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How to import Footman Right Hand

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Footman Right Hand of the bundle Footman Right Hand. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Footman Right Hand.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Footman Right Hand
Guerrero ArgenthaV2.mdx
human_windsor_shield_lion_diffuse.dds_baked.tga
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
Human_Footman_Shield_Diffuse.blp
StormWindfootman_Accessories_Diffuse.blp
StormWindfootman_Shield_Diffuse.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Guerrero ArgenthaV2.mdx

Now Click the "Import File" Button:

Next select 'Guerrero ArgenthaV2.mdx' in the folder which you extracted from the zip archive:

Footman Right Hand
Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
StormWindfootman_Accessories_Diffuse.blp
StormWindfootman_Shield_Diffuse.blp

The file has been properly added to the map archive:

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx

Done, you have imported the file Guerrero ArgenthaV2.mdx.

Importing Human_ArthasMenethil_Main_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'Human_ArthasMenethil_Main_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Footman Right Hand
Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
StormWindfootman_Accessories_Diffuse.blp
StormWindfootman_Shield_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
war3mapimported/Human_ArthasMenethil_Main_Diffuse.tif_baked.tga

Double-click the file Human_ArthasMenethil_Main_Diffuse.tif_baked.tga:

Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
war3mapimported/Human_ArthasMenethil_Main_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga

Done, you have imported the file Human_ArthasMenethil_Main_Diffuse.tif_baked.tga.

Importing Human_Captain_Main_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'Human_Captain_Main_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Footman Right Hand
Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
StormWindfootman_Accessories_Diffuse.blp
StormWindfootman_Shield_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
war3mapimported/Human_Captain_Main_Diffuse.tif_baked.tga

Double-click the file Human_Captain_Main_Diffuse.tif_baked.tga:

Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
war3mapimported/Human_Captain_Main_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga

Done, you have imported the file Human_Captain_Main_Diffuse.tif_baked.tga.

Importing Human_Footman_Shield_Diffuse.blp

Now Click the "Import File" Button:

Next select 'Human_Footman_Shield_Diffuse.blp' in the folder which you extracted from the zip archive:

Footman Right Hand
Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
StormWindfootman_Accessories_Diffuse.blp
StormWindfootman_Shield_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
war3mapimported/Human_Footman_Shield_Diffuse.blp

Double-click the file Human_Footman_Shield_Diffuse.blp:

Human_Footman_Shield_Diffuse.blp
Image / Texture
378
war3mapimported/Human_Footman_Shield_Diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp

The file has been properly added to the map archive:

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp

Done, you have imported the file Human_Footman_Shield_Diffuse.blp.

Importing Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Footman Right Hand
Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
StormWindfootman_Accessories_Diffuse.blp
StormWindfootman_Shield_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
war3mapimported/Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga

Double-click the file Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga:

Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
war3mapimported/Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga

Done, you have imported the file Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga.

Importing Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Footman Right Hand
Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
StormWindfootman_Accessories_Diffuse.blp
StormWindfootman_Shield_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
war3mapimported/Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga

Double-click the file Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga:

Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
war3mapimported/Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga

Done, you have imported the file Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga.

Importing Human_Knight_Main_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'Human_Knight_Main_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Footman Right Hand
Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
StormWindfootman_Accessories_Diffuse.blp
StormWindfootman_Shield_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
war3mapimported/Human_Knight_Main_Diffuse.tif_baked.tga

Double-click the file Human_Knight_Main_Diffuse.tif_baked.tga:

Human_Knight_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
war3mapimported/Human_Knight_Main_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Human_Knight_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Knight_Main_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Knight_Main_Diffuse.tif_baked.tga

Done, you have imported the file Human_Knight_Main_Diffuse.tif_baked.tga.

Importing Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Footman Right Hand
Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
StormWindfootman_Accessories_Diffuse.blp
StormWindfootman_Shield_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
war3mapimported/Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga

Double-click the file Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga:

Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
war3mapimported/Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga

Done, you have imported the file Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga.

Importing Human_Male_Corpse_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'Human_Male_Corpse_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Footman Right Hand
Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
StormWindfootman_Accessories_Diffuse.blp
StormWindfootman_Shield_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
war3mapimported/Human_Male_Corpse_Diffuse.tif_baked.tga

Double-click the file Human_Male_Corpse_Diffuse.tif_baked.tga:

Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
war3mapimported/Human_Male_Corpse_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga

Done, you have imported the file Human_Male_Corpse_Diffuse.tif_baked.tga.

Importing Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Footman Right Hand
Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
StormWindfootman_Accessories_Diffuse.blp
StormWindfootman_Shield_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
war3mapimported/Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga

Double-click the file Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga:

Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
war3mapimported/Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga

Done, you have imported the file Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga.

