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How to import Dark Iron Dwarf WoW Rip

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Dark Iron Dwarf WoW Rip of the bundle Dark Iron Dwarf WoW Rip. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Dark Iron Dwarf WoW Rip.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Dark Iron Dwarf WoW Rip
Dark Iron Dwarf.mdx
DID_Body.blp
DID_Buckle.blp
DID_Cape.blp
DID_Collections.blp
DID_Hammer.blp
DID_Helm.blp
DID_Shoulder.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Dark Iron Dwarf.mdx

Now Click the "Import File" Button:

Next select 'Dark Iron Dwarf.mdx' in the folder which you extracted from the zip archive:

Dark Iron Dwarf WoW Rip
Dark Iron Dwarf.mdx
DID_Body.blp
DID_Buckle.blp
DID_Cape.blp
DID_Collections.blp
DID_Hammer.blp
DID_Helm.blp
DID_Shoulder.blp

The file has been properly added to the map archive:

Dark Iron Dwarf.mdx
Model
1,901
war3mapimported/Dark Iron Dwarf.mdx

Done, you have imported the file Dark Iron Dwarf.mdx.

Importing DID_Body.blp

Now Click the "Import File" Button:

Next select 'DID_Body.blp' in the folder which you extracted from the zip archive:

Dark Iron Dwarf WoW Rip
Dark Iron Dwarf.mdx
DID_Body.blp
DID_Buckle.blp
DID_Cape.blp
DID_Collections.blp
DID_Hammer.blp
DID_Helm.blp
DID_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Dark Iron Dwarf.mdx
Model
1,901
war3mapimported/Dark Iron Dwarf.mdx
DID_Body.blp
Image / Texture
133
war3mapimported/DID_Body.blp

Double-click the file DID_Body.blp:

DID_Body.blp
Image / Texture
133
war3mapimported/DID_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

DID_Body.blp
Image / Texture
133
DID_Body.blp

The file has been properly added to the map archive:

Dark Iron Dwarf.mdx
Model
1,901
war3mapimported/Dark Iron Dwarf.mdx
DID_Body.blp
Image / Texture
133
DID_Body.blp

Done, you have imported the file DID_Body.blp.

Importing DID_Buckle.blp

Now Click the "Import File" Button:

Next select 'DID_Buckle.blp' in the folder which you extracted from the zip archive:

Dark Iron Dwarf WoW Rip
Dark Iron Dwarf.mdx
DID_Body.blp
DID_Buckle.blp
DID_Cape.blp
DID_Collections.blp
DID_Hammer.blp
DID_Helm.blp
DID_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Dark Iron Dwarf.mdx
Model
1,901
war3mapimported/Dark Iron Dwarf.mdx
DID_Body.blp
Image / Texture
133
DID_Body.blp
DID_Buckle.blp
Image / Texture
64
war3mapimported/DID_Buckle.blp

Double-click the file DID_Buckle.blp:

DID_Buckle.blp
Image / Texture
64
war3mapimported/DID_Buckle.blp

Tick the box "Use Custom Path" and type in the correct path:

DID_Buckle.blp
Image / Texture
64
DID_Buckle.blp

The file has been properly added to the map archive:

Dark Iron Dwarf.mdx
Model
1,901
war3mapimported/Dark Iron Dwarf.mdx
DID_Body.blp
Image / Texture
133
DID_Body.blp
DID_Buckle.blp
Image / Texture
64
DID_Buckle.blp

Done, you have imported the file DID_Buckle.blp.

