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How to import Fallen Prince Kael'thas

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Fallen Prince Kael'thas of the bundle Fallen Prince Kael'thas. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Fallen Prince Kaelthas.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Fallen Prince Kaelthas
Fallenkael_main_diffuse.dds
Fallenkael_main_emissive.dds
Fallenkael_hair_diffuse.dds
Fallenkael_armor_diffuse.dds
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Fallenkael_cape2_diffuse.dds
LichKingArthasParticle2.blp
Fallenkael_skull_diffuse.dds
Fallenkael_skull_emissive.dds
fallenkael.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing fallenkael.mdx

Now Click the "Import File" Button:

Next select 'fallenkael.mdx' in the folder which you extracted from the zip archive:

Fallen Prince Kaelthas
fallenkael.mdx
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Fallenkael_hair_diffuse.dds
Fallenkael_main_diffuse.dds
Fallenkael_main_emissive.dds
Fallenkael_skull_diffuse.dds
Fallenkael_skull_emissive.dds
LichKingArthasParticle2.blp

The file has been properly added to the map archive:

fallenkael.mdx
Model
2,628
war3mapimported/fallenkael.mdx

Done, you have imported the file fallenkael.mdx.

Importing Fallenkael_armor_diffuse.dds

Now Click the "Import File" Button:

Next select 'Fallenkael_armor_diffuse.dds' in the folder which you extracted from the zip archive:

Fallen Prince Kaelthas
fallenkael.mdx
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Fallenkael_hair_diffuse.dds
Fallenkael_main_diffuse.dds
Fallenkael_main_emissive.dds
Fallenkael_skull_diffuse.dds
Fallenkael_skull_emissive.dds
LichKingArthasParticle2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

fallenkael.mdx
Model
2,628
war3mapimported/fallenkael.mdx
Fallenkael_armor_diffuse.dds
Image / Texture
2,731
war3mapimported/Fallenkael_armor_diffuse.dds

Double-click the file Fallenkael_armor_diffuse.dds:

Fallenkael_armor_diffuse.dds
Image / Texture
2,731
war3mapimported/Fallenkael_armor_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Fallenkael_armor_diffuse.dds
Image / Texture
2,731
Fallenkael_armor_diffuse.dds

The file has been properly added to the map archive:

fallenkael.mdx
Model
2,628
war3mapimported/fallenkael.mdx
Fallenkael_armor_diffuse.dds
Image / Texture
2,731
Fallenkael_armor_diffuse.dds

Done, you have imported the file Fallenkael_armor_diffuse.dds.

Importing Fallenkael_cape2_diffuse.dds

Now Click the "Import File" Button:

Next select 'Fallenkael_cape2_diffuse.dds' in the folder which you extracted from the zip archive:

Fallen Prince Kaelthas
fallenkael.mdx
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Fallenkael_hair_diffuse.dds
Fallenkael_main_diffuse.dds
Fallenkael_main_emissive.dds
Fallenkael_skull_diffuse.dds
Fallenkael_skull_emissive.dds
LichKingArthasParticle2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

fallenkael.mdx
Model
2,628
war3mapimported/fallenkael.mdx
Fallenkael_armor_diffuse.dds
Image / Texture
2,731
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Image / Texture
1,365
war3mapimported/Fallenkael_cape2_diffuse.dds

Double-click the file Fallenkael_cape2_diffuse.dds:

Fallenkael_cape2_diffuse.dds
Image / Texture
1,365
war3mapimported/Fallenkael_cape2_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Fallenkael_cape2_diffuse.dds
Image / Texture
1,365
Fallenkael_cape2_diffuse.dds

The file has been properly added to the map archive:

fallenkael.mdx
Model
2,628
war3mapimported/fallenkael.mdx
Fallenkael_armor_diffuse.dds
Image / Texture
2,731
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Image / Texture
1,365
Fallenkael_cape2_diffuse.dds

Done, you have imported the file Fallenkael_cape2_diffuse.dds.

