Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Goblin Cupid (Burning Crusade) of the bundle Goblin Cupid (Burning Crusade). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Goblin Cupid (Burning Crusade).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing GoblinCupid.mdx
Now Click the "Import File" Button:
Next select 'GoblinCupid.mdx' in the folder which you extracted from the zip archive:
Goblin Cupid (Burning Crusade)
Cupid_Skin01.blp
GOBLINCUPID.blp
QUIVER_ALLIANCE_A_01RED.BLP
SMOOTHREFLECT.BLP
SpellObject_CupidsBow.blp
ValentinesCupidsArrow.blp
WingWhite.blp
The file has been properly added to the map archive:
GoblinCupid.mdx
Model
305
war3mapimported/GoblinCupid.mdx
Done, you have imported the file GoblinCupid.mdx.
Importing Cupid_Skin01.blp
Now Click the "Import File" Button:
Next select 'Cupid_Skin01.blp' in the folder which you extracted from the zip archive:
Goblin Cupid (Burning Crusade)
GoblinCupid.mdx
GOBLINCUPID.blp
QUIVER_ALLIANCE_A_01RED.BLP
SMOOTHREFLECT.BLP
SpellObject_CupidsBow.blp
ValentinesCupidsArrow.blp
WingWhite.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GoblinCupid.mdx
Model
305
war3mapimported/GoblinCupid.mdx
Cupid_Skin01.blp
Image / Texture
41
war3mapimported/Cupid_Skin01.blp
Double-click the file Cupid_Skin01.blp:
Cupid_Skin01.blp
Image / Texture
41
war3mapimported/Cupid_Skin01.blp
Tick the box "Use Custom Path" and type in the correct path:
Cupid_Skin01.blp
Image / Texture
41
Cupid_Skin01.blp
The file has been properly added to the map archive:
GoblinCupid.mdx
Model
305
war3mapimported/GoblinCupid.mdx
Cupid_Skin01.blp
Image / Texture
41
Cupid_Skin01.blp
Done, you have imported the file Cupid_Skin01.blp.
Importing GOBLINCUPID.blp
Now Click the "Import File" Button:
Next select 'GOBLINCUPID.blp' in the folder which you extracted from the zip archive:
Goblin Cupid (Burning Crusade)
GoblinCupid.mdx
Cupid_Skin01.blp
QUIVER_ALLIANCE_A_01RED.BLP
SMOOTHREFLECT.BLP
SpellObject_CupidsBow.blp
ValentinesCupidsArrow.blp
WingWhite.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GoblinCupid.mdx
Model
305
war3mapimported/GoblinCupid.mdx
Cupid_Skin01.blp
Image / Texture
41
Cupid_Skin01.blp
GOBLINCUPID.blp
Image / Texture
41
war3mapimported/GOBLINCUPID.blp
Double-click the file GOBLINCUPID.blp:
GOBLINCUPID.blp
Image / Texture
41
war3mapimported/GOBLINCUPID.blp
Tick the box "Use Custom Path" and type in the correct path:
GOBLINCUPID.blp
Image / Texture
41
GOBLINCUPID.BLP
The file has been properly added to the map archive:
GoblinCupid.mdx
Model
305
war3mapimported/GoblinCupid.mdx
Cupid_Skin01.blp
Image / Texture
41
Cupid_Skin01.blp
GOBLINCUPID.blp
Image / Texture
41
GOBLINCUPID.BLP
Done, you have imported the file GOBLINCUPID.blp.
Importing QUIVER_ALLIANCE_A_01RED.BLP
Now Click the "Import File" Button:
Next select 'QUIVER_ALLIANCE_A_01RED.BLP' in the folder which you extracted from the zip archive:
Goblin Cupid (Burning Crusade)
GoblinCupid.mdx
Cupid_Skin01.blp
GOBLINCUPID.blp
QUIVER_ALLIANCE_A_01RED.BLP
SMOOTHREFLECT.BLP
SpellObject_CupidsBow.blp
ValentinesCupidsArrow.blp
WingWhite.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GoblinCupid.mdx
Model
305
war3mapimported/GoblinCupid.mdx
Cupid_Skin01.blp
Image / Texture
41
Cupid_Skin01.blp
GOBLINCUPID.blp
Image / Texture
41
GOBLINCUPID.BLP
QUIVER_ALLIANCE_A_01RED.BLP
Image / Texture
11
war3mapimported/QUIVER_ALLIANCE_A_01RED.BLP
Double-click the file QUIVER_ALLIANCE_A_01RED.BLP:
QUIVER_ALLIANCE_A_01RED.BLP
Image / Texture
11
war3mapimported/QUIVER_ALLIANCE_A_01RED.BLP
Tick the box "Use Custom Path" and type in the correct path:
QUIVER_ALLIANCE_A_01RED.BLP
Image / Texture
11
QUIVER_ALLIANCE_A_01RED.BLP
The file has been properly added to the map archive:
GoblinCupid.mdx
Model
305
war3mapimported/GoblinCupid.mdx
Cupid_Skin01.blp
Image / Texture
41
Cupid_Skin01.blp
GOBLINCUPID.blp
Image / Texture
41
GOBLINCUPID.BLP
QUIVER_ALLIANCE_A_01RED.BLP
Image / Texture
11
QUIVER_ALLIANCE_A_01RED.BLP
Done, you have imported the file QUIVER_ALLIANCE_A_01RED.BLP.
