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How to import Highmountain Tauren Death Knight WoW Port

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Highmountain Tauren Death Knight WoW Port of the bundle Highmountain Tauren Death Knight WoW Port. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Highmountain Tauren Death Knight WoW Port.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Highmountain Tauren Death Knight WoW Port
HMT Death Knight.mdx
HMT_Body.blp
HMT_Skin.blp
HMT_Cape.blp
HMT_Horns.blp
HMT_Eyes.blp
HMT_Axe.blp
HMT_Shoulders.blp
HMT_Buckle.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing HMT Death Knight.mdx

Now Click the "Import File" Button:

Next select 'HMT Death Knight.mdx' in the folder which you extracted from the zip archive:

Highmountain Tauren Death Knight WoW Port
HMT Death Knight.mdx
HMT_Axe.blp
HMT_Body.blp
HMT_Buckle.blp
HMT_Cape.blp
HMT_Eyes.blp
HMT_Horns.blp
HMT_Shoulders.blp
HMT_Skin.blp

The file has been properly added to the map archive:

HMT Death Knight.mdx
Model
5,816
war3mapimported/HMT Death Knight.mdx

Done, you have imported the file HMT Death Knight.mdx.

Importing HMT_Axe.blp

Now Click the "Import File" Button:

Next select 'HMT_Axe.blp' in the folder which you extracted from the zip archive:

Highmountain Tauren Death Knight WoW Port
HMT Death Knight.mdx
HMT_Axe.blp
HMT_Body.blp
HMT_Buckle.blp
HMT_Cape.blp
HMT_Eyes.blp
HMT_Horns.blp
HMT_Shoulders.blp
HMT_Skin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HMT Death Knight.mdx
Model
5,816
war3mapimported/HMT Death Knight.mdx
HMT_Axe.blp
Image / Texture
88
war3mapimported/HMT_Axe.blp

Double-click the file HMT_Axe.blp:

HMT_Axe.blp
Image / Texture
88
war3mapimported/HMT_Axe.blp

Tick the box "Use Custom Path" and type in the correct path:

HMT_Axe.blp
Image / Texture
88
HMT_Axe.blp

The file has been properly added to the map archive:

HMT Death Knight.mdx
Model
5,816
war3mapimported/HMT Death Knight.mdx
HMT_Axe.blp
Image / Texture
88
HMT_Axe.blp

Done, you have imported the file HMT_Axe.blp.

Importing HMT_Body.blp

Now Click the "Import File" Button:

Next select 'HMT_Body.blp' in the folder which you extracted from the zip archive:

Highmountain Tauren Death Knight WoW Port
HMT Death Knight.mdx
HMT_Axe.blp
HMT_Body.blp
HMT_Buckle.blp
HMT_Cape.blp
HMT_Eyes.blp
HMT_Horns.blp
HMT_Shoulders.blp
HMT_Skin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HMT Death Knight.mdx
Model
5,816
war3mapimported/HMT Death Knight.mdx
HMT_Axe.blp
Image / Texture
88
HMT_Axe.blp
HMT_Body.blp
Image / Texture
170
war3mapimported/HMT_Body.blp

Double-click the file HMT_Body.blp:

HMT_Body.blp
Image / Texture
170
war3mapimported/HMT_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

HMT_Body.blp
Image / Texture
170
HMT_Body.blp

The file has been properly added to the map archive:

HMT Death Knight.mdx
Model
5,816
war3mapimported/HMT Death Knight.mdx
HMT_Axe.blp
Image / Texture
88
HMT_Axe.blp
HMT_Body.blp
Image / Texture
170
HMT_Body.blp

Done, you have imported the file HMT_Body.blp.

Importing HMT_Buckle.blp

Now Click the "Import File" Button:

Next select 'HMT_Buckle.blp' in the folder which you extracted from the zip archive:

Highmountain Tauren Death Knight WoW Port
HMT Death Knight.mdx
HMT_Axe.blp
HMT_Body.blp
HMT_Buckle.blp
HMT_Cape.blp
HMT_Eyes.blp
HMT_Horns.blp
HMT_Shoulders.blp
HMT_Skin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HMT Death Knight.mdx
Model
5,816
war3mapimported/HMT Death Knight.mdx
HMT_Axe.blp
Image / Texture
88
HMT_Axe.blp
HMT_Body.blp
Image / Texture
170
HMT_Body.blp
HMT_Buckle.blp
Image / Texture
22
war3mapimported/HMT_Buckle.blp

Double-click the file HMT_Buckle.blp:

HMT_Buckle.blp
Image / Texture
22
war3mapimported/HMT_Buckle.blp

Tick the box "Use Custom Path" and type in the correct path:

HMT_Buckle.blp
Image / Texture
22
HMT_Buckle.blp

The file has been properly added to the map archive:

HMT Death Knight.mdx
Model
5,816
war3mapimported/HMT Death Knight.mdx
HMT_Axe.blp
Image / Texture
88
HMT_Axe.blp
HMT_Body.blp
Image / Texture
170
HMT_Body.blp
HMT_Buckle.blp
Image / Texture
22
HMT_Buckle.blp

Done, you have imported the file HMT_Buckle.blp.

