2.5ee
FIXES
- Gazlowe clockwerk will now level up their kaboom and deal damage properly
- After the event ends, remaining enemies at the event area will now move to attack players instead of sitting still
- Deathwing will now gain proper bonus damage from dragonic meteors
Known issues
- If the player leaves or get kicked when being in Zeppelin or transportation, the transportation will be removed but not the hero
2.5ef
FIXES
- Deathwing boss can now fly when below 50% hit points
ADJUST
- Wave 6 event, added zombified villager hero to guard the event area
- Wave 8 event, added Muradin boss to guard 1 great ship
Known issues
- If the player leaves or get kicked when being in Zeppelin or transportation, the transportation will be removed but not the hero
2.5eg
FIXES
- Jarrod's Super Cannon Tower will no longer destroy item
- Health stone will now affect all players units, include building too
- Charming crystal will now increase the stat of the control unit when the players have summoner mask - Strength and Intelligence tomes in Arcane Vault (Jarrod's shop) will now cost gold instead of point
ADJUST
- Ring of enhancement will now have global range
- Buffed Circlet of Nobility from +3 all stats to +5 and reduced the cost from 400 gold to 300 gold
- Changed the stats of fel stalker totem from +50 Intelligence, +30 Agility and +1500 HP to +75 Strength, +40 Agility and +1500 Mana instead
- Wave 14 event, added high elf barrack and chaos tower on Kel'Thuzad ghost path to stop his track
Known issues
- If the player leaves or get kicked when being in Zeppelin or transportation, the transportation will be removed but not the hero
2.5eh
NEW
- Jarrod's town hall, keep and castle can now be detonated
FIXES
- Summoner items description will now be more accurate
- Mograine's devotion ability will now have a proper cooldown and will now actually protect you from every spell
- Medivh aerial shackle tooltip will now have a correct duration
- Daelin's ship will no longer require resources to repair
ADJUST
- Changed Varimathras icon to be different from Mal'Ganis
- Buffed Varimathras summon fire gargolye ability damage and regeneration from 60 + 1x Str (+0.5) per level and +4% HP regen on all level to 75 + 1x Str (+1) and +4% (+2%) regen per level
- Jarrod's farm will now give small mana regeneration as well
- Horn of Speed radius is now global
- Scepter of Speed radius is now global
- Wave 10 event, brave villagers will now spawn from every 50 to 40 seconds and big wave will now spawn from every 90 to 80 seconds
- Wave 11 event at Treasure area, guard tower will now only spawn 1 strong unit instead of lot of captains
- Wave 14 event, high elf buildings will now train a stronger units instead of just wimpy weakling, tower will now spawn elite knights instead of elven swordsman
- Wave 16 event, generators will now spawn 2 elite water elementals instead of 4 fighter water elementals and great archmage will now 1 elite water elemental instead of just standard one
- Wave 17 event, archmage heroes will now spawn elite water elemental instead of standard normal elemental
- Super Boss 2, replaced mud golem and archmages with dalaran buildings
Known issues
- If the player leaves or get kicked when being in Zeppelin or transportation, the transportation will be removed but not the hero
2.5fd
FIXES
- Ner'zhul raise skeletal orc will now be correct
- Nazgrel ultimate will now have correct hotkey
- Jarrod can no longer exceed the tower limit
- Jarrod's elite rifleman tooltip will now be displayed correctly and revmoed critical strike ability that is not belonged to him in the first place
ADJUST
- Jarrod can now detonate his scout tower
- Acolyte's pit of energy will now regenerate hit points for all allies on the map instead of just regenerate 1 ally hit points
- Wave 16 event, added 120 seconds duration to water elemental that spawns from generator and increased its spawn time from 15 to 20 seconds
- Wave 17 event, all enemies will have chaos damage
- Nerfed Varian's banner of will life regneration from start at 20 per second to 15 per sec and at end from 250 to 200 per second and his ultimate damage from 1500 to 1250 and from 15 (+5 per level) to 12 (+6 per level) - Nerfed Shade damage from +40 to +30 every 1000 seconds
2.5fh
NEW
- Added send gold and point system (big thanks to Xuedix for this)
FIXES
- Ner'zhul spirit will no longer stand still and not attack
- Wave 3 event ping will now show the event location correctly
ADJUST
- Wave 11 event, changed the name of timer from destroy the treasure to deliver the urn
- Nerfed all Terenas abilities, his barrack will spawn paladin less, from 8 to 15 seconds spawn interval and increased his cooldown from 20 to 30 seconds, increased his chaplain cooldown from 20 to 30 seconds, summon great paladins from 20 to 30 seconds, nerfed his paladin divine shield from 10 to 3.5 seconds but reduced cooldown from 30 to 20 seconds
- Nerfed Maiev sharpening glaive ability from 5x Agility damage to 3x Agility (still +0.5 per level) and decreased chance of getting agility tome from +30% to +25% and her ultimate cooldown from 70 to 90 seconds Known issue - Red will gain less experience than the others
- If the player leaves or get kicked when being in Zeppelin or transportation, the transportation will be removed but not the hero