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How to import Draenei Paladin

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Draenei Paladin of the bundle Draenei Paladin. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Draenei Paladin.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Draenei Paladin
DraeneiPaladin.mdx
DraeneiPalladinSkin.blp
DranaiPalladinHair.blp
Mace_2H_Paladin_D_01.blp
PalladinsCape.blp
Shoulder_Plate_RaidPaladin_D_01.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing DraeneiPaladin.mdx

Now Click the "Import File" Button:

Next select 'DraeneiPaladin.mdx' in the folder which you extracted from the zip archive:

Draenei Paladin
DraeneiPaladin.mdx
DraeneiPalladinSkin.blp
DranaiPalladinHair.blp
Mace_2H_Paladin_D_01.blp
PalladinsCape.blp
Shoulder_Plate_RaidPaladin_D_01.blp

The file has been properly added to the map archive:

DraeneiPaladin.mdx
Model
699
war3mapimported/DraeneiPaladin.mdx

Done, you have imported the file DraeneiPaladin.mdx.

Importing DraeneiPalladinSkin.blp

Now Click the "Import File" Button:

Next select 'DraeneiPalladinSkin.blp' in the folder which you extracted from the zip archive:

Draenei Paladin
DraeneiPaladin.mdx
DraeneiPalladinSkin.blp
DranaiPalladinHair.blp
Mace_2H_Paladin_D_01.blp
PalladinsCape.blp
Shoulder_Plate_RaidPaladin_D_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiPaladin.mdx
Model
699
war3mapimported/DraeneiPaladin.mdx
DraeneiPalladinSkin.blp
Image / Texture
89
war3mapimported/DraeneiPalladinSkin.blp

Double-click the file DraeneiPalladinSkin.blp:

DraeneiPalladinSkin.blp
Image / Texture
89
war3mapimported/DraeneiPalladinSkin.blp

Tick the box "Use Custom Path" and type in the correct path:

DraeneiPalladinSkin.blp
Image / Texture
89
DraeneiPalladinSkin.blp

The file has been properly added to the map archive:

DraeneiPaladin.mdx
Model
699
war3mapimported/DraeneiPaladin.mdx
DraeneiPalladinSkin.blp
Image / Texture
89
DraeneiPalladinSkin.blp

Done, you have imported the file DraeneiPalladinSkin.blp.

Importing DranaiPalladinHair.blp

Now Click the "Import File" Button:

Next select 'DranaiPalladinHair.blp' in the folder which you extracted from the zip archive:

Draenei Paladin
DraeneiPaladin.mdx
DraeneiPalladinSkin.blp
DranaiPalladinHair.blp
Mace_2H_Paladin_D_01.blp
PalladinsCape.blp
Shoulder_Plate_RaidPaladin_D_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiPaladin.mdx
Model
699
war3mapimported/DraeneiPaladin.mdx
DraeneiPalladinSkin.blp
Image / Texture
89
DraeneiPalladinSkin.blp
DranaiPalladinHair.blp
Image / Texture
19
war3mapimported/DranaiPalladinHair.blp

Double-click the file DranaiPalladinHair.blp:

DranaiPalladinHair.blp
Image / Texture
19
war3mapimported/DranaiPalladinHair.blp

Tick the box "Use Custom Path" and type in the correct path:

DranaiPalladinHair.blp
Image / Texture
19
DranaiPalladinHair.blp

The file has been properly added to the map archive:

DraeneiPaladin.mdx
Model
699
war3mapimported/DraeneiPaladin.mdx
DraeneiPalladinSkin.blp
Image / Texture
89
DraeneiPalladinSkin.blp
DranaiPalladinHair.blp
Image / Texture
19
DranaiPalladinHair.blp

Done, you have imported the file DranaiPalladinHair.blp.

Importing Mace_2H_Paladin_D_01.blp

Now Click the "Import File" Button:

Next select 'Mace_2H_Paladin_D_01.blp' in the folder which you extracted from the zip archive:

Draenei Paladin
DraeneiPaladin.mdx
DraeneiPalladinSkin.blp
DranaiPalladinHair.blp
Mace_2H_Paladin_D_01.blp
PalladinsCape.blp
Shoulder_Plate_RaidPaladin_D_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiPaladin.mdx
Model
699
war3mapimported/DraeneiPaladin.mdx
DraeneiPalladinSkin.blp
Image / Texture
89
DraeneiPalladinSkin.blp
DranaiPalladinHair.blp
Image / Texture
19
DranaiPalladinHair.blp
Mace_2H_Paladin_D_01.blp
Image / Texture
62
war3mapimported/Mace_2H_Paladin_D_01.blp

Double-click the file Mace_2H_Paladin_D_01.blp:

Mace_2H_Paladin_D_01.blp
Image / Texture
62
war3mapimported/Mace_2H_Paladin_D_01.blp

Tick the box "Use Custom Path" and type in the correct path:

Mace_2H_Paladin_D_01.blp
Image / Texture
62
Mace_2H_Paladin_D_01.blp

The file has been properly added to the map archive:

DraeneiPaladin.mdx
Model
699
war3mapimported/DraeneiPaladin.mdx
DraeneiPalladinSkin.blp
Image / Texture
89
DraeneiPalladinSkin.blp
DranaiPalladinHair.blp
Image / Texture
19
DranaiPalladinHair.blp
Mace_2H_Paladin_D_01.blp
Image / Texture
62
Mace_2H_Paladin_D_01.blp

Done, you have imported the file Mace_2H_Paladin_D_01.blp.

