• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

How to import Frost Bolt Rain

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Frost Bolt Rain of the bundle Frost Bolt Rain. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Frost Bolt.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Frost Bolt Rain
FrostBoltRainV.mdx
MidnightGlow.blp
flaresimple_bw.blp
dust3.blp
ChillGlow.blp
shockwavewarp01_bw.blp
AzureTail4Faded.blp
ChillStar.blp
flarecross_bw.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing FrostBoltRainV.mdx

Now Click the "Import File" Button:

Next select 'FrostBoltRainV.mdx' in the folder which you extracted from the zip archive:

Frost Bolt Rain
FrostBoltRainV.mdx
AzureTail4Faded.blp
ChillGlow.blp
ChillStar.blp
dust3.blp
flarecross_bw.blp
flaresimple_bw.blp
MidnightGlow.blp
shockwavewarp01_bw.blp

The file has been properly added to the map archive:

FrostBoltRainV.mdx
Model
45
war3mapimported/FrostBoltRainV.mdx

Done, you have imported the file FrostBoltRainV.mdx.

Importing AzureTail4Faded.blp

Now Click the "Import File" Button:

Next select 'AzureTail4Faded.blp' in the folder which you extracted from the zip archive:

Frost Bolt Rain
FrostBoltRainV.mdx
AzureTail4Faded.blp
ChillGlow.blp
ChillStar.blp
dust3.blp
flarecross_bw.blp
flaresimple_bw.blp
MidnightGlow.blp
shockwavewarp01_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FrostBoltRainV.mdx
Model
45
war3mapimported/FrostBoltRainV.mdx
AzureTail4Faded.blp
Image / Texture
6
war3mapimported/AzureTail4Faded.blp

Double-click the file AzureTail4Faded.blp:

AzureTail4Faded.blp
Image / Texture
6
war3mapimported/AzureTail4Faded.blp

Tick the box "Use Custom Path" and type in the correct path:

AzureTail4Faded.blp
Image / Texture
6
war3mapImported/AzureTail4Faded.blp

The file has been properly added to the map archive:

FrostBoltRainV.mdx
Model
45
war3mapimported/FrostBoltRainV.mdx
AzureTail4Faded.blp
Image / Texture
6
war3mapImported/AzureTail4Faded.blp

Done, you have imported the file AzureTail4Faded.blp.

Importing ChillGlow.blp

Now Click the "Import File" Button:

Next select 'ChillGlow.blp' in the folder which you extracted from the zip archive:

Frost Bolt Rain
FrostBoltRainV.mdx
AzureTail4Faded.blp
ChillGlow.blp
ChillStar.blp
dust3.blp
flarecross_bw.blp
flaresimple_bw.blp
MidnightGlow.blp
shockwavewarp01_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FrostBoltRainV.mdx
Model
45
war3mapimported/FrostBoltRainV.mdx
AzureTail4Faded.blp
Image / Texture
6
war3mapImported/AzureTail4Faded.blp
ChillGlow.blp
Image / Texture
3
war3mapimported/ChillGlow.blp

Double-click the file ChillGlow.blp:

ChillGlow.blp
Image / Texture
3
war3mapimported/ChillGlow.blp

Tick the box "Use Custom Path" and type in the correct path:

ChillGlow.blp
Image / Texture
3
war3mapImported/ChillGlow.blp

The file has been properly added to the map archive:

FrostBoltRainV.mdx
Model
45
war3mapimported/FrostBoltRainV.mdx
AzureTail4Faded.blp
Image / Texture
6
war3mapImported/AzureTail4Faded.blp
ChillGlow.blp
Image / Texture
3
war3mapImported/ChillGlow.blp

Done, you have imported the file ChillGlow.blp.

Importing ChillStar.blp

Now Click the "Import File" Button:

Next select 'ChillStar.blp' in the folder which you extracted from the zip archive:

Frost Bolt Rain
FrostBoltRainV.mdx
AzureTail4Faded.blp
ChillGlow.blp
ChillStar.blp
dust3.blp
flarecross_bw.blp
flaresimple_bw.blp
MidnightGlow.blp
shockwavewarp01_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FrostBoltRainV.mdx
Model
45
war3mapimported/FrostBoltRainV.mdx
AzureTail4Faded.blp
Image / Texture
6
war3mapImported/AzureTail4Faded.blp
ChillGlow.blp
Image / Texture
3
war3mapImported/ChillGlow.blp
ChillStar.blp
Image / Texture
12
war3mapimported/ChillStar.blp

Double-click the file ChillStar.blp:

ChillStar.blp
Image / Texture
12
war3mapimported/ChillStar.blp

Tick the box "Use Custom Path" and type in the correct path:

ChillStar.blp
Image / Texture
12
war3mapImported/ChillStar.blp

The file has been properly added to the map archive:

FrostBoltRainV.mdx
Model
45
war3mapimported/FrostBoltRainV.mdx
AzureTail4Faded.blp
Image / Texture
6
war3mapImported/AzureTail4Faded.blp
ChillGlow.blp
Image / Texture
3
war3mapImported/ChillGlow.blp
ChillStar.blp
Image / Texture
12
war3mapImported/ChillStar.blp

Done, you have imported the file ChillStar.blp.

