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How to import Coldflame Kael

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Coldflame Kael of the bundle Coldflame Kael. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Coldflame Kael (Sponsored by Missing Shadowsong).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Coldflame Kael
coldflamekael_main_diffuse.dds
coldflamekael_main_orm.dds
coldflamekael_main_emissive.dds
coldflamekael_hair_diffuse.dds
coldflamekael_armor_diffuse.dds
coldflamekael_armor_normal.dds
coldflamekael_armor_emissive.dds
coldflamekael_armor_orm.dds
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
coldflamekael_skirt_diffuse.dds
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_skull_diffuse.dds
coldflamekael_skull_emissive.dds
coldfirekael_cloth_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
coldflamekael.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing coldflamekael.mdx

Now Click the "Import File" Button:

Next select 'coldflamekael.mdx' in the folder which you extracted from the zip archive:

Coldflame Kael
coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
coldflamekael_skull_diffuse.dds
coldflamekael_skull_emissive.dds

The file has been properly added to the map archive:

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx

Done, you have imported the file coldflamekael.mdx.

Importing coldfirekael_cloth_diffuse.dds

Now Click the "Import File" Button:

Next select 'coldfirekael_cloth_diffuse.dds' in the folder which you extracted from the zip archive:

Coldflame Kael
coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
coldflamekael_skull_diffuse.dds
coldflamekael_skull_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
war3mapimported/coldfirekael_cloth_diffuse.dds

Double-click the file coldfirekael_cloth_diffuse.dds:

coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
war3mapimported/coldfirekael_cloth_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds

The file has been properly added to the map archive:

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds

Done, you have imported the file coldfirekael_cloth_diffuse.dds.

Importing coldflamekael_armor_diffuse.dds

Now Click the "Import File" Button:

Next select 'coldflamekael_armor_diffuse.dds' in the folder which you extracted from the zip archive:

Coldflame Kael
coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
coldflamekael_skull_diffuse.dds
coldflamekael_skull_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
war3mapimported/coldflamekael_armor_diffuse.dds

Double-click the file coldflamekael_armor_diffuse.dds:

coldflamekael_armor_diffuse.dds
Image / Texture
1,365
war3mapimported/coldflamekael_armor_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds

The file has been properly added to the map archive:

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds

Done, you have imported the file coldflamekael_armor_diffuse.dds.

Importing coldflamekael_armor_emissive.dds

Now Click the "Import File" Button:

Next select 'coldflamekael_armor_emissive.dds' in the folder which you extracted from the zip archive:

Coldflame Kael
coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
coldflamekael_skull_diffuse.dds
coldflamekael_skull_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
war3mapimported/coldflamekael_armor_emissive.dds

Double-click the file coldflamekael_armor_emissive.dds:

coldflamekael_armor_emissive.dds
Image / Texture
1,365
war3mapimported/coldflamekael_armor_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds

The file has been properly added to the map archive:

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds

Done, you have imported the file coldflamekael_armor_emissive.dds.

Importing coldflamekael_armor_normal.dds

Now Click the "Import File" Button:

Next select 'coldflamekael_armor_normal.dds' in the folder which you extracted from the zip archive:

Coldflame Kael
coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
coldflamekael_skull_diffuse.dds
coldflamekael_skull_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
war3mapimported/coldflamekael_armor_normal.dds

Double-click the file coldflamekael_armor_normal.dds:

coldflamekael_armor_normal.dds
Image / Texture
2,731
war3mapimported/coldflamekael_armor_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds

The file has been properly added to the map archive:

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds

Done, you have imported the file coldflamekael_armor_normal.dds.

Importing coldflamekael_armor_orm.dds

Now Click the "Import File" Button:

Next select 'coldflamekael_armor_orm.dds' in the folder which you extracted from the zip archive:

Coldflame Kael
coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
coldflamekael_skull_diffuse.dds
coldflamekael_skull_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
war3mapimported/coldflamekael_armor_orm.dds

Double-click the file coldflamekael_armor_orm.dds:

coldflamekael_armor_orm.dds
Image / Texture
2,731
war3mapimported/coldflamekael_armor_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds

The file has been properly added to the map archive:

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds

Done, you have imported the file coldflamekael_armor_orm.dds.

