Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Fel Orc - Archer "Bleeding Hollow" of the bundle Fel Orc - Archer "Bleeding Hollow". Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Fel Orc - Archer Derivatives.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Fel Orc_Bleeding Hollow - Archer.mdx
Now Click the "Import File" Button:
Next select 'Fel Orc_Bleeding Hollow - Archer.mdx' in the folder which you extracted from the zip archive:
Fel Orc - Archer Bleeding Hollow
Fel Orc_Bleeding Hollow - Archer.mdx
Felorc_Bleeding Hollow_Armor.dds
Felorc_Bleeding Hollow_Beard.dds
FelOrc_Hunter_main_diffuse.dds
FelOrc_Hunter_weapon_diffuse.dds
The file has been properly added to the map archive:
Fel Orc_Bleeding Hollow - Archer.mdx
Model
4,204
war3mapimported/Fel Orc_Bleeding Hollow - Archer.mdx
Done, you have imported the file Fel Orc_Bleeding Hollow - Archer.mdx.
Importing Felorc_Bleeding Hollow_Armor.dds
Now Click the "Import File" Button:
Next select 'Felorc_Bleeding Hollow_Armor.dds' in the folder which you extracted from the zip archive:
Fel Orc - Archer Bleeding Hollow
Fel Orc_Bleeding Hollow - Archer.mdx
Felorc_Bleeding Hollow_Armor.dds
Felorc_Bleeding Hollow_Beard.dds
FelOrc_Hunter_main_diffuse.dds
FelOrc_Hunter_weapon_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Fel Orc_Bleeding Hollow - Archer.mdx
Model
4,204
war3mapimported/Fel Orc_Bleeding Hollow - Archer.mdx
Felorc_Bleeding Hollow_Armor.dds
Image / Texture
2,731
war3mapimported/Felorc_Bleeding Hollow_Armor.dds
Double-click the file Felorc_Bleeding Hollow_Armor.dds:
Felorc_Bleeding Hollow_Armor.dds
Image / Texture
2,731
war3mapimported/Felorc_Bleeding Hollow_Armor.dds
Tick the box "Use Custom Path" and type in the correct path:
Felorc_Bleeding Hollow_Armor.dds
Image / Texture
2,731
Felorc_Bleeding Hollow_Armor.dds
The file has been properly added to the map archive:
Fel Orc_Bleeding Hollow - Archer.mdx
Model
4,204
war3mapimported/Fel Orc_Bleeding Hollow - Archer.mdx
Felorc_Bleeding Hollow_Armor.dds
Image / Texture
2,731
Felorc_Bleeding Hollow_Armor.dds
Done, you have imported the file Felorc_Bleeding Hollow_Armor.dds.
Importing Felorc_Bleeding Hollow_Beard.dds
Now Click the "Import File" Button:
Next select 'Felorc_Bleeding Hollow_Beard.dds' in the folder which you extracted from the zip archive:
Fel Orc - Archer Bleeding Hollow
Fel Orc_Bleeding Hollow - Archer.mdx
Felorc_Bleeding Hollow_Armor.dds
Felorc_Bleeding Hollow_Beard.dds
FelOrc_Hunter_main_diffuse.dds
FelOrc_Hunter_weapon_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Fel Orc_Bleeding Hollow - Archer.mdx
Model
4,204
war3mapimported/Fel Orc_Bleeding Hollow - Archer.mdx
Felorc_Bleeding Hollow_Armor.dds
Image / Texture
2,731
Felorc_Bleeding Hollow_Armor.dds
Felorc_Bleeding Hollow_Beard.dds
Image / Texture
1,365
war3mapimported/Felorc_Bleeding Hollow_Beard.dds
Double-click the file Felorc_Bleeding Hollow_Beard.dds:
Felorc_Bleeding Hollow_Beard.dds
Image / Texture
1,365
war3mapimported/Felorc_Bleeding Hollow_Beard.dds
Tick the box "Use Custom Path" and type in the correct path:
Felorc_Bleeding Hollow_Beard.dds
Image / Texture
1,365
Felorc_Bleeding Hollow_Beard.dds
The file has been properly added to the map archive:
Fel Orc_Bleeding Hollow - Archer.mdx
Model
4,204
war3mapimported/Fel Orc_Bleeding Hollow - Archer.mdx
Felorc_Bleeding Hollow_Armor.dds
Image / Texture
2,731
Felorc_Bleeding Hollow_Armor.dds
Felorc_Bleeding Hollow_Beard.dds
Image / Texture
1,365
Felorc_Bleeding Hollow_Beard.dds
Done, you have imported the file Felorc_Bleeding Hollow_Beard.dds.
