Name | Type | is_array | initial_value |
Angle | real | No | |
DamagesShown | boolean | Yes | |
DamagesTaken | integer | No | |
FF_AllowCliffs | boolean | Yes | |
FF_AllowedToKeepMoving | boolean | Yes | |
FF_AllowWater | boolean | Yes | |
FF_Angle | real | Yes | |
FF_AoEDamages | real | Yes | |
FF_BuildingAoE | boolean | Yes | |
FF_Caster | unit | Yes | |
FF_DistanceCast | real | No | |
FF_DistanceReached | real | Yes | |
FF_Done | boolean | Yes | |
FF_DummyUnit | unit | Yes | |
FF_ExplosionEffect | string | Yes | |
FF_FinalAoE | real | Yes | |
FF_FireBall1 | unit | Yes | |
FF_FireBall2 | unit | Yes | |
FF_FireBallAdditionnalDistance | real | Yes | |
FF_FireBallAoE | real | Yes | |
FF_FireBallArc | real | Yes | |
FF_FireBallArcSettings | real | Yes | |
FF_FireBallDistance | real | Yes | |
FF_FireBallDistanceInit | real | No | |
FF_FireBallSpeed | real | Yes | |
FF_FireBallTempAdd | real | Yes | |
FF_FullDistance | real | Yes | |
FF_GoThroughBuildings | boolean | Yes | |
FF_GoThroughTrees | boolean | Yes | |
FF_GroupFireBall1 | group | Yes | |
FF_GroupFireBall2 | group | Yes | |
FF_HitBuildings | boolean | Yes | |
FF_Integer1 | integer | No | |
FF_Integer2 | integer | No | |
FF_Integer3 | integer | No | |
FF_KillTrees | boolean | Yes | |
FF_KillTreesAoE | boolean | Yes | |
FF_MinimalDistance | real | No | |
FF_RealTimer | real | Yes | |
FF_SingleDamages | real | Yes | |
FF_SingleUnitEffect | string | Yes | |
FF_TempGroup | group | No | |
FF_TempPoint1 | location | No | |
FF_TempPoint2 | location | No | |
FF_TempPoint3 | location | No | |
FF_TempPoint4 | location | No | |
TempGroup | group | No | |
TempPoint | location | No |