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How to import Fel Blood Golem

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Fel Blood Golem of the bundle Fel Blood Golem. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file The Blood Knights of KorKhornas Units.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Fel Blood Golem
Fel Blood Golem.mdx
FelBloodGolem_Main_Diffuse.dds
FelBloodGolem_Main_Orm.dds
DoomInfernalLessor_Main_Emissive.dds
FelBloodSkull_Diffuse.dds
FelBloodSkull_Orm.dds
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Fel Blood Golem.mdx

Now Click the "Import File" Button:

Next select 'Fel Blood Golem.mdx' in the folder which you extracted from the zip archive:

Fel Blood Golem
Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
DoomInfernalLessor_Main_Emissive.dds
FelBloodGolem_Main_Diffuse.dds
FelBloodGolem_Main_Orm.dds
FelBloodSkull_Diffuse.dds
FelBloodSkull_Orm.dds

The file has been properly added to the map archive:

Fel Blood Golem.mdx
Model
1,449
war3mapimported/Fel Blood Golem.mdx

Done, you have imported the file Fel Blood Golem.mdx.

Importing Blood_Armour_Hero_Emissive.dds

Now Click the "Import File" Button:

Next select 'Blood_Armour_Hero_Emissive.dds' in the folder which you extracted from the zip archive:

Fel Blood Golem
Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
DoomInfernalLessor_Main_Emissive.dds
FelBloodGolem_Main_Diffuse.dds
FelBloodGolem_Main_Orm.dds
FelBloodSkull_Diffuse.dds
FelBloodSkull_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fel Blood Golem.mdx
Model
1,449
war3mapimported/Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
war3mapimported/Blood_Armour_Hero_Emissive.dds

Double-click the file Blood_Armour_Hero_Emissive.dds:

Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
war3mapimported/Blood_Armour_Hero_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds

The file has been properly added to the map archive:

Fel Blood Golem.mdx
Model
1,449
war3mapimported/Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds

Done, you have imported the file Blood_Armour_Hero_Emissive.dds.

Importing Blood_Armour_Hero_Main_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood_Armour_Hero_Main_Diffuse.dds' in the folder which you extracted from the zip archive:

Fel Blood Golem
Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
DoomInfernalLessor_Main_Emissive.dds
FelBloodGolem_Main_Diffuse.dds
FelBloodGolem_Main_Orm.dds
FelBloodSkull_Diffuse.dds
FelBloodSkull_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fel Blood Golem.mdx
Model
1,449
war3mapimported/Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/Blood_Armour_Hero_Main_Diffuse.dds

Double-click the file Blood_Armour_Hero_Main_Diffuse.dds:

Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/Blood_Armour_Hero_Main_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds

The file has been properly added to the map archive:

Fel Blood Golem.mdx
Model
1,449
war3mapimported/Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds

Done, you have imported the file Blood_Armour_Hero_Main_Diffuse.dds.

Importing Blood_Armour_Main_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood_Armour_Main_Diffuse.dds' in the folder which you extracted from the zip archive:

Fel Blood Golem
Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
DoomInfernalLessor_Main_Emissive.dds
FelBloodGolem_Main_Diffuse.dds
FelBloodGolem_Main_Orm.dds
FelBloodSkull_Diffuse.dds
FelBloodSkull_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fel Blood Golem.mdx
Model
1,449
war3mapimported/Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/Blood_Armour_Main_Diffuse.dds

Double-click the file Blood_Armour_Main_Diffuse.dds:

Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/Blood_Armour_Main_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds

The file has been properly added to the map archive:

Fel Blood Golem.mdx
Model
1,449
war3mapimported/Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds

Done, you have imported the file Blood_Armour_Main_Diffuse.dds.

Importing Blood_Armour_Pauldren_Emissive.dds

Now Click the "Import File" Button:

Next select 'Blood_Armour_Pauldren_Emissive.dds' in the folder which you extracted from the zip archive:

Fel Blood Golem
Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
DoomInfernalLessor_Main_Emissive.dds
FelBloodGolem_Main_Diffuse.dds
FelBloodGolem_Main_Orm.dds
FelBloodSkull_Diffuse.dds
FelBloodSkull_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fel Blood Golem.mdx
Model
1,449
war3mapimported/Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
war3mapimported/Blood_Armour_Pauldren_Emissive.dds

Double-click the file Blood_Armour_Pauldren_Emissive.dds:

Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
war3mapimported/Blood_Armour_Pauldren_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds

The file has been properly added to the map archive:

Fel Blood Golem.mdx
Model
1,449
war3mapimported/Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds

Done, you have imported the file Blood_Armour_Pauldren_Emissive.dds.