Importing human_windsor_cloak_lion_diffuse.dds_baked.tga

Now Click the "Import File" Button:

Next select 'human_windsor_cloak_lion_diffuse.dds_baked.tga' in the folder which you extracted from the zip archive:

Footman Right Hand
Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
StormWindfootman_Accessories_Diffuse.blp
StormWindfootman_Shield_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
Image / Texture
2,048
war3mapimported/human_windsor_cloak_lion_diffuse.dds_baked.tga

Double-click the file human_windsor_cloak_lion_diffuse.dds_baked.tga:

human_windsor_cloak_lion_diffuse.dds_baked.tga
Image / Texture
2,048
war3mapimported/human_windsor_cloak_lion_diffuse.dds_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

human_windsor_cloak_lion_diffuse.dds_baked.tga
Image / Texture
2,048
human_windsor_cloak_lion_diffuse.dds_baked.tga

The file has been properly added to the map archive:

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
Image / Texture
2,048
human_windsor_cloak_lion_diffuse.dds_baked.tga

Done, you have imported the file human_windsor_cloak_lion_diffuse.dds_baked.tga.

Importing human_windsor_shield_lion_diffuse.dds_baked.tga

Now Click the "Import File" Button:

Next select 'human_windsor_shield_lion_diffuse.dds_baked.tga' in the folder which you extracted from the zip archive:

Footman Right Hand
Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
StormWindfootman_Accessories_Diffuse.blp
StormWindfootman_Shield_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
Image / Texture
2,048
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
Image / Texture
1,024
war3mapimported/human_windsor_shield_lion_diffuse.dds_baked.tga

Double-click the file human_windsor_shield_lion_diffuse.dds_baked.tga:

human_windsor_shield_lion_diffuse.dds_baked.tga
Image / Texture
1,024
war3mapimported/human_windsor_shield_lion_diffuse.dds_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

human_windsor_shield_lion_diffuse.dds_baked.tga
Image / Texture
1,024
human_windsor_shield_lion_diffuse.dds_baked.tga

The file has been properly added to the map archive:

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
Image / Texture
2,048
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
Image / Texture
1,024
human_windsor_shield_lion_diffuse.dds_baked.tga

Done, you have imported the file human_windsor_shield_lion_diffuse.dds_baked.tga.

Importing human_windsor_tabard_diffuse.dds_baked.tga

Now Click the "Import File" Button:

Next select 'human_windsor_tabard_diffuse.dds_baked.tga' in the folder which you extracted from the zip archive:

Footman Right Hand
Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
StormWindfootman_Accessories_Diffuse.blp
StormWindfootman_Shield_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
Image / Texture
2,048
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
Image / Texture
1,024
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
Image / Texture
8,192
war3mapimported/human_windsor_tabard_diffuse.dds_baked.tga

Double-click the file human_windsor_tabard_diffuse.dds_baked.tga:

human_windsor_tabard_diffuse.dds_baked.tga
Image / Texture
8,192
war3mapimported/human_windsor_tabard_diffuse.dds_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

human_windsor_tabard_diffuse.dds_baked.tga
Image / Texture
8,192
human_windsor_tabard_diffuse.dds_baked.tga

The file has been properly added to the map archive:

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
Image / Texture
2,048
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
Image / Texture
1,024
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
Image / Texture
8,192
human_windsor_tabard_diffuse.dds_baked.tga

Done, you have imported the file human_windsor_tabard_diffuse.dds_baked.tga.

Importing IronforgePriest_Weapon_Diffuse.dds_baked.tga

Now Click the "Import File" Button:

Next select 'IronforgePriest_Weapon_Diffuse.dds_baked.tga' in the folder which you extracted from the zip archive:

Footman Right Hand
Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
StormWindfootman_Accessories_Diffuse.blp
StormWindfootman_Shield_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
Image / Texture
2,048
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
Image / Texture
1,024
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
Image / Texture
8,192
human_windsor_tabard_diffuse.dds_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Image / Texture
1,024
war3mapimported/IronforgePriest_Weapon_Diffuse.dds_baked.tga

Double-click the file IronforgePriest_Weapon_Diffuse.dds_baked.tga:

IronforgePriest_Weapon_Diffuse.dds_baked.tga
Image / Texture
1,024
war3mapimported/IronforgePriest_Weapon_Diffuse.dds_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

IronforgePriest_Weapon_Diffuse.dds_baked.tga
Image / Texture
1,024
IronforgePriest_Weapon_Diffuse.dds_baked.tga

The file has been properly added to the map archive:

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
Image / Texture
2,048
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
Image / Texture
1,024
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
Image / Texture
8,192
human_windsor_tabard_diffuse.dds_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Image / Texture
1,024
IronforgePriest_Weapon_Diffuse.dds_baked.tga

Done, you have imported the file IronforgePriest_Weapon_Diffuse.dds_baked.tga.

Importing Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga

Now Click the "Import File" Button:

Next select 'Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga' in the folder which you extracted from the zip archive:

Footman Right Hand
Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
StormWindfootman_Accessories_Diffuse.blp
StormWindfootman_Shield_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
Image / Texture
2,048
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
Image / Texture
1,024
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
Image / Texture
8,192
human_windsor_tabard_diffuse.dds_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Image / Texture
1,024
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
Image / Texture
1,024
war3mapimported/Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga

Double-click the file Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga:

Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
Image / Texture
1,024
war3mapimported/Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga

Tick the box "Use Custom Path" and type in the correct path:

Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
Image / Texture
1,024
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga

The file has been properly added to the map archive:

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
Image / Texture
2,048
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
Image / Texture
1,024
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
Image / Texture
8,192
human_windsor_tabard_diffuse.dds_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Image / Texture
1,024
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
Image / Texture
1,024
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga

Done, you have imported the file Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga.

