Primary structure, used to train Workers and receive gathered resources. Can be upgraded to Spire and then Citadel to enable the production of additional types of structures and units. | |
Upgrade to Spire to enable the production of additional types of structures and units. | |
Upgrade to Citadel to enable the production of additional types of structures and units. | |
Summons Heroes. Revives slain Heroes. | |
Primary troop production building. Trains Archers, Lynx Riders and Lieutenants. Also contains the Animal War Training, Defend, Improved Bows, Marksmanship and Sun Glaive upgrades. | |
Provides food, which increases the maximum number of units that can be trained. | |
Contains the attack and armor upgrades for all units. | |
Serves as a drop-off point for harvested lumber. Also contains the upgrades for Lumber Harvesting and Masonry. | |
Trains Priests, Sorceresses, and Spell Breakers. Also contains spell upgrades for Priests and Sorceresses, Control Magic, and Magic Sentry. | |
Produces Ballistae and Arcane Guardians. Also contains the Impaling Bolt upgrades. | |
Trains Dragonhawk Riders. Also contains the Cloud upgrade. | |
Scout Tower: Basic observation tower. Has no attack, but can be upgraded into a Guard Tower, an Earth-Fury Tower, or a Sky-Fury Tower. Can learn the Magic Sentry ability. Guard Tower: Primary defensive structure. Can learn the Magic Sentry ability. Attacks land and air units. Earth-Fury Tower: Powerful ground defensive structure. Can learn the Magic Sentry ability. Attacks land units. Sky-Fury Tower: Powerful air defensive structure. Can learn the Magic Sentry ability. Attacks air units. | |
A shop with purchasable items. The items available depend upon what level of upgrade your Town Hall has (Town Hall, Spire, or Citadel) and which buildings you have. |
Trains Chaplains, Enchantresses, and Hydromancers. Also contains spell upgrades for Chaplains and Enchantresses, Water Shaping, and Magic Sentry. |