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How to import Keeper of Winter Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Keeper of Winter Portrait of the bundle Keeper of Winter Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Keeper of Winter (Sponsored by Missing Shadowsong).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Keeper of Winter Portrait
winterkeeper_portrait.mdx
winterkeeper_head_diffuse.dds
winterkeeper_head_emissive.dds
winterkeeper_horn_diffuse.dds
winterkeeper_horn_orm.dds
winterkeeper_main_diffuse.dds
winterkeeper_main_emissive.dds
winterkeeper_hair_diffuse.dds
winterkeeper_tail_diffuse.dds
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing winterkeeper_portrait.mdx

Now Click the "Import File" Button:

Next select 'winterkeeper_portrait.mdx' in the folder which you extracted from the zip archive:

Keeper of Winter Portrait
winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
winterkeeper_head_diffuse.dds
winterkeeper_head_emissive.dds
winterkeeper_horn_diffuse.dds
winterkeeper_horn_orm.dds
winterkeeper_main_diffuse.dds
winterkeeper_main_emissive.dds
winterkeeper_tail_diffuse.dds

The file has been properly added to the map archive:

winterkeeper_portrait.mdx
Model
821
war3mapimported/winterkeeper_portrait.mdx

Done, you have imported the file winterkeeper_portrait.mdx.

Importing winterkeeper_backhair_diffuse.dds

Now Click the "Import File" Button:

Next select 'winterkeeper_backhair_diffuse.dds' in the folder which you extracted from the zip archive:

Keeper of Winter Portrait
winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
winterkeeper_head_diffuse.dds
winterkeeper_head_emissive.dds
winterkeeper_horn_diffuse.dds
winterkeeper_horn_orm.dds
winterkeeper_main_diffuse.dds
winterkeeper_main_emissive.dds
winterkeeper_tail_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

winterkeeper_portrait.mdx
Model
821
war3mapimported/winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
Image / Texture
341
war3mapimported/winterkeeper_backhair_diffuse.dds

Double-click the file winterkeeper_backhair_diffuse.dds:

winterkeeper_backhair_diffuse.dds
Image / Texture
341
war3mapimported/winterkeeper_backhair_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

winterkeeper_backhair_diffuse.dds
Image / Texture
341
winterkeeper_backhair_diffuse.dds

The file has been properly added to the map archive:

winterkeeper_portrait.mdx
Model
821
war3mapimported/winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
Image / Texture
341
winterkeeper_backhair_diffuse.dds

Done, you have imported the file winterkeeper_backhair_diffuse.dds.

Importing winterkeeper_feather_diffuse.dds

Now Click the "Import File" Button:

Next select 'winterkeeper_feather_diffuse.dds' in the folder which you extracted from the zip archive:

Keeper of Winter Portrait
winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
winterkeeper_head_diffuse.dds
winterkeeper_head_emissive.dds
winterkeeper_horn_diffuse.dds
winterkeeper_horn_orm.dds
winterkeeper_main_diffuse.dds
winterkeeper_main_emissive.dds
winterkeeper_tail_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

winterkeeper_portrait.mdx
Model
821
war3mapimported/winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
Image / Texture
341
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
Image / Texture
683
war3mapimported/winterkeeper_feather_diffuse.dds

Double-click the file winterkeeper_feather_diffuse.dds:

winterkeeper_feather_diffuse.dds
Image / Texture
683
war3mapimported/winterkeeper_feather_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

winterkeeper_feather_diffuse.dds
Image / Texture
683
winterkeeper_feather_diffuse.dds

The file has been properly added to the map archive:

winterkeeper_portrait.mdx
Model
821
war3mapimported/winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
Image / Texture
341
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
Image / Texture
683
winterkeeper_feather_diffuse.dds

Done, you have imported the file winterkeeper_feather_diffuse.dds.

