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How to import Eredar/Draenei WoW Rip

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Eredar/Draenei WoW Rip of the bundle Eredar/Draenei WoW Rip. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file EredarDraenei WoW Rip.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

EredarDraenei WoW Rip
Eredar.mdx
Eredar_Body.blp
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Eredar_draeneihorns_100.blp
Eredar_draeneimale_hd_hair_color_3483715.blp
Eredar_plate_legiondungeon_c_02_red.blp
Eredar_sword_2h_draenorcrafted_d_01horde.blp
Shield_shield_bwdraid_d_01red.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Eredar.mdx

Now Click the "Import File" Button:

Next select 'Eredar.mdx' in the folder which you extracted from the zip archive:

EredarDraenei WoW Rip
Eredar.mdx
Eredar_Body.blp
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Eredar_draeneihorns_100.blp
Eredar_draeneimale_hd_hair_color_3483715.blp
Eredar_plate_legiondungeon_c_02_red.blp
Eredar_sword_2h_draenorcrafted_d_01horde.blp
Shield_shield_bwdraid_d_01red.blp

The file has been properly added to the map archive:

Eredar.mdx
Model
2,387
war3mapimported/Eredar.mdx

Done, you have imported the file Eredar.mdx.

Importing Eredar_Body.blp

Now Click the "Import File" Button:

Next select 'Eredar_Body.blp' in the folder which you extracted from the zip archive:

EredarDraenei WoW Rip
Eredar.mdx
Eredar_Body.blp
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Eredar_draeneihorns_100.blp
Eredar_draeneimale_hd_hair_color_3483715.blp
Eredar_plate_legiondungeon_c_02_red.blp
Eredar_sword_2h_draenorcrafted_d_01horde.blp
Shield_shield_bwdraid_d_01red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Eredar.mdx
Model
2,387
war3mapimported/Eredar.mdx
Eredar_Body.blp
Image / Texture
140
war3mapimported/Eredar_Body.blp

Double-click the file Eredar_Body.blp:

Eredar_Body.blp
Image / Texture
140
war3mapimported/Eredar_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

Eredar_Body.blp
Image / Texture
140
Eredar_Body.blp

The file has been properly added to the map archive:

Eredar.mdx
Model
2,387
war3mapimported/Eredar.mdx
Eredar_Body.blp
Image / Texture
140
Eredar_Body.blp

Done, you have imported the file Eredar_Body.blp.

Importing Eredar_buckle_plate_legiondungeon_c_02_red.blp

Now Click the "Import File" Button:

Next select 'Eredar_buckle_plate_legiondungeon_c_02_red.blp' in the folder which you extracted from the zip archive:

EredarDraenei WoW Rip
Eredar.mdx
Eredar_Body.blp
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Eredar_draeneihorns_100.blp
Eredar_draeneimale_hd_hair_color_3483715.blp
Eredar_plate_legiondungeon_c_02_red.blp
Eredar_sword_2h_draenorcrafted_d_01horde.blp
Shield_shield_bwdraid_d_01red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Eredar.mdx
Model
2,387
war3mapimported/Eredar.mdx
Eredar_Body.blp
Image / Texture
140
Eredar_Body.blp
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Image / Texture
50
war3mapimported/Eredar_buckle_plate_legiondungeon_c_02_red.blp

Double-click the file Eredar_buckle_plate_legiondungeon_c_02_red.blp:

Eredar_buckle_plate_legiondungeon_c_02_red.blp
Image / Texture
50
war3mapimported/Eredar_buckle_plate_legiondungeon_c_02_red.blp

Tick the box "Use Custom Path" and type in the correct path:

Eredar_buckle_plate_legiondungeon_c_02_red.blp
Image / Texture
50
Eredar_buckle_plate_legiondungeon_c_02_red.blp

The file has been properly added to the map archive:

Eredar.mdx
Model
2,387
war3mapimported/Eredar.mdx
Eredar_Body.blp
Image / Texture
140
Eredar_Body.blp
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Image / Texture
50
Eredar_buckle_plate_legiondungeon_c_02_red.blp

Done, you have imported the file Eredar_buckle_plate_legiondungeon_c_02_red.blp.

