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How to import Bolvar without helmet

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Bolvar without helmet of the bundle Bolvar without helmet. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Lich King Bolvar Reforged.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Bolvar without helmet
BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Bolvar_Main_Diffuse.dds
Bolvar_Main_Emissive.dds
Bolvar_Main_Normal.dds
Bolvar_Pelvis_Diffuse.dds
Bolvar_Head_Diffuse.dds
Bolvar_Pauldron_Diffuse.dds
BolvarHammer_Diffuse.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing BolvarReforged.mdx

Now Click the "Import File" Button:

Next select 'BolvarReforged.mdx' in the folder which you extracted from the zip archive:

Bolvar without helmet
BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Bolvar_Main_Diffuse.dds
Bolvar_Main_Emissive.dds
Bolvar_Main_Normal.dds
Bolvar_Pauldron_Diffuse.dds
Bolvar_Pelvis_Diffuse.dds
BolvarHammer_Diffuse.blp

The file has been properly added to the map archive:

BolvarReforged.mdx
Model
6,423
war3mapimported/BolvarReforged.mdx

Done, you have imported the file BolvarReforged.mdx.

Importing Bolvar_Armor_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Bolvar_Armor_Diffuse.dds' in the folder which you extracted from the zip archive:

Bolvar without helmet
BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Bolvar_Main_Diffuse.dds
Bolvar_Main_Emissive.dds
Bolvar_Main_Normal.dds
Bolvar_Pauldron_Diffuse.dds
Bolvar_Pelvis_Diffuse.dds
BolvarHammer_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BolvarReforged.mdx
Model
6,423
war3mapimported/BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Image / Texture
1,365
war3mapimported/Bolvar_Armor_Diffuse.dds

Double-click the file Bolvar_Armor_Diffuse.dds:

Bolvar_Armor_Diffuse.dds
Image / Texture
1,365
war3mapimported/Bolvar_Armor_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Bolvar_Armor_Diffuse.dds
Image / Texture
1,365
Bolvar_Armor_Diffuse.dds

The file has been properly added to the map archive:

BolvarReforged.mdx
Model
6,423
war3mapimported/BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Image / Texture
1,365
Bolvar_Armor_Diffuse.dds

Done, you have imported the file Bolvar_Armor_Diffuse.dds.

Importing Bolvar_Belt_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Bolvar_Belt_Diffuse.dds' in the folder which you extracted from the zip archive:

Bolvar without helmet
BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Bolvar_Main_Diffuse.dds
Bolvar_Main_Emissive.dds
Bolvar_Main_Normal.dds
Bolvar_Pauldron_Diffuse.dds
Bolvar_Pelvis_Diffuse.dds
BolvarHammer_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BolvarReforged.mdx
Model
6,423
war3mapimported/BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Image / Texture
1,365
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Image / Texture
1,365
war3mapimported/Bolvar_Belt_Diffuse.dds

Double-click the file Bolvar_Belt_Diffuse.dds:

Bolvar_Belt_Diffuse.dds
Image / Texture
1,365
war3mapimported/Bolvar_Belt_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Bolvar_Belt_Diffuse.dds
Image / Texture
1,365
Bolvar_Belt_Diffuse.dds

The file has been properly added to the map archive:

BolvarReforged.mdx
Model
6,423
war3mapimported/BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Image / Texture
1,365
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Image / Texture
1,365
Bolvar_Belt_Diffuse.dds

Done, you have imported the file Bolvar_Belt_Diffuse.dds.

Importing Bolvar_Head_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Bolvar_Head_Diffuse.dds' in the folder which you extracted from the zip archive:

Bolvar without helmet
BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Bolvar_Main_Diffuse.dds
Bolvar_Main_Emissive.dds
Bolvar_Main_Normal.dds
Bolvar_Pauldron_Diffuse.dds
Bolvar_Pelvis_Diffuse.dds
BolvarHammer_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BolvarReforged.mdx
Model
6,423
war3mapimported/BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Image / Texture
1,365
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Image / Texture
1,365
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Image / Texture
1,365
war3mapimported/Bolvar_Head_Diffuse.dds

Double-click the file Bolvar_Head_Diffuse.dds:

Bolvar_Head_Diffuse.dds
Image / Texture
1,365
war3mapimported/Bolvar_Head_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Bolvar_Head_Diffuse.dds
Image / Texture
1,365
Bolvar_Head_Diffuse.dds

The file has been properly added to the map archive:

BolvarReforged.mdx
Model
6,423
war3mapimported/BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Image / Texture
1,365
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Image / Texture
1,365
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Image / Texture
1,365
Bolvar_Head_Diffuse.dds

Done, you have imported the file Bolvar_Head_Diffuse.dds.