Importing winterkeeper_hair_diffuse.dds

Now Click the "Import File" Button:

Next select 'winterkeeper_hair_diffuse.dds' in the folder which you extracted from the zip archive:

Keeper of Winter Portrait
winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
winterkeeper_head_diffuse.dds
winterkeeper_head_emissive.dds
winterkeeper_horn_diffuse.dds
winterkeeper_horn_orm.dds
winterkeeper_main_diffuse.dds
winterkeeper_main_emissive.dds
winterkeeper_tail_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

winterkeeper_portrait.mdx
Model
821
war3mapimported/winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
Image / Texture
341
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
Image / Texture
683
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
Image / Texture
1,365
war3mapimported/winterkeeper_hair_diffuse.dds

Double-click the file winterkeeper_hair_diffuse.dds:

winterkeeper_hair_diffuse.dds
Image / Texture
1,365
war3mapimported/winterkeeper_hair_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

winterkeeper_hair_diffuse.dds
Image / Texture
1,365
winterkeeper_hair_diffuse.dds

The file has been properly added to the map archive:

winterkeeper_portrait.mdx
Model
821
war3mapimported/winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
Image / Texture
341
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
Image / Texture
683
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
Image / Texture
1,365
winterkeeper_hair_diffuse.dds

Done, you have imported the file winterkeeper_hair_diffuse.dds.

Importing winterkeeper_head_diffuse.dds

Now Click the "Import File" Button:

Next select 'winterkeeper_head_diffuse.dds' in the folder which you extracted from the zip archive:

Keeper of Winter Portrait
winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
winterkeeper_head_diffuse.dds
winterkeeper_head_emissive.dds
winterkeeper_horn_diffuse.dds
winterkeeper_horn_orm.dds
winterkeeper_main_diffuse.dds
winterkeeper_main_emissive.dds
winterkeeper_tail_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

winterkeeper_portrait.mdx
Model
821
war3mapimported/winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
Image / Texture
341
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
Image / Texture
683
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
Image / Texture
1,365
winterkeeper_hair_diffuse.dds
winterkeeper_head_diffuse.dds
Image / Texture
2,731
war3mapimported/winterkeeper_head_diffuse.dds

Double-click the file winterkeeper_head_diffuse.dds:

winterkeeper_head_diffuse.dds
Image / Texture
2,731
war3mapimported/winterkeeper_head_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

winterkeeper_head_diffuse.dds
Image / Texture
2,731
winterkeeper_head_diffuse.dds

The file has been properly added to the map archive:

winterkeeper_portrait.mdx
Model
821
war3mapimported/winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
Image / Texture
341
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
Image / Texture
683
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
Image / Texture
1,365
winterkeeper_hair_diffuse.dds
winterkeeper_head_diffuse.dds
Image / Texture
2,731
winterkeeper_head_diffuse.dds

Done, you have imported the file winterkeeper_head_diffuse.dds.

Importing winterkeeper_head_emissive.dds

Now Click the "Import File" Button:

Next select 'winterkeeper_head_emissive.dds' in the folder which you extracted from the zip archive:

Keeper of Winter Portrait
winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
winterkeeper_head_diffuse.dds
winterkeeper_head_emissive.dds
winterkeeper_horn_diffuse.dds
winterkeeper_horn_orm.dds
winterkeeper_main_diffuse.dds
winterkeeper_main_emissive.dds
winterkeeper_tail_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

winterkeeper_portrait.mdx
Model
821
war3mapimported/winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
Image / Texture
341
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
Image / Texture
683
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
Image / Texture
1,365
winterkeeper_hair_diffuse.dds
winterkeeper_head_diffuse.dds
Image / Texture
2,731
winterkeeper_head_diffuse.dds
winterkeeper_head_emissive.dds
Image / Texture
5,461
war3mapimported/winterkeeper_head_emissive.dds

Double-click the file winterkeeper_head_emissive.dds:

winterkeeper_head_emissive.dds
Image / Texture
5,461
war3mapimported/winterkeeper_head_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

winterkeeper_head_emissive.dds
Image / Texture
5,461
winterkeeper_head_emissive.dds

The file has been properly added to the map archive:

winterkeeper_portrait.mdx
Model
821
war3mapimported/winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
Image / Texture
341
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
Image / Texture
683
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
Image / Texture
1,365
winterkeeper_hair_diffuse.dds
winterkeeper_head_diffuse.dds
Image / Texture
2,731
winterkeeper_head_diffuse.dds
winterkeeper_head_emissive.dds
Image / Texture
5,461
winterkeeper_head_emissive.dds

Done, you have imported the file winterkeeper_head_emissive.dds.