Importing PalladinsCape.blp

Now Click the "Import File" Button:

Next select 'PalladinsCape.blp' in the folder which you extracted from the zip archive:

Draenei Paladin
DraeneiPaladin.mdx
DraeneiPalladinSkin.blp
DranaiPalladinHair.blp
Mace_2H_Paladin_D_01.blp
PalladinsCape.blp
Shoulder_Plate_RaidPaladin_D_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiPaladin.mdx
Model
699
war3mapimported/DraeneiPaladin.mdx
DraeneiPalladinSkin.blp
Image / Texture
89
DraeneiPalladinSkin.blp
DranaiPalladinHair.blp
Image / Texture
19
DranaiPalladinHair.blp
Mace_2H_Paladin_D_01.blp
Image / Texture
62
Mace_2H_Paladin_D_01.blp
PalladinsCape.blp
Image / Texture
35
war3mapimported/PalladinsCape.blp

Double-click the file PalladinsCape.blp:

PalladinsCape.blp
Image / Texture
35
war3mapimported/PalladinsCape.blp

Tick the box "Use Custom Path" and type in the correct path:

PalladinsCape.blp
Image / Texture
35
PalladinsCape.blp

The file has been properly added to the map archive:

DraeneiPaladin.mdx
Model
699
war3mapimported/DraeneiPaladin.mdx
DraeneiPalladinSkin.blp
Image / Texture
89
DraeneiPalladinSkin.blp
DranaiPalladinHair.blp
Image / Texture
19
DranaiPalladinHair.blp
Mace_2H_Paladin_D_01.blp
Image / Texture
62
Mace_2H_Paladin_D_01.blp
PalladinsCape.blp
Image / Texture
35
PalladinsCape.blp

Done, you have imported the file PalladinsCape.blp.

Importing Shoulder_Plate_RaidPaladin_D_01.blp

Now Click the "Import File" Button:

Next select 'Shoulder_Plate_RaidPaladin_D_01.blp' in the folder which you extracted from the zip archive:

Draenei Paladin
DraeneiPaladin.mdx
DraeneiPalladinSkin.blp
DranaiPalladinHair.blp
Mace_2H_Paladin_D_01.blp
PalladinsCape.blp
Shoulder_Plate_RaidPaladin_D_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DraeneiPaladin.mdx
Model
699
war3mapimported/DraeneiPaladin.mdx
DraeneiPalladinSkin.blp
Image / Texture
89
DraeneiPalladinSkin.blp
DranaiPalladinHair.blp
Image / Texture
19
DranaiPalladinHair.blp
Mace_2H_Paladin_D_01.blp
Image / Texture
62
Mace_2H_Paladin_D_01.blp
PalladinsCape.blp
Image / Texture
35
PalladinsCape.blp
Shoulder_Plate_RaidPaladin_D_01.blp
Image / Texture
32
war3mapimported/Shoulder_Plate_RaidPaladin_D_01.blp

Double-click the file Shoulder_Plate_RaidPaladin_D_01.blp:

Shoulder_Plate_RaidPaladin_D_01.blp
Image / Texture
32
war3mapimported/Shoulder_Plate_RaidPaladin_D_01.blp

Tick the box "Use Custom Path" and type in the correct path:

Shoulder_Plate_RaidPaladin_D_01.blp
Image / Texture
32
Shoulder_Plate_RaidPaladin_D_01.blp

The file has been properly added to the map archive:

DraeneiPaladin.mdx
Model
699
war3mapimported/DraeneiPaladin.mdx
DraeneiPalladinSkin.blp
Image / Texture
89
DraeneiPalladinSkin.blp
DranaiPalladinHair.blp
Image / Texture
19
DranaiPalladinHair.blp
Mace_2H_Paladin_D_01.blp
Image / Texture
62
Mace_2H_Paladin_D_01.blp
PalladinsCape.blp
Image / Texture
35
PalladinsCape.blp
Shoulder_Plate_RaidPaladin_D_01.blp
Image / Texture
32
Shoulder_Plate_RaidPaladin_D_01.blp

Done, you have imported the file Shoulder_Plate_RaidPaladin_D_01.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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