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How to import Azerite Node

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Azerite Node of the bundle Azerite Node. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Azerite Node.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Azerite Node
7xp_azerite_node01.blp
wispymagic_vert_azeritemist_yellow_128_thickalpha.blp
fb_azeriteshimmer_colored_ba_512x256.blp
holydust_blendadd.blp
AzeriteNode.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing AzeriteNode.mdx

Now Click the "Import File" Button:

Next select 'AzeriteNode.mdx' in the folder which you extracted from the zip archive:

Azerite Node
AzeriteNode.mdx
7xp_azerite_node01.blp
fb_azeriteshimmer_colored_ba_512x256.blp
holydust_blendadd.blp
wispymagic_vert_azeritemist_yellow_128_thickalpha.blp

The file has been properly added to the map archive:

AzeriteNode.mdx
Model
117
war3mapimported/AzeriteNode.mdx

Done, you have imported the file AzeriteNode.mdx.

Importing 7xp_azerite_node01.blp

Now Click the "Import File" Button:

Next select '7xp_azerite_node01.blp' in the folder which you extracted from the zip archive:

Azerite Node
AzeriteNode.mdx
7xp_azerite_node01.blp
fb_azeriteshimmer_colored_ba_512x256.blp
holydust_blendadd.blp
wispymagic_vert_azeritemist_yellow_128_thickalpha.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AzeriteNode.mdx
Model
117
war3mapimported/AzeriteNode.mdx
7xp_azerite_node01.blp
Image / Texture
587
war3mapimported/7xp_azerite_node01.blp

Double-click the file 7xp_azerite_node01.blp:

7xp_azerite_node01.blp
Image / Texture
587
war3mapimported/7xp_azerite_node01.blp

Tick the box "Use Custom Path" and type in the correct path:

7xp_azerite_node01.blp
Image / Texture
587
7xp_azerite_node01.blp

The file has been properly added to the map archive:

AzeriteNode.mdx
Model
117
war3mapimported/AzeriteNode.mdx
7xp_azerite_node01.blp
Image / Texture
587
7xp_azerite_node01.blp

Done, you have imported the file 7xp_azerite_node01.blp.

Importing fb_azeriteshimmer_colored_ba_512x256.blp

Now Click the "Import File" Button:

Next select 'fb_azeriteshimmer_colored_ba_512x256.blp' in the folder which you extracted from the zip archive:

Azerite Node
AzeriteNode.mdx
7xp_azerite_node01.blp
fb_azeriteshimmer_colored_ba_512x256.blp
holydust_blendadd.blp
wispymagic_vert_azeritemist_yellow_128_thickalpha.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AzeriteNode.mdx
Model
117
war3mapimported/AzeriteNode.mdx
7xp_azerite_node01.blp
Image / Texture
587
7xp_azerite_node01.blp
fb_azeriteshimmer_colored_ba_512x256.blp
Image / Texture
204
war3mapimported/fb_azeriteshimmer_colored_ba_512x256.blp

Double-click the file fb_azeriteshimmer_colored_ba_512x256.blp:

fb_azeriteshimmer_colored_ba_512x256.blp
Image / Texture
204
war3mapimported/fb_azeriteshimmer_colored_ba_512x256.blp

Tick the box "Use Custom Path" and type in the correct path:

fb_azeriteshimmer_colored_ba_512x256.blp
Image / Texture
204
fb_azeriteshimmer_colored_ba_512x256.blp

The file has been properly added to the map archive:

AzeriteNode.mdx
Model
117
war3mapimported/AzeriteNode.mdx
7xp_azerite_node01.blp
Image / Texture
587
7xp_azerite_node01.blp
fb_azeriteshimmer_colored_ba_512x256.blp
Image / Texture
204
fb_azeriteshimmer_colored_ba_512x256.blp

Done, you have imported the file fb_azeriteshimmer_colored_ba_512x256.blp.

