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How to import Blood Hunter Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Blood Hunter Portrait of the bundle Blood Hunter Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file The Blood Knights of KorKhornas Units.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Blood Hunter Portrait
Blood Hunter_Portrait.mdx
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Bone_Main_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Blood_Hunter_Hood_Diffuse.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Blood Hunter_Portrait.mdx

Now Click the "Import File" Button:

Next select 'Blood Hunter_Portrait.mdx' in the folder which you extracted from the zip archive:

Blood Hunter Portrait
Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Bone_Main_Diffuse.dds
Blood_Hunter_Hood_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds

The file has been properly added to the map archive:

Blood Hunter_Portrait.mdx
Model
638
war3mapimported/Blood Hunter_Portrait.mdx

Done, you have imported the file Blood Hunter_Portrait.mdx.

Importing Blood_Armour_Footman_Helmet_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood_Armour_Footman_Helmet_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Hunter Portrait
Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Bone_Main_Diffuse.dds
Blood_Hunter_Hood_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood Hunter_Portrait.mdx
Model
638
war3mapimported/Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Image / Texture
171
war3mapimported/Blood_Armour_Footman_Helmet_Diffuse.dds

Double-click the file Blood_Armour_Footman_Helmet_Diffuse.dds:

Blood_Armour_Footman_Helmet_Diffuse.dds
Image / Texture
171
war3mapimported/Blood_Armour_Footman_Helmet_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Armour_Footman_Helmet_Diffuse.dds
Image / Texture
171
Blood_Armour_Footman_Helmet_Diffuse.dds

The file has been properly added to the map archive:

Blood Hunter_Portrait.mdx
Model
638
war3mapimported/Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Image / Texture
171
Blood_Armour_Footman_Helmet_Diffuse.dds

Done, you have imported the file Blood_Armour_Footman_Helmet_Diffuse.dds.

Importing Blood_Armour_Hero_Emissive.dds

Now Click the "Import File" Button:

Next select 'Blood_Armour_Hero_Emissive.dds' in the folder which you extracted from the zip archive:

Blood Hunter Portrait
Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Bone_Main_Diffuse.dds
Blood_Hunter_Hood_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood Hunter_Portrait.mdx
Model
638
war3mapimported/Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Image / Texture
171
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
war3mapimported/Blood_Armour_Hero_Emissive.dds

Double-click the file Blood_Armour_Hero_Emissive.dds:

Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
war3mapimported/Blood_Armour_Hero_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds

The file has been properly added to the map archive:

Blood Hunter_Portrait.mdx
Model
638
war3mapimported/Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Image / Texture
171
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds

Done, you have imported the file Blood_Armour_Hero_Emissive.dds.

Importing Blood_Armour_Hero_Main_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood_Armour_Hero_Main_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Hunter Portrait
Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Bone_Main_Diffuse.dds
Blood_Hunter_Hood_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood Hunter_Portrait.mdx
Model
638
war3mapimported/Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Image / Texture
171
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/Blood_Armour_Hero_Main_Diffuse.dds

Double-click the file Blood_Armour_Hero_Main_Diffuse.dds:

Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/Blood_Armour_Hero_Main_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds

The file has been properly added to the map archive:

Blood Hunter_Portrait.mdx
Model
638
war3mapimported/Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Image / Texture
171
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds

Done, you have imported the file Blood_Armour_Hero_Main_Diffuse.dds.

Importing Blood_Armour_Main_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood_Armour_Main_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Hunter Portrait
Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Bone_Main_Diffuse.dds
Blood_Hunter_Hood_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood Hunter_Portrait.mdx
Model
638
war3mapimported/Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Image / Texture
171
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/Blood_Armour_Main_Diffuse.dds

Double-click the file Blood_Armour_Main_Diffuse.dds:

Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/Blood_Armour_Main_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds

The file has been properly added to the map archive:

Blood Hunter_Portrait.mdx
Model
638
war3mapimported/Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Image / Texture
171
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds

Done, you have imported the file Blood_Armour_Main_Diffuse.dds.

Importing Blood_Armour_Pauldren_Emissive.dds

Now Click the "Import File" Button:

Next select 'Blood_Armour_Pauldren_Emissive.dds' in the folder which you extracted from the zip archive:

Blood Hunter Portrait
Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Bone_Main_Diffuse.dds
Blood_Hunter_Hood_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood Hunter_Portrait.mdx
Model
638
war3mapimported/Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Image / Texture
171
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
war3mapimported/Blood_Armour_Pauldren_Emissive.dds

Double-click the file Blood_Armour_Pauldren_Emissive.dds:

Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
war3mapimported/Blood_Armour_Pauldren_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds

The file has been properly added to the map archive:

Blood Hunter_Portrait.mdx
Model
638
war3mapimported/Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Image / Texture
171
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds

Done, you have imported the file Blood_Armour_Pauldren_Emissive.dds.

Importing Blood_Armour_Pauldron_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood_Armour_Pauldron_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Hunter Portrait
Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Bone_Main_Diffuse.dds
Blood_Hunter_Hood_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood Hunter_Portrait.mdx
Model
638
war3mapimported/Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Image / Texture
171
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
war3mapimported/Blood_Armour_Pauldron_Diffuse.dds

Double-click the file Blood_Armour_Pauldron_Diffuse.dds:

Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
war3mapimported/Blood_Armour_Pauldron_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds

The file has been properly added to the map archive:

Blood Hunter_Portrait.mdx
Model
638
war3mapimported/Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Image / Texture
171
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds

Done, you have imported the file Blood_Armour_Pauldron_Diffuse.dds.