Importing coldflamekael_buckle_diffuse.dds

Now Click the "Import File" Button:

Next select 'coldflamekael_buckle_diffuse.dds' in the folder which you extracted from the zip archive:

Coldflame Kael
coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
coldflamekael_skull_diffuse.dds
coldflamekael_skull_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
war3mapimported/coldflamekael_buckle_diffuse.dds

Double-click the file coldflamekael_buckle_diffuse.dds:

coldflamekael_buckle_diffuse.dds
Image / Texture
171
war3mapimported/coldflamekael_buckle_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds

The file has been properly added to the map archive:

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds

Done, you have imported the file coldflamekael_buckle_diffuse.dds.

Importing coldflamekael_buckle_emissive.dds

Now Click the "Import File" Button:

Next select 'coldflamekael_buckle_emissive.dds' in the folder which you extracted from the zip archive:

Coldflame Kael
coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
coldflamekael_skull_diffuse.dds
coldflamekael_skull_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
war3mapimported/coldflamekael_buckle_emissive.dds

Double-click the file coldflamekael_buckle_emissive.dds:

coldflamekael_buckle_emissive.dds
Image / Texture
171
war3mapimported/coldflamekael_buckle_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds

The file has been properly added to the map archive:

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds

Done, you have imported the file coldflamekael_buckle_emissive.dds.

Importing coldflamekael_cape_diffuse.dds

Now Click the "Import File" Button:

Next select 'coldflamekael_cape_diffuse.dds' in the folder which you extracted from the zip archive:

Coldflame Kael
coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
coldflamekael_skull_diffuse.dds
coldflamekael_skull_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
Image / Texture
1,365
war3mapimported/coldflamekael_cape_diffuse.dds

Double-click the file coldflamekael_cape_diffuse.dds:

coldflamekael_cape_diffuse.dds
Image / Texture
1,365
war3mapimported/coldflamekael_cape_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

coldflamekael_cape_diffuse.dds
Image / Texture
1,365
coldflamekael_cape_diffuse.dds

The file has been properly added to the map archive:

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
Image / Texture
1,365
coldflamekael_cape_diffuse.dds

Done, you have imported the file coldflamekael_cape_diffuse.dds.

Importing coldflamekael_cape_emissive.dds

Now Click the "Import File" Button:

Next select 'coldflamekael_cape_emissive.dds' in the folder which you extracted from the zip archive:

Coldflame Kael
coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
coldflamekael_skull_diffuse.dds
coldflamekael_skull_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
Image / Texture
1,365
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
Image / Texture
1,365
war3mapimported/coldflamekael_cape_emissive.dds

Double-click the file coldflamekael_cape_emissive.dds:

coldflamekael_cape_emissive.dds
Image / Texture
1,365
war3mapimported/coldflamekael_cape_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

coldflamekael_cape_emissive.dds
Image / Texture
1,365
coldflamekael_cape_emissive.dds

The file has been properly added to the map archive:

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
Image / Texture
1,365
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
Image / Texture
1,365
coldflamekael_cape_emissive.dds

Done, you have imported the file coldflamekael_cape_emissive.dds.

Importing coldflamekael_hair_diffuse.dds

Now Click the "Import File" Button:

Next select 'coldflamekael_hair_diffuse.dds' in the folder which you extracted from the zip archive:

Coldflame Kael
coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
coldflamekael_skull_diffuse.dds
coldflamekael_skull_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
Image / Texture
1,365
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
Image / Texture
1,365
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
Image / Texture
683
war3mapimported/coldflamekael_hair_diffuse.dds

Double-click the file coldflamekael_hair_diffuse.dds:

coldflamekael_hair_diffuse.dds
Image / Texture
683
war3mapimported/coldflamekael_hair_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

coldflamekael_hair_diffuse.dds
Image / Texture
683
coldflamekael_hair_diffuse.dds

The file has been properly added to the map archive:

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
Image / Texture
1,365
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
Image / Texture
1,365
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
Image / Texture
683
coldflamekael_hair_diffuse.dds

Done, you have imported the file coldflamekael_hair_diffuse.dds.

Importing coldflamekael_jewel_diffuse.dds

Now Click the "Import File" Button:

Next select 'coldflamekael_jewel_diffuse.dds' in the folder which you extracted from the zip archive:

Coldflame Kael
coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
coldflamekael_skull_diffuse.dds
coldflamekael_skull_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
Image / Texture
1,365
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
Image / Texture
1,365
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
Image / Texture
683
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
Image / Texture
1,365
war3mapimported/coldflamekael_jewel_diffuse.dds

Double-click the file coldflamekael_jewel_diffuse.dds:

coldflamekael_jewel_diffuse.dds
Image / Texture
1,365
war3mapimported/coldflamekael_jewel_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

coldflamekael_jewel_diffuse.dds
Image / Texture
1,365
coldflamekael_jewel_diffuse.dds

The file has been properly added to the map archive:

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
Image / Texture
1,365
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
Image / Texture
1,365
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
Image / Texture
683
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
Image / Texture
1,365
coldflamekael_jewel_diffuse.dds

Done, you have imported the file coldflamekael_jewel_diffuse.dds.

