, only of lesser quality. You are free to get a review/decision from any of the other people I've mentioned in my previous review.
The only "custom" content is on the enemy's side. Everything else is regular Warcraft III material.