Importing Fallenkael_cape_diffuse.dds

Now Click the "Import File" Button:

Next select 'Fallenkael_cape_diffuse.dds' in the folder which you extracted from the zip archive:

Fallen Prince Kaelthas
fallenkael.mdx
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Fallenkael_hair_diffuse.dds
Fallenkael_main_diffuse.dds
Fallenkael_main_emissive.dds
Fallenkael_skull_diffuse.dds
Fallenkael_skull_emissive.dds
LichKingArthasParticle2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

fallenkael.mdx
Model
2,628
war3mapimported/fallenkael.mdx
Fallenkael_armor_diffuse.dds
Image / Texture
2,731
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Image / Texture
1,365
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Image / Texture
2,731
war3mapimported/Fallenkael_cape_diffuse.dds

Double-click the file Fallenkael_cape_diffuse.dds:

Fallenkael_cape_diffuse.dds
Image / Texture
2,731
war3mapimported/Fallenkael_cape_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Fallenkael_cape_diffuse.dds
Image / Texture
2,731
Fallenkael_cape_diffuse.dds

The file has been properly added to the map archive:

fallenkael.mdx
Model
2,628
war3mapimported/fallenkael.mdx
Fallenkael_armor_diffuse.dds
Image / Texture
2,731
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Image / Texture
1,365
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Image / Texture
2,731
Fallenkael_cape_diffuse.dds

Done, you have imported the file Fallenkael_cape_diffuse.dds.

Importing Fallenkael_cape_emissive.dds

Now Click the "Import File" Button:

Next select 'Fallenkael_cape_emissive.dds' in the folder which you extracted from the zip archive:

Fallen Prince Kaelthas
fallenkael.mdx
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Fallenkael_hair_diffuse.dds
Fallenkael_main_diffuse.dds
Fallenkael_main_emissive.dds
Fallenkael_skull_diffuse.dds
Fallenkael_skull_emissive.dds
LichKingArthasParticle2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

fallenkael.mdx
Model
2,628
war3mapimported/fallenkael.mdx
Fallenkael_armor_diffuse.dds
Image / Texture
2,731
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Image / Texture
1,365
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Image / Texture
2,731
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Image / Texture
2,731
war3mapimported/Fallenkael_cape_emissive.dds

Double-click the file Fallenkael_cape_emissive.dds:

Fallenkael_cape_emissive.dds
Image / Texture
2,731
war3mapimported/Fallenkael_cape_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Fallenkael_cape_emissive.dds
Image / Texture
2,731
Fallenkael_cape_emissive.dds

The file has been properly added to the map archive:

fallenkael.mdx
Model
2,628
war3mapimported/fallenkael.mdx
Fallenkael_armor_diffuse.dds
Image / Texture
2,731
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Image / Texture
1,365
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Image / Texture
2,731
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Image / Texture
2,731
Fallenkael_cape_emissive.dds

Done, you have imported the file Fallenkael_cape_emissive.dds.

Importing Fallenkael_hair_diffuse.dds

Now Click the "Import File" Button:

Next select 'Fallenkael_hair_diffuse.dds' in the folder which you extracted from the zip archive:

Fallen Prince Kaelthas
fallenkael.mdx
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Fallenkael_hair_diffuse.dds
Fallenkael_main_diffuse.dds
Fallenkael_main_emissive.dds
Fallenkael_skull_diffuse.dds
Fallenkael_skull_emissive.dds
LichKingArthasParticle2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

fallenkael.mdx
Model
2,628
war3mapimported/fallenkael.mdx
Fallenkael_armor_diffuse.dds
Image / Texture
2,731
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Image / Texture
1,365
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Image / Texture
2,731
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Image / Texture
2,731
Fallenkael_cape_emissive.dds
Fallenkael_hair_diffuse.dds
Image / Texture
1,365
war3mapimported/Fallenkael_hair_diffuse.dds

Double-click the file Fallenkael_hair_diffuse.dds:

Fallenkael_hair_diffuse.dds
Image / Texture
1,365
war3mapimported/Fallenkael_hair_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Fallenkael_hair_diffuse.dds
Image / Texture
1,365
Fallenkael_hair_diffuse.dds

The file has been properly added to the map archive:

fallenkael.mdx
Model
2,628
war3mapimported/fallenkael.mdx
Fallenkael_armor_diffuse.dds
Image / Texture
2,731
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Image / Texture
1,365
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Image / Texture
2,731
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Image / Texture
2,731
Fallenkael_cape_emissive.dds
Fallenkael_hair_diffuse.dds
Image / Texture
1,365
Fallenkael_hair_diffuse.dds

Done, you have imported the file Fallenkael_hair_diffuse.dds.

