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How to import ArthaswithSword

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model ArthaswithSword of the bundle ArthaswithSword. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file ArthaswithSword.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

ArthaswithSword
Paladin King with sword.mdx
AragonsSword.blp
Paladindo.blp
mace.blp
paladin face.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Paladin King with sword.mdx

Now Click the "Import File" Button:

Next select 'Paladin King with sword.mdx' in the folder which you extracted from the zip archive:

ArthaswithSword
Paladin King with sword.mdx
mace.blp
paladin face.blp
Paladindo.blp
AragonsSword.blp

The file has been properly added to the map archive:

Paladin King with sword.mdx
Model
292
war3mapimported/Paladin King with sword.mdx

Done, you have imported the file Paladin King with sword.mdx.

Importing mace.blp

Now Click the "Import File" Button:

Next select 'mace.blp' in the folder which you extracted from the zip archive:

ArthaswithSword
Paladin King with sword.mdx
mace.blp
paladin face.blp
Paladindo.blp
AragonsSword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Paladin King with sword.mdx
Model
292
war3mapimported/Paladin King with sword.mdx
mace.blp
Image / Texture
77
war3mapimported/mace.blp

Double-click the file mace.blp:

mace.blp
Image / Texture
77
war3mapimported/mace.blp

Tick the box "Use Custom Path" and type in the correct path:

mace.blp
Image / Texture
77
mace.blp

The file has been properly added to the map archive:

Paladin King with sword.mdx
Model
292
war3mapimported/Paladin King with sword.mdx
mace.blp
Image / Texture
77
mace.blp

Done, you have imported the file mace.blp.

Importing paladin face.blp

Now Click the "Import File" Button:

Next select 'paladin face.blp' in the folder which you extracted from the zip archive:

ArthaswithSword
Paladin King with sword.mdx
mace.blp
paladin face.blp
Paladindo.blp
AragonsSword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Paladin King with sword.mdx
Model
292
war3mapimported/Paladin King with sword.mdx
mace.blp
Image / Texture
77
mace.blp
paladin face.blp
Image / Texture
80
war3mapimported/paladin face.blp

Double-click the file paladin face.blp:

paladin face.blp
Image / Texture
80
war3mapimported/paladin face.blp

Tick the box "Use Custom Path" and type in the correct path:

paladin face.blp
Image / Texture
80
paladin face.blp

The file has been properly added to the map archive:

Paladin King with sword.mdx
Model
292
war3mapimported/Paladin King with sword.mdx
mace.blp
Image / Texture
77
mace.blp
paladin face.blp
Image / Texture
80
paladin face.blp

Done, you have imported the file paladin face.blp.

Importing Paladindo.blp

Now Click the "Import File" Button:

Next select 'Paladindo.blp' in the folder which you extracted from the zip archive:

ArthaswithSword
Paladin King with sword.mdx
mace.blp
paladin face.blp
Paladindo.blp
AragonsSword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Paladin King with sword.mdx
Model
292
war3mapimported/Paladin King with sword.mdx
mace.blp
Image / Texture
77
mace.blp
paladin face.blp
Image / Texture
80
paladin face.blp
Paladindo.blp
Image / Texture
82
war3mapimported/Paladindo.blp

Double-click the file Paladindo.blp:

Paladindo.blp
Image / Texture
82
war3mapimported/Paladindo.blp

Tick the box "Use Custom Path" and type in the correct path:

Paladindo.blp
Image / Texture
82
Paladindo.blp

The file has been properly added to the map archive:

Paladin King with sword.mdx
Model
292
war3mapimported/Paladin King with sword.mdx
mace.blp
Image / Texture
77
mace.blp
paladin face.blp
Image / Texture
80
paladin face.blp
Paladindo.blp
Image / Texture
82
Paladindo.blp

Done, you have imported the file Paladindo.blp.

Importing AragonsSword.blp

Now Click the "Import File" Button:

Next select 'AragonsSword.blp' in the folder which you extracted from the zip archive:

ArthaswithSword
Paladin King with sword.mdx
mace.blp
paladin face.blp
Paladindo.blp
AragonsSword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Paladin King with sword.mdx
Model
292
war3mapimported/Paladin King with sword.mdx
mace.blp
Image / Texture
77
mace.blp
paladin face.blp
Image / Texture
80
paladin face.blp
Paladindo.blp
Image / Texture
82
Paladindo.blp
AragonsSword.blp
Image / Texture
357
war3mapimported/AragonsSword.blp

Double-click the file AragonsSword.blp:

AragonsSword.blp
Image / Texture
357
war3mapimported/AragonsSword.blp

Tick the box "Use Custom Path" and type in the correct path:

AragonsSword.blp
Image / Texture
357
Textures/AragonsSword.blp

The file has been properly added to the map archive:

Paladin King with sword.mdx
Model
292
war3mapimported/Paladin King with sword.mdx
mace.blp
Image / Texture
77
mace.blp
paladin face.blp
Image / Texture
80
paladin face.blp
Paladindo.blp
Image / Texture
82
Paladindo.blp
AragonsSword.blp
Image / Texture
357
Textures/AragonsSword.blp

Done, you have imported the file AragonsSword.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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