Importing Blood_Armour_Pauldron_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood_Armour_Pauldron_Diffuse.dds' in the folder which you extracted from the zip archive:

Fel Blood Golem
Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
DoomInfernalLessor_Main_Emissive.dds
FelBloodGolem_Main_Diffuse.dds
FelBloodGolem_Main_Orm.dds
FelBloodSkull_Diffuse.dds
FelBloodSkull_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fel Blood Golem.mdx
Model
1,449
war3mapimported/Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
war3mapimported/Blood_Armour_Pauldron_Diffuse.dds

Double-click the file Blood_Armour_Pauldron_Diffuse.dds:

Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
war3mapimported/Blood_Armour_Pauldron_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds

The file has been properly added to the map archive:

Fel Blood Golem.mdx
Model
1,449
war3mapimported/Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds

Done, you have imported the file Blood_Armour_Pauldron_Diffuse.dds.

Importing Blood_Shield_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Blood_Shield_Diffuse.dds' in the folder which you extracted from the zip archive:

Fel Blood Golem
Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
DoomInfernalLessor_Main_Emissive.dds
FelBloodGolem_Main_Diffuse.dds
FelBloodGolem_Main_Orm.dds
FelBloodSkull_Diffuse.dds
FelBloodSkull_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fel Blood Golem.mdx
Model
1,449
war3mapimported/Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
war3mapimported/Blood_Shield_Diffuse.dds

Double-click the file Blood_Shield_Diffuse.dds:

Blood_Shield_Diffuse.dds
Image / Texture
683
war3mapimported/Blood_Shield_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds

The file has been properly added to the map archive:

Fel Blood Golem.mdx
Model
1,449
war3mapimported/Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds

Done, you have imported the file Blood_Shield_Diffuse.dds.

Importing Blood_Shield_Emissive.dds

Now Click the "Import File" Button:

Next select 'Blood_Shield_Emissive.dds' in the folder which you extracted from the zip archive:

Fel Blood Golem
Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
DoomInfernalLessor_Main_Emissive.dds
FelBloodGolem_Main_Diffuse.dds
FelBloodGolem_Main_Orm.dds
FelBloodSkull_Diffuse.dds
FelBloodSkull_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fel Blood Golem.mdx
Model
1,449
war3mapimported/Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Image / Texture
683
war3mapimported/Blood_Shield_Emissive.dds

Double-click the file Blood_Shield_Emissive.dds:

Blood_Shield_Emissive.dds
Image / Texture
683
war3mapimported/Blood_Shield_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Blood_Shield_Emissive.dds
Image / Texture
683
Blood_Shield_Emissive.dds

The file has been properly added to the map archive:

Fel Blood Golem.mdx
Model
1,449
war3mapimported/Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Image / Texture
683
Blood_Shield_Emissive.dds

Done, you have imported the file Blood_Shield_Emissive.dds.

Importing DoomInfernalLessor_Main_Emissive.dds

Now Click the "Import File" Button:

Next select 'DoomInfernalLessor_Main_Emissive.dds' in the folder which you extracted from the zip archive:

Fel Blood Golem
Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
DoomInfernalLessor_Main_Emissive.dds
FelBloodGolem_Main_Diffuse.dds
FelBloodGolem_Main_Orm.dds
FelBloodSkull_Diffuse.dds
FelBloodSkull_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fel Blood Golem.mdx
Model
1,449
war3mapimported/Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Image / Texture
683
Blood_Shield_Emissive.dds
DoomInfernalLessor_Main_Emissive.dds
Image / Texture
2,731
war3mapimported/DoomInfernalLessor_Main_Emissive.dds

Double-click the file DoomInfernalLessor_Main_Emissive.dds:

DoomInfernalLessor_Main_Emissive.dds
Image / Texture
2,731
war3mapimported/DoomInfernalLessor_Main_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

DoomInfernalLessor_Main_Emissive.dds
Image / Texture
2,731
DoomInfernalLessor_Main_Emissive.dds

The file has been properly added to the map archive:

Fel Blood Golem.mdx
Model
1,449
war3mapimported/Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Image / Texture
683
Blood_Shield_Emissive.dds
DoomInfernalLessor_Main_Emissive.dds
Image / Texture
2,731
DoomInfernalLessor_Main_Emissive.dds

Done, you have imported the file DoomInfernalLessor_Main_Emissive.dds.

