Name | Type | is_array | initial_value |
CRS_Effects | string | No | |
CRS_Group | group | No | |
CRS_Index | integer | Yes | |
CRS_Loc | location | Yes | |
CRS_Unit | unit | Yes | |
CS_BallAngle | real | Yes | |
CS_BallDirection | real | Yes | |
CS_BallDistance | real | Yes | |
CS_BallDummy | unit | Yes | |
CS_BallNumber | integer | Yes | |
CS_BallSpeed | real | Yes | |
CS_CasterLoc | location | Yes | |
CS_Index | integer | Yes | |
CS_MoveLoc | location | Yes | |
CS_TimeNeed | real | Yes | |
MM_Angle | real | Yes | |
MM_AttackLoc | location | Yes | |
MM_BallAoE | real | Yes | |
MM_BallBounce | integer | Yes | |
MM_BallDirection | boolean | Yes | |
MM_BallDummy | unit | Yes | |
MM_BallHPSteal | real | Yes | |
MM_BallMaxDistance | real | Yes | |
MM_BallNumber | integer | Yes | |
MM_BallSpeed | real | Yes | |
MM_BallTurnSpeed | real | Yes | |
MM_Booleen | boolean | Yes | |
MM_Caster | unit | Yes | |
MM_CasterLoc | location | Yes | |
MM_CurrentDistance | real | Yes | |
MM_Damage | integer | Yes | |
MM_Distance | real | Yes | |
MM_Dummy | unit | Yes | |
MM_Effect | string | Yes | |
MM_Finish | boolean | Yes | |
MM_Height | real | Yes | |
MM_HPSteal | real | Yes | |
MM_Index | integer | Yes | |
MM_MaxHeight | real | Yes | |
MM_MoveLoc | location | Yes | |
MM_Speed | real | Yes | |
MM_TempDamageGroup | group | No | |
TEMP_REAL | real | No | |
YOUDONTNEEDTHISGROUP | group | No |
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// //
// HHHHH HHHHH oooooooooooooooooo wwwww wwwwwwwwww wwwww //
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// HHHHH HHHHH oooooooooooooooooo wwwww wwwww wwwww wwwww //
// HHHHH HHHHH ooooo ooooo wwwww wwwww wwwww wwwww //
// HHHHHHHHHHHHHHHHHHH ooooo ooooo wwwww wwwww wwwww wwwww //
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// //
// TTTTTTTTTTTTTTTTTTT oooooooooooooooooo 1. Import The Ability //
// TTTTTTTTTTTTTTTTTTT oooooooooooooooooo //
// TTTTTTTTTTTTTTTTTTT oooooooooooooooooo 2. Import All The Dummy //
// TTTTTT ooooo ooooo //
// TTTTTT ooooo ooooo 3. Import The Trigger [Magic Missile Loop] //
// TTTTTT ooooo ooooo //
// TTTTTT ooooo ooooo 4. Import The Trigger [Magic Missile Cast] //
// TTTTTT ooooo ooooo //
// TTTTTT oooooooooooooooooo 5. Give Credits To Me [Gaby-Boy] //
// TTTTTT oooooooooooooooooo //
// TTTTTT oooooooooooooooooo 6. Have Fun! //
// //
// IIIIIIIIIIIIIIIIIII MMMMM PPPPPPPPPPPPPPPPPP oooooooooooooooooo RRRRRRRRRRRRRR TTTTTTTTTTTTTTTTTTT //
// IIIIIIIIIIIIIIIIIII MMMMM PPPPPPPPPPPPPPPPPP oooooooooooooooooo RRRRRRRRRRRRRR TTTTTTTTTTTTTTTTTTT //
// IIIIIIIIIIIIIIIIIII MMMMM PPPPPPPPPPPPPPPPPP oooooooooooooooooo RRRRRRRRRRRRRR TTTTTTTTTTTTTTTTTTT //
// IIIIII MMMMMMMMMMMMMMMMMMMMM PPPPPPP PPPPPPP ooooo ooooo RRRRR RRRRR TTTTTT //
// IIIIII MMMMMMMMMMMMMMMMMMMMM PPPPPPP PPPPPPP ooooo ooooo RRRRR RRRRR TTTTTT //
// IIIIII MMMMMMMMMMMMMMMMMMMMM PPPPPPP PPPPPPP ooooo ooooo RRRRR RRRRR TTTTTT //
// IIIIII MMMMM MMMMM MMMMM PPPPPPPPPPPPPPPPPP ooooo ooooo RRRRRRRRRRRRRR TTTTTT //
// IIIIII MMMMM MMMMM MMMMM PPPPPPPPPPPPPPPPPP ooooo ooooo RRRRRRRRRRR TTTTTT //
// IIIIIIIIIIIIIIIIIII MMMMM MMMMM MMMMM PPPPPPPPPPPPPPPPPP oooooooooooooooooo RRRRR RRRRR TTTTTT //
// IIIIIIIIIIIIIIIIIII MMMMM MMMMM MMMMM PPPPPPP oooooooooooooooooo RRRRR RRRRR TTTTTT //
// IIIIIIIIIIIIIIIIIII MMMMM MMMMM MMMMM PPPPPPP oooooooooooooooooo RRRRR RRRRR TTTTTT //
// PPPPPPP //
// PPPPPPP //
// //
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