Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Cyclops of the bundle Cyclops. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Cyclops.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing CyclopsModel HeroGlow.mdx
Now Click the "Import File" Button:
Next select 'CyclopsModel HeroGlow.mdx' in the folder which you extracted from the zip archive:
Cyclops
CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
CyclopsBody.blp
CyclopsEyeGlows.blp
CyclopsOpticRage1.blp
CyclopsOpticRage2.blp
CyclopsOpticRage3.blp
CyclopsOpticRage4.blp
CyclopsOpticRage5.blp
CyclopsUltimateEnergy.blp
The file has been properly added to the map archive:
CyclopsModel HeroGlow.mdx
Model
1,829
war3mapimported/CyclopsModel HeroGlow.mdx
Done, you have imported the file CyclopsModel HeroGlow.mdx.
Importing CyclopsAccessories.blp
Now Click the "Import File" Button:
Next select 'CyclopsAccessories.blp' in the folder which you extracted from the zip archive:
Cyclops
CyclopsModel HeroGlow.mdx
CyclopsBody.blp
CyclopsEyeGlows.blp
CyclopsOpticRage1.blp
CyclopsOpticRage2.blp
CyclopsOpticRage3.blp
CyclopsOpticRage4.blp
CyclopsOpticRage5.blp
CyclopsUltimateEnergy.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
CyclopsModel HeroGlow.mdx
Model
1,829
war3mapimported/CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
Image / Texture
109
war3mapimported/CyclopsAccessories.blp
Double-click the file CyclopsAccessories.blp:
CyclopsAccessories.blp
Image / Texture
109
war3mapimported/CyclopsAccessories.blp
Tick the box "Use Custom Path" and type in the correct path:
CyclopsAccessories.blp
Image / Texture
109
CyclopsAccessories.blp
The file has been properly added to the map archive:
CyclopsModel HeroGlow.mdx
Model
1,829
war3mapimported/CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
Image / Texture
109
CyclopsAccessories.blp
Done, you have imported the file CyclopsAccessories.blp.
Importing CyclopsBody.blp
Now Click the "Import File" Button:
Next select 'CyclopsBody.blp' in the folder which you extracted from the zip archive:
Cyclops
CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
CyclopsEyeGlows.blp
CyclopsOpticRage1.blp
CyclopsOpticRage2.blp
CyclopsOpticRage3.blp
CyclopsOpticRage4.blp
CyclopsOpticRage5.blp
CyclopsUltimateEnergy.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
CyclopsModel HeroGlow.mdx
Model
1,829
war3mapimported/CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
Image / Texture
109
CyclopsAccessories.blp
CyclopsBody.blp
Image / Texture
208
war3mapimported/CyclopsBody.blp
Double-click the file CyclopsBody.blp:
CyclopsBody.blp
Image / Texture
208
war3mapimported/CyclopsBody.blp
Tick the box "Use Custom Path" and type in the correct path:
CyclopsBody.blp
Image / Texture
208
CyclopsBody.blp
The file has been properly added to the map archive:
CyclopsModel HeroGlow.mdx
Model
1,829
war3mapimported/CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
Image / Texture
109
CyclopsAccessories.blp
CyclopsBody.blp
Image / Texture
208
CyclopsBody.blp
Done, you have imported the file CyclopsBody.blp.
Importing CyclopsEyeGlows.blp
Now Click the "Import File" Button:
Next select 'CyclopsEyeGlows.blp' in the folder which you extracted from the zip archive:
Cyclops
CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
CyclopsBody.blp
CyclopsOpticRage1.blp
CyclopsOpticRage2.blp
CyclopsOpticRage3.blp
CyclopsOpticRage4.blp
CyclopsOpticRage5.blp
CyclopsUltimateEnergy.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
CyclopsModel HeroGlow.mdx
Model
1,829
war3mapimported/CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
Image / Texture
109
CyclopsAccessories.blp
CyclopsBody.blp
Image / Texture
208
CyclopsBody.blp
CyclopsEyeGlows.blp
Image / Texture
12
war3mapimported/CyclopsEyeGlows.blp
Double-click the file CyclopsEyeGlows.blp:
CyclopsEyeGlows.blp
Image / Texture
12
war3mapimported/CyclopsEyeGlows.blp
Tick the box "Use Custom Path" and type in the correct path:
CyclopsEyeGlows.blp
Image / Texture
12
CyclopsEyeGlows.blp
The file has been properly added to the map archive:
CyclopsModel HeroGlow.mdx
Model
1,829
war3mapimported/CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
Image / Texture
109
CyclopsAccessories.blp
CyclopsBody.blp
Image / Texture
208
CyclopsBody.blp
CyclopsEyeGlows.blp
Image / Texture
12
CyclopsEyeGlows.blp
Done, you have imported the file CyclopsEyeGlows.blp.