Importing HMT_Cape.blp

Now Click the "Import File" Button:

Next select 'HMT_Cape.blp' in the folder which you extracted from the zip archive:

Highmountain Tauren Death Knight WoW Port
HMT Death Knight.mdx
HMT_Axe.blp
HMT_Body.blp
HMT_Buckle.blp
HMT_Cape.blp
HMT_Eyes.blp
HMT_Horns.blp
HMT_Shoulders.blp
HMT_Skin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HMT Death Knight.mdx
Model
5,816
war3mapimported/HMT Death Knight.mdx
HMT_Axe.blp
Image / Texture
88
HMT_Axe.blp
HMT_Body.blp
Image / Texture
170
HMT_Body.blp
HMT_Buckle.blp
Image / Texture
22
HMT_Buckle.blp
HMT_Cape.blp
Image / Texture
52
war3mapimported/HMT_Cape.blp

Double-click the file HMT_Cape.blp:

HMT_Cape.blp
Image / Texture
52
war3mapimported/HMT_Cape.blp

Tick the box "Use Custom Path" and type in the correct path:

HMT_Cape.blp
Image / Texture
52
HMT_Cape.blp

The file has been properly added to the map archive:

HMT Death Knight.mdx
Model
5,816
war3mapimported/HMT Death Knight.mdx
HMT_Axe.blp
Image / Texture
88
HMT_Axe.blp
HMT_Body.blp
Image / Texture
170
HMT_Body.blp
HMT_Buckle.blp
Image / Texture
22
HMT_Buckle.blp
HMT_Cape.blp
Image / Texture
52
HMT_Cape.blp

Done, you have imported the file HMT_Cape.blp.

Importing HMT_Eyes.blp

Now Click the "Import File" Button:

Next select 'HMT_Eyes.blp' in the folder which you extracted from the zip archive:

Highmountain Tauren Death Knight WoW Port
HMT Death Knight.mdx
HMT_Axe.blp
HMT_Body.blp
HMT_Buckle.blp
HMT_Cape.blp
HMT_Eyes.blp
HMT_Horns.blp
HMT_Shoulders.blp
HMT_Skin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HMT Death Knight.mdx
Model
5,816
war3mapimported/HMT Death Knight.mdx
HMT_Axe.blp
Image / Texture
88
HMT_Axe.blp
HMT_Body.blp
Image / Texture
170
HMT_Body.blp
HMT_Buckle.blp
Image / Texture
22
HMT_Buckle.blp
HMT_Cape.blp
Image / Texture
52
HMT_Cape.blp
HMT_Eyes.blp
Image / Texture
14
war3mapimported/HMT_Eyes.blp

Double-click the file HMT_Eyes.blp:

HMT_Eyes.blp
Image / Texture
14
war3mapimported/HMT_Eyes.blp

Tick the box "Use Custom Path" and type in the correct path:

HMT_Eyes.blp
Image / Texture
14
HMT_Eyes.blp

The file has been properly added to the map archive:

HMT Death Knight.mdx
Model
5,816
war3mapimported/HMT Death Knight.mdx
HMT_Axe.blp
Image / Texture
88
HMT_Axe.blp
HMT_Body.blp
Image / Texture
170
HMT_Body.blp
HMT_Buckle.blp
Image / Texture
22
HMT_Buckle.blp
HMT_Cape.blp
Image / Texture
52
HMT_Cape.blp
HMT_Eyes.blp
Image / Texture
14
HMT_Eyes.blp

Done, you have imported the file HMT_Eyes.blp.

Importing HMT_Horns.blp

Now Click the "Import File" Button:

Next select 'HMT_Horns.blp' in the folder which you extracted from the zip archive:

Highmountain Tauren Death Knight WoW Port
HMT Death Knight.mdx
HMT_Axe.blp
HMT_Body.blp
HMT_Buckle.blp
HMT_Cape.blp
HMT_Eyes.blp
HMT_Horns.blp
HMT_Shoulders.blp
HMT_Skin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HMT Death Knight.mdx
Model
5,816
war3mapimported/HMT Death Knight.mdx
HMT_Axe.blp
Image / Texture
88
HMT_Axe.blp
HMT_Body.blp
Image / Texture
170
HMT_Body.blp
HMT_Buckle.blp
Image / Texture
22
HMT_Buckle.blp
HMT_Cape.blp
Image / Texture
52
HMT_Cape.blp
HMT_Eyes.blp
Image / Texture
14
HMT_Eyes.blp
HMT_Horns.blp
Image / Texture
140
war3mapimported/HMT_Horns.blp

Double-click the file HMT_Horns.blp:

HMT_Horns.blp
Image / Texture
140
war3mapimported/HMT_Horns.blp

Tick the box "Use Custom Path" and type in the correct path:

HMT_Horns.blp
Image / Texture
140
HMT_Horns.blp

The file has been properly added to the map archive:

HMT Death Knight.mdx
Model
5,816
war3mapimported/HMT Death Knight.mdx
HMT_Axe.blp
Image / Texture
88
HMT_Axe.blp
HMT_Body.blp
Image / Texture
170
HMT_Body.blp
HMT_Buckle.blp
Image / Texture
22
HMT_Buckle.blp
HMT_Cape.blp
Image / Texture
52
HMT_Cape.blp
HMT_Eyes.blp
Image / Texture
14
HMT_Eyes.blp
HMT_Horns.blp
Image / Texture
140
HMT_Horns.blp

Done, you have imported the file HMT_Horns.blp.