Importing Fallenkael_main_diffuse.dds

Now Click the "Import File" Button:

Next select 'Fallenkael_main_diffuse.dds' in the folder which you extracted from the zip archive:

Fallen Prince Kaelthas
fallenkael.mdx
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Fallenkael_hair_diffuse.dds
Fallenkael_main_diffuse.dds
Fallenkael_main_emissive.dds
Fallenkael_skull_diffuse.dds
Fallenkael_skull_emissive.dds
LichKingArthasParticle2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

fallenkael.mdx
Model
2,628
war3mapimported/fallenkael.mdx
Fallenkael_armor_diffuse.dds
Image / Texture
2,731
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Image / Texture
1,365
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Image / Texture
2,731
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Image / Texture
2,731
Fallenkael_cape_emissive.dds
Fallenkael_hair_diffuse.dds
Image / Texture
1,365
Fallenkael_hair_diffuse.dds
Fallenkael_main_diffuse.dds
Image / Texture
2,731
war3mapimported/Fallenkael_main_diffuse.dds

Double-click the file Fallenkael_main_diffuse.dds:

Fallenkael_main_diffuse.dds
Image / Texture
2,731
war3mapimported/Fallenkael_main_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Fallenkael_main_diffuse.dds
Image / Texture
2,731
Fallenkael_main_diffuse.dds

The file has been properly added to the map archive:

fallenkael.mdx
Model
2,628
war3mapimported/fallenkael.mdx
Fallenkael_armor_diffuse.dds
Image / Texture
2,731
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Image / Texture
1,365
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Image / Texture
2,731
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Image / Texture
2,731
Fallenkael_cape_emissive.dds
Fallenkael_hair_diffuse.dds
Image / Texture
1,365
Fallenkael_hair_diffuse.dds
Fallenkael_main_diffuse.dds
Image / Texture
2,731
Fallenkael_main_diffuse.dds

Done, you have imported the file Fallenkael_main_diffuse.dds.

Importing Fallenkael_main_emissive.dds

Now Click the "Import File" Button:

Next select 'Fallenkael_main_emissive.dds' in the folder which you extracted from the zip archive:

Fallen Prince Kaelthas
fallenkael.mdx
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Fallenkael_hair_diffuse.dds
Fallenkael_main_diffuse.dds
Fallenkael_main_emissive.dds
Fallenkael_skull_diffuse.dds
Fallenkael_skull_emissive.dds
LichKingArthasParticle2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

fallenkael.mdx
Model
2,628
war3mapimported/fallenkael.mdx
Fallenkael_armor_diffuse.dds
Image / Texture
2,731
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Image / Texture
1,365
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Image / Texture
2,731
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Image / Texture
2,731
Fallenkael_cape_emissive.dds
Fallenkael_hair_diffuse.dds
Image / Texture
1,365
Fallenkael_hair_diffuse.dds
Fallenkael_main_diffuse.dds
Image / Texture
2,731
Fallenkael_main_diffuse.dds
Fallenkael_main_emissive.dds
Image / Texture
2,731
war3mapimported/Fallenkael_main_emissive.dds

Double-click the file Fallenkael_main_emissive.dds:

Fallenkael_main_emissive.dds
Image / Texture
2,731
war3mapimported/Fallenkael_main_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Fallenkael_main_emissive.dds
Image / Texture
2,731
Fallenkael_main_emissive.dds

The file has been properly added to the map archive:

fallenkael.mdx
Model
2,628
war3mapimported/fallenkael.mdx
Fallenkael_armor_diffuse.dds
Image / Texture
2,731
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Image / Texture
1,365
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Image / Texture
2,731
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Image / Texture
2,731
Fallenkael_cape_emissive.dds
Fallenkael_hair_diffuse.dds
Image / Texture
1,365
Fallenkael_hair_diffuse.dds
Fallenkael_main_diffuse.dds
Image / Texture
2,731
Fallenkael_main_diffuse.dds
Fallenkael_main_emissive.dds
Image / Texture
2,731
Fallenkael_main_emissive.dds

Done, you have imported the file Fallenkael_main_emissive.dds.