Importing Blood_Bone_Main_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood_Bone_Main_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Hunter Portrait
Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Bone_Main_Diffuse.dds
Blood_Hunter_Hood_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood Hunter_Portrait.mdx
Model
638
war3mapimported/Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Image / Texture
171
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Bone_Main_Diffuse.dds
Image / Texture
341
war3mapimported/Blood_Bone_Main_Diffuse.dds

Double-click the file Blood_Bone_Main_Diffuse.dds:

Blood_Bone_Main_Diffuse.dds
Image / Texture
341
war3mapimported/Blood_Bone_Main_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Bone_Main_Diffuse.dds
Image / Texture
341
Blood_Bone_Main_Diffuse.dds

The file has been properly added to the map archive:

Blood Hunter_Portrait.mdx
Model
638
war3mapimported/Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Image / Texture
171
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Bone_Main_Diffuse.dds
Image / Texture
341
Blood_Bone_Main_Diffuse.dds

Done, you have imported the file Blood_Bone_Main_Diffuse.dds.

Importing Blood_Hunter_Hood_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood_Hunter_Hood_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Hunter Portrait
Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Bone_Main_Diffuse.dds
Blood_Hunter_Hood_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood Hunter_Portrait.mdx
Model
638
war3mapimported/Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Image / Texture
171
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Bone_Main_Diffuse.dds
Image / Texture
341
Blood_Bone_Main_Diffuse.dds
Blood_Hunter_Hood_Diffuse.dds
Image / Texture
683
war3mapimported/Blood_Hunter_Hood_Diffuse.dds

Double-click the file Blood_Hunter_Hood_Diffuse.dds:

Blood_Hunter_Hood_Diffuse.dds
Image / Texture
683
war3mapimported/Blood_Hunter_Hood_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Hunter_Hood_Diffuse.dds
Image / Texture
683
Blood_Hunter_Hood_Diffuse.dds

The file has been properly added to the map archive:

Blood Hunter_Portrait.mdx
Model
638
war3mapimported/Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Image / Texture
171
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Bone_Main_Diffuse.dds
Image / Texture
341
Blood_Bone_Main_Diffuse.dds
Blood_Hunter_Hood_Diffuse.dds
Image / Texture
683
Blood_Hunter_Hood_Diffuse.dds

Done, you have imported the file Blood_Hunter_Hood_Diffuse.dds.

Importing Blood_Shield_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood_Shield_Diffuse.dds' in the folder which you extracted from the zip archive:

Blood Hunter Portrait
Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Bone_Main_Diffuse.dds
Blood_Hunter_Hood_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood Hunter_Portrait.mdx
Model
638
war3mapimported/Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Image / Texture
171
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Bone_Main_Diffuse.dds
Image / Texture
341
Blood_Bone_Main_Diffuse.dds
Blood_Hunter_Hood_Diffuse.dds
Image / Texture
683
Blood_Hunter_Hood_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
war3mapimported/Blood_Shield_Diffuse.dds

Double-click the file Blood_Shield_Diffuse.dds:

Blood_Shield_Diffuse.dds
Image / Texture
683
war3mapimported/Blood_Shield_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds

The file has been properly added to the map archive:

Blood Hunter_Portrait.mdx
Model
638
war3mapimported/Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Image / Texture
171
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Bone_Main_Diffuse.dds
Image / Texture
341
Blood_Bone_Main_Diffuse.dds
Blood_Hunter_Hood_Diffuse.dds
Image / Texture
683
Blood_Hunter_Hood_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds

Done, you have imported the file Blood_Shield_Diffuse.dds.

Importing Blood_Shield_Emissive.dds

Now Click the "Import File" Button:

Next select 'Blood_Shield_Emissive.dds' in the folder which you extracted from the zip archive:

Blood Hunter Portrait
Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Bone_Main_Diffuse.dds
Blood_Hunter_Hood_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Blood Hunter_Portrait.mdx
Model
638
war3mapimported/Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Image / Texture
171
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Bone_Main_Diffuse.dds
Image / Texture
341
Blood_Bone_Main_Diffuse.dds
Blood_Hunter_Hood_Diffuse.dds
Image / Texture
683
Blood_Hunter_Hood_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Image / Texture
683
war3mapimported/Blood_Shield_Emissive.dds

Double-click the file Blood_Shield_Emissive.dds:

Blood_Shield_Emissive.dds
Image / Texture
683
war3mapimported/Blood_Shield_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Shield_Emissive.dds
Image / Texture
683
Blood_Shield_Emissive.dds

The file has been properly added to the map archive:

Blood Hunter_Portrait.mdx
Model
638
war3mapimported/Blood Hunter_Portrait.mdx
Blood_Armour_Footman_Helmet_Diffuse.dds
Image / Texture
171
Blood_Armour_Footman_Helmet_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Bone_Main_Diffuse.dds
Image / Texture
341
Blood_Bone_Main_Diffuse.dds
Blood_Hunter_Hood_Diffuse.dds
Image / Texture
683
Blood_Hunter_Hood_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Image / Texture
683
Blood_Shield_Emissive.dds

Done, you have imported the file Blood_Shield_Emissive.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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