Importing dust3.blp

Now Click the "Import File" Button:

Next select 'dust3.blp' in the folder which you extracted from the zip archive:

Frost Bolt Rain
FrostBoltRainV.mdx
AzureTail4Faded.blp
ChillGlow.blp
ChillStar.blp
dust3.blp
flarecross_bw.blp
flaresimple_bw.blp
MidnightGlow.blp
shockwavewarp01_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FrostBoltRainV.mdx
Model
45
war3mapimported/FrostBoltRainV.mdx
AzureTail4Faded.blp
Image / Texture
6
war3mapImported/AzureTail4Faded.blp
ChillGlow.blp
Image / Texture
3
war3mapImported/ChillGlow.blp
ChillStar.blp
Image / Texture
12
war3mapImported/ChillStar.blp
dust3.blp
Image / Texture
25
war3mapimported/dust3.blp

Double-click the file dust3.blp:

dust3.blp
Image / Texture
25
war3mapimported/dust3.blp

Tick the box "Use Custom Path" and type in the correct path:

dust3.blp
Image / Texture
25
war3mapImported/dust3.blp

The file has been properly added to the map archive:

FrostBoltRainV.mdx
Model
45
war3mapimported/FrostBoltRainV.mdx
AzureTail4Faded.blp
Image / Texture
6
war3mapImported/AzureTail4Faded.blp
ChillGlow.blp
Image / Texture
3
war3mapImported/ChillGlow.blp
ChillStar.blp
Image / Texture
12
war3mapImported/ChillStar.blp
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp

Done, you have imported the file dust3.blp.

Importing flarecross_bw.blp

Now Click the "Import File" Button:

Next select 'flarecross_bw.blp' in the folder which you extracted from the zip archive:

Frost Bolt Rain
FrostBoltRainV.mdx
AzureTail4Faded.blp
ChillGlow.blp
ChillStar.blp
dust3.blp
flarecross_bw.blp
flaresimple_bw.blp
MidnightGlow.blp
shockwavewarp01_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FrostBoltRainV.mdx
Model
45
war3mapimported/FrostBoltRainV.mdx
AzureTail4Faded.blp
Image / Texture
6
war3mapImported/AzureTail4Faded.blp
ChillGlow.blp
Image / Texture
3
war3mapImported/ChillGlow.blp
ChillStar.blp
Image / Texture
12
war3mapImported/ChillStar.blp
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
flarecross_bw.blp
Image / Texture
10
war3mapimported/flarecross_bw.blp

Double-click the file flarecross_bw.blp:

flarecross_bw.blp
Image / Texture
10
war3mapimported/flarecross_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

flarecross_bw.blp
Image / Texture
10
war3mapImported/flarecross_bw.blp

The file has been properly added to the map archive:

FrostBoltRainV.mdx
Model
45
war3mapimported/FrostBoltRainV.mdx
AzureTail4Faded.blp
Image / Texture
6
war3mapImported/AzureTail4Faded.blp
ChillGlow.blp
Image / Texture
3
war3mapImported/ChillGlow.blp
ChillStar.blp
Image / Texture
12
war3mapImported/ChillStar.blp
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
flarecross_bw.blp
Image / Texture
10
war3mapImported/flarecross_bw.blp

Done, you have imported the file flarecross_bw.blp.

Importing flaresimple_bw.blp

Now Click the "Import File" Button:

Next select 'flaresimple_bw.blp' in the folder which you extracted from the zip archive:

Frost Bolt Rain
FrostBoltRainV.mdx
AzureTail4Faded.blp
ChillGlow.blp
ChillStar.blp
dust3.blp
flarecross_bw.blp
flaresimple_bw.blp
MidnightGlow.blp
shockwavewarp01_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FrostBoltRainV.mdx
Model
45
war3mapimported/FrostBoltRainV.mdx
AzureTail4Faded.blp
Image / Texture
6
war3mapImported/AzureTail4Faded.blp
ChillGlow.blp
Image / Texture
3
war3mapImported/ChillGlow.blp
ChillStar.blp
Image / Texture
12
war3mapImported/ChillStar.blp
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
flarecross_bw.blp
Image / Texture
10
war3mapImported/flarecross_bw.blp
flaresimple_bw.blp
Image / Texture
4
war3mapimported/flaresimple_bw.blp

Double-click the file flaresimple_bw.blp:

flaresimple_bw.blp
Image / Texture
4
war3mapimported/flaresimple_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

flaresimple_bw.blp
Image / Texture
4
war3mapImported/flaresimple_bw.blp

The file has been properly added to the map archive:

FrostBoltRainV.mdx
Model
45
war3mapimported/FrostBoltRainV.mdx
AzureTail4Faded.blp
Image / Texture
6
war3mapImported/AzureTail4Faded.blp
ChillGlow.blp
Image / Texture
3
war3mapImported/ChillGlow.blp
ChillStar.blp
Image / Texture
12
war3mapImported/ChillStar.blp
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
flarecross_bw.blp
Image / Texture
10
war3mapImported/flarecross_bw.blp
flaresimple_bw.blp
Image / Texture
4
war3mapImported/flaresimple_bw.blp

Done, you have imported the file flaresimple_bw.blp.