Importing CyclopsOpticRage1.blp
Now Click the "Import File" Button:
Next select 'CyclopsOpticRage1.blp' in the folder which you extracted from the zip archive:
Cyclops
CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
CyclopsBody.blp
CyclopsEyeGlows.blp
CyclopsOpticRage2.blp
CyclopsOpticRage3.blp
CyclopsOpticRage4.blp
CyclopsOpticRage5.blp
CyclopsUltimateEnergy.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
CyclopsModel HeroGlow.mdx
Model
1,829
war3mapimported/CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
Image / Texture
109
CyclopsAccessories.blp
CyclopsBody.blp
Image / Texture
208
CyclopsBody.blp
CyclopsEyeGlows.blp
Image / Texture
12
CyclopsEyeGlows.blp
CyclopsOpticRage1.blp
Image / Texture
33
war3mapimported/CyclopsOpticRage1.blp
Double-click the file CyclopsOpticRage1.blp:
CyclopsOpticRage1.blp
Image / Texture
33
war3mapimported/CyclopsOpticRage1.blp
Tick the box "Use Custom Path" and type in the correct path:
CyclopsOpticRage1.blp
Image / Texture
33
CyclopsOpticRage1.blp
The file has been properly added to the map archive:
CyclopsModel HeroGlow.mdx
Model
1,829
war3mapimported/CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
Image / Texture
109
CyclopsAccessories.blp
CyclopsBody.blp
Image / Texture
208
CyclopsBody.blp
CyclopsEyeGlows.blp
Image / Texture
12
CyclopsEyeGlows.blp
CyclopsOpticRage1.blp
Image / Texture
33
CyclopsOpticRage1.blp
Done, you have imported the file CyclopsOpticRage1.blp.
Importing CyclopsOpticRage2.blp
Now Click the "Import File" Button:
Next select 'CyclopsOpticRage2.blp' in the folder which you extracted from the zip archive:
Cyclops
CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
CyclopsBody.blp
CyclopsEyeGlows.blp
CyclopsOpticRage1.blp
CyclopsOpticRage3.blp
CyclopsOpticRage4.blp
CyclopsOpticRage5.blp
CyclopsUltimateEnergy.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
CyclopsModel HeroGlow.mdx
Model
1,829
war3mapimported/CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
Image / Texture
109
CyclopsAccessories.blp
CyclopsBody.blp
Image / Texture
208
CyclopsBody.blp
CyclopsEyeGlows.blp
Image / Texture
12
CyclopsEyeGlows.blp
CyclopsOpticRage1.blp
Image / Texture
33
CyclopsOpticRage1.blp
CyclopsOpticRage2.blp
Image / Texture
32
war3mapimported/CyclopsOpticRage2.blp
Double-click the file CyclopsOpticRage2.blp:
CyclopsOpticRage2.blp
Image / Texture
32
war3mapimported/CyclopsOpticRage2.blp
Tick the box "Use Custom Path" and type in the correct path:
CyclopsOpticRage2.blp
Image / Texture
32
CyclopsOpticRage2.blp
The file has been properly added to the map archive:
CyclopsModel HeroGlow.mdx
Model
1,829
war3mapimported/CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
Image / Texture
109
CyclopsAccessories.blp
CyclopsBody.blp
Image / Texture
208
CyclopsBody.blp
CyclopsEyeGlows.blp
Image / Texture
12
CyclopsEyeGlows.blp
CyclopsOpticRage1.blp
Image / Texture
33
CyclopsOpticRage1.blp
CyclopsOpticRage2.blp
Image / Texture
32
CyclopsOpticRage2.blp
Done, you have imported the file CyclopsOpticRage2.blp.
