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How to import Kul Tiras Lieutenant Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Kul Tiras Lieutenant Portrait of the bundle Kul Tiras Lieutenant Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Female Soldiers of Kul Tiras.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Kul Tiras Lieutenant Portrait
KulTirasLT_Portrait.mdx
KTLTMD.dds
KTLTHD.dds
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
KulTirasCaptain_Details_Emissive.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing KulTirasLT_Portrait.mdx

Now Click the "Import File" Button:

Next select 'KulTirasLT_Portrait.mdx' in the folder which you extracted from the zip archive:

Kul Tiras Lieutenant Portrait
KulTirasLT_Portrait.mdx
KTLTHD.dds
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds

The file has been properly added to the map archive:

KulTirasLT_Portrait.mdx
Model
1,305
war3mapimported/KulTirasLT_Portrait.mdx

Done, you have imported the file KulTirasLT_Portrait.mdx.

Importing KTLTHD.dds

Now Click the "Import File" Button:

Next select 'KTLTHD.dds' in the folder which you extracted from the zip archive:

Kul Tiras Lieutenant Portrait
KulTirasLT_Portrait.mdx
KTLTHD.dds
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

KulTirasLT_Portrait.mdx
Model
1,305
war3mapimported/KulTirasLT_Portrait.mdx
KTLTHD.dds
Image / Texture
2,731
war3mapimported/KTLTHD.dds

Double-click the file KTLTHD.dds:

KTLTHD.dds
Image / Texture
2,731
war3mapimported/KTLTHD.dds

Tick the box "Use Custom Path" and type in the correct path:

KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds

The file has been properly added to the map archive:

KulTirasLT_Portrait.mdx
Model
1,305
war3mapimported/KulTirasLT_Portrait.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds

Done, you have imported the file KTLTHD.dds.

Importing KTLTMD.dds

Now Click the "Import File" Button:

Next select 'KTLTMD.dds' in the folder which you extracted from the zip archive:

Kul Tiras Lieutenant Portrait
KulTirasLT_Portrait.mdx
KTLTHD.dds
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

KulTirasLT_Portrait.mdx
Model
1,305
war3mapimported/KulTirasLT_Portrait.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
war3mapimported/KTLTMD.dds

Double-click the file KTLTMD.dds:

KTLTMD.dds
Image / Texture
1,365
war3mapimported/KTLTMD.dds

Tick the box "Use Custom Path" and type in the correct path:

KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds

The file has been properly added to the map archive:

KulTirasLT_Portrait.mdx
Model
1,305
war3mapimported/KulTirasLT_Portrait.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds

Done, you have imported the file KTLTMD.dds.

Importing KulTirasCaptain_Details_Emissive.dds

Now Click the "Import File" Button:

Next select 'KulTirasCaptain_Details_Emissive.dds' in the folder which you extracted from the zip archive:

Kul Tiras Lieutenant Portrait
KulTirasLT_Portrait.mdx
KTLTHD.dds
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

KulTirasLT_Portrait.mdx
Model
1,305
war3mapimported/KulTirasLT_Portrait.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
war3mapimported/KulTirasCaptain_Details_Emissive.dds

Double-click the file KulTirasCaptain_Details_Emissive.dds:

KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
war3mapimported/KulTirasCaptain_Details_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds

The file has been properly added to the map archive:

KulTirasLT_Portrait.mdx
Model
1,305
war3mapimported/KulTirasLT_Portrait.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds

Done, you have imported the file KulTirasCaptain_Details_Emissive.dds.

Importing KulTirasCaptain_Main_Diffuse.dds

Now Click the "Import File" Button:

Next select 'KulTirasCaptain_Main_Diffuse.dds' in the folder which you extracted from the zip archive:

Kul Tiras Lieutenant Portrait
KulTirasLT_Portrait.mdx
KTLTHD.dds
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

KulTirasLT_Portrait.mdx
Model
1,305
war3mapimported/KulTirasLT_Portrait.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
war3mapimported/KulTirasCaptain_Main_Diffuse.dds

Double-click the file KulTirasCaptain_Main_Diffuse.dds:

KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
war3mapimported/KulTirasCaptain_Main_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds

The file has been properly added to the map archive:

KulTirasLT_Portrait.mdx
Model
1,305
war3mapimported/KulTirasLT_Portrait.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds

Done, you have imported the file KulTirasCaptain_Main_Diffuse.dds.

