• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

How to import Kel'Thuzad Shadowlands WoW Rip

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Kel'Thuzad Shadowlands WoW Rip of the bundle Kel'Thuzad Shadowlands WoW Rip. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file KelThuzad Shadowlands WoW Rip.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

KelThuzad Shadowlands WoW Rip
kelthuzadshadowlands.blp
FrostmourneFrost.blp
kelthuzadshadowlands particles final.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing kelthuzadshadowlands particles final.mdx

Now Click the "Import File" Button:

Next select 'kelthuzadshadowlands particles final.mdx' in the folder which you extracted from the zip archive:

KelThuzad Shadowlands WoW Rip
kelthuzadshadowlands particles final.mdx
FrostmourneFrost.blp
kelthuzadshadowlands.blp

The file has been properly added to the map archive:

kelthuzadshadowlands particles final.mdx
Model
1,565
war3mapimported/kelthuzadshadowlands particles final.mdx

Done, you have imported the file kelthuzadshadowlands particles final.mdx.

Importing FrostmourneFrost.blp

Now Click the "Import File" Button:

Next select 'FrostmourneFrost.blp' in the folder which you extracted from the zip archive:

KelThuzad Shadowlands WoW Rip
kelthuzadshadowlands particles final.mdx
FrostmourneFrost.blp
kelthuzadshadowlands.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

kelthuzadshadowlands particles final.mdx
Model
1,565
war3mapimported/kelthuzadshadowlands particles final.mdx
FrostmourneFrost.blp
Image / Texture
8
war3mapimported/FrostmourneFrost.blp

Double-click the file FrostmourneFrost.blp:

FrostmourneFrost.blp
Image / Texture
8
war3mapimported/FrostmourneFrost.blp

Tick the box "Use Custom Path" and type in the correct path:

FrostmourneFrost.blp
Image / Texture
8
FrostmourneFrost.blp

The file has been properly added to the map archive:

kelthuzadshadowlands particles final.mdx
Model
1,565
war3mapimported/kelthuzadshadowlands particles final.mdx
FrostmourneFrost.blp
Image / Texture
8
FrostmourneFrost.blp

Done, you have imported the file FrostmourneFrost.blp.

Importing kelthuzadshadowlands.blp

Now Click the "Import File" Button:

Next select 'kelthuzadshadowlands.blp' in the folder which you extracted from the zip archive:

KelThuzad Shadowlands WoW Rip
kelthuzadshadowlands particles final.mdx
FrostmourneFrost.blp
kelthuzadshadowlands.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

kelthuzadshadowlands particles final.mdx
Model
1,565
war3mapimported/kelthuzadshadowlands particles final.mdx
FrostmourneFrost.blp
Image / Texture
8
FrostmourneFrost.blp
kelthuzadshadowlands.blp
Image / Texture
638
war3mapimported/kelthuzadshadowlands.blp

Double-click the file kelthuzadshadowlands.blp:

kelthuzadshadowlands.blp
Image / Texture
638
war3mapimported/kelthuzadshadowlands.blp

Tick the box "Use Custom Path" and type in the correct path:

kelthuzadshadowlands.blp
Image / Texture
638
kelthuzadshadowlands.blp

The file has been properly added to the map archive:

kelthuzadshadowlands particles final.mdx
Model
1,565
war3mapimported/kelthuzadshadowlands particles final.mdx
FrostmourneFrost.blp
Image / Texture
8
FrostmourneFrost.blp
kelthuzadshadowlands.blp
Image / Texture
638
kelthuzadshadowlands.blp

Done, you have imported the file kelthuzadshadowlands.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top