Importing Bolvar_Head_Emissive.dds

Now Click the "Import File" Button:

Next select 'Bolvar_Head_Emissive.dds' in the folder which you extracted from the zip archive:

Bolvar without helmet
BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Bolvar_Main_Diffuse.dds
Bolvar_Main_Emissive.dds
Bolvar_Main_Normal.dds
Bolvar_Pauldron_Diffuse.dds
Bolvar_Pelvis_Diffuse.dds
BolvarHammer_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BolvarReforged.mdx
Model
6,423
war3mapimported/BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Image / Texture
1,365
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Image / Texture
1,365
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Image / Texture
1,365
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Image / Texture
1,365
war3mapimported/Bolvar_Head_Emissive.dds

Double-click the file Bolvar_Head_Emissive.dds:

Bolvar_Head_Emissive.dds
Image / Texture
1,365
war3mapimported/Bolvar_Head_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Bolvar_Head_Emissive.dds
Image / Texture
1,365
Bolvar_Head_Emissive.dds

The file has been properly added to the map archive:

BolvarReforged.mdx
Model
6,423
war3mapimported/BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Image / Texture
1,365
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Image / Texture
1,365
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Image / Texture
1,365
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Image / Texture
1,365
Bolvar_Head_Emissive.dds

Done, you have imported the file Bolvar_Head_Emissive.dds.

Importing Bolvar_Head_Normal.dds

Now Click the "Import File" Button:

Next select 'Bolvar_Head_Normal.dds' in the folder which you extracted from the zip archive:

Bolvar without helmet
BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Bolvar_Main_Diffuse.dds
Bolvar_Main_Emissive.dds
Bolvar_Main_Normal.dds
Bolvar_Pauldron_Diffuse.dds
Bolvar_Pelvis_Diffuse.dds
BolvarHammer_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BolvarReforged.mdx
Model
6,423
war3mapimported/BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Image / Texture
1,365
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Image / Texture
1,365
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Image / Texture
1,365
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Image / Texture
1,365
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Image / Texture
2,731
war3mapimported/Bolvar_Head_Normal.dds

Double-click the file Bolvar_Head_Normal.dds:

Bolvar_Head_Normal.dds
Image / Texture
2,731
war3mapimported/Bolvar_Head_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

Bolvar_Head_Normal.dds
Image / Texture
2,731
Bolvar_Head_Normal.dds

The file has been properly added to the map archive:

BolvarReforged.mdx
Model
6,423
war3mapimported/BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Image / Texture
1,365
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Image / Texture
1,365
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Image / Texture
1,365
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Image / Texture
1,365
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Image / Texture
2,731
Bolvar_Head_Normal.dds

Done, you have imported the file Bolvar_Head_Normal.dds.

Importing Bolvar_Main_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Bolvar_Main_Diffuse.dds' in the folder which you extracted from the zip archive:

Bolvar without helmet
BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Bolvar_Main_Diffuse.dds
Bolvar_Main_Emissive.dds
Bolvar_Main_Normal.dds
Bolvar_Pauldron_Diffuse.dds
Bolvar_Pelvis_Diffuse.dds
BolvarHammer_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BolvarReforged.mdx
Model
6,423
war3mapimported/BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Image / Texture
1,365
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Image / Texture
1,365
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Image / Texture
1,365
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Image / Texture
1,365
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Image / Texture
2,731
Bolvar_Head_Normal.dds
Bolvar_Main_Diffuse.dds
Image / Texture
2,731
war3mapimported/Bolvar_Main_Diffuse.dds

Double-click the file Bolvar_Main_Diffuse.dds:

Bolvar_Main_Diffuse.dds
Image / Texture
2,731
war3mapimported/Bolvar_Main_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Bolvar_Main_Diffuse.dds
Image / Texture
2,731
Bolvar_Main_Diffuse.dds

The file has been properly added to the map archive:

BolvarReforged.mdx
Model
6,423
war3mapimported/BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Image / Texture
1,365
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Image / Texture
1,365
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Image / Texture
1,365
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Image / Texture
1,365
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Image / Texture
2,731
Bolvar_Head_Normal.dds
Bolvar_Main_Diffuse.dds
Image / Texture
2,731
Bolvar_Main_Diffuse.dds

Done, you have imported the file Bolvar_Main_Diffuse.dds.