Importing CyclopsOpticRage3.blp
Now Click the "Import File" Button:
Next select 'CyclopsOpticRage3.blp' in the folder which you extracted from the zip archive:
Cyclops
CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
CyclopsBody.blp
CyclopsEyeGlows.blp
CyclopsOpticRage1.blp
CyclopsOpticRage2.blp
CyclopsOpticRage4.blp
CyclopsOpticRage5.blp
CyclopsUltimateEnergy.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
CyclopsModel HeroGlow.mdx
Model
1,829
war3mapimported/CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
Image / Texture
109
CyclopsAccessories.blp
CyclopsBody.blp
Image / Texture
208
CyclopsBody.blp
CyclopsEyeGlows.blp
Image / Texture
12
CyclopsEyeGlows.blp
CyclopsOpticRage1.blp
Image / Texture
33
CyclopsOpticRage1.blp
CyclopsOpticRage2.blp
Image / Texture
32
CyclopsOpticRage2.blp
CyclopsOpticRage3.blp
Image / Texture
32
war3mapimported/CyclopsOpticRage3.blp
Double-click the file CyclopsOpticRage3.blp:
CyclopsOpticRage3.blp
Image / Texture
32
war3mapimported/CyclopsOpticRage3.blp
Tick the box "Use Custom Path" and type in the correct path:
CyclopsOpticRage3.blp
Image / Texture
32
CyclopsOpticRage3.blp
The file has been properly added to the map archive:
CyclopsModel HeroGlow.mdx
Model
1,829
war3mapimported/CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
Image / Texture
109
CyclopsAccessories.blp
CyclopsBody.blp
Image / Texture
208
CyclopsBody.blp
CyclopsEyeGlows.blp
Image / Texture
12
CyclopsEyeGlows.blp
CyclopsOpticRage1.blp
Image / Texture
33
CyclopsOpticRage1.blp
CyclopsOpticRage2.blp
Image / Texture
32
CyclopsOpticRage2.blp
CyclopsOpticRage3.blp
Image / Texture
32
CyclopsOpticRage3.blp
Done, you have imported the file CyclopsOpticRage3.blp.
Importing CyclopsOpticRage4.blp
Now Click the "Import File" Button:
Next select 'CyclopsOpticRage4.blp' in the folder which you extracted from the zip archive:
Cyclops
CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
CyclopsBody.blp
CyclopsEyeGlows.blp
CyclopsOpticRage1.blp
CyclopsOpticRage2.blp
CyclopsOpticRage3.blp
CyclopsOpticRage5.blp
CyclopsUltimateEnergy.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
CyclopsModel HeroGlow.mdx
Model
1,829
war3mapimported/CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
Image / Texture
109
CyclopsAccessories.blp
CyclopsBody.blp
Image / Texture
208
CyclopsBody.blp
CyclopsEyeGlows.blp
Image / Texture
12
CyclopsEyeGlows.blp
CyclopsOpticRage1.blp
Image / Texture
33
CyclopsOpticRage1.blp
CyclopsOpticRage2.blp
Image / Texture
32
CyclopsOpticRage2.blp
CyclopsOpticRage3.blp
Image / Texture
32
CyclopsOpticRage3.blp
CyclopsOpticRage4.blp
Image / Texture
32
war3mapimported/CyclopsOpticRage4.blp
Double-click the file CyclopsOpticRage4.blp:
CyclopsOpticRage4.blp
Image / Texture
32
war3mapimported/CyclopsOpticRage4.blp
Tick the box "Use Custom Path" and type in the correct path:
CyclopsOpticRage4.blp
Image / Texture
32
CyclopsOpticRage4.blp
The file has been properly added to the map archive:
CyclopsModel HeroGlow.mdx
Model
1,829
war3mapimported/CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
Image / Texture
109
CyclopsAccessories.blp
CyclopsBody.blp
Image / Texture
208
CyclopsBody.blp
CyclopsEyeGlows.blp
Image / Texture
12
CyclopsEyeGlows.blp
CyclopsOpticRage1.blp
Image / Texture
33
CyclopsOpticRage1.blp
CyclopsOpticRage2.blp
Image / Texture
32
CyclopsOpticRage2.blp
CyclopsOpticRage3.blp
Image / Texture
32
CyclopsOpticRage3.blp
CyclopsOpticRage4.blp
Image / Texture
32
CyclopsOpticRage4.blp
Done, you have imported the file CyclopsOpticRage4.blp.