Importing coldflamekael_lowerloincloth_diffuse.dds

Now Click the "Import File" Button:

Next select 'coldflamekael_lowerloincloth_diffuse.dds' in the folder which you extracted from the zip archive:

Coldflame Kael
coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
coldflamekael_skull_diffuse.dds
coldflamekael_skull_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
Image / Texture
1,365
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
Image / Texture
1,365
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
Image / Texture
683
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
Image / Texture
1,365
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
Image / Texture
1,365
war3mapimported/coldflamekael_lowerloincloth_diffuse.dds

Double-click the file coldflamekael_lowerloincloth_diffuse.dds:

coldflamekael_lowerloincloth_diffuse.dds
Image / Texture
1,365
war3mapimported/coldflamekael_lowerloincloth_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

coldflamekael_lowerloincloth_diffuse.dds
Image / Texture
1,365
coldflamekael_lowerloincloth_diffuse.dds

The file has been properly added to the map archive:

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
Image / Texture
1,365
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
Image / Texture
1,365
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
Image / Texture
683
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
Image / Texture
1,365
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
Image / Texture
1,365
coldflamekael_lowerloincloth_diffuse.dds

Done, you have imported the file coldflamekael_lowerloincloth_diffuse.dds.

Importing coldflamekael_main_diffuse.dds

Now Click the "Import File" Button:

Next select 'coldflamekael_main_diffuse.dds' in the folder which you extracted from the zip archive:

Coldflame Kael
coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
coldflamekael_skull_diffuse.dds
coldflamekael_skull_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
Image / Texture
1,365
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
Image / Texture
1,365
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
Image / Texture
683
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
Image / Texture
1,365
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
Image / Texture
1,365
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
Image / Texture
1,365
war3mapimported/coldflamekael_main_diffuse.dds

Double-click the file coldflamekael_main_diffuse.dds:

coldflamekael_main_diffuse.dds
Image / Texture
1,365
war3mapimported/coldflamekael_main_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

coldflamekael_main_diffuse.dds
Image / Texture
1,365
coldflamekael_main_diffuse.dds

The file has been properly added to the map archive:

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
Image / Texture
1,365
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
Image / Texture
1,365
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
Image / Texture
683
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
Image / Texture
1,365
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
Image / Texture
1,365
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
Image / Texture
1,365
coldflamekael_main_diffuse.dds

Done, you have imported the file coldflamekael_main_diffuse.dds.

Importing coldflamekael_main_emissive.dds

Now Click the "Import File" Button:

Next select 'coldflamekael_main_emissive.dds' in the folder which you extracted from the zip archive:

Coldflame Kael
coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
coldflamekael_skull_diffuse.dds
coldflamekael_skull_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
Image / Texture
1,365
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
Image / Texture
1,365
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
Image / Texture
683
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
Image / Texture
1,365
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
Image / Texture
1,365
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
Image / Texture
1,365
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
Image / Texture
1,365
war3mapimported/coldflamekael_main_emissive.dds

Double-click the file coldflamekael_main_emissive.dds:

coldflamekael_main_emissive.dds
Image / Texture
1,365
war3mapimported/coldflamekael_main_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

coldflamekael_main_emissive.dds
Image / Texture
1,365
coldflamekael_main_emissive.dds

The file has been properly added to the map archive:

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
Image / Texture
1,365
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
Image / Texture
1,365
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
Image / Texture
683
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
Image / Texture
1,365
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
Image / Texture
1,365
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
Image / Texture
1,365
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
Image / Texture
1,365
coldflamekael_main_emissive.dds

Done, you have imported the file coldflamekael_main_emissive.dds.