Importing FelBloodGolem_Main_Diffuse.dds

Now Click the "Import File" Button:

Next select 'FelBloodGolem_Main_Diffuse.dds' in the folder which you extracted from the zip archive:

Fel Blood Golem
Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
DoomInfernalLessor_Main_Emissive.dds
FelBloodGolem_Main_Diffuse.dds
FelBloodGolem_Main_Orm.dds
FelBloodSkull_Diffuse.dds
FelBloodSkull_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fel Blood Golem.mdx
Model
1,449
war3mapimported/Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Image / Texture
683
Blood_Shield_Emissive.dds
DoomInfernalLessor_Main_Emissive.dds
Image / Texture
2,731
DoomInfernalLessor_Main_Emissive.dds
FelBloodGolem_Main_Diffuse.dds
Image / Texture
2,731
war3mapimported/FelBloodGolem_Main_Diffuse.dds

Double-click the file FelBloodGolem_Main_Diffuse.dds:

FelBloodGolem_Main_Diffuse.dds
Image / Texture
2,731
war3mapimported/FelBloodGolem_Main_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

FelBloodGolem_Main_Diffuse.dds
Image / Texture
2,731
FelBloodGolem_Main_Diffuse.dds

The file has been properly added to the map archive:

Fel Blood Golem.mdx
Model
1,449
war3mapimported/Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Image / Texture
683
Blood_Shield_Emissive.dds
DoomInfernalLessor_Main_Emissive.dds
Image / Texture
2,731
DoomInfernalLessor_Main_Emissive.dds
FelBloodGolem_Main_Diffuse.dds
Image / Texture
2,731
FelBloodGolem_Main_Diffuse.dds

Done, you have imported the file FelBloodGolem_Main_Diffuse.dds.

Importing FelBloodGolem_Main_Orm.dds

Now Click the "Import File" Button:

Next select 'FelBloodGolem_Main_Orm.dds' in the folder which you extracted from the zip archive:

Fel Blood Golem
Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
DoomInfernalLessor_Main_Emissive.dds
FelBloodGolem_Main_Diffuse.dds
FelBloodGolem_Main_Orm.dds
FelBloodSkull_Diffuse.dds
FelBloodSkull_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fel Blood Golem.mdx
Model
1,449
war3mapimported/Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Image / Texture
683
Blood_Shield_Emissive.dds
DoomInfernalLessor_Main_Emissive.dds
Image / Texture
2,731
DoomInfernalLessor_Main_Emissive.dds
FelBloodGolem_Main_Diffuse.dds
Image / Texture
2,731
FelBloodGolem_Main_Diffuse.dds
FelBloodGolem_Main_Orm.dds
Image / Texture
5,461
war3mapimported/FelBloodGolem_Main_Orm.dds

Double-click the file FelBloodGolem_Main_Orm.dds:

FelBloodGolem_Main_Orm.dds
Image / Texture
5,461
war3mapimported/FelBloodGolem_Main_Orm.dds

Tick the box "Use Custom Path" and type in the correct path:

FelBloodGolem_Main_Orm.dds
Image / Texture
5,461
FelBloodGolem_Main_Orm.dds

The file has been properly added to the map archive:

Fel Blood Golem.mdx
Model
1,449
war3mapimported/Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Image / Texture
683
Blood_Shield_Emissive.dds
DoomInfernalLessor_Main_Emissive.dds
Image / Texture
2,731
DoomInfernalLessor_Main_Emissive.dds
FelBloodGolem_Main_Diffuse.dds
Image / Texture
2,731
FelBloodGolem_Main_Diffuse.dds
FelBloodGolem_Main_Orm.dds
Image / Texture
5,461
FelBloodGolem_Main_Orm.dds

Done, you have imported the file FelBloodGolem_Main_Orm.dds.

Importing FelBloodSkull_Diffuse.dds

Now Click the "Import File" Button:

Next select 'FelBloodSkull_Diffuse.dds' in the folder which you extracted from the zip archive:

Fel Blood Golem
Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
DoomInfernalLessor_Main_Emissive.dds
FelBloodGolem_Main_Diffuse.dds
FelBloodGolem_Main_Orm.dds
FelBloodSkull_Diffuse.dds
FelBloodSkull_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fel Blood Golem.mdx
Model
1,449
war3mapimported/Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Image / Texture
683
Blood_Shield_Emissive.dds
DoomInfernalLessor_Main_Emissive.dds
Image / Texture
2,731
DoomInfernalLessor_Main_Emissive.dds
FelBloodGolem_Main_Diffuse.dds
Image / Texture
2,731
FelBloodGolem_Main_Diffuse.dds
FelBloodGolem_Main_Orm.dds
Image / Texture
5,461
FelBloodGolem_Main_Orm.dds
FelBloodSkull_Diffuse.dds
Image / Texture
2,731
war3mapimported/FelBloodSkull_Diffuse.dds