Importing MidnightGlow.blp

Now Click the "Import File" Button:

Next select 'MidnightGlow.blp' in the folder which you extracted from the zip archive:

Frost Bolt Rain
FrostBoltRainV.mdx
AzureTail4Faded.blp
ChillGlow.blp
ChillStar.blp
dust3.blp
flarecross_bw.blp
flaresimple_bw.blp
MidnightGlow.blp
shockwavewarp01_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FrostBoltRainV.mdx
Model
45
war3mapimported/FrostBoltRainV.mdx
AzureTail4Faded.blp
Image / Texture
6
war3mapImported/AzureTail4Faded.blp
ChillGlow.blp
Image / Texture
3
war3mapImported/ChillGlow.blp
ChillStar.blp
Image / Texture
12
war3mapImported/ChillStar.blp
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
flarecross_bw.blp
Image / Texture
10
war3mapImported/flarecross_bw.blp
flaresimple_bw.blp
Image / Texture
4
war3mapImported/flaresimple_bw.blp
MidnightGlow.blp
Image / Texture
8
war3mapimported/MidnightGlow.blp

Double-click the file MidnightGlow.blp:

MidnightGlow.blp
Image / Texture
8
war3mapimported/MidnightGlow.blp

Tick the box "Use Custom Path" and type in the correct path:

MidnightGlow.blp
Image / Texture
8
war3mapImported/MidnightGlow.blp

The file has been properly added to the map archive:

FrostBoltRainV.mdx
Model
45
war3mapimported/FrostBoltRainV.mdx
AzureTail4Faded.blp
Image / Texture
6
war3mapImported/AzureTail4Faded.blp
ChillGlow.blp
Image / Texture
3
war3mapImported/ChillGlow.blp
ChillStar.blp
Image / Texture
12
war3mapImported/ChillStar.blp
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
flarecross_bw.blp
Image / Texture
10
war3mapImported/flarecross_bw.blp
flaresimple_bw.blp
Image / Texture
4
war3mapImported/flaresimple_bw.blp
MidnightGlow.blp
Image / Texture
8
war3mapImported/MidnightGlow.blp

Done, you have imported the file MidnightGlow.blp.

Importing shockwavewarp01_bw.blp

Now Click the "Import File" Button:

Next select 'shockwavewarp01_bw.blp' in the folder which you extracted from the zip archive:

Frost Bolt Rain
FrostBoltRainV.mdx
AzureTail4Faded.blp
ChillGlow.blp
ChillStar.blp
dust3.blp
flarecross_bw.blp
flaresimple_bw.blp
MidnightGlow.blp
shockwavewarp01_bw.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

FrostBoltRainV.mdx
Model
45
war3mapimported/FrostBoltRainV.mdx
AzureTail4Faded.blp
Image / Texture
6
war3mapImported/AzureTail4Faded.blp
ChillGlow.blp
Image / Texture
3
war3mapImported/ChillGlow.blp
ChillStar.blp
Image / Texture
12
war3mapImported/ChillStar.blp
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
flarecross_bw.blp
Image / Texture
10
war3mapImported/flarecross_bw.blp
flaresimple_bw.blp
Image / Texture
4
war3mapImported/flaresimple_bw.blp
MidnightGlow.blp
Image / Texture
8
war3mapImported/MidnightGlow.blp
shockwavewarp01_bw.blp
Image / Texture
46
war3mapimported/shockwavewarp01_bw.blp

Double-click the file shockwavewarp01_bw.blp:

shockwavewarp01_bw.blp
Image / Texture
46
war3mapimported/shockwavewarp01_bw.blp

Tick the box "Use Custom Path" and type in the correct path:

shockwavewarp01_bw.blp
Image / Texture
46
war3mapImported/shockwavewarp01_bw.blp

The file has been properly added to the map archive:

FrostBoltRainV.mdx
Model
45
war3mapimported/FrostBoltRainV.mdx
AzureTail4Faded.blp
Image / Texture
6
war3mapImported/AzureTail4Faded.blp
ChillGlow.blp
Image / Texture
3
war3mapImported/ChillGlow.blp
ChillStar.blp
Image / Texture
12
war3mapImported/ChillStar.blp
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
flarecross_bw.blp
Image / Texture
10
war3mapImported/flarecross_bw.blp
flaresimple_bw.blp
Image / Texture
4
war3mapImported/flaresimple_bw.blp
MidnightGlow.blp
Image / Texture
8
war3mapImported/MidnightGlow.blp
shockwavewarp01_bw.blp
Image / Texture
46
war3mapImported/shockwavewarp01_bw.blp

Done, you have imported the file shockwavewarp01_bw.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top