Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Dalaran Knight of the bundle Dalaran Knight. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Dalaran Knight.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing DalaranLancer.mdx
Now Click the "Import File" Button:
Next select 'DalaranLancer.mdx' in the folder which you extracted from the zip archive:
Dalaran Knight
DalaranLanceMD.dds
DalaranLanceMUD.dds
DalaranLanceMUD1.dds
DalaranLanceMUE1.dds
DalaranLanceWD.dds
DalaranLanceWD1.dds
DalaranLanceWE.dds
The file has been properly added to the map archive:
DalaranLancer.mdx
Model
3,256
war3mapimported/DalaranLancer.mdx
Done, you have imported the file DalaranLancer.mdx.
Importing DalaranLanceMD.dds
Now Click the "Import File" Button:
Next select 'DalaranLanceMD.dds' in the folder which you extracted from the zip archive:
Dalaran Knight
DalaranLancer.mdx
DalaranLanceMUD.dds
DalaranLanceMUD1.dds
DalaranLanceMUE1.dds
DalaranLanceWD.dds
DalaranLanceWD1.dds
DalaranLanceWE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DalaranLancer.mdx
Model
3,256
war3mapimported/DalaranLancer.mdx
DalaranLanceMD.dds
Image / Texture
2,731
war3mapimported/DalaranLanceMD.dds
Double-click the file DalaranLanceMD.dds:
DalaranLanceMD.dds
Image / Texture
2,731
war3mapimported/DalaranLanceMD.dds
Tick the box "Use Custom Path" and type in the correct path:
DalaranLanceMD.dds
Image / Texture
2,731
DalaranLanceMD.dds
The file has been properly added to the map archive:
DalaranLancer.mdx
Model
3,256
war3mapimported/DalaranLancer.mdx
DalaranLanceMD.dds
Image / Texture
2,731
DalaranLanceMD.dds
Done, you have imported the file DalaranLanceMD.dds.
Importing DalaranLanceMUD.dds
Now Click the "Import File" Button:
Next select 'DalaranLanceMUD.dds' in the folder which you extracted from the zip archive:
Dalaran Knight
DalaranLancer.mdx
DalaranLanceMD.dds
DalaranLanceMUD1.dds
DalaranLanceMUE1.dds
DalaranLanceWD.dds
DalaranLanceWD1.dds
DalaranLanceWE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DalaranLancer.mdx
Model
3,256
war3mapimported/DalaranLancer.mdx
DalaranLanceMD.dds
Image / Texture
2,731
DalaranLanceMD.dds
DalaranLanceMUD.dds
Image / Texture
2,731
war3mapimported/DalaranLanceMUD.dds
Double-click the file DalaranLanceMUD.dds:
DalaranLanceMUD.dds
Image / Texture
2,731
war3mapimported/DalaranLanceMUD.dds
Tick the box "Use Custom Path" and type in the correct path:
DalaranLanceMUD.dds
Image / Texture
2,731
DalaranLanceMUD.dds
The file has been properly added to the map archive:
DalaranLancer.mdx
Model
3,256
war3mapimported/DalaranLancer.mdx
DalaranLanceMD.dds
Image / Texture
2,731
DalaranLanceMD.dds
DalaranLanceMUD.dds
Image / Texture
2,731
DalaranLanceMUD.dds
Done, you have imported the file DalaranLanceMUD.dds.
Importing DalaranLanceMUD1.dds
Now Click the "Import File" Button:
Next select 'DalaranLanceMUD1.dds' in the folder which you extracted from the zip archive:
Dalaran Knight
DalaranLancer.mdx
DalaranLanceMD.dds
DalaranLanceMUD.dds
DalaranLanceMUE1.dds
DalaranLanceWD.dds
DalaranLanceWD1.dds
DalaranLanceWE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DalaranLancer.mdx
Model
3,256
war3mapimported/DalaranLancer.mdx
DalaranLanceMD.dds
Image / Texture
2,731
DalaranLanceMD.dds
DalaranLanceMUD.dds
Image / Texture
2,731
DalaranLanceMUD.dds
DalaranLanceMUD1.dds
Image / Texture
2,731
war3mapimported/DalaranLanceMUD1.dds
Double-click the file DalaranLanceMUD1.dds:
DalaranLanceMUD1.dds
Image / Texture
2,731
war3mapimported/DalaranLanceMUD1.dds
Tick the box "Use Custom Path" and type in the correct path:
DalaranLanceMUD1.dds
Image / Texture
2,731
DalaranLanceMUD1.dds
The file has been properly added to the map archive:
DalaranLancer.mdx
Model
3,256
war3mapimported/DalaranLancer.mdx
DalaranLanceMD.dds
Image / Texture
2,731
DalaranLanceMD.dds
DalaranLanceMUD.dds
Image / Texture
2,731
DalaranLanceMUD.dds
DalaranLanceMUD1.dds
Image / Texture
2,731
DalaranLanceMUD1.dds
Done, you have imported the file DalaranLanceMUD1.dds.
