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How to import Battle Standard Classic

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Battle Standard Classic of the bundle Battle Standard Classic. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Battle Standard Safeguard.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Battle Standard Classic
Battle Standard Classic.mdx
OrderFlag3.blp
wavering_bw.blp
flarering_bw.blp
smoke_bw.blp
flaresimple01_bw.blp
flareshot01_bw.blp
flaresimple02_bw.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Battle Standard Classic.mdx

Now Click the "Import File" Button:

Next select 'Battle Standard Classic.mdx' in the folder which you extracted from the zip archive:

Battle Standard Classic
Battle Standard Classic.mdx
flarering_bw.blp
flareshot01_bw.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
OrderFlag3.blp
smoke_bw.blp
wavering_bw.blp

The file has been properly added to the map archive:

Battle Standard Classic.mdx
Model
48
war3mapimported/Battle Standard Classic.mdx

Done, you have imported the file Battle Standard Classic.mdx.

Importing flarering_bw.blp

Now Click the "Import File" Button:

Next select 'flarering_bw.blp' in the folder which you extracted from the zip archive:

Battle Standard Classic
Battle Standard Classic.mdx
flarering_bw.blp
flareshot01_bw.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
OrderFlag3.blp
smoke_bw.blp
wavering_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Battle Standard Classic.mdx
Model
48
war3mapimported/Battle Standard Classic.mdx
flarering_bw.blp
Image / Texture
47
war3mapimported/flarering_bw.blp

Double-click the file flarering_bw.blp:

flarering_bw.blp
Image / Texture
47
war3mapimported/flarering_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp

The file has been properly added to the map archive:

Battle Standard Classic.mdx
Model
48
war3mapimported/Battle Standard Classic.mdx
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp

Done, you have imported the file flarering_bw.blp.

Importing flareshot01_bw.blp

Now Click the "Import File" Button:

Next select 'flareshot01_bw.blp' in the folder which you extracted from the zip archive:

Battle Standard Classic
Battle Standard Classic.mdx
flarering_bw.blp
flareshot01_bw.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
OrderFlag3.blp
smoke_bw.blp
wavering_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Battle Standard Classic.mdx
Model
48
war3mapimported/Battle Standard Classic.mdx
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flareshot01_bw.blp
Image / Texture
8
war3mapimported/flareshot01_bw.blp

Double-click the file flareshot01_bw.blp:

flareshot01_bw.blp
Image / Texture
8
war3mapimported/flareshot01_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

flareshot01_bw.blp
Image / Texture
8
war3mapImported/flareshot01_bw.blp

The file has been properly added to the map archive:

Battle Standard Classic.mdx
Model
48
war3mapimported/Battle Standard Classic.mdx
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flareshot01_bw.blp
Image / Texture
8
war3mapImported/flareshot01_bw.blp

Done, you have imported the file flareshot01_bw.blp.

Importing flaresimple01_bw.blp

Now Click the "Import File" Button:

Next select 'flaresimple01_bw.blp' in the folder which you extracted from the zip archive:

Battle Standard Classic
Battle Standard Classic.mdx
flarering_bw.blp
flareshot01_bw.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
OrderFlag3.blp
smoke_bw.blp
wavering_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Battle Standard Classic.mdx
Model
48
war3mapimported/Battle Standard Classic.mdx
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flareshot01_bw.blp
Image / Texture
8
war3mapImported/flareshot01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapimported/flaresimple01_bw.blp

Double-click the file flaresimple01_bw.blp:

flaresimple01_bw.blp
Image / Texture
4
war3mapimported/flaresimple01_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp

The file has been properly added to the map archive:

Battle Standard Classic.mdx
Model
48
war3mapimported/Battle Standard Classic.mdx
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flareshot01_bw.blp
Image / Texture
8
war3mapImported/flareshot01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp

Done, you have imported the file flaresimple01_bw.blp.

Importing flaresimple02_bw.blp

Now Click the "Import File" Button:

Next select 'flaresimple02_bw.blp' in the folder which you extracted from the zip archive:

Battle Standard Classic
Battle Standard Classic.mdx
flarering_bw.blp
flareshot01_bw.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
OrderFlag3.blp
smoke_bw.blp
wavering_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Battle Standard Classic.mdx
Model
48
war3mapimported/Battle Standard Classic.mdx
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flareshot01_bw.blp
Image / Texture
8
war3mapImported/flareshot01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapimported/flaresimple02_bw.blp

Double-click the file flaresimple02_bw.blp:

flaresimple02_bw.blp
Image / Texture
12
war3mapimported/flaresimple02_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp

The file has been properly added to the map archive:

Battle Standard Classic.mdx
Model
48
war3mapimported/Battle Standard Classic.mdx
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flareshot01_bw.blp
Image / Texture
8
war3mapImported/flareshot01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp

Done, you have imported the file flaresimple02_bw.blp.