Importing Bolvar_Main_Emissive.dds

Now Click the "Import File" Button:

Next select 'Bolvar_Main_Emissive.dds' in the folder which you extracted from the zip archive:

Bolvar without helmet
BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Bolvar_Main_Diffuse.dds
Bolvar_Main_Emissive.dds
Bolvar_Main_Normal.dds
Bolvar_Pauldron_Diffuse.dds
Bolvar_Pelvis_Diffuse.dds
BolvarHammer_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BolvarReforged.mdx
Model
6,423
war3mapimported/BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Image / Texture
1,365
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Image / Texture
1,365
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Image / Texture
1,365
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Image / Texture
1,365
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Image / Texture
2,731
Bolvar_Head_Normal.dds
Bolvar_Main_Diffuse.dds
Image / Texture
2,731
Bolvar_Main_Diffuse.dds
Bolvar_Main_Emissive.dds
Image / Texture
2,731
war3mapimported/Bolvar_Main_Emissive.dds

Double-click the file Bolvar_Main_Emissive.dds:

Bolvar_Main_Emissive.dds
Image / Texture
2,731
war3mapimported/Bolvar_Main_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Bolvar_Main_Emissive.dds
Image / Texture
2,731
Bolvar_Main_Emissive.dds

The file has been properly added to the map archive:

BolvarReforged.mdx
Model
6,423
war3mapimported/BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Image / Texture
1,365
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Image / Texture
1,365
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Image / Texture
1,365
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Image / Texture
1,365
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Image / Texture
2,731
Bolvar_Head_Normal.dds
Bolvar_Main_Diffuse.dds
Image / Texture
2,731
Bolvar_Main_Diffuse.dds
Bolvar_Main_Emissive.dds
Image / Texture
2,731
Bolvar_Main_Emissive.dds

Done, you have imported the file Bolvar_Main_Emissive.dds.

Importing Bolvar_Main_Normal.dds

Now Click the "Import File" Button:

Next select 'Bolvar_Main_Normal.dds' in the folder which you extracted from the zip archive:

Bolvar without helmet
BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Bolvar_Main_Diffuse.dds
Bolvar_Main_Emissive.dds
Bolvar_Main_Normal.dds
Bolvar_Pauldron_Diffuse.dds
Bolvar_Pelvis_Diffuse.dds
BolvarHammer_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BolvarReforged.mdx
Model
6,423
war3mapimported/BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Image / Texture
1,365
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Image / Texture
1,365
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Image / Texture
1,365
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Image / Texture
1,365
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Image / Texture
2,731
Bolvar_Head_Normal.dds
Bolvar_Main_Diffuse.dds
Image / Texture
2,731
Bolvar_Main_Diffuse.dds
Bolvar_Main_Emissive.dds
Image / Texture
2,731
Bolvar_Main_Emissive.dds
Bolvar_Main_Normal.dds
Image / Texture
5,461
war3mapimported/Bolvar_Main_Normal.dds

Double-click the file Bolvar_Main_Normal.dds:

Bolvar_Main_Normal.dds
Image / Texture
5,461
war3mapimported/Bolvar_Main_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

Bolvar_Main_Normal.dds
Image / Texture
5,461
Bolvar_Main_Normal.dds

The file has been properly added to the map archive:

BolvarReforged.mdx
Model
6,423
war3mapimported/BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Image / Texture
1,365
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Image / Texture
1,365
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Image / Texture
1,365
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Image / Texture
1,365
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Image / Texture
2,731
Bolvar_Head_Normal.dds
Bolvar_Main_Diffuse.dds
Image / Texture
2,731
Bolvar_Main_Diffuse.dds
Bolvar_Main_Emissive.dds
Image / Texture
2,731
Bolvar_Main_Emissive.dds
Bolvar_Main_Normal.dds
Image / Texture
5,461
Bolvar_Main_Normal.dds

Done, you have imported the file Bolvar_Main_Normal.dds.