Importing DID_Cape.blp

Now Click the "Import File" Button:

Next select 'DID_Cape.blp' in the folder which you extracted from the zip archive:

Dark Iron Dwarf WoW Rip
Dark Iron Dwarf.mdx
DID_Body.blp
DID_Buckle.blp
DID_Cape.blp
DID_Collections.blp
DID_Hammer.blp
DID_Helm.blp
DID_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Dark Iron Dwarf.mdx
Model
1,901
war3mapimported/Dark Iron Dwarf.mdx
DID_Body.blp
Image / Texture
133
DID_Body.blp
DID_Buckle.blp
Image / Texture
64
DID_Buckle.blp
DID_Cape.blp
Image / Texture
63
war3mapimported/DID_Cape.blp

Double-click the file DID_Cape.blp:

DID_Cape.blp
Image / Texture
63
war3mapimported/DID_Cape.blp

Tick the box "Use Custom Path" and type in the correct path:

DID_Cape.blp
Image / Texture
63
DID_Cape.blp

The file has been properly added to the map archive:

Dark Iron Dwarf.mdx
Model
1,901
war3mapimported/Dark Iron Dwarf.mdx
DID_Body.blp
Image / Texture
133
DID_Body.blp
DID_Buckle.blp
Image / Texture
64
DID_Buckle.blp
DID_Cape.blp
Image / Texture
63
DID_Cape.blp

Done, you have imported the file DID_Cape.blp.

Importing DID_Collections.blp

Now Click the "Import File" Button:

Next select 'DID_Collections.blp' in the folder which you extracted from the zip archive:

Dark Iron Dwarf WoW Rip
Dark Iron Dwarf.mdx
DID_Body.blp
DID_Buckle.blp
DID_Cape.blp
DID_Collections.blp
DID_Hammer.blp
DID_Helm.blp
DID_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Dark Iron Dwarf.mdx
Model
1,901
war3mapimported/Dark Iron Dwarf.mdx
DID_Body.blp
Image / Texture
133
DID_Body.blp
DID_Buckle.blp
Image / Texture
64
DID_Buckle.blp
DID_Cape.blp
Image / Texture
63
DID_Cape.blp
DID_Collections.blp
Image / Texture
106
war3mapimported/DID_Collections.blp

Double-click the file DID_Collections.blp:

DID_Collections.blp
Image / Texture
106
war3mapimported/DID_Collections.blp

Tick the box "Use Custom Path" and type in the correct path:

DID_Collections.blp
Image / Texture
106
DID_Collections.blp

The file has been properly added to the map archive:

Dark Iron Dwarf.mdx
Model
1,901
war3mapimported/Dark Iron Dwarf.mdx
DID_Body.blp
Image / Texture
133
DID_Body.blp
DID_Buckle.blp
Image / Texture
64
DID_Buckle.blp
DID_Cape.blp
Image / Texture
63
DID_Cape.blp
DID_Collections.blp
Image / Texture
106
DID_Collections.blp

Done, you have imported the file DID_Collections.blp.

Importing DID_Hammer.blp

Now Click the "Import File" Button:

Next select 'DID_Hammer.blp' in the folder which you extracted from the zip archive:

Dark Iron Dwarf WoW Rip
Dark Iron Dwarf.mdx
DID_Body.blp
DID_Buckle.blp
DID_Cape.blp
DID_Collections.blp
DID_Hammer.blp
DID_Helm.blp
DID_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Dark Iron Dwarf.mdx
Model
1,901
war3mapimported/Dark Iron Dwarf.mdx
DID_Body.blp
Image / Texture
133
DID_Body.blp
DID_Buckle.blp
Image / Texture
64
DID_Buckle.blp
DID_Cape.blp
Image / Texture
63
DID_Cape.blp
DID_Collections.blp
Image / Texture
106
DID_Collections.blp
DID_Hammer.blp
Image / Texture
78
war3mapimported/DID_Hammer.blp

Double-click the file DID_Hammer.blp:

DID_Hammer.blp
Image / Texture
78
war3mapimported/DID_Hammer.blp

Tick the box "Use Custom Path" and type in the correct path:

DID_Hammer.blp
Image / Texture
78
DID_Hammer.blp

The file has been properly added to the map archive:

Dark Iron Dwarf.mdx
Model
1,901
war3mapimported/Dark Iron Dwarf.mdx
DID_Body.blp
Image / Texture
133
DID_Body.blp
DID_Buckle.blp
Image / Texture
64
DID_Buckle.blp
DID_Cape.blp
Image / Texture
63
DID_Cape.blp
DID_Collections.blp
Image / Texture
106
DID_Collections.blp
DID_Hammer.blp
Image / Texture
78
DID_Hammer.blp

Done, you have imported the file DID_Hammer.blp.