Importing winterkeeper_horn_diffuse.dds

Now Click the "Import File" Button:

Next select 'winterkeeper_horn_diffuse.dds' in the folder which you extracted from the zip archive:

Keeper of Winter Portrait
winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
winterkeeper_head_diffuse.dds
winterkeeper_head_emissive.dds
winterkeeper_horn_diffuse.dds
winterkeeper_horn_orm.dds
winterkeeper_main_diffuse.dds
winterkeeper_main_emissive.dds
winterkeeper_tail_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

winterkeeper_portrait.mdx
Model
821
war3mapimported/winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
Image / Texture
341
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
Image / Texture
683
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
Image / Texture
1,365
winterkeeper_hair_diffuse.dds
winterkeeper_head_diffuse.dds
Image / Texture
2,731
winterkeeper_head_diffuse.dds
winterkeeper_head_emissive.dds
Image / Texture
5,461
winterkeeper_head_emissive.dds
winterkeeper_horn_diffuse.dds
Image / Texture
683
war3mapimported/winterkeeper_horn_diffuse.dds

Double-click the file winterkeeper_horn_diffuse.dds:

winterkeeper_horn_diffuse.dds
Image / Texture
683
war3mapimported/winterkeeper_horn_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

winterkeeper_horn_diffuse.dds
Image / Texture
683
winterkeeper_horn_diffuse.dds

The file has been properly added to the map archive:

winterkeeper_portrait.mdx
Model
821
war3mapimported/winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
Image / Texture
341
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
Image / Texture
683
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
Image / Texture
1,365
winterkeeper_hair_diffuse.dds
winterkeeper_head_diffuse.dds
Image / Texture
2,731
winterkeeper_head_diffuse.dds
winterkeeper_head_emissive.dds
Image / Texture
5,461
winterkeeper_head_emissive.dds
winterkeeper_horn_diffuse.dds
Image / Texture
683
winterkeeper_horn_diffuse.dds

Done, you have imported the file winterkeeper_horn_diffuse.dds.

Importing winterkeeper_horn_orm.dds

Now Click the "Import File" Button:

Next select 'winterkeeper_horn_orm.dds' in the folder which you extracted from the zip archive:

Keeper of Winter Portrait
winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
winterkeeper_head_diffuse.dds
winterkeeper_head_emissive.dds
winterkeeper_horn_diffuse.dds
winterkeeper_horn_orm.dds
winterkeeper_main_diffuse.dds
winterkeeper_main_emissive.dds
winterkeeper_tail_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

winterkeeper_portrait.mdx
Model
821
war3mapimported/winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
Image / Texture
341
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
Image / Texture
683
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
Image / Texture
1,365
winterkeeper_hair_diffuse.dds
winterkeeper_head_diffuse.dds
Image / Texture
2,731
winterkeeper_head_diffuse.dds
winterkeeper_head_emissive.dds
Image / Texture
5,461
winterkeeper_head_emissive.dds
winterkeeper_horn_diffuse.dds
Image / Texture
683
winterkeeper_horn_diffuse.dds
winterkeeper_horn_orm.dds
Image / Texture
1,365
war3mapimported/winterkeeper_horn_orm.dds

Double-click the file winterkeeper_horn_orm.dds:

winterkeeper_horn_orm.dds
Image / Texture
1,365
war3mapimported/winterkeeper_horn_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

winterkeeper_horn_orm.dds
Image / Texture
1,365
winterkeeper_horn_orm.dds

The file has been properly added to the map archive:

winterkeeper_portrait.mdx
Model
821
war3mapimported/winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
Image / Texture
341
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
Image / Texture
683
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
Image / Texture
1,365
winterkeeper_hair_diffuse.dds
winterkeeper_head_diffuse.dds
Image / Texture
2,731
winterkeeper_head_diffuse.dds
winterkeeper_head_emissive.dds
Image / Texture
5,461
winterkeeper_head_emissive.dds
winterkeeper_horn_diffuse.dds
Image / Texture
683
winterkeeper_horn_diffuse.dds
winterkeeper_horn_orm.dds
Image / Texture
1,365
winterkeeper_horn_orm.dds

Done, you have imported the file winterkeeper_horn_orm.dds.

