Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Kul Tiras Lieutenant of the bundle Kul Tiras Lieutenant. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Female Soldiers of Kul Tiras.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing KulTirasLT.mdx
Now Click the "Import File" Button:
Next select 'KulTirasLT.mdx' in the folder which you extracted from the zip archive:
Kul Tiras Lieutenant
KTLTHD.dds
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
KulTirasFootman_Shield_Diffuse.dds
KulTirasFootman_Shield_Normal.dds
KulTirasFootman_Shield_ORM.dds
The file has been properly added to the map archive:
KulTirasLT.mdx
Model
2,300
war3mapimported/KulTirasLT.mdx
Done, you have imported the file KulTirasLT.mdx.
Importing KTLTHD.dds
Now Click the "Import File" Button:
Next select 'KTLTHD.dds' in the folder which you extracted from the zip archive:
Kul Tiras Lieutenant
KulTirasLT.mdx
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
KulTirasFootman_Shield_Diffuse.dds
KulTirasFootman_Shield_Normal.dds
KulTirasFootman_Shield_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KulTirasLT.mdx
Model
2,300
war3mapimported/KulTirasLT.mdx
KTLTHD.dds
Image / Texture
2,731
war3mapimported/KTLTHD.dds
Double-click the file KTLTHD.dds:
KTLTHD.dds
Image / Texture
2,731
war3mapimported/KTLTHD.dds
Tick the box "Use Custom Path" and type in the correct path:
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
The file has been properly added to the map archive:
KulTirasLT.mdx
Model
2,300
war3mapimported/KulTirasLT.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
Done, you have imported the file KTLTHD.dds.
Importing KTLTMD.dds
Now Click the "Import File" Button:
Next select 'KTLTMD.dds' in the folder which you extracted from the zip archive:
Kul Tiras Lieutenant
KulTirasLT.mdx
KTLTHD.dds
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
KulTirasFootman_Shield_Diffuse.dds
KulTirasFootman_Shield_Normal.dds
KulTirasFootman_Shield_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KulTirasLT.mdx
Model
2,300
war3mapimported/KulTirasLT.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
war3mapimported/KTLTMD.dds
Double-click the file KTLTMD.dds:
KTLTMD.dds
Image / Texture
1,365
war3mapimported/KTLTMD.dds
Tick the box "Use Custom Path" and type in the correct path:
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
The file has been properly added to the map archive:
KulTirasLT.mdx
Model
2,300
war3mapimported/KulTirasLT.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
Done, you have imported the file KTLTMD.dds.
Importing KulTirasCaptain_Details_Emissive.dds
Now Click the "Import File" Button:
Next select 'KulTirasCaptain_Details_Emissive.dds' in the folder which you extracted from the zip archive:
Kul Tiras Lieutenant
KulTirasLT.mdx
KTLTHD.dds
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
KulTirasFootman_Shield_Diffuse.dds
KulTirasFootman_Shield_Normal.dds
KulTirasFootman_Shield_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KulTirasLT.mdx
Model
2,300
war3mapimported/KulTirasLT.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
war3mapimported/KulTirasCaptain_Details_Emissive.dds
Double-click the file KulTirasCaptain_Details_Emissive.dds:
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
war3mapimported/KulTirasCaptain_Details_Emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
The file has been properly added to the map archive:
KulTirasLT.mdx
Model
2,300
war3mapimported/KulTirasLT.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
Done, you have imported the file KulTirasCaptain_Details_Emissive.dds.
Importing KulTirasCaptain_Main_Diffuse.dds
Now Click the "Import File" Button:
Next select 'KulTirasCaptain_Main_Diffuse.dds' in the folder which you extracted from the zip archive:
Kul Tiras Lieutenant
KulTirasLT.mdx
KTLTHD.dds
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
KulTirasFootman_Shield_Diffuse.dds
KulTirasFootman_Shield_Normal.dds
KulTirasFootman_Shield_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KulTirasLT.mdx
Model
2,300
war3mapimported/KulTirasLT.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
war3mapimported/KulTirasCaptain_Main_Diffuse.dds
Double-click the file KulTirasCaptain_Main_Diffuse.dds:
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
war3mapimported/KulTirasCaptain_Main_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds
The file has been properly added to the map archive:
KulTirasLT.mdx
Model
2,300
war3mapimported/KulTirasLT.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds
Done, you have imported the file KulTirasCaptain_Main_Diffuse.dds.