Importing Bolvar_Pauldron_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Bolvar_Pauldron_Diffuse.dds' in the folder which you extracted from the zip archive:

Bolvar without helmet
BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Bolvar_Main_Diffuse.dds
Bolvar_Main_Emissive.dds
Bolvar_Main_Normal.dds
Bolvar_Pauldron_Diffuse.dds
Bolvar_Pelvis_Diffuse.dds
BolvarHammer_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BolvarReforged.mdx
Model
6,423
war3mapimported/BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Image / Texture
1,365
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Image / Texture
1,365
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Image / Texture
1,365
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Image / Texture
1,365
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Image / Texture
2,731
Bolvar_Head_Normal.dds
Bolvar_Main_Diffuse.dds
Image / Texture
2,731
Bolvar_Main_Diffuse.dds
Bolvar_Main_Emissive.dds
Image / Texture
2,731
Bolvar_Main_Emissive.dds
Bolvar_Main_Normal.dds
Image / Texture
5,461
Bolvar_Main_Normal.dds
Bolvar_Pauldron_Diffuse.dds
Image / Texture
1,365
war3mapimported/Bolvar_Pauldron_Diffuse.dds

Double-click the file Bolvar_Pauldron_Diffuse.dds:

Bolvar_Pauldron_Diffuse.dds
Image / Texture
1,365
war3mapimported/Bolvar_Pauldron_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Bolvar_Pauldron_Diffuse.dds
Image / Texture
1,365
Bolvar_Pauldron_Diffuse.dds

The file has been properly added to the map archive:

BolvarReforged.mdx
Model
6,423
war3mapimported/BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Image / Texture
1,365
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Image / Texture
1,365
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Image / Texture
1,365
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Image / Texture
1,365
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Image / Texture
2,731
Bolvar_Head_Normal.dds
Bolvar_Main_Diffuse.dds
Image / Texture
2,731
Bolvar_Main_Diffuse.dds
Bolvar_Main_Emissive.dds
Image / Texture
2,731
Bolvar_Main_Emissive.dds
Bolvar_Main_Normal.dds
Image / Texture
5,461
Bolvar_Main_Normal.dds
Bolvar_Pauldron_Diffuse.dds
Image / Texture
1,365
Bolvar_Pauldron_Diffuse.dds

Done, you have imported the file Bolvar_Pauldron_Diffuse.dds.

Importing Bolvar_Pelvis_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Bolvar_Pelvis_Diffuse.dds' in the folder which you extracted from the zip archive:

Bolvar without helmet
BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Bolvar_Main_Diffuse.dds
Bolvar_Main_Emissive.dds
Bolvar_Main_Normal.dds
Bolvar_Pauldron_Diffuse.dds
Bolvar_Pelvis_Diffuse.dds
BolvarHammer_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BolvarReforged.mdx
Model
6,423
war3mapimported/BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Image / Texture
1,365
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Image / Texture
1,365
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Image / Texture
1,365
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Image / Texture
1,365
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Image / Texture
2,731
Bolvar_Head_Normal.dds
Bolvar_Main_Diffuse.dds
Image / Texture
2,731
Bolvar_Main_Diffuse.dds
Bolvar_Main_Emissive.dds
Image / Texture
2,731
Bolvar_Main_Emissive.dds
Bolvar_Main_Normal.dds
Image / Texture
5,461
Bolvar_Main_Normal.dds
Bolvar_Pauldron_Diffuse.dds
Image / Texture
1,365
Bolvar_Pauldron_Diffuse.dds
Bolvar_Pelvis_Diffuse.dds
Image / Texture
1,365
war3mapimported/Bolvar_Pelvis_Diffuse.dds

Double-click the file Bolvar_Pelvis_Diffuse.dds:

Bolvar_Pelvis_Diffuse.dds
Image / Texture
1,365
war3mapimported/Bolvar_Pelvis_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Bolvar_Pelvis_Diffuse.dds
Image / Texture
1,365
Bolvar_Pelvis_Diffuse.dds