Importing Eredar_cape_leather_legiondungeon_c_03_silver.blp

Now Click the "Import File" Button:

Next select 'Eredar_cape_leather_legiondungeon_c_03_silver.blp' in the folder which you extracted from the zip archive:

EredarDraenei WoW Rip
Eredar.mdx
Eredar_Body.blp
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Eredar_draeneihorns_100.blp
Eredar_draeneimale_hd_hair_color_3483715.blp
Eredar_plate_legiondungeon_c_02_red.blp
Eredar_sword_2h_draenorcrafted_d_01horde.blp
Shield_shield_bwdraid_d_01red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Eredar.mdx
Model
2,387
war3mapimported/Eredar.mdx
Eredar_Body.blp
Image / Texture
140
Eredar_Body.blp
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Image / Texture
50
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
war3mapimported/Eredar_cape_leather_legiondungeon_c_03_silver.blp

Double-click the file Eredar_cape_leather_legiondungeon_c_03_silver.blp:

Eredar_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
war3mapimported/Eredar_cape_leather_legiondungeon_c_03_silver.blp

Tick the box "Use Custom Path" and type in the correct path:

Eredar_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
Eredar_cape_leather_legiondungeon_c_03_silver.blp

The file has been properly added to the map archive:

Eredar.mdx
Model
2,387
war3mapimported/Eredar.mdx
Eredar_Body.blp
Image / Texture
140
Eredar_Body.blp
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Image / Texture
50
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
Eredar_cape_leather_legiondungeon_c_03_silver.blp

Done, you have imported the file Eredar_cape_leather_legiondungeon_c_03_silver.blp.

Importing Eredar_draeneihorns_100.blp

Now Click the "Import File" Button:

Next select 'Eredar_draeneihorns_100.blp' in the folder which you extracted from the zip archive:

EredarDraenei WoW Rip
Eredar.mdx
Eredar_Body.blp
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Eredar_draeneihorns_100.blp
Eredar_draeneimale_hd_hair_color_3483715.blp
Eredar_plate_legiondungeon_c_02_red.blp
Eredar_sword_2h_draenorcrafted_d_01horde.blp
Shield_shield_bwdraid_d_01red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Eredar.mdx
Model
2,387
war3mapimported/Eredar.mdx
Eredar_Body.blp
Image / Texture
140
Eredar_Body.blp
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Image / Texture
50
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Eredar_draeneihorns_100.blp
Image / Texture
147
war3mapimported/Eredar_draeneihorns_100.blp

Double-click the file Eredar_draeneihorns_100.blp:

Eredar_draeneihorns_100.blp
Image / Texture
147
war3mapimported/Eredar_draeneihorns_100.blp

Tick the box "Use Custom Path" and type in the correct path:

Eredar_draeneihorns_100.blp
Image / Texture
147
Eredar_draeneihorns_100.blp

The file has been properly added to the map archive:

Eredar.mdx
Model
2,387
war3mapimported/Eredar.mdx
Eredar_Body.blp
Image / Texture
140
Eredar_Body.blp
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Image / Texture
50
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Eredar_draeneihorns_100.blp
Image / Texture
147
Eredar_draeneihorns_100.blp

Done, you have imported the file Eredar_draeneihorns_100.blp.

Importing Eredar_draeneimale_hd_hair_color_3483715.blp

Now Click the "Import File" Button:

Next select 'Eredar_draeneimale_hd_hair_color_3483715.blp' in the folder which you extracted from the zip archive:

EredarDraenei WoW Rip
Eredar.mdx
Eredar_Body.blp
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Eredar_draeneihorns_100.blp
Eredar_draeneimale_hd_hair_color_3483715.blp
Eredar_plate_legiondungeon_c_02_red.blp
Eredar_sword_2h_draenorcrafted_d_01horde.blp
Shield_shield_bwdraid_d_01red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Eredar.mdx
Model
2,387
war3mapimported/Eredar.mdx
Eredar_Body.blp
Image / Texture
140
Eredar_Body.blp
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Image / Texture
50
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Eredar_draeneihorns_100.blp
Image / Texture
147
Eredar_draeneihorns_100.blp
Eredar_draeneimale_hd_hair_color_3483715.blp
Image / Texture
77
war3mapimported/Eredar_draeneimale_hd_hair_color_3483715.blp

Double-click the file Eredar_draeneimale_hd_hair_color_3483715.blp:

Eredar_draeneimale_hd_hair_color_3483715.blp
Image / Texture
77
war3mapimported/Eredar_draeneimale_hd_hair_color_3483715.blp

Tick the box "Use Custom Path" and type in the correct path:

Eredar_draeneimale_hd_hair_color_3483715.blp
Image / Texture
77
Eredar_draeneimale_hd_hair_color_3483715.blp

The file has been properly added to the map archive:

Eredar.mdx
Model
2,387
war3mapimported/Eredar.mdx
Eredar_Body.blp
Image / Texture
140
Eredar_Body.blp
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Image / Texture
50
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Eredar_draeneihorns_100.blp
Image / Texture
147
Eredar_draeneihorns_100.blp
Eredar_draeneimale_hd_hair_color_3483715.blp
Image / Texture
77
Eredar_draeneimale_hd_hair_color_3483715.blp

Done, you have imported the file Eredar_draeneimale_hd_hair_color_3483715.blp.

Importing Eredar_plate_legiondungeon_c_02_red.blp

Now Click the "Import File" Button:

Next select 'Eredar_plate_legiondungeon_c_02_red.blp' in the folder which you extracted from the zip archive:

EredarDraenei WoW Rip
Eredar.mdx
Eredar_Body.blp
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Eredar_draeneihorns_100.blp
Eredar_draeneimale_hd_hair_color_3483715.blp
Eredar_plate_legiondungeon_c_02_red.blp
Eredar_sword_2h_draenorcrafted_d_01horde.blp
Shield_shield_bwdraid_d_01red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Eredar.mdx
Model
2,387
war3mapimported/Eredar.mdx
Eredar_Body.blp
Image / Texture
140
Eredar_Body.blp
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Image / Texture
50
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Eredar_draeneihorns_100.blp
Image / Texture
147
Eredar_draeneihorns_100.blp
Eredar_draeneimale_hd_hair_color_3483715.blp
Image / Texture
77
Eredar_draeneimale_hd_hair_color_3483715.blp
Eredar_plate_legiondungeon_c_02_red.blp
Image / Texture
53
war3mapimported/Eredar_plate_legiondungeon_c_02_red.blp

Double-click the file Eredar_plate_legiondungeon_c_02_red.blp:

Eredar_plate_legiondungeon_c_02_red.blp
Image / Texture
53
war3mapimported/Eredar_plate_legiondungeon_c_02_red.blp

Tick the box "Use Custom Path" and type in the correct path:

Eredar_plate_legiondungeon_c_02_red.blp
Image / Texture
53
Eredar_plate_legiondungeon_c_02_red.blp

The file has been properly added to the map archive:

Eredar.mdx
Model
2,387
war3mapimported/Eredar.mdx
Eredar_Body.blp
Image / Texture
140
Eredar_Body.blp
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Image / Texture
50
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Eredar_draeneihorns_100.blp
Image / Texture
147
Eredar_draeneihorns_100.blp
Eredar_draeneimale_hd_hair_color_3483715.blp
Image / Texture
77
Eredar_draeneimale_hd_hair_color_3483715.blp
Eredar_plate_legiondungeon_c_02_red.blp
Image / Texture
53
Eredar_plate_legiondungeon_c_02_red.blp

Done, you have imported the file Eredar_plate_legiondungeon_c_02_red.blp.

Importing Eredar_sword_2h_draenorcrafted_d_01horde.blp

Now Click the "Import File" Button:

Next select 'Eredar_sword_2h_draenorcrafted_d_01horde.blp' in the folder which you extracted from the zip archive:

EredarDraenei WoW Rip
Eredar.mdx
Eredar_Body.blp
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Eredar_draeneihorns_100.blp
Eredar_draeneimale_hd_hair_color_3483715.blp
Eredar_plate_legiondungeon_c_02_red.blp
Eredar_sword_2h_draenorcrafted_d_01horde.blp
Shield_shield_bwdraid_d_01red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Eredar.mdx
Model
2,387
war3mapimported/Eredar.mdx
Eredar_Body.blp
Image / Texture
140
Eredar_Body.blp
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Image / Texture
50
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Eredar_draeneihorns_100.blp
Image / Texture
147
Eredar_draeneihorns_100.blp
Eredar_draeneimale_hd_hair_color_3483715.blp
Image / Texture
77
Eredar_draeneimale_hd_hair_color_3483715.blp
Eredar_plate_legiondungeon_c_02_red.blp
Image / Texture
53
Eredar_plate_legiondungeon_c_02_red.blp
Eredar_sword_2h_draenorcrafted_d_01horde.blp
Image / Texture
78
war3mapimported/Eredar_sword_2h_draenorcrafted_d_01horde.blp