Importing holydust_blendadd.blp

Now Click the "Import File" Button:

Next select 'holydust_blendadd.blp' in the folder which you extracted from the zip archive:

Azerite Node
AzeriteNode.mdx
7xp_azerite_node01.blp
fb_azeriteshimmer_colored_ba_512x256.blp
holydust_blendadd.blp
wispymagic_vert_azeritemist_yellow_128_thickalpha.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AzeriteNode.mdx
Model
117
war3mapimported/AzeriteNode.mdx
7xp_azerite_node01.blp
Image / Texture
587
7xp_azerite_node01.blp
fb_azeriteshimmer_colored_ba_512x256.blp
Image / Texture
204
fb_azeriteshimmer_colored_ba_512x256.blp
holydust_blendadd.blp
Image / Texture
130
war3mapimported/holydust_blendadd.blp

Double-click the file holydust_blendadd.blp:

holydust_blendadd.blp
Image / Texture
130
war3mapimported/holydust_blendadd.blp

Tick the box "Use Custom Path" and type in the correct path:

holydust_blendadd.blp
Image / Texture
130
holydust_blendadd.blp

The file has been properly added to the map archive:

AzeriteNode.mdx
Model
117
war3mapimported/AzeriteNode.mdx
7xp_azerite_node01.blp
Image / Texture
587
7xp_azerite_node01.blp
fb_azeriteshimmer_colored_ba_512x256.blp
Image / Texture
204
fb_azeriteshimmer_colored_ba_512x256.blp
holydust_blendadd.blp
Image / Texture
130
holydust_blendadd.blp

Done, you have imported the file holydust_blendadd.blp.

Importing wispymagic_vert_azeritemist_yellow_128_thickalpha.blp

Now Click the "Import File" Button:

Next select 'wispymagic_vert_azeritemist_yellow_128_thickalpha.blp' in the folder which you extracted from the zip archive:

Azerite Node
AzeriteNode.mdx
7xp_azerite_node01.blp
fb_azeriteshimmer_colored_ba_512x256.blp
holydust_blendadd.blp
wispymagic_vert_azeritemist_yellow_128_thickalpha.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AzeriteNode.mdx
Model
117
war3mapimported/AzeriteNode.mdx
7xp_azerite_node01.blp
Image / Texture
587
7xp_azerite_node01.blp
fb_azeriteshimmer_colored_ba_512x256.blp
Image / Texture
204
fb_azeriteshimmer_colored_ba_512x256.blp
holydust_blendadd.blp
Image / Texture
130
holydust_blendadd.blp
wispymagic_vert_azeritemist_yellow_128_thickalpha.blp
Image / Texture
155
war3mapimported/wispymagic_vert_azeritemist_yellow_128_thickalpha.blp

Double-click the file wispymagic_vert_azeritemist_yellow_128_thickalpha.blp:

wispymagic_vert_azeritemist_yellow_128_thickalpha.blp
Image / Texture
155
war3mapimported/wispymagic_vert_azeritemist_yellow_128_thickalpha.blp

Tick the box "Use Custom Path" and type in the correct path:

wispymagic_vert_azeritemist_yellow_128_thickalpha.blp
Image / Texture
155
wispymagic_vert_azeritemist_yellow_128_thickalpha.blp

The file has been properly added to the map archive:

AzeriteNode.mdx
Model
117
war3mapimported/AzeriteNode.mdx
7xp_azerite_node01.blp
Image / Texture
587
7xp_azerite_node01.blp
fb_azeriteshimmer_colored_ba_512x256.blp
Image / Texture
204
fb_azeriteshimmer_colored_ba_512x256.blp
holydust_blendadd.blp
Image / Texture
130
holydust_blendadd.blp
wispymagic_vert_azeritemist_yellow_128_thickalpha.blp
Image / Texture
155
wispymagic_vert_azeritemist_yellow_128_thickalpha.blp

Done, you have imported the file wispymagic_vert_azeritemist_yellow_128_thickalpha.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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