Name | Type | is_array | initial_value |
Damage_Picked | unit | No | |
Damage_Source | unit | No | |
HR_Ability | abilcode | No | |
HR_Aoe | real | No | |
HR_B | boolean | No | |
HR_Cooldown | real | No | |
HR_Cooldown_Integer | integer | No | |
HR_Damage | real | No | 0.00 |
HR_Damage_Multiplier | real | No | |
HR_Damage_NonSpread | real | No | 0.00 |
HR_Damage_Spread | real | No | 0.00 |
HR_Damage_Type | attacktype | No | |
HR_Heal_Amount | real | No | |
HR_Heal_Multiplier | real | No | |
HR_Integer_A | integer | No | |
HR_Is_Damage_Spread | boolean | No | |
HR_Level_Damage_Multiplier | real | No | |
HR_Level_Max_Units_Amount | integer | No | |
HR_Lightning | lightning | Yes | |
HR_Max_Units | integer | No | |
HR_Source_P | location | No | |
HR_Special | effect | Yes | |
HR_Target | unit | No | |
HR_Target_P | location | No | |
HR_Threshold_Multiplier | real | No | |
HR_UnitGroup | group | No | |
HR_UnitGroup_Units | integer | No | |
Wait_Counting | real | No | |
Wait_Integer_Act | integer | No |