Double-click the file FelBloodSkull_Diffuse.dds:

FelBloodSkull_Diffuse.dds
Image / Texture
2,731
war3mapimported/FelBloodSkull_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

FelBloodSkull_Diffuse.dds
Image / Texture
2,731
FelBloodSkull_Diffuse.dds

The file has been properly added to the map archive:

Fel Blood Golem.mdx
Model
1,449
war3mapimported/Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Image / Texture
683
Blood_Shield_Emissive.dds
DoomInfernalLessor_Main_Emissive.dds
Image / Texture
2,731
DoomInfernalLessor_Main_Emissive.dds
FelBloodGolem_Main_Diffuse.dds
Image / Texture
2,731
FelBloodGolem_Main_Diffuse.dds
FelBloodGolem_Main_Orm.dds
Image / Texture
5,461
FelBloodGolem_Main_Orm.dds
FelBloodSkull_Diffuse.dds
Image / Texture
2,731
FelBloodSkull_Diffuse.dds

Done, you have imported the file FelBloodSkull_Diffuse.dds.

Importing FelBloodSkull_Orm.dds

Now Click the "Import File" Button:

Next select 'FelBloodSkull_Orm.dds' in the folder which you extracted from the zip archive:

Fel Blood Golem
Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
DoomInfernalLessor_Main_Emissive.dds
FelBloodGolem_Main_Diffuse.dds
FelBloodGolem_Main_Orm.dds
FelBloodSkull_Diffuse.dds
FelBloodSkull_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fel Blood Golem.mdx
Model
1,449
war3mapimported/Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Image / Texture
683
Blood_Shield_Emissive.dds
DoomInfernalLessor_Main_Emissive.dds
Image / Texture
2,731
DoomInfernalLessor_Main_Emissive.dds
FelBloodGolem_Main_Diffuse.dds
Image / Texture
2,731
FelBloodGolem_Main_Diffuse.dds
FelBloodGolem_Main_Orm.dds
Image / Texture
5,461
FelBloodGolem_Main_Orm.dds
FelBloodSkull_Diffuse.dds
Image / Texture
2,731
FelBloodSkull_Diffuse.dds
FelBloodSkull_Orm.dds
Image / Texture
5,461
war3mapimported/FelBloodSkull_Orm.dds

Double-click the file FelBloodSkull_Orm.dds:

FelBloodSkull_Orm.dds
Image / Texture
5,461
war3mapimported/FelBloodSkull_Orm.dds

Tick the box "Use Custom Path" and type in the correct path:

FelBloodSkull_Orm.dds
Image / Texture
5,461
FelBloodSkull_Orm.dds

The file has been properly added to the map archive:

Fel Blood Golem.mdx
Model
1,449
war3mapimported/Fel Blood Golem.mdx
Blood_Armour_Hero_Emissive.dds
Image / Texture
1,365
Blood_Armour_Hero_Emissive.dds
Blood_Armour_Hero_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Hero_Main_Diffuse.dds
Blood_Armour_Main_Diffuse.dds
Image / Texture
1,365
Blood_Armour_Main_Diffuse.dds
Blood_Armour_Pauldren_Emissive.dds
Image / Texture
683
Blood_Armour_Pauldren_Emissive.dds
Blood_Armour_Pauldron_Diffuse.dds
Image / Texture
683
Blood_Armour_Pauldron_Diffuse.dds
Blood_Shield_Diffuse.dds
Image / Texture
683
Blood_Shield_Diffuse.dds
Blood_Shield_Emissive.dds
Image / Texture
683
Blood_Shield_Emissive.dds
DoomInfernalLessor_Main_Emissive.dds
Image / Texture
2,731
DoomInfernalLessor_Main_Emissive.dds
FelBloodGolem_Main_Diffuse.dds
Image / Texture
2,731
FelBloodGolem_Main_Diffuse.dds
FelBloodGolem_Main_Orm.dds
Image / Texture
5,461
FelBloodGolem_Main_Orm.dds
FelBloodSkull_Diffuse.dds
Image / Texture
2,731
FelBloodSkull_Diffuse.dds
FelBloodSkull_Orm.dds
Image / Texture
5,461
FelBloodSkull_Orm.dds

Done, you have imported the file FelBloodSkull_Orm.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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