Importing KulTirasCaptain_Main_Normal.dds

Now Click the "Import File" Button:

Next select 'KulTirasCaptain_Main_Normal.dds' in the folder which you extracted from the zip archive:

Kul Tiras Lieutenant Portrait
KulTirasLT_Portrait.mdx
KTLTHD.dds
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

KulTirasLT_Portrait.mdx
Model
1,305
war3mapimported/KulTirasLT_Portrait.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
war3mapimported/KulTirasCaptain_Main_Normal.dds

Double-click the file KulTirasCaptain_Main_Normal.dds:

KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
war3mapimported/KulTirasCaptain_Main_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
KulTirasCaptain_Main_Normal.dds

The file has been properly added to the map archive:

KulTirasLT_Portrait.mdx
Model
1,305
war3mapimported/KulTirasLT_Portrait.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
KulTirasCaptain_Main_Normal.dds

Done, you have imported the file KulTirasCaptain_Main_Normal.dds.

Importing KulTirasCaptain_Main_ORM.dds

Now Click the "Import File" Button:

Next select 'KulTirasCaptain_Main_ORM.dds' in the folder which you extracted from the zip archive:

Kul Tiras Lieutenant Portrait
KulTirasLT_Portrait.mdx
KTLTHD.dds
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

KulTirasLT_Portrait.mdx
Model
1,305
war3mapimported/KulTirasLT_Portrait.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
Image / Texture
1,365
war3mapimported/KulTirasCaptain_Main_ORM.dds

Double-click the file KulTirasCaptain_Main_ORM.dds:

KulTirasCaptain_Main_ORM.dds
Image / Texture
1,365
war3mapimported/KulTirasCaptain_Main_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

KulTirasCaptain_Main_ORM.dds
Image / Texture
1,365
KulTirasCaptain_Main_ORM.dds

The file has been properly added to the map archive:

KulTirasLT_Portrait.mdx
Model
1,305
war3mapimported/KulTirasLT_Portrait.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
Image / Texture
1,365
KulTirasCaptain_Main_ORM.dds

Done, you have imported the file KulTirasCaptain_Main_ORM.dds.

Importing KulTirasCrossbowman_Main_Diffuse.dds

Now Click the "Import File" Button:

Next select 'KulTirasCrossbowman_Main_Diffuse.dds' in the folder which you extracted from the zip archive:

Kul Tiras Lieutenant Portrait
KulTirasLT_Portrait.mdx
KTLTHD.dds
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

KulTirasLT_Portrait.mdx
Model
1,305
war3mapimported/KulTirasLT_Portrait.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
Image / Texture
1,365
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/KulTirasCrossbowman_Main_Diffuse.dds

Double-click the file KulTirasCrossbowman_Main_Diffuse.dds:

KulTirasCrossbowman_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/KulTirasCrossbowman_Main_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

KulTirasCrossbowman_Main_Diffuse.dds
Image / Texture
1,365
KulTirasCrossbowman_Main_Diffuse.dds

The file has been properly added to the map archive:

KulTirasLT_Portrait.mdx
Model
1,305
war3mapimported/KulTirasLT_Portrait.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
Image / Texture
1,365
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
Image / Texture
1,365
KulTirasCrossbowman_Main_Diffuse.dds

Done, you have imported the file KulTirasCrossbowman_Main_Diffuse.dds.

Importing KulTirasCrossbowman_Main_ORM.dds

Now Click the "Import File" Button:

Next select 'KulTirasCrossbowman_Main_ORM.dds' in the folder which you extracted from the zip archive:

Kul Tiras Lieutenant Portrait
KulTirasLT_Portrait.mdx
KTLTHD.dds
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

KulTirasLT_Portrait.mdx
Model
1,305
war3mapimported/KulTirasLT_Portrait.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
Image / Texture
1,365
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
Image / Texture
1,365
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
Image / Texture
683
war3mapimported/KulTirasCrossbowman_Main_ORM.dds

Double-click the file KulTirasCrossbowman_Main_ORM.dds:

KulTirasCrossbowman_Main_ORM.dds
Image / Texture
683
war3mapimported/KulTirasCrossbowman_Main_ORM.dds

Tick the box "Use Custom Path" and type in the correct path:

KulTirasCrossbowman_Main_ORM.dds
Image / Texture
683
KulTirasCrossbowman_Main_ORM.dds

The file has been properly added to the map archive:

KulTirasLT_Portrait.mdx
Model
1,305
war3mapimported/KulTirasLT_Portrait.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
Image / Texture
1,365
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
Image / Texture
1,365
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
Image / Texture
683
KulTirasCrossbowman_Main_ORM.dds

Done, you have imported the file KulTirasCrossbowman_Main_ORM.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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