Name | Type | is_array | initial_value |
AmbushUnits | group | Yes | |
Animating_Unit | unit | No | |
ARD_AOE | real | Yes | |
ARD_point | location | No | |
ARD_Unit | unitcode | Yes | |
AV_AOE | real | Yes | |
AV_Dam | real | Yes | |
AV_Dur | real | Yes | |
AV_Group | group | No | |
AV_Handle | integer | No | |
AV_Hash | hashtable | No | |
AV_Loop | integer | No | |
BL_Casters | group | No | |
BL_Cur_Loop | integer | No | 0 |
BL_Duration | integer | Yes | |
BL_Hash | hashtable | No | |
BL_Loop | integer | No | |
BL_Loop_Times | integer | No | |
BL_MainD | real | Yes | |
BL_Number_of_Targets | integer | Yes | |
BL_SecondaryD | real | Yes | |
BL_Time_Between_Targets | integer | Yes | |
BLed_Unit | unit | No | |
Bouncing_Bottle_Missile | unit | Yes | |
ComputerEast | player | No | |
ComputerWest | player | No | |
Damage | real | No | |
EB_Caster | unit | No | |
EB_Caster_Loc | location | No | |
EB_Damage | real | Yes | |
EB_Group | group | No | |
EB_SDam | real | No | |
HD_Casters | group | No | |
HD_Group | group | No | |
HD_Hashtable | hashtable | No | |
HD_Heal | real | Yes | |
Healed_Damage | real | No | |
JS_AOE | real | Yes | |
JS_Casters | group | No | |
JS_Damage | real | Yes | |
JS_Dummy | unitcode | Yes | |
JS_Duration | real | Yes | |
JS_Hash | hashtable | No | |
JS_Loop | integervar | No | |
JS_Snare_Dur | real | Yes | |
JS_Snared | group | No | |
MD_Base_Damage | real | Yes | |
MD_Caster | unit | No | |
MD_Damage | real | No | |
MD_Redcution | integer | Yes | |
MD_Target | unit | No | |
MD_Units | group | No | |
Ric_Damage | real | Yes | 0.00 |
Ric_Duration | real | Yes | 0.00 |
Ric_Hash | hashtable | No | |
Ricochet_Hit | unit | No | |
Ricochet_Missile | unit | Yes | |
Temp_Bool | boolean | No | |
Temp_Group | group | No | |
Temp_Int | integer | No | |
Temp_Int2 | integer | No | |
Temp_Real | real | No | |
Temp_Remain_Time | real | No | |
Temp_Unit | unit | No | |
Test_Buttons | button | Yes | |
Which_to_Test | dialog | No | |
WS_Hash | hashtable | No | |
WS_Units | group | No |