Importing HMT_Shoulders.blp

Now Click the "Import File" Button:

Next select 'HMT_Shoulders.blp' in the folder which you extracted from the zip archive:

Highmountain Tauren Death Knight WoW Port
HMT Death Knight.mdx
HMT_Axe.blp
HMT_Body.blp
HMT_Buckle.blp
HMT_Cape.blp
HMT_Eyes.blp
HMT_Horns.blp
HMT_Shoulders.blp
HMT_Skin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HMT Death Knight.mdx
Model
5,816
war3mapimported/HMT Death Knight.mdx
HMT_Axe.blp
Image / Texture
88
HMT_Axe.blp
HMT_Body.blp
Image / Texture
170
HMT_Body.blp
HMT_Buckle.blp
Image / Texture
22
HMT_Buckle.blp
HMT_Cape.blp
Image / Texture
52
HMT_Cape.blp
HMT_Eyes.blp
Image / Texture
14
HMT_Eyes.blp
HMT_Horns.blp
Image / Texture
140
HMT_Horns.blp
HMT_Shoulders.blp
Image / Texture
70
war3mapimported/HMT_Shoulders.blp

Double-click the file HMT_Shoulders.blp:

HMT_Shoulders.blp
Image / Texture
70
war3mapimported/HMT_Shoulders.blp

Tick the box "Use Custom Path" and type in the correct path:

HMT_Shoulders.blp
Image / Texture
70
HMT_Shoulders.blp

The file has been properly added to the map archive:

HMT Death Knight.mdx
Model
5,816
war3mapimported/HMT Death Knight.mdx
HMT_Axe.blp
Image / Texture
88
HMT_Axe.blp
HMT_Body.blp
Image / Texture
170
HMT_Body.blp
HMT_Buckle.blp
Image / Texture
22
HMT_Buckle.blp
HMT_Cape.blp
Image / Texture
52
HMT_Cape.blp
HMT_Eyes.blp
Image / Texture
14
HMT_Eyes.blp
HMT_Horns.blp
Image / Texture
140
HMT_Horns.blp
HMT_Shoulders.blp
Image / Texture
70
HMT_Shoulders.blp

Done, you have imported the file HMT_Shoulders.blp.

Importing HMT_Skin.blp

Now Click the "Import File" Button:

Next select 'HMT_Skin.blp' in the folder which you extracted from the zip archive:

Highmountain Tauren Death Knight WoW Port
HMT Death Knight.mdx
HMT_Axe.blp
HMT_Body.blp
HMT_Buckle.blp
HMT_Cape.blp
HMT_Eyes.blp
HMT_Horns.blp
HMT_Shoulders.blp
HMT_Skin.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HMT Death Knight.mdx
Model
5,816
war3mapimported/HMT Death Knight.mdx
HMT_Axe.blp
Image / Texture
88
HMT_Axe.blp
HMT_Body.blp
Image / Texture
170
HMT_Body.blp
HMT_Buckle.blp
Image / Texture
22
HMT_Buckle.blp
HMT_Cape.blp
Image / Texture
52
HMT_Cape.blp
HMT_Eyes.blp
Image / Texture
14
HMT_Eyes.blp
HMT_Horns.blp
Image / Texture
140
HMT_Horns.blp
HMT_Shoulders.blp
Image / Texture
70
HMT_Shoulders.blp
HMT_Skin.blp
Image / Texture
89
war3mapimported/HMT_Skin.blp

Double-click the file HMT_Skin.blp:

HMT_Skin.blp
Image / Texture
89
war3mapimported/HMT_Skin.blp

Tick the box "Use Custom Path" and type in the correct path:

HMT_Skin.blp
Image / Texture
89
HMT_Skin.blp

The file has been properly added to the map archive:

HMT Death Knight.mdx
Model
5,816
war3mapimported/HMT Death Knight.mdx
HMT_Axe.blp
Image / Texture
88
HMT_Axe.blp
HMT_Body.blp
Image / Texture
170
HMT_Body.blp
HMT_Buckle.blp
Image / Texture
22
HMT_Buckle.blp
HMT_Cape.blp
Image / Texture
52
HMT_Cape.blp
HMT_Eyes.blp
Image / Texture
14
HMT_Eyes.blp
HMT_Horns.blp
Image / Texture
140
HMT_Horns.blp
HMT_Shoulders.blp
Image / Texture
70
HMT_Shoulders.blp
HMT_Skin.blp
Image / Texture
89
HMT_Skin.blp

Done, you have imported the file HMT_Skin.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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