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A simple arrow/direction model... Maybe it would be useful, though not sure if its good enough...
for those who wants the arrow to be opaque, just open it up on magos, find the material which has a blend mode of Add Alpha and change it to none... do the reverse if you want the ring to be semi-transparent...
You could also play around using diff textures to make it fit a different terrain...
Textures\BarrensRock1.blp
Textures\Badland_Stone06.blp
Textures\Ice.blp
Textures\BarrensTree01.blp
Textures\ElwynnRock1skin.blp
Textures\EQ_Rock2.blp
Textures\LordaeronSkyWrap.blp
Textures\Lords0000.blp up to Textures\Lords0007.blp
Textures\megaWrap512.blp
Textures\Rock01_04.blp
So far its the ones I found on war3.mpq Textures folder...
ChangeLog
1.01 - Removed the portrait camera and added a portrait model, which only has the arrow...
1.02 - Added an animation which shows the model in a static mode (you would need to use triggers to use that animation though)
1.03 - Flattened the ring a bit, and tried to fix the wrap...
Added a static animation (named Attack)... you can use it via triggs considering you used this as a model of a doodad... or if you want it more than the animated version, you could always replace the anim names using Magos... ^.^
This would probably the last update for now as school has started so I would most probably not be able to go online...
EDIT: will try to fix the wrap of the ring later, not sure if I could update it soon though... ^.^
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