Importing SMOOTHREFLECT.BLP
Now Click the "Import File" Button:
Next select 'SMOOTHREFLECT.BLP' in the folder which you extracted from the zip archive:
Goblin Cupid (Burning Crusade)
GoblinCupid.mdx
Cupid_Skin01.blp
GOBLINCUPID.blp
QUIVER_ALLIANCE_A_01RED.BLP
SpellObject_CupidsBow.blp
ValentinesCupidsArrow.blp
WingWhite.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GoblinCupid.mdx
Model
305
war3mapimported/GoblinCupid.mdx
Cupid_Skin01.blp
Image / Texture
41
Cupid_Skin01.blp
GOBLINCUPID.blp
Image / Texture
41
GOBLINCUPID.BLP
QUIVER_ALLIANCE_A_01RED.BLP
Image / Texture
11
QUIVER_ALLIANCE_A_01RED.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
war3mapimported/SMOOTHREFLECT.BLP
Double-click the file SMOOTHREFLECT.BLP:
SMOOTHREFLECT.BLP
Image / Texture
2
war3mapimported/SMOOTHREFLECT.BLP
Tick the box "Use Custom Path" and type in the correct path:
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
The file has been properly added to the map archive:
GoblinCupid.mdx
Model
305
war3mapimported/GoblinCupid.mdx
Cupid_Skin01.blp
Image / Texture
41
Cupid_Skin01.blp
GOBLINCUPID.blp
Image / Texture
41
GOBLINCUPID.BLP
QUIVER_ALLIANCE_A_01RED.BLP
Image / Texture
11
QUIVER_ALLIANCE_A_01RED.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
Done, you have imported the file SMOOTHREFLECT.BLP.
Importing SpellObject_CupidsBow.blp
Now Click the "Import File" Button:
Next select 'SpellObject_CupidsBow.blp' in the folder which you extracted from the zip archive:
Goblin Cupid (Burning Crusade)
GoblinCupid.mdx
Cupid_Skin01.blp
GOBLINCUPID.blp
QUIVER_ALLIANCE_A_01RED.BLP
SMOOTHREFLECT.BLP
SpellObject_CupidsBow.blp
ValentinesCupidsArrow.blp
WingWhite.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GoblinCupid.mdx
Model
305
war3mapimported/GoblinCupid.mdx
Cupid_Skin01.blp
Image / Texture
41
Cupid_Skin01.blp
GOBLINCUPID.blp
Image / Texture
41
GOBLINCUPID.BLP
QUIVER_ALLIANCE_A_01RED.BLP
Image / Texture
11
QUIVER_ALLIANCE_A_01RED.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
SpellObject_CupidsBow.blp
Image / Texture
5
war3mapimported/SpellObject_CupidsBow.blp
Double-click the file SpellObject_CupidsBow.blp:
SpellObject_CupidsBow.blp
Image / Texture
5
war3mapimported/SpellObject_CupidsBow.blp
Tick the box "Use Custom Path" and type in the correct path:
SpellObject_CupidsBow.blp
Image / Texture
5
SPELLOBJECT_CUPIDSBOW.BLP
The file has been properly added to the map archive:
GoblinCupid.mdx
Model
305
war3mapimported/GoblinCupid.mdx
Cupid_Skin01.blp
Image / Texture
41
Cupid_Skin01.blp
GOBLINCUPID.blp
Image / Texture
41
GOBLINCUPID.BLP
QUIVER_ALLIANCE_A_01RED.BLP
Image / Texture
11
QUIVER_ALLIANCE_A_01RED.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
SpellObject_CupidsBow.blp
Image / Texture
5
SPELLOBJECT_CUPIDSBOW.BLP
Done, you have imported the file SpellObject_CupidsBow.blp.