Importing DalaranLanceMUE1.dds
Now Click the "Import File" Button:
Next select 'DalaranLanceMUE1.dds' in the folder which you extracted from the zip archive:
Dalaran Knight
DalaranLancer.mdx
DalaranLanceMD.dds
DalaranLanceMUD.dds
DalaranLanceMUD1.dds
DalaranLanceWD.dds
DalaranLanceWD1.dds
DalaranLanceWE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DalaranLancer.mdx
Model
3,256
war3mapimported/DalaranLancer.mdx
DalaranLanceMD.dds
Image / Texture
2,731
DalaranLanceMD.dds
DalaranLanceMUD.dds
Image / Texture
2,731
DalaranLanceMUD.dds
DalaranLanceMUD1.dds
Image / Texture
2,731
DalaranLanceMUD1.dds
DalaranLanceMUE1.dds
Image / Texture
2,731
war3mapimported/DalaranLanceMUE1.dds
Double-click the file DalaranLanceMUE1.dds:
DalaranLanceMUE1.dds
Image / Texture
2,731
war3mapimported/DalaranLanceMUE1.dds
Tick the box "Use Custom Path" and type in the correct path:
DalaranLanceMUE1.dds
Image / Texture
2,731
DalaranLanceMUE1.dds
The file has been properly added to the map archive:
DalaranLancer.mdx
Model
3,256
war3mapimported/DalaranLancer.mdx
DalaranLanceMD.dds
Image / Texture
2,731
DalaranLanceMD.dds
DalaranLanceMUD.dds
Image / Texture
2,731
DalaranLanceMUD.dds
DalaranLanceMUD1.dds
Image / Texture
2,731
DalaranLanceMUD1.dds
DalaranLanceMUE1.dds
Image / Texture
2,731
DalaranLanceMUE1.dds
Done, you have imported the file DalaranLanceMUE1.dds.
Importing DalaranLanceWD.dds
Now Click the "Import File" Button:
Next select 'DalaranLanceWD.dds' in the folder which you extracted from the zip archive:
Dalaran Knight
DalaranLancer.mdx
DalaranLanceMD.dds
DalaranLanceMUD.dds
DalaranLanceMUD1.dds
DalaranLanceMUE1.dds
DalaranLanceWD1.dds
DalaranLanceWE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DalaranLancer.mdx
Model
3,256
war3mapimported/DalaranLancer.mdx
DalaranLanceMD.dds
Image / Texture
2,731
DalaranLanceMD.dds
DalaranLanceMUD.dds
Image / Texture
2,731
DalaranLanceMUD.dds
DalaranLanceMUD1.dds
Image / Texture
2,731
DalaranLanceMUD1.dds
DalaranLanceMUE1.dds
Image / Texture
2,731
DalaranLanceMUE1.dds
DalaranLanceWD.dds
Image / Texture
683
war3mapimported/DalaranLanceWD.dds
Double-click the file DalaranLanceWD.dds:
DalaranLanceWD.dds
Image / Texture
683
war3mapimported/DalaranLanceWD.dds
Tick the box "Use Custom Path" and type in the correct path:
DalaranLanceWD.dds
Image / Texture
683
DalaranLanceWD.dds
The file has been properly added to the map archive:
DalaranLancer.mdx
Model
3,256
war3mapimported/DalaranLancer.mdx
DalaranLanceMD.dds
Image / Texture
2,731
DalaranLanceMD.dds
DalaranLanceMUD.dds
Image / Texture
2,731
DalaranLanceMUD.dds
DalaranLanceMUD1.dds
Image / Texture
2,731
DalaranLanceMUD1.dds
DalaranLanceMUE1.dds
Image / Texture
2,731
DalaranLanceMUE1.dds
DalaranLanceWD.dds
Image / Texture
683
DalaranLanceWD.dds
Done, you have imported the file DalaranLanceWD.dds.