Importing OrderFlag3.blp

Now Click the "Import File" Button:

Next select 'OrderFlag3.blp' in the folder which you extracted from the zip archive:

Battle Standard Classic
Battle Standard Classic.mdx
flarering_bw.blp
flareshot01_bw.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
OrderFlag3.blp
smoke_bw.blp
wavering_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Battle Standard Classic.mdx
Model
48
war3mapimported/Battle Standard Classic.mdx
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flareshot01_bw.blp
Image / Texture
8
war3mapImported/flareshot01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
OrderFlag3.blp
Image / Texture
62
war3mapimported/OrderFlag3.blp

Double-click the file OrderFlag3.blp:

OrderFlag3.blp
Image / Texture
62
war3mapimported/OrderFlag3.blp

Tick the box "Use Custom Path" and type in the correct path:

OrderFlag3.blp
Image / Texture
62
war3mapImported/OrderFlag3.blp

The file has been properly added to the map archive:

Battle Standard Classic.mdx
Model
48
war3mapimported/Battle Standard Classic.mdx
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flareshot01_bw.blp
Image / Texture
8
war3mapImported/flareshot01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
OrderFlag3.blp
Image / Texture
62
war3mapImported/OrderFlag3.blp

Done, you have imported the file OrderFlag3.blp.

Importing smoke_bw.blp

Now Click the "Import File" Button:

Next select 'smoke_bw.blp' in the folder which you extracted from the zip archive:

Battle Standard Classic
Battle Standard Classic.mdx
flarering_bw.blp
flareshot01_bw.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
OrderFlag3.blp
smoke_bw.blp
wavering_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Battle Standard Classic.mdx
Model
48
war3mapimported/Battle Standard Classic.mdx
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flareshot01_bw.blp
Image / Texture
8
war3mapImported/flareshot01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
OrderFlag3.blp
Image / Texture
62
war3mapImported/OrderFlag3.blp
smoke_bw.blp
Image / Texture
18
war3mapimported/smoke_bw.blp

Double-click the file smoke_bw.blp:

smoke_bw.blp
Image / Texture
18
war3mapimported/smoke_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

smoke_bw.blp
Image / Texture
18
war3mapImported/smoke_bw.blp

The file has been properly added to the map archive:

Battle Standard Classic.mdx
Model
48
war3mapimported/Battle Standard Classic.mdx
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flareshot01_bw.blp
Image / Texture
8
war3mapImported/flareshot01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
OrderFlag3.blp
Image / Texture
62
war3mapImported/OrderFlag3.blp
smoke_bw.blp
Image / Texture
18
war3mapImported/smoke_bw.blp

Done, you have imported the file smoke_bw.blp.

Importing wavering_bw.blp

Now Click the "Import File" Button:

Next select 'wavering_bw.blp' in the folder which you extracted from the zip archive:

Battle Standard Classic
Battle Standard Classic.mdx
flarering_bw.blp
flareshot01_bw.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
OrderFlag3.blp
smoke_bw.blp
wavering_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Battle Standard Classic.mdx
Model
48
war3mapimported/Battle Standard Classic.mdx
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flareshot01_bw.blp
Image / Texture
8
war3mapImported/flareshot01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
OrderFlag3.blp
Image / Texture
62
war3mapImported/OrderFlag3.blp
smoke_bw.blp
Image / Texture
18
war3mapImported/smoke_bw.blp
wavering_bw.blp
Image / Texture
69
war3mapimported/wavering_bw.blp

Double-click the file wavering_bw.blp:

wavering_bw.blp
Image / Texture
69
war3mapimported/wavering_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

wavering_bw.blp
Image / Texture
69
war3mapImported/wavering_bw.blp

The file has been properly added to the map archive:

Battle Standard Classic.mdx
Model
48
war3mapimported/Battle Standard Classic.mdx
flarering_bw.blp
Image / Texture
47
war3mapImported/flarering_bw.blp
flareshot01_bw.blp
Image / Texture
8
war3mapImported/flareshot01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
OrderFlag3.blp
Image / Texture
62
war3mapImported/OrderFlag3.blp
smoke_bw.blp
Image / Texture
18
war3mapImported/smoke_bw.blp
wavering_bw.blp
Image / Texture
69
war3mapImported/wavering_bw.blp

Done, you have imported the file wavering_bw.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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