Importing ValentinesCupidsArrow.blp
Now Click the "Import File" Button:
Next select 'ValentinesCupidsArrow.blp' in the folder which you extracted from the zip archive:
Goblin Cupid (Burning Crusade)
GoblinCupid.mdx
Cupid_Skin01.blp
GOBLINCUPID.blp
QUIVER_ALLIANCE_A_01RED.BLP
SMOOTHREFLECT.BLP
SpellObject_CupidsBow.blp
ValentinesCupidsArrow.blp
WingWhite.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GoblinCupid.mdx
Model
305
war3mapimported/GoblinCupid.mdx
Cupid_Skin01.blp
Image / Texture
41
Cupid_Skin01.blp
GOBLINCUPID.blp
Image / Texture
41
GOBLINCUPID.BLP
QUIVER_ALLIANCE_A_01RED.BLP
Image / Texture
11
QUIVER_ALLIANCE_A_01RED.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
SpellObject_CupidsBow.blp
Image / Texture
5
SPELLOBJECT_CUPIDSBOW.BLP
ValentinesCupidsArrow.blp
Image / Texture
5
war3mapimported/ValentinesCupidsArrow.blp
Double-click the file ValentinesCupidsArrow.blp:
ValentinesCupidsArrow.blp
Image / Texture
5
war3mapimported/ValentinesCupidsArrow.blp
Tick the box "Use Custom Path" and type in the correct path:
ValentinesCupidsArrow.blp
Image / Texture
5
VALENTINESCUPIDSARROW.BLP
The file has been properly added to the map archive:
GoblinCupid.mdx
Model
305
war3mapimported/GoblinCupid.mdx
Cupid_Skin01.blp
Image / Texture
41
Cupid_Skin01.blp
GOBLINCUPID.blp
Image / Texture
41
GOBLINCUPID.BLP
QUIVER_ALLIANCE_A_01RED.BLP
Image / Texture
11
QUIVER_ALLIANCE_A_01RED.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
SpellObject_CupidsBow.blp
Image / Texture
5
SPELLOBJECT_CUPIDSBOW.BLP
ValentinesCupidsArrow.blp
Image / Texture
5
VALENTINESCUPIDSARROW.BLP
Done, you have imported the file ValentinesCupidsArrow.blp.
Importing WingWhite.blp
Now Click the "Import File" Button:
Next select 'WingWhite.blp' in the folder which you extracted from the zip archive:
Goblin Cupid (Burning Crusade)
GoblinCupid.mdx
Cupid_Skin01.blp
GOBLINCUPID.blp
QUIVER_ALLIANCE_A_01RED.BLP
SMOOTHREFLECT.BLP
SpellObject_CupidsBow.blp
ValentinesCupidsArrow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GoblinCupid.mdx
Model
305
war3mapimported/GoblinCupid.mdx
Cupid_Skin01.blp
Image / Texture
41
Cupid_Skin01.blp
GOBLINCUPID.blp
Image / Texture
41
GOBLINCUPID.BLP
QUIVER_ALLIANCE_A_01RED.BLP
Image / Texture
11
QUIVER_ALLIANCE_A_01RED.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
SpellObject_CupidsBow.blp
Image / Texture
5
SPELLOBJECT_CUPIDSBOW.BLP
ValentinesCupidsArrow.blp
Image / Texture
5
VALENTINESCUPIDSARROW.BLP
WingWhite.blp
Image / Texture
32
war3mapimported/WingWhite.blp
Double-click the file WingWhite.blp:
WingWhite.blp
Image / Texture
32
war3mapimported/WingWhite.blp
Tick the box "Use Custom Path" and type in the correct path:
WingWhite.blp
Image / Texture
32
WINGWHITE.BLP
The file has been properly added to the map archive:
GoblinCupid.mdx
Model
305
war3mapimported/GoblinCupid.mdx
Cupid_Skin01.blp
Image / Texture
41
Cupid_Skin01.blp
GOBLINCUPID.blp
Image / Texture
41
GOBLINCUPID.BLP
QUIVER_ALLIANCE_A_01RED.BLP
Image / Texture
11
QUIVER_ALLIANCE_A_01RED.BLP
SMOOTHREFLECT.BLP
Image / Texture
2
SMOOTHREFLECT.BLP
SpellObject_CupidsBow.blp
Image / Texture
5
SPELLOBJECT_CUPIDSBOW.BLP
ValentinesCupidsArrow.blp
Image / Texture
5
VALENTINESCUPIDSARROW.BLP
WingWhite.blp
Image / Texture
32
WINGWHITE.BLP
Done, you have imported the file WingWhite.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.