Importing DalaranLanceWD1.dds
Now Click the "Import File" Button:
Next select 'DalaranLanceWD1.dds' in the folder which you extracted from the zip archive:
Dalaran Knight
DalaranLancer.mdx
DalaranLanceMD.dds
DalaranLanceMUD.dds
DalaranLanceMUD1.dds
DalaranLanceMUE1.dds
DalaranLanceWD.dds
DalaranLanceWE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DalaranLancer.mdx
Model
3,256
war3mapimported/DalaranLancer.mdx
DalaranLanceMD.dds
Image / Texture
2,731
DalaranLanceMD.dds
DalaranLanceMUD.dds
Image / Texture
2,731
DalaranLanceMUD.dds
DalaranLanceMUD1.dds
Image / Texture
2,731
DalaranLanceMUD1.dds
DalaranLanceMUE1.dds
Image / Texture
2,731
DalaranLanceMUE1.dds
DalaranLanceWD.dds
Image / Texture
683
DalaranLanceWD.dds
DalaranLanceWD1.dds
Image / Texture
171
war3mapimported/DalaranLanceWD1.dds
Double-click the file DalaranLanceWD1.dds:
DalaranLanceWD1.dds
Image / Texture
171
war3mapimported/DalaranLanceWD1.dds
Tick the box "Use Custom Path" and type in the correct path:
DalaranLanceWD1.dds
Image / Texture
171
DalaranLanceWD1.dds
The file has been properly added to the map archive:
DalaranLancer.mdx
Model
3,256
war3mapimported/DalaranLancer.mdx
DalaranLanceMD.dds
Image / Texture
2,731
DalaranLanceMD.dds
DalaranLanceMUD.dds
Image / Texture
2,731
DalaranLanceMUD.dds
DalaranLanceMUD1.dds
Image / Texture
2,731
DalaranLanceMUD1.dds
DalaranLanceMUE1.dds
Image / Texture
2,731
DalaranLanceMUE1.dds
DalaranLanceWD.dds
Image / Texture
683
DalaranLanceWD.dds
DalaranLanceWD1.dds
Image / Texture
171
DalaranLanceWD1.dds
Done, you have imported the file DalaranLanceWD1.dds.
Importing DalaranLanceWE.dds
Now Click the "Import File" Button:
Next select 'DalaranLanceWE.dds' in the folder which you extracted from the zip archive:
Dalaran Knight
DalaranLancer.mdx
DalaranLanceMD.dds
DalaranLanceMUD.dds
DalaranLanceMUD1.dds
DalaranLanceMUE1.dds
DalaranLanceWD.dds
DalaranLanceWD1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DalaranLancer.mdx
Model
3,256
war3mapimported/DalaranLancer.mdx
DalaranLanceMD.dds
Image / Texture
2,731
DalaranLanceMD.dds
DalaranLanceMUD.dds
Image / Texture
2,731
DalaranLanceMUD.dds
DalaranLanceMUD1.dds
Image / Texture
2,731
DalaranLanceMUD1.dds
DalaranLanceMUE1.dds
Image / Texture
2,731
DalaranLanceMUE1.dds
DalaranLanceWD.dds
Image / Texture
683
DalaranLanceWD.dds
DalaranLanceWD1.dds
Image / Texture
171
DalaranLanceWD1.dds
DalaranLanceWE.dds
Image / Texture
683
war3mapimported/DalaranLanceWE.dds
Double-click the file DalaranLanceWE.dds:
DalaranLanceWE.dds
Image / Texture
683
war3mapimported/DalaranLanceWE.dds
Tick the box "Use Custom Path" and type in the correct path:
DalaranLanceWE.dds
Image / Texture
683
DalaranLanceWE.dds
The file has been properly added to the map archive:
DalaranLancer.mdx
Model
3,256
war3mapimported/DalaranLancer.mdx
DalaranLanceMD.dds
Image / Texture
2,731
DalaranLanceMD.dds
DalaranLanceMUD.dds
Image / Texture
2,731
DalaranLanceMUD.dds
DalaranLanceMUD1.dds
Image / Texture
2,731
DalaranLanceMUD1.dds
DalaranLanceMUE1.dds
Image / Texture
2,731
DalaranLanceMUE1.dds
DalaranLanceWD.dds
Image / Texture
683
DalaranLanceWD.dds
DalaranLanceWD1.dds
Image / Texture
171
DalaranLanceWD1.dds
DalaranLanceWE.dds
Image / Texture
683
DalaranLanceWE.dds
Done, you have imported the file DalaranLanceWE.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.