Importing DID_Helm.blp

Now Click the "Import File" Button:

Next select 'DID_Helm.blp' in the folder which you extracted from the zip archive:

Dark Iron Dwarf WoW Rip
Dark Iron Dwarf.mdx
DID_Body.blp
DID_Buckle.blp
DID_Cape.blp
DID_Collections.blp
DID_Hammer.blp
DID_Helm.blp
DID_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Dark Iron Dwarf.mdx
Model
1,901
war3mapimported/Dark Iron Dwarf.mdx
DID_Body.blp
Image / Texture
133
DID_Body.blp
DID_Buckle.blp
Image / Texture
64
DID_Buckle.blp
DID_Cape.blp
Image / Texture
63
DID_Cape.blp
DID_Collections.blp
Image / Texture
106
DID_Collections.blp
DID_Hammer.blp
Image / Texture
78
DID_Hammer.blp
DID_Helm.blp
Image / Texture
63
war3mapimported/DID_Helm.blp

Double-click the file DID_Helm.blp:

DID_Helm.blp
Image / Texture
63
war3mapimported/DID_Helm.blp

Tick the box "Use Custom Path" and type in the correct path:

DID_Helm.blp
Image / Texture
63
DID_Helm.blp

The file has been properly added to the map archive:

Dark Iron Dwarf.mdx
Model
1,901
war3mapimported/Dark Iron Dwarf.mdx
DID_Body.blp
Image / Texture
133
DID_Body.blp
DID_Buckle.blp
Image / Texture
64
DID_Buckle.blp
DID_Cape.blp
Image / Texture
63
DID_Cape.blp
DID_Collections.blp
Image / Texture
106
DID_Collections.blp
DID_Hammer.blp
Image / Texture
78
DID_Hammer.blp
DID_Helm.blp
Image / Texture
63
DID_Helm.blp

Done, you have imported the file DID_Helm.blp.

Importing DID_Shoulder.blp

Now Click the "Import File" Button:

Next select 'DID_Shoulder.blp' in the folder which you extracted from the zip archive:

Dark Iron Dwarf WoW Rip
Dark Iron Dwarf.mdx
DID_Body.blp
DID_Buckle.blp
DID_Cape.blp
DID_Collections.blp
DID_Hammer.blp
DID_Helm.blp
DID_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Dark Iron Dwarf.mdx
Model
1,901
war3mapimported/Dark Iron Dwarf.mdx
DID_Body.blp
Image / Texture
133
DID_Body.blp
DID_Buckle.blp
Image / Texture
64
DID_Buckle.blp
DID_Cape.blp
Image / Texture
63
DID_Cape.blp
DID_Collections.blp
Image / Texture
106
DID_Collections.blp
DID_Hammer.blp
Image / Texture
78
DID_Hammer.blp
DID_Helm.blp
Image / Texture
63
DID_Helm.blp
DID_Shoulder.blp
Image / Texture
69
war3mapimported/DID_Shoulder.blp

Double-click the file DID_Shoulder.blp:

DID_Shoulder.blp
Image / Texture
69
war3mapimported/DID_Shoulder.blp

Tick the box "Use Custom Path" and type in the correct path:

DID_Shoulder.blp
Image / Texture
69
DID_Shoulder.blp

The file has been properly added to the map archive:

Dark Iron Dwarf.mdx
Model
1,901
war3mapimported/Dark Iron Dwarf.mdx
DID_Body.blp
Image / Texture
133
DID_Body.blp
DID_Buckle.blp
Image / Texture
64
DID_Buckle.blp
DID_Cape.blp
Image / Texture
63
DID_Cape.blp
DID_Collections.blp
Image / Texture
106
DID_Collections.blp
DID_Hammer.blp
Image / Texture
78
DID_Hammer.blp
DID_Helm.blp
Image / Texture
63
DID_Helm.blp
DID_Shoulder.blp
Image / Texture
69
DID_Shoulder.blp

Done, you have imported the file DID_Shoulder.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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