Double-click the file Eredar_sword_2h_draenorcrafted_d_01horde.blp:

Eredar_sword_2h_draenorcrafted_d_01horde.blp
Image / Texture
78
war3mapimported/Eredar_sword_2h_draenorcrafted_d_01horde.blp

Tick the box "Use Custom Path" and type in the correct path:

Eredar_sword_2h_draenorcrafted_d_01horde.blp
Image / Texture
78
Eredar_sword_2h_draenorcrafted_d_01horde.blp

The file has been properly added to the map archive:

Eredar.mdx
Model
2,387
war3mapimported/Eredar.mdx
Eredar_Body.blp
Image / Texture
140
Eredar_Body.blp
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Image / Texture
50
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Eredar_draeneihorns_100.blp
Image / Texture
147
Eredar_draeneihorns_100.blp
Eredar_draeneimale_hd_hair_color_3483715.blp
Image / Texture
77
Eredar_draeneimale_hd_hair_color_3483715.blp
Eredar_plate_legiondungeon_c_02_red.blp
Image / Texture
53
Eredar_plate_legiondungeon_c_02_red.blp
Eredar_sword_2h_draenorcrafted_d_01horde.blp
Image / Texture
78
Eredar_sword_2h_draenorcrafted_d_01horde.blp

Done, you have imported the file Eredar_sword_2h_draenorcrafted_d_01horde.blp.

Importing Shield_shield_bwdraid_d_01red.blp

Now Click the "Import File" Button:

Next select 'Shield_shield_bwdraid_d_01red.blp' in the folder which you extracted from the zip archive:

EredarDraenei WoW Rip
Eredar.mdx
Eredar_Body.blp
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Eredar_draeneihorns_100.blp
Eredar_draeneimale_hd_hair_color_3483715.blp
Eredar_plate_legiondungeon_c_02_red.blp
Eredar_sword_2h_draenorcrafted_d_01horde.blp
Shield_shield_bwdraid_d_01red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Eredar.mdx
Model
2,387
war3mapimported/Eredar.mdx
Eredar_Body.blp
Image / Texture
140
Eredar_Body.blp
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Image / Texture
50
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Eredar_draeneihorns_100.blp
Image / Texture
147
Eredar_draeneihorns_100.blp
Eredar_draeneimale_hd_hair_color_3483715.blp
Image / Texture
77
Eredar_draeneimale_hd_hair_color_3483715.blp
Eredar_plate_legiondungeon_c_02_red.blp
Image / Texture
53
Eredar_plate_legiondungeon_c_02_red.blp
Eredar_sword_2h_draenorcrafted_d_01horde.blp
Image / Texture
78
Eredar_sword_2h_draenorcrafted_d_01horde.blp
Shield_shield_bwdraid_d_01red.blp
Image / Texture
56
war3mapimported/Shield_shield_bwdraid_d_01red.blp

Double-click the file Shield_shield_bwdraid_d_01red.blp:

Shield_shield_bwdraid_d_01red.blp
Image / Texture
56
war3mapimported/Shield_shield_bwdraid_d_01red.blp

Tick the box "Use Custom Path" and type in the correct path:

Shield_shield_bwdraid_d_01red.blp
Image / Texture
56
Shield_shield_bwdraid_d_01red.blp

The file has been properly added to the map archive:

Eredar.mdx
Model
2,387
war3mapimported/Eredar.mdx
Eredar_Body.blp
Image / Texture
140
Eredar_Body.blp
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Image / Texture
50
Eredar_buckle_plate_legiondungeon_c_02_red.blp
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Image / Texture
63
Eredar_cape_leather_legiondungeon_c_03_silver.blp
Eredar_draeneihorns_100.blp
Image / Texture
147
Eredar_draeneihorns_100.blp
Eredar_draeneimale_hd_hair_color_3483715.blp
Image / Texture
77
Eredar_draeneimale_hd_hair_color_3483715.blp
Eredar_plate_legiondungeon_c_02_red.blp
Image / Texture
53
Eredar_plate_legiondungeon_c_02_red.blp
Eredar_sword_2h_draenorcrafted_d_01horde.blp
Image / Texture
78
Eredar_sword_2h_draenorcrafted_d_01horde.blp
Shield_shield_bwdraid_d_01red.blp
Image / Texture
56
Shield_shield_bwdraid_d_01red.blp

Done, you have imported the file Shield_shield_bwdraid_d_01red.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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