Importing winterkeeper_main_diffuse.dds

Now Click the "Import File" Button:

Next select 'winterkeeper_main_diffuse.dds' in the folder which you extracted from the zip archive:

Keeper of Winter Portrait
winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
winterkeeper_head_diffuse.dds
winterkeeper_head_emissive.dds
winterkeeper_horn_diffuse.dds
winterkeeper_horn_orm.dds
winterkeeper_main_diffuse.dds
winterkeeper_main_emissive.dds
winterkeeper_tail_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

winterkeeper_portrait.mdx
Model
821
war3mapimported/winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
Image / Texture
341
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
Image / Texture
683
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
Image / Texture
1,365
winterkeeper_hair_diffuse.dds
winterkeeper_head_diffuse.dds
Image / Texture
2,731
winterkeeper_head_diffuse.dds
winterkeeper_head_emissive.dds
Image / Texture
5,461
winterkeeper_head_emissive.dds
winterkeeper_horn_diffuse.dds
Image / Texture
683
winterkeeper_horn_diffuse.dds
winterkeeper_horn_orm.dds
Image / Texture
1,365
winterkeeper_horn_orm.dds
winterkeeper_main_diffuse.dds
Image / Texture
2,731
war3mapimported/winterkeeper_main_diffuse.dds

Double-click the file winterkeeper_main_diffuse.dds:

winterkeeper_main_diffuse.dds
Image / Texture
2,731
war3mapimported/winterkeeper_main_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

winterkeeper_main_diffuse.dds
Image / Texture
2,731
winterkeeper_main_diffuse.dds

The file has been properly added to the map archive:

winterkeeper_portrait.mdx
Model
821
war3mapimported/winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
Image / Texture
341
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
Image / Texture
683
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
Image / Texture
1,365
winterkeeper_hair_diffuse.dds
winterkeeper_head_diffuse.dds
Image / Texture
2,731
winterkeeper_head_diffuse.dds
winterkeeper_head_emissive.dds
Image / Texture
5,461
winterkeeper_head_emissive.dds
winterkeeper_horn_diffuse.dds
Image / Texture
683
winterkeeper_horn_diffuse.dds
winterkeeper_horn_orm.dds
Image / Texture
1,365
winterkeeper_horn_orm.dds
winterkeeper_main_diffuse.dds
Image / Texture
2,731
winterkeeper_main_diffuse.dds

Done, you have imported the file winterkeeper_main_diffuse.dds.

Importing winterkeeper_main_emissive.dds

Now Click the "Import File" Button:

Next select 'winterkeeper_main_emissive.dds' in the folder which you extracted from the zip archive:

Keeper of Winter Portrait
winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
winterkeeper_head_diffuse.dds
winterkeeper_head_emissive.dds
winterkeeper_horn_diffuse.dds
winterkeeper_horn_orm.dds
winterkeeper_main_diffuse.dds
winterkeeper_main_emissive.dds
winterkeeper_tail_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

winterkeeper_portrait.mdx
Model
821
war3mapimported/winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
Image / Texture
341
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
Image / Texture
683
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
Image / Texture
1,365
winterkeeper_hair_diffuse.dds
winterkeeper_head_diffuse.dds
Image / Texture
2,731
winterkeeper_head_diffuse.dds
winterkeeper_head_emissive.dds
Image / Texture
5,461
winterkeeper_head_emissive.dds
winterkeeper_horn_diffuse.dds
Image / Texture
683
winterkeeper_horn_diffuse.dds
winterkeeper_horn_orm.dds
Image / Texture
1,365
winterkeeper_horn_orm.dds
winterkeeper_main_diffuse.dds
Image / Texture
2,731
winterkeeper_main_diffuse.dds
winterkeeper_main_emissive.dds
Image / Texture
5,461
war3mapimported/winterkeeper_main_emissive.dds

Double-click the file winterkeeper_main_emissive.dds:

winterkeeper_main_emissive.dds
Image / Texture
5,461
war3mapimported/winterkeeper_main_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

winterkeeper_main_emissive.dds
Image / Texture
5,461
winterkeeper_main_emissive.dds