Importing coldflamekael_main_orm.dds

Now Click the "Import File" Button:

Next select 'coldflamekael_main_orm.dds' in the folder which you extracted from the zip archive:

Coldflame Kael
coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
coldflamekael_skull_diffuse.dds
coldflamekael_skull_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
Image / Texture
1,365
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
Image / Texture
1,365
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
Image / Texture
683
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
Image / Texture
1,365
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
Image / Texture
1,365
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
Image / Texture
1,365
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
Image / Texture
1,365
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
Image / Texture
2,731
war3mapimported/coldflamekael_main_orm.dds

Double-click the file coldflamekael_main_orm.dds:

coldflamekael_main_orm.dds
Image / Texture
2,731
war3mapimported/coldflamekael_main_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

coldflamekael_main_orm.dds
Image / Texture
2,731
coldflamekael_main_orm.dds

The file has been properly added to the map archive:

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
Image / Texture
1,365
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
Image / Texture
1,365
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
Image / Texture
683
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
Image / Texture
1,365
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
Image / Texture
1,365
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
Image / Texture
1,365
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
Image / Texture
1,365
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
Image / Texture
2,731
coldflamekael_main_orm.dds

Done, you have imported the file coldflamekael_main_orm.dds.

Importing coldflamekael_skirt_diffuse.dds

Now Click the "Import File" Button:

Next select 'coldflamekael_skirt_diffuse.dds' in the folder which you extracted from the zip archive:

Coldflame Kael
coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
coldflamekael_skull_diffuse.dds
coldflamekael_skull_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
Image / Texture
1,365
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
Image / Texture
1,365
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
Image / Texture
683
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
Image / Texture
1,365
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
Image / Texture
1,365
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
Image / Texture
1,365
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
Image / Texture
1,365
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
Image / Texture
2,731
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
Image / Texture
2,731
war3mapimported/coldflamekael_skirt_diffuse.dds

Double-click the file coldflamekael_skirt_diffuse.dds:

coldflamekael_skirt_diffuse.dds
Image / Texture
2,731
war3mapimported/coldflamekael_skirt_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

coldflamekael_skirt_diffuse.dds
Image / Texture
2,731
coldflamekael_skirt_diffuse.dds

The file has been properly added to the map archive:

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
Image / Texture
1,365
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
Image / Texture
1,365
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
Image / Texture
683
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
Image / Texture
1,365
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
Image / Texture
1,365
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
Image / Texture
1,365
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
Image / Texture
1,365
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
Image / Texture
2,731
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
Image / Texture
2,731
coldflamekael_skirt_diffuse.dds

Done, you have imported the file coldflamekael_skirt_diffuse.dds.

Importing coldflamekael_skirtarmor_diffuse.dds

Now Click the "Import File" Button:

Next select 'coldflamekael_skirtarmor_diffuse.dds' in the folder which you extracted from the zip archive:

Coldflame Kael
coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
coldflamekael_skull_diffuse.dds
coldflamekael_skull_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
Image / Texture
1,365
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
Image / Texture
1,365
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
Image / Texture
683
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
Image / Texture
1,365
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
Image / Texture
1,365
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
Image / Texture
1,365
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
Image / Texture
1,365
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
Image / Texture
2,731
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
Image / Texture
2,731
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
Image / Texture
1,365
war3mapimported/coldflamekael_skirtarmor_diffuse.dds

Double-click the file coldflamekael_skirtarmor_diffuse.dds:

coldflamekael_skirtarmor_diffuse.dds
Image / Texture
1,365
war3mapimported/coldflamekael_skirtarmor_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

coldflamekael_skirtarmor_diffuse.dds
Image / Texture
1,365
coldflamekael_skirtarmor_diffuse.dds

The file has been properly added to the map archive:

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
Image / Texture
1,365
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
Image / Texture
1,365
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
Image / Texture
683
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
Image / Texture
1,365
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
Image / Texture
1,365
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
Image / Texture
1,365
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
Image / Texture
1,365
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
Image / Texture
2,731
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
Image / Texture
2,731
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
Image / Texture
1,365
coldflamekael_skirtarmor_diffuse.dds

Done, you have imported the file coldflamekael_skirtarmor_diffuse.dds.

Importing coldflamekael_skull_diffuse.dds

Now Click the "Import File" Button:

Next select 'coldflamekael_skull_diffuse.dds' in the folder which you extracted from the zip archive:

Coldflame Kael
coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
coldflamekael_skull_diffuse.dds
coldflamekael_skull_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
Image / Texture
1,365
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
Image / Texture
1,365
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
Image / Texture
683
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
Image / Texture
1,365
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
Image / Texture
1,365
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
Image / Texture
1,365
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
Image / Texture
1,365
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
Image / Texture
2,731
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
Image / Texture
2,731
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
Image / Texture
1,365
coldflamekael_skirtarmor_diffuse.dds
coldflamekael_skull_diffuse.dds
Image / Texture
171
war3mapimported/coldflamekael_skull_diffuse.dds

