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How to import Bandit Huntress Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Bandit Huntress Portrait of the bundle Bandit Huntress Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Bandit Huntress.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Bandit Huntress Portrait
bandithuntress_portrait.mdx
BhuntCD.dds
BhuntCO.dds
BHuntMD.dds
BhuntPD3.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing bandithuntress_portrait.mdx

Now Click the "Import File" Button:

Next select 'bandithuntress_portrait.mdx' in the folder which you extracted from the zip archive:

Bandit Huntress Portrait
bandithuntress_portrait.mdx
BhuntCD.dds
BhuntCO.dds
BHuntMD.dds
BhuntPD3.dds

The file has been properly added to the map archive:

bandithuntress_portrait.mdx
Model
603
war3mapimported/bandithuntress_portrait.mdx

Done, you have imported the file bandithuntress_portrait.mdx.

Importing BhuntCD.dds

Now Click the "Import File" Button:

Next select 'BhuntCD.dds' in the folder which you extracted from the zip archive:

Bandit Huntress Portrait
bandithuntress_portrait.mdx
BhuntCD.dds
BhuntCO.dds
BHuntMD.dds
BhuntPD3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

bandithuntress_portrait.mdx
Model
603
war3mapimported/bandithuntress_portrait.mdx
BhuntCD.dds
Image / Texture
5,461
war3mapimported/BhuntCD.dds

Double-click the file BhuntCD.dds:

BhuntCD.dds
Image / Texture
5,461
war3mapimported/BhuntCD.dds

Tick the box "Use Custom Path" and type in the correct path:

BhuntCD.dds
Image / Texture
5,461
BhuntCD.dds

The file has been properly added to the map archive:

bandithuntress_portrait.mdx
Model
603
war3mapimported/bandithuntress_portrait.mdx
BhuntCD.dds
Image / Texture
5,461
BhuntCD.dds

Done, you have imported the file BhuntCD.dds.

Importing BhuntCO.dds

Now Click the "Import File" Button:

Next select 'BhuntCO.dds' in the folder which you extracted from the zip archive:

Bandit Huntress Portrait
bandithuntress_portrait.mdx
BhuntCD.dds
BhuntCO.dds
BHuntMD.dds
BhuntPD3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

bandithuntress_portrait.mdx
Model
603
war3mapimported/bandithuntress_portrait.mdx
BhuntCD.dds
Image / Texture
5,461
BhuntCD.dds
BhuntCO.dds
Image / Texture
5,461
war3mapimported/BhuntCO.dds

Double-click the file BhuntCO.dds:

BhuntCO.dds
Image / Texture
5,461
war3mapimported/BhuntCO.dds

Tick the box "Use Custom Path" and type in the correct path:

BhuntCO.dds
Image / Texture
5,461
BhuntCO.dds

The file has been properly added to the map archive:

bandithuntress_portrait.mdx
Model
603
war3mapimported/bandithuntress_portrait.mdx
BhuntCD.dds
Image / Texture
5,461
BhuntCD.dds
BhuntCO.dds
Image / Texture
5,461
BhuntCO.dds

Done, you have imported the file BhuntCO.dds.

Importing BHuntMD.dds

Now Click the "Import File" Button:

Next select 'BHuntMD.dds' in the folder which you extracted from the zip archive:

Bandit Huntress Portrait
bandithuntress_portrait.mdx
BhuntCD.dds
BhuntCO.dds
BHuntMD.dds
BhuntPD3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

bandithuntress_portrait.mdx
Model
603
war3mapimported/bandithuntress_portrait.mdx
BhuntCD.dds
Image / Texture
5,461
BhuntCD.dds
BhuntCO.dds
Image / Texture
5,461
BhuntCO.dds
BHuntMD.dds
Image / Texture
5,461
war3mapimported/BHuntMD.dds

Double-click the file BHuntMD.dds:

BHuntMD.dds
Image / Texture
5,461
war3mapimported/BHuntMD.dds

Tick the box "Use Custom Path" and type in the correct path:

BHuntMD.dds
Image / Texture
5,461
BHuntMD.dds

The file has been properly added to the map archive:

bandithuntress_portrait.mdx
Model
603
war3mapimported/bandithuntress_portrait.mdx
BhuntCD.dds
Image / Texture
5,461
BhuntCD.dds
BhuntCO.dds
Image / Texture
5,461
BhuntCO.dds
BHuntMD.dds
Image / Texture
5,461
BHuntMD.dds

Done, you have imported the file BHuntMD.dds.

Importing BhuntPD3.dds

Now Click the "Import File" Button:

Next select 'BhuntPD3.dds' in the folder which you extracted from the zip archive:

Bandit Huntress Portrait
bandithuntress_portrait.mdx
BhuntCD.dds
BhuntCO.dds
BHuntMD.dds
BhuntPD3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

bandithuntress_portrait.mdx
Model
603
war3mapimported/bandithuntress_portrait.mdx
BhuntCD.dds
Image / Texture
5,461
BhuntCD.dds
BhuntCO.dds
Image / Texture
5,461
BhuntCO.dds
BHuntMD.dds
Image / Texture
5,461
BHuntMD.dds
BhuntPD3.dds
Image / Texture
2,731
war3mapimported/BhuntPD3.dds

Double-click the file BhuntPD3.dds:

BhuntPD3.dds
Image / Texture
2,731
war3mapimported/BhuntPD3.dds

Tick the box "Use Custom Path" and type in the correct path:

BhuntPD3.dds
Image / Texture
2,731
BhuntPD3.dds

The file has been properly added to the map archive:

bandithuntress_portrait.mdx
Model
603
war3mapimported/bandithuntress_portrait.mdx
BhuntCD.dds
Image / Texture
5,461
BhuntCD.dds
BhuntCO.dds
Image / Texture
5,461
BhuntCO.dds
BHuntMD.dds
Image / Texture
5,461
BHuntMD.dds
BhuntPD3.dds
Image / Texture
2,731
BhuntPD3.dds

Done, you have imported the file BhuntPD3.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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