Importing CyclopsOpticRage5.blp
Now Click the "Import File" Button:
Next select 'CyclopsOpticRage5.blp' in the folder which you extracted from the zip archive:
Cyclops
CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
CyclopsBody.blp
CyclopsEyeGlows.blp
CyclopsOpticRage1.blp
CyclopsOpticRage2.blp
CyclopsOpticRage3.blp
CyclopsOpticRage4.blp
CyclopsUltimateEnergy.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
CyclopsModel HeroGlow.mdx
Model
1,829
war3mapimported/CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
Image / Texture
109
CyclopsAccessories.blp
CyclopsBody.blp
Image / Texture
208
CyclopsBody.blp
CyclopsEyeGlows.blp
Image / Texture
12
CyclopsEyeGlows.blp
CyclopsOpticRage1.blp
Image / Texture
33
CyclopsOpticRage1.blp
CyclopsOpticRage2.blp
Image / Texture
32
CyclopsOpticRage2.blp
CyclopsOpticRage3.blp
Image / Texture
32
CyclopsOpticRage3.blp
CyclopsOpticRage4.blp
Image / Texture
32
CyclopsOpticRage4.blp
CyclopsOpticRage5.blp
Image / Texture
32
war3mapimported/CyclopsOpticRage5.blp
Double-click the file CyclopsOpticRage5.blp:
CyclopsOpticRage5.blp
Image / Texture
32
war3mapimported/CyclopsOpticRage5.blp
Tick the box "Use Custom Path" and type in the correct path:
CyclopsOpticRage5.blp
Image / Texture
32
CyclopsOpticRage5.blp
The file has been properly added to the map archive:
CyclopsModel HeroGlow.mdx
Model
1,829
war3mapimported/CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
Image / Texture
109
CyclopsAccessories.blp
CyclopsBody.blp
Image / Texture
208
CyclopsBody.blp
CyclopsEyeGlows.blp
Image / Texture
12
CyclopsEyeGlows.blp
CyclopsOpticRage1.blp
Image / Texture
33
CyclopsOpticRage1.blp
CyclopsOpticRage2.blp
Image / Texture
32
CyclopsOpticRage2.blp
CyclopsOpticRage3.blp
Image / Texture
32
CyclopsOpticRage3.blp
CyclopsOpticRage4.blp
Image / Texture
32
CyclopsOpticRage4.blp
CyclopsOpticRage5.blp
Image / Texture
32
CyclopsOpticRage5.blp
Done, you have imported the file CyclopsOpticRage5.blp.
Importing CyclopsUltimateEnergy.blp
Now Click the "Import File" Button:
Next select 'CyclopsUltimateEnergy.blp' in the folder which you extracted from the zip archive:
Cyclops
CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
CyclopsBody.blp
CyclopsEyeGlows.blp
CyclopsOpticRage1.blp
CyclopsOpticRage2.blp
CyclopsOpticRage3.blp
CyclopsOpticRage4.blp
CyclopsOpticRage5.blp
CyclopsUltimateEnergy.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
CyclopsModel HeroGlow.mdx
Model
1,829
war3mapimported/CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
Image / Texture
109
CyclopsAccessories.blp
CyclopsBody.blp
Image / Texture
208
CyclopsBody.blp
CyclopsEyeGlows.blp
Image / Texture
12
CyclopsEyeGlows.blp
CyclopsOpticRage1.blp
Image / Texture
33
CyclopsOpticRage1.blp
CyclopsOpticRage2.blp
Image / Texture
32
CyclopsOpticRage2.blp
CyclopsOpticRage3.blp
Image / Texture
32
CyclopsOpticRage3.blp
CyclopsOpticRage4.blp
Image / Texture
32
CyclopsOpticRage4.blp
CyclopsOpticRage5.blp
Image / Texture
32
CyclopsOpticRage5.blp
CyclopsUltimateEnergy.blp
Image / Texture
9
war3mapimported/CyclopsUltimateEnergy.blp
Double-click the file CyclopsUltimateEnergy.blp:
CyclopsUltimateEnergy.blp
Image / Texture
9
war3mapimported/CyclopsUltimateEnergy.blp
Tick the box "Use Custom Path" and type in the correct path:
CyclopsUltimateEnergy.blp
Image / Texture
9
CyclopsUltimateEnergy.blp
The file has been properly added to the map archive:
CyclopsModel HeroGlow.mdx
Model
1,829
war3mapimported/CyclopsModel HeroGlow.mdx
CyclopsAccessories.blp
Image / Texture
109
CyclopsAccessories.blp
CyclopsBody.blp
Image / Texture
208
CyclopsBody.blp
CyclopsEyeGlows.blp
Image / Texture
12
CyclopsEyeGlows.blp
CyclopsOpticRage1.blp
Image / Texture
33
CyclopsOpticRage1.blp
CyclopsOpticRage2.blp
Image / Texture
32
CyclopsOpticRage2.blp
CyclopsOpticRage3.blp
Image / Texture
32
CyclopsOpticRage3.blp
CyclopsOpticRage4.blp
Image / Texture
32
CyclopsOpticRage4.blp
CyclopsOpticRage5.blp
Image / Texture
32
CyclopsOpticRage5.blp
CyclopsUltimateEnergy.blp
Image / Texture
9
CyclopsUltimateEnergy.blp
Done, you have imported the file CyclopsUltimateEnergy.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.