Importing FelOrc_Hunter_main_diffuse.dds
Now Click the "Import File" Button:
Next select 'FelOrc_Hunter_main_diffuse.dds' in the folder which you extracted from the zip archive:
Fel Orc - Archer Bleeding Hollow
Fel Orc_Bleeding Hollow - Archer.mdx
Felorc_Bleeding Hollow_Armor.dds
Felorc_Bleeding Hollow_Beard.dds
FelOrc_Hunter_main_diffuse.dds
FelOrc_Hunter_weapon_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Fel Orc_Bleeding Hollow - Archer.mdx
Model
4,204
war3mapimported/Fel Orc_Bleeding Hollow - Archer.mdx
Felorc_Bleeding Hollow_Armor.dds
Image / Texture
2,731
Felorc_Bleeding Hollow_Armor.dds
Felorc_Bleeding Hollow_Beard.dds
Image / Texture
1,365
Felorc_Bleeding Hollow_Beard.dds
FelOrc_Hunter_main_diffuse.dds
Image / Texture
683
war3mapimported/FelOrc_Hunter_main_diffuse.dds
Double-click the file FelOrc_Hunter_main_diffuse.dds:
FelOrc_Hunter_main_diffuse.dds
Image / Texture
683
war3mapimported/FelOrc_Hunter_main_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
FelOrc_Hunter_main_diffuse.dds
Image / Texture
683
FelOrc_Hunter_main_diffuse.dds
The file has been properly added to the map archive:
Fel Orc_Bleeding Hollow - Archer.mdx
Model
4,204
war3mapimported/Fel Orc_Bleeding Hollow - Archer.mdx
Felorc_Bleeding Hollow_Armor.dds
Image / Texture
2,731
Felorc_Bleeding Hollow_Armor.dds
Felorc_Bleeding Hollow_Beard.dds
Image / Texture
1,365
Felorc_Bleeding Hollow_Beard.dds
FelOrc_Hunter_main_diffuse.dds
Image / Texture
683
FelOrc_Hunter_main_diffuse.dds
Done, you have imported the file FelOrc_Hunter_main_diffuse.dds.
Importing FelOrc_Hunter_weapon_diffuse.dds
Now Click the "Import File" Button:
Next select 'FelOrc_Hunter_weapon_diffuse.dds' in the folder which you extracted from the zip archive:
Fel Orc - Archer Bleeding Hollow
Fel Orc_Bleeding Hollow - Archer.mdx
Felorc_Bleeding Hollow_Armor.dds
Felorc_Bleeding Hollow_Beard.dds
FelOrc_Hunter_main_diffuse.dds
FelOrc_Hunter_weapon_diffuse.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Fel Orc_Bleeding Hollow - Archer.mdx
Model
4,204
war3mapimported/Fel Orc_Bleeding Hollow - Archer.mdx
Felorc_Bleeding Hollow_Armor.dds
Image / Texture
2,731
Felorc_Bleeding Hollow_Armor.dds
Felorc_Bleeding Hollow_Beard.dds
Image / Texture
1,365
Felorc_Bleeding Hollow_Beard.dds
FelOrc_Hunter_main_diffuse.dds
Image / Texture
683
FelOrc_Hunter_main_diffuse.dds
FelOrc_Hunter_weapon_diffuse.dds
Image / Texture
341
war3mapimported/FelOrc_Hunter_weapon_diffuse.dds
Double-click the file FelOrc_Hunter_weapon_diffuse.dds:
FelOrc_Hunter_weapon_diffuse.dds
Image / Texture
341
war3mapimported/FelOrc_Hunter_weapon_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
FelOrc_Hunter_weapon_diffuse.dds
Image / Texture
341
FelOrc_Hunter_weapon_diffuse.dds
The file has been properly added to the map archive:
Fel Orc_Bleeding Hollow - Archer.mdx
Model
4,204
war3mapimported/Fel Orc_Bleeding Hollow - Archer.mdx
Felorc_Bleeding Hollow_Armor.dds
Image / Texture
2,731
Felorc_Bleeding Hollow_Armor.dds
Felorc_Bleeding Hollow_Beard.dds
Image / Texture
1,365
Felorc_Bleeding Hollow_Beard.dds
FelOrc_Hunter_main_diffuse.dds
Image / Texture
683
FelOrc_Hunter_main_diffuse.dds
FelOrc_Hunter_weapon_diffuse.dds
Image / Texture
341
FelOrc_Hunter_weapon_diffuse.dds
Done, you have imported the file FelOrc_Hunter_weapon_diffuse.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.