Importing KulTirasCaptain_Main_Normal.dds
Now Click the "Import File" Button:
Next select 'KulTirasCaptain_Main_Normal.dds' in the folder which you extracted from the zip archive:
Kul Tiras Lieutenant
KulTirasLT.mdx
KTLTHD.dds
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
KulTirasFootman_Shield_Diffuse.dds
KulTirasFootman_Shield_Normal.dds
KulTirasFootman_Shield_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KulTirasLT.mdx
Model
2,300
war3mapimported/KulTirasLT.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
war3mapimported/KulTirasCaptain_Main_Normal.dds
Double-click the file KulTirasCaptain_Main_Normal.dds:
KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
war3mapimported/KulTirasCaptain_Main_Normal.dds
Tick the box "Use Custom Path" and type in the correct path:
KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
KulTirasCaptain_Main_Normal.dds
The file has been properly added to the map archive:
KulTirasLT.mdx
Model
2,300
war3mapimported/KulTirasLT.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
KulTirasCaptain_Main_Normal.dds
Done, you have imported the file KulTirasCaptain_Main_Normal.dds.
Importing KulTirasCaptain_Main_ORM.dds
Now Click the "Import File" Button:
Next select 'KulTirasCaptain_Main_ORM.dds' in the folder which you extracted from the zip archive:
Kul Tiras Lieutenant
KulTirasLT.mdx
KTLTHD.dds
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
KulTirasFootman_Shield_Diffuse.dds
KulTirasFootman_Shield_Normal.dds
KulTirasFootman_Shield_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KulTirasLT.mdx
Model
2,300
war3mapimported/KulTirasLT.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
Image / Texture
1,365
war3mapimported/KulTirasCaptain_Main_ORM.dds
Double-click the file KulTirasCaptain_Main_ORM.dds:
KulTirasCaptain_Main_ORM.dds
Image / Texture
1,365
war3mapimported/KulTirasCaptain_Main_ORM.dds
Tick the box "Use Custom Path" and type in the correct path:
KulTirasCaptain_Main_ORM.dds
Image / Texture
1,365
KulTirasCaptain_Main_ORM.dds
The file has been properly added to the map archive:
KulTirasLT.mdx
Model
2,300
war3mapimported/KulTirasLT.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
Image / Texture
1,365
KulTirasCaptain_Main_ORM.dds
Done, you have imported the file KulTirasCaptain_Main_ORM.dds.
Importing KulTirasCrossbowman_Main_Diffuse.dds
Now Click the "Import File" Button:
Next select 'KulTirasCrossbowman_Main_Diffuse.dds' in the folder which you extracted from the zip archive:
Kul Tiras Lieutenant
KulTirasLT.mdx
KTLTHD.dds
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
KulTirasFootman_Shield_Diffuse.dds
KulTirasFootman_Shield_Normal.dds
KulTirasFootman_Shield_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KulTirasLT.mdx
Model
2,300
war3mapimported/KulTirasLT.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
Image / Texture
1,365
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/KulTirasCrossbowman_Main_Diffuse.dds
Double-click the file KulTirasCrossbowman_Main_Diffuse.dds:
KulTirasCrossbowman_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/KulTirasCrossbowman_Main_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
KulTirasCrossbowman_Main_Diffuse.dds
Image / Texture
1,365
KulTirasCrossbowman_Main_Diffuse.dds
The file has been properly added to the map archive:
KulTirasLT.mdx
Model
2,300
war3mapimported/KulTirasLT.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
Image / Texture
1,365
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
Image / Texture
1,365
KulTirasCrossbowman_Main_Diffuse.dds
Done, you have imported the file KulTirasCrossbowman_Main_Diffuse.dds.
Importing KulTirasCrossbowman_Main_ORM.dds
Now Click the "Import File" Button:
Next select 'KulTirasCrossbowman_Main_ORM.dds' in the folder which you extracted from the zip archive:
Kul Tiras Lieutenant
KulTirasLT.mdx
KTLTHD.dds
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
KulTirasFootman_Shield_Diffuse.dds
KulTirasFootman_Shield_Normal.dds
KulTirasFootman_Shield_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KulTirasLT.mdx
Model
2,300
war3mapimported/KulTirasLT.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
Image / Texture
1,365
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
Image / Texture
1,365
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
Image / Texture
683
war3mapimported/KulTirasCrossbowman_Main_ORM.dds
Double-click the file KulTirasCrossbowman_Main_ORM.dds:
KulTirasCrossbowman_Main_ORM.dds
Image / Texture
683
war3mapimported/KulTirasCrossbowman_Main_ORM.dds
Tick the box "Use Custom Path" and type in the correct path:
KulTirasCrossbowman_Main_ORM.dds
Image / Texture
683
KulTirasCrossbowman_Main_ORM.dds
The file has been properly added to the map archive:
KulTirasLT.mdx
Model
2,300
war3mapimported/KulTirasLT.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
Image / Texture
1,365
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
Image / Texture
1,365
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
Image / Texture
683
KulTirasCrossbowman_Main_ORM.dds
Done, you have imported the file KulTirasCrossbowman_Main_ORM.dds.