The file has been properly added to the map archive:

winterkeeper_portrait.mdx
Model
821
war3mapimported/winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
Image / Texture
341
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
Image / Texture
683
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
Image / Texture
1,365
winterkeeper_hair_diffuse.dds
winterkeeper_head_diffuse.dds
Image / Texture
2,731
winterkeeper_head_diffuse.dds
winterkeeper_head_emissive.dds
Image / Texture
5,461
winterkeeper_head_emissive.dds
winterkeeper_horn_diffuse.dds
Image / Texture
683
winterkeeper_horn_diffuse.dds
winterkeeper_horn_orm.dds
Image / Texture
1,365
winterkeeper_horn_orm.dds
winterkeeper_main_diffuse.dds
Image / Texture
2,731
winterkeeper_main_diffuse.dds
winterkeeper_main_emissive.dds
Image / Texture
5,461
winterkeeper_main_emissive.dds

Done, you have imported the file winterkeeper_main_emissive.dds.

Importing winterkeeper_tail_diffuse.dds

Now Click the "Import File" Button:

Next select 'winterkeeper_tail_diffuse.dds' in the folder which you extracted from the zip archive:

Keeper of Winter Portrait
winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
winterkeeper_head_diffuse.dds
winterkeeper_head_emissive.dds
winterkeeper_horn_diffuse.dds
winterkeeper_horn_orm.dds
winterkeeper_main_diffuse.dds
winterkeeper_main_emissive.dds
winterkeeper_tail_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

winterkeeper_portrait.mdx
Model
821
war3mapimported/winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
Image / Texture
341
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
Image / Texture
683
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
Image / Texture
1,365
winterkeeper_hair_diffuse.dds
winterkeeper_head_diffuse.dds
Image / Texture
2,731
winterkeeper_head_diffuse.dds
winterkeeper_head_emissive.dds
Image / Texture
5,461
winterkeeper_head_emissive.dds
winterkeeper_horn_diffuse.dds
Image / Texture
683
winterkeeper_horn_diffuse.dds
winterkeeper_horn_orm.dds
Image / Texture
1,365
winterkeeper_horn_orm.dds
winterkeeper_main_diffuse.dds
Image / Texture
2,731
winterkeeper_main_diffuse.dds
winterkeeper_main_emissive.dds
Image / Texture
5,461
winterkeeper_main_emissive.dds
winterkeeper_tail_diffuse.dds
Image / Texture
171
war3mapimported/winterkeeper_tail_diffuse.dds

Double-click the file winterkeeper_tail_diffuse.dds:

winterkeeper_tail_diffuse.dds
Image / Texture
171
war3mapimported/winterkeeper_tail_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

winterkeeper_tail_diffuse.dds
Image / Texture
171
winterkeeper_tail_diffuse.dds

The file has been properly added to the map archive:

winterkeeper_portrait.mdx
Model
821
war3mapimported/winterkeeper_portrait.mdx
winterkeeper_backhair_diffuse.dds
Image / Texture
341
winterkeeper_backhair_diffuse.dds
winterkeeper_feather_diffuse.dds
Image / Texture
683
winterkeeper_feather_diffuse.dds
winterkeeper_hair_diffuse.dds
Image / Texture
1,365
winterkeeper_hair_diffuse.dds
winterkeeper_head_diffuse.dds
Image / Texture
2,731
winterkeeper_head_diffuse.dds
winterkeeper_head_emissive.dds
Image / Texture
5,461
winterkeeper_head_emissive.dds
winterkeeper_horn_diffuse.dds
Image / Texture
683
winterkeeper_horn_diffuse.dds
winterkeeper_horn_orm.dds
Image / Texture
1,365
winterkeeper_horn_orm.dds
winterkeeper_main_diffuse.dds
Image / Texture
2,731
winterkeeper_main_diffuse.dds
winterkeeper_main_emissive.dds
Image / Texture
5,461
winterkeeper_main_emissive.dds
winterkeeper_tail_diffuse.dds
Image / Texture
171
winterkeeper_tail_diffuse.dds

Done, you have imported the file winterkeeper_tail_diffuse.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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