Double-click the file coldflamekael_skull_diffuse.dds:

coldflamekael_skull_diffuse.dds
Image / Texture
171
war3mapimported/coldflamekael_skull_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

coldflamekael_skull_diffuse.dds
Image / Texture
171
coldflamekael_skull_diffuse.dds

The file has been properly added to the map archive:

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
Image / Texture
1,365
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
Image / Texture
1,365
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
Image / Texture
683
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
Image / Texture
1,365
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
Image / Texture
1,365
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
Image / Texture
1,365
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
Image / Texture
1,365
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
Image / Texture
2,731
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
Image / Texture
2,731
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
Image / Texture
1,365
coldflamekael_skirtarmor_diffuse.dds
coldflamekael_skull_diffuse.dds
Image / Texture
171
coldflamekael_skull_diffuse.dds

Done, you have imported the file coldflamekael_skull_diffuse.dds.

Importing coldflamekael_skull_emissive.dds

Now Click the "Import File" Button:

Next select 'coldflamekael_skull_emissive.dds' in the folder which you extracted from the zip archive:

Coldflame Kael
coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
coldflamekael_skull_diffuse.dds
coldflamekael_skull_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
Image / Texture
1,365
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
Image / Texture
1,365
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
Image / Texture
683
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
Image / Texture
1,365
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
Image / Texture
1,365
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
Image / Texture
1,365
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
Image / Texture
1,365
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
Image / Texture
2,731
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
Image / Texture
2,731
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
Image / Texture
1,365
coldflamekael_skirtarmor_diffuse.dds
coldflamekael_skull_diffuse.dds
Image / Texture
171
coldflamekael_skull_diffuse.dds
coldflamekael_skull_emissive.dds
Image / Texture
85
war3mapimported/coldflamekael_skull_emissive.dds

Double-click the file coldflamekael_skull_emissive.dds:

coldflamekael_skull_emissive.dds
Image / Texture
85
war3mapimported/coldflamekael_skull_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

coldflamekael_skull_emissive.dds
Image / Texture
85
coldflamekael_skull_emissive.dds

The file has been properly added to the map archive:

coldflamekael.mdx
Model
4,963
war3mapimported/coldflamekael.mdx
coldfirekael_cloth_diffuse.dds
Image / Texture
1,365
coldfirekael_cloth_diffuse.dds
coldflamekael_armor_diffuse.dds
Image / Texture
1,365
coldflamekael_armor_diffuse.dds
coldflamekael_armor_emissive.dds
Image / Texture
1,365
coldflamekael_armor_emissive.dds
coldflamekael_armor_normal.dds
Image / Texture
2,731
coldflamekael_armor_normal.dds
coldflamekael_armor_orm.dds
Image / Texture
2,731
coldflamekael_armor_orm.dds
coldflamekael_buckle_diffuse.dds
Image / Texture
171
coldflamekael_buckle_diffuse.dds
coldflamekael_buckle_emissive.dds
Image / Texture
171
coldflamekael_buckle_emissive.dds
coldflamekael_cape_diffuse.dds
Image / Texture
1,365
coldflamekael_cape_diffuse.dds
coldflamekael_cape_emissive.dds
Image / Texture
1,365
coldflamekael_cape_emissive.dds
coldflamekael_hair_diffuse.dds
Image / Texture
683
coldflamekael_hair_diffuse.dds
coldflamekael_jewel_diffuse.dds
Image / Texture
1,365
coldflamekael_jewel_diffuse.dds
coldflamekael_lowerloincloth_diffuse.dds
Image / Texture
1,365
coldflamekael_lowerloincloth_diffuse.dds
coldflamekael_main_diffuse.dds
Image / Texture
1,365
coldflamekael_main_diffuse.dds
coldflamekael_main_emissive.dds
Image / Texture
1,365
coldflamekael_main_emissive.dds
coldflamekael_main_orm.dds
Image / Texture
2,731
coldflamekael_main_orm.dds
coldflamekael_skirt_diffuse.dds
Image / Texture
2,731
coldflamekael_skirt_diffuse.dds
coldflamekael_skirtarmor_diffuse.dds
Image / Texture
1,365
coldflamekael_skirtarmor_diffuse.dds
coldflamekael_skull_diffuse.dds
Image / Texture
171
coldflamekael_skull_diffuse.dds
coldflamekael_skull_emissive.dds
Image / Texture
85
coldflamekael_skull_emissive.dds

Done, you have imported the file coldflamekael_skull_emissive.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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