The file has been properly added to the map archive:

BolvarReforged.mdx
Model
6,423
war3mapimported/BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Image / Texture
1,365
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Image / Texture
1,365
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Image / Texture
1,365
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Image / Texture
1,365
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Image / Texture
2,731
Bolvar_Head_Normal.dds
Bolvar_Main_Diffuse.dds
Image / Texture
2,731
Bolvar_Main_Diffuse.dds
Bolvar_Main_Emissive.dds
Image / Texture
2,731
Bolvar_Main_Emissive.dds
Bolvar_Main_Normal.dds
Image / Texture
5,461
Bolvar_Main_Normal.dds
Bolvar_Pauldron_Diffuse.dds
Image / Texture
1,365
Bolvar_Pauldron_Diffuse.dds
Bolvar_Pelvis_Diffuse.dds
Image / Texture
1,365
Bolvar_Pelvis_Diffuse.dds

Done, you have imported the file Bolvar_Pelvis_Diffuse.dds.

Importing BolvarHammer_Diffuse.blp

Now Click the "Import File" Button:

Next select 'BolvarHammer_Diffuse.blp' in the folder which you extracted from the zip archive:

Bolvar without helmet
BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Bolvar_Main_Diffuse.dds
Bolvar_Main_Emissive.dds
Bolvar_Main_Normal.dds
Bolvar_Pauldron_Diffuse.dds
Bolvar_Pelvis_Diffuse.dds
BolvarHammer_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

BolvarReforged.mdx
Model
6,423
war3mapimported/BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Image / Texture
1,365
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Image / Texture
1,365
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Image / Texture
1,365
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Image / Texture
1,365
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Image / Texture
2,731
Bolvar_Head_Normal.dds
Bolvar_Main_Diffuse.dds
Image / Texture
2,731
Bolvar_Main_Diffuse.dds
Bolvar_Main_Emissive.dds
Image / Texture
2,731
Bolvar_Main_Emissive.dds
Bolvar_Main_Normal.dds
Image / Texture
5,461
Bolvar_Main_Normal.dds
Bolvar_Pauldron_Diffuse.dds
Image / Texture
1,365
Bolvar_Pauldron_Diffuse.dds
Bolvar_Pelvis_Diffuse.dds
Image / Texture
1,365
Bolvar_Pelvis_Diffuse.dds
BolvarHammer_Diffuse.blp
Image / Texture
66
war3mapimported/BolvarHammer_Diffuse.blp

Double-click the file BolvarHammer_Diffuse.blp:

BolvarHammer_Diffuse.blp
Image / Texture
66
war3mapimported/BolvarHammer_Diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

BolvarHammer_Diffuse.blp
Image / Texture
66
BolvarHammer_Diffuse.blp

The file has been properly added to the map archive:

BolvarReforged.mdx
Model
6,423
war3mapimported/BolvarReforged.mdx
Bolvar_Armor_Diffuse.dds
Image / Texture
1,365
Bolvar_Armor_Diffuse.dds
Bolvar_Belt_Diffuse.dds
Image / Texture
1,365
Bolvar_Belt_Diffuse.dds
Bolvar_Head_Diffuse.dds
Image / Texture
1,365
Bolvar_Head_Diffuse.dds
Bolvar_Head_Emissive.dds
Image / Texture
1,365
Bolvar_Head_Emissive.dds
Bolvar_Head_Normal.dds
Image / Texture
2,731
Bolvar_Head_Normal.dds
Bolvar_Main_Diffuse.dds
Image / Texture
2,731
Bolvar_Main_Diffuse.dds
Bolvar_Main_Emissive.dds
Image / Texture
2,731
Bolvar_Main_Emissive.dds
Bolvar_Main_Normal.dds
Image / Texture
5,461
Bolvar_Main_Normal.dds
Bolvar_Pauldron_Diffuse.dds
Image / Texture
1,365
Bolvar_Pauldron_Diffuse.dds
Bolvar_Pelvis_Diffuse.dds
Image / Texture
1,365
Bolvar_Pelvis_Diffuse.dds
BolvarHammer_Diffuse.blp
Image / Texture
66
BolvarHammer_Diffuse.blp

Done, you have imported the file BolvarHammer_Diffuse.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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