Importing StormWindfootman_Accessories_Diffuse.blp

Now Click the "Import File" Button:

Next select 'StormWindfootman_Accessories_Diffuse.blp' in the folder which you extracted from the zip archive:

Footman Right Hand
Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
StormWindfootman_Accessories_Diffuse.blp
StormWindfootman_Shield_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
Image / Texture
2,048
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
Image / Texture
1,024
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
Image / Texture
8,192
human_windsor_tabard_diffuse.dds_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Image / Texture
1,024
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
Image / Texture
1,024
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
StormWindfootman_Accessories_Diffuse.blp
Image / Texture
971
war3mapimported/StormWindfootman_Accessories_Diffuse.blp

Double-click the file StormWindfootman_Accessories_Diffuse.blp:

StormWindfootman_Accessories_Diffuse.blp
Image / Texture
971
war3mapimported/StormWindfootman_Accessories_Diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

StormWindfootman_Accessories_Diffuse.blp
Image / Texture
971
StormWindfootman_Accessories_Diffuse.blp

The file has been properly added to the map archive:

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
Image / Texture
2,048
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
Image / Texture
1,024
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
Image / Texture
8,192
human_windsor_tabard_diffuse.dds_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Image / Texture
1,024
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
Image / Texture
1,024
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
StormWindfootman_Accessories_Diffuse.blp
Image / Texture
971
StormWindfootman_Accessories_Diffuse.blp

Done, you have imported the file StormWindfootman_Accessories_Diffuse.blp.

Importing StormWindfootman_Shield_Diffuse.blp

Now Click the "Import File" Button:

Next select 'StormWindfootman_Shield_Diffuse.blp' in the folder which you extracted from the zip archive:

Footman Right Hand
Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
StormWindfootman_Accessories_Diffuse.blp
StormWindfootman_Shield_Diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
Image / Texture
2,048
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
Image / Texture
1,024
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
Image / Texture
8,192
human_windsor_tabard_diffuse.dds_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Image / Texture
1,024
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
Image / Texture
1,024
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
StormWindfootman_Accessories_Diffuse.blp
Image / Texture
971
StormWindfootman_Accessories_Diffuse.blp
StormWindfootman_Shield_Diffuse.blp
Image / Texture
338
war3mapimported/StormWindfootman_Shield_Diffuse.blp

Double-click the file StormWindfootman_Shield_Diffuse.blp:

StormWindfootman_Shield_Diffuse.blp
Image / Texture
338
war3mapimported/StormWindfootman_Shield_Diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

StormWindfootman_Shield_Diffuse.blp
Image / Texture
338
StormWindfootman_Shield_Diffuse.blp

The file has been properly added to the map archive:

Guerrero ArgenthaV2.mdx
Model
1,880
war3mapimported/Guerrero ArgenthaV2.mdx
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_ArthasMenethil_Main_Diffuse.tif_baked.tga
Human_Captain_Main_Diffuse.tif_baked.tga
Image / Texture
16,384
Human_Captain_Main_Diffuse.tif_baked.tga
Human_Footman_Shield_Diffuse.blp
Image / Texture
378
Human_Footman_Shield_Diffuse.blp
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Image / Texture
256
Human_HalahkTheLifebringer_Hair_Diffuse.tif_baked.tga
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_HalahkTheLifebringer_Main_Diffuse.tif_baked.tga
Human_Knight_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_Knight_Main_Diffuse.tif_baked.tga
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_MagrothTheDefender_Hair_Diffuse.tif_baked.tga
Human_Male_Corpse_Diffuse.tif_baked.tga
Image / Texture
1,024
Human_Male_Corpse_Diffuse.tif_baked.tga
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
Image / Texture
8,192
Human_SirGregoryEdmunson_Main_Diffuse.tif_baked.tga
human_windsor_cloak_lion_diffuse.dds_baked.tga
Image / Texture
2,048
human_windsor_cloak_lion_diffuse.dds_baked.tga
human_windsor_shield_lion_diffuse.dds_baked.tga
Image / Texture
1,024
human_windsor_shield_lion_diffuse.dds_baked.tga
human_windsor_tabard_diffuse.dds_baked.tga
Image / Texture
8,192
human_windsor_tabard_diffuse.dds_baked.tga
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Image / Texture
1,024
IronforgePriest_Weapon_Diffuse.dds_baked.tga
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
Image / Texture
1,024
Neutral_HighElfArchmage_Weapon_Diffuse.tif_baked.tga
StormWindfootman_Accessories_Diffuse.blp
Image / Texture
971
StormWindfootman_Accessories_Diffuse.blp
StormWindfootman_Shield_Diffuse.blp
Image / Texture
338
StormWindfootman_Shield_Diffuse.blp

Done, you have imported the file StormWindfootman_Shield_Diffuse.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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