Importing Fallenkael_skull_diffuse.dds

Now Click the "Import File" Button:

Next select 'Fallenkael_skull_diffuse.dds' in the folder which you extracted from the zip archive:

Fallen Prince Kaelthas
fallenkael.mdx
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Fallenkael_hair_diffuse.dds
Fallenkael_main_diffuse.dds
Fallenkael_main_emissive.dds
Fallenkael_skull_diffuse.dds
Fallenkael_skull_emissive.dds
LichKingArthasParticle2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

fallenkael.mdx
Model
2,628
war3mapimported/fallenkael.mdx
Fallenkael_armor_diffuse.dds
Image / Texture
2,731
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Image / Texture
1,365
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Image / Texture
2,731
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Image / Texture
2,731
Fallenkael_cape_emissive.dds
Fallenkael_hair_diffuse.dds
Image / Texture
1,365
Fallenkael_hair_diffuse.dds
Fallenkael_main_diffuse.dds
Image / Texture
2,731
Fallenkael_main_diffuse.dds
Fallenkael_main_emissive.dds
Image / Texture
2,731
Fallenkael_main_emissive.dds
Fallenkael_skull_diffuse.dds
Image / Texture
171
war3mapimported/Fallenkael_skull_diffuse.dds

Double-click the file Fallenkael_skull_diffuse.dds:

Fallenkael_skull_diffuse.dds
Image / Texture
171
war3mapimported/Fallenkael_skull_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Fallenkael_skull_diffuse.dds
Image / Texture
171
Fallenkael_skull_diffuse.dds

The file has been properly added to the map archive:

fallenkael.mdx
Model
2,628
war3mapimported/fallenkael.mdx
Fallenkael_armor_diffuse.dds
Image / Texture
2,731
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Image / Texture
1,365
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Image / Texture
2,731
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Image / Texture
2,731
Fallenkael_cape_emissive.dds
Fallenkael_hair_diffuse.dds
Image / Texture
1,365
Fallenkael_hair_diffuse.dds
Fallenkael_main_diffuse.dds
Image / Texture
2,731
Fallenkael_main_diffuse.dds
Fallenkael_main_emissive.dds
Image / Texture
2,731
Fallenkael_main_emissive.dds
Fallenkael_skull_diffuse.dds
Image / Texture
171
Fallenkael_skull_diffuse.dds

Done, you have imported the file Fallenkael_skull_diffuse.dds.

Importing Fallenkael_skull_emissive.dds

Now Click the "Import File" Button:

Next select 'Fallenkael_skull_emissive.dds' in the folder which you extracted from the zip archive:

Fallen Prince Kaelthas
fallenkael.mdx
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Fallenkael_hair_diffuse.dds
Fallenkael_main_diffuse.dds
Fallenkael_main_emissive.dds
Fallenkael_skull_diffuse.dds
Fallenkael_skull_emissive.dds
LichKingArthasParticle2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

fallenkael.mdx
Model
2,628
war3mapimported/fallenkael.mdx
Fallenkael_armor_diffuse.dds
Image / Texture
2,731
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Image / Texture
1,365
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Image / Texture
2,731
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Image / Texture
2,731
Fallenkael_cape_emissive.dds
Fallenkael_hair_diffuse.dds
Image / Texture
1,365
Fallenkael_hair_diffuse.dds
Fallenkael_main_diffuse.dds
Image / Texture
2,731
Fallenkael_main_diffuse.dds
Fallenkael_main_emissive.dds
Image / Texture
2,731
Fallenkael_main_emissive.dds
Fallenkael_skull_diffuse.dds
Image / Texture
171
Fallenkael_skull_diffuse.dds
Fallenkael_skull_emissive.dds
Image / Texture
171
war3mapimported/Fallenkael_skull_emissive.dds

Double-click the file Fallenkael_skull_emissive.dds:

Fallenkael_skull_emissive.dds
Image / Texture
171
war3mapimported/Fallenkael_skull_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Fallenkael_skull_emissive.dds
Image / Texture
171
Fallenkael_skull_emissive.dds

The file has been properly added to the map archive:

fallenkael.mdx
Model
2,628
war3mapimported/fallenkael.mdx
Fallenkael_armor_diffuse.dds
Image / Texture
2,731
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Image / Texture
1,365
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Image / Texture
2,731
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Image / Texture
2,731
Fallenkael_cape_emissive.dds
Fallenkael_hair_diffuse.dds
Image / Texture
1,365
Fallenkael_hair_diffuse.dds
Fallenkael_main_diffuse.dds
Image / Texture
2,731
Fallenkael_main_diffuse.dds
Fallenkael_main_emissive.dds
Image / Texture
2,731
Fallenkael_main_emissive.dds
Fallenkael_skull_diffuse.dds
Image / Texture
171
Fallenkael_skull_diffuse.dds
Fallenkael_skull_emissive.dds
Image / Texture
171
Fallenkael_skull_emissive.dds

Done, you have imported the file Fallenkael_skull_emissive.dds.

Importing LichKingArthasParticle2.blp

Now Click the "Import File" Button:

Next select 'LichKingArthasParticle2.blp' in the folder which you extracted from the zip archive:

Fallen Prince Kaelthas
fallenkael.mdx
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Fallenkael_hair_diffuse.dds
Fallenkael_main_diffuse.dds
Fallenkael_main_emissive.dds
Fallenkael_skull_diffuse.dds
Fallenkael_skull_emissive.dds
LichKingArthasParticle2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

fallenkael.mdx
Model
2,628
war3mapimported/fallenkael.mdx
Fallenkael_armor_diffuse.dds
Image / Texture
2,731
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Image / Texture
1,365
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Image / Texture
2,731
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Image / Texture
2,731
Fallenkael_cape_emissive.dds
Fallenkael_hair_diffuse.dds
Image / Texture
1,365
Fallenkael_hair_diffuse.dds
Fallenkael_main_diffuse.dds
Image / Texture
2,731
Fallenkael_main_diffuse.dds
Fallenkael_main_emissive.dds
Image / Texture
2,731
Fallenkael_main_emissive.dds
Fallenkael_skull_diffuse.dds
Image / Texture
171
Fallenkael_skull_diffuse.dds
Fallenkael_skull_emissive.dds
Image / Texture
171
Fallenkael_skull_emissive.dds
LichKingArthasParticle2.blp
Image / Texture
87
war3mapimported/LichKingArthasParticle2.blp

Double-click the file LichKingArthasParticle2.blp:

LichKingArthasParticle2.blp
Image / Texture
87
war3mapimported/LichKingArthasParticle2.blp

Tick the box "Use Custom Path" and type in the correct path:

LichKingArthasParticle2.blp
Image / Texture
87
LichKingArthasParticle2.blp

The file has been properly added to the map archive:

fallenkael.mdx
Model
2,628
war3mapimported/fallenkael.mdx
Fallenkael_armor_diffuse.dds
Image / Texture
2,731
Fallenkael_armor_diffuse.dds
Fallenkael_cape2_diffuse.dds
Image / Texture
1,365
Fallenkael_cape2_diffuse.dds
Fallenkael_cape_diffuse.dds
Image / Texture
2,731
Fallenkael_cape_diffuse.dds
Fallenkael_cape_emissive.dds
Image / Texture
2,731
Fallenkael_cape_emissive.dds
Fallenkael_hair_diffuse.dds
Image / Texture
1,365
Fallenkael_hair_diffuse.dds
Fallenkael_main_diffuse.dds
Image / Texture
2,731
Fallenkael_main_diffuse.dds
Fallenkael_main_emissive.dds
Image / Texture
2,731
Fallenkael_main_emissive.dds
Fallenkael_skull_diffuse.dds
Image / Texture
171
Fallenkael_skull_diffuse.dds
Fallenkael_skull_emissive.dds
Image / Texture
171
Fallenkael_skull_emissive.dds
LichKingArthasParticle2.blp
Image / Texture
87
LichKingArthasParticle2.blp

Done, you have imported the file LichKingArthasParticle2.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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