Importing KulTirasFootman_Shield_Diffuse.dds
Now Click the "Import File" Button:
Next select 'KulTirasFootman_Shield_Diffuse.dds' in the folder which you extracted from the zip archive:
Kul Tiras Lieutenant
KulTirasLT.mdx
KTLTHD.dds
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
KulTirasFootman_Shield_Diffuse.dds
KulTirasFootman_Shield_Normal.dds
KulTirasFootman_Shield_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KulTirasLT.mdx
Model
2,300
war3mapimported/KulTirasLT.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
Image / Texture
1,365
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
Image / Texture
1,365
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
Image / Texture
683
KulTirasCrossbowman_Main_ORM.dds
KulTirasFootman_Shield_Diffuse.dds
Image / Texture
171
war3mapimported/KulTirasFootman_Shield_Diffuse.dds
Double-click the file KulTirasFootman_Shield_Diffuse.dds:
KulTirasFootman_Shield_Diffuse.dds
Image / Texture
171
war3mapimported/KulTirasFootman_Shield_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
KulTirasFootman_Shield_Diffuse.dds
Image / Texture
171
KulTirasFootman_Shield_Diffuse.dds
The file has been properly added to the map archive:
KulTirasLT.mdx
Model
2,300
war3mapimported/KulTirasLT.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
Image / Texture
1,365
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
Image / Texture
1,365
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
Image / Texture
683
KulTirasCrossbowman_Main_ORM.dds
KulTirasFootman_Shield_Diffuse.dds
Image / Texture
171
KulTirasFootman_Shield_Diffuse.dds
Done, you have imported the file KulTirasFootman_Shield_Diffuse.dds.
Importing KulTirasFootman_Shield_Normal.dds
Now Click the "Import File" Button:
Next select 'KulTirasFootman_Shield_Normal.dds' in the folder which you extracted from the zip archive:
Kul Tiras Lieutenant
KulTirasLT.mdx
KTLTHD.dds
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
KulTirasFootman_Shield_Diffuse.dds
KulTirasFootman_Shield_Normal.dds
KulTirasFootman_Shield_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KulTirasLT.mdx
Model
2,300
war3mapimported/KulTirasLT.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
Image / Texture
1,365
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
Image / Texture
1,365
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
Image / Texture
683
KulTirasCrossbowman_Main_ORM.dds
KulTirasFootman_Shield_Diffuse.dds
Image / Texture
171
KulTirasFootman_Shield_Diffuse.dds
KulTirasFootman_Shield_Normal.dds
Image / Texture
341
war3mapimported/KulTirasFootman_Shield_Normal.dds
Double-click the file KulTirasFootman_Shield_Normal.dds:
KulTirasFootman_Shield_Normal.dds
Image / Texture
341
war3mapimported/KulTirasFootman_Shield_Normal.dds
Tick the box "Use Custom Path" and type in the correct path:
KulTirasFootman_Shield_Normal.dds
Image / Texture
341
KulTirasFootman_Shield_Normal.dds
The file has been properly added to the map archive:
KulTirasLT.mdx
Model
2,300
war3mapimported/KulTirasLT.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
Image / Texture
1,365
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
Image / Texture
1,365
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
Image / Texture
683
KulTirasCrossbowman_Main_ORM.dds
KulTirasFootman_Shield_Diffuse.dds
Image / Texture
171
KulTirasFootman_Shield_Diffuse.dds
KulTirasFootman_Shield_Normal.dds
Image / Texture
341
KulTirasFootman_Shield_Normal.dds
Done, you have imported the file KulTirasFootman_Shield_Normal.dds.
Importing KulTirasFootman_Shield_ORM.dds
Now Click the "Import File" Button:
Next select 'KulTirasFootman_Shield_ORM.dds' in the folder which you extracted from the zip archive:
Kul Tiras Lieutenant
KulTirasLT.mdx
KTLTHD.dds
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
KulTirasFootman_Shield_Diffuse.dds
KulTirasFootman_Shield_Normal.dds
KulTirasFootman_Shield_ORM.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
KulTirasLT.mdx
Model
2,300
war3mapimported/KulTirasLT.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
Image / Texture
1,365
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
Image / Texture
1,365
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
Image / Texture
683
KulTirasCrossbowman_Main_ORM.dds
KulTirasFootman_Shield_Diffuse.dds
Image / Texture
171
KulTirasFootman_Shield_Diffuse.dds
KulTirasFootman_Shield_Normal.dds
Image / Texture
341
KulTirasFootman_Shield_Normal.dds
KulTirasFootman_Shield_ORM.dds
Image / Texture
85
war3mapimported/KulTirasFootman_Shield_ORM.dds
Double-click the file KulTirasFootman_Shield_ORM.dds:
KulTirasFootman_Shield_ORM.dds
Image / Texture
85
war3mapimported/KulTirasFootman_Shield_ORM.dds
Tick the box "Use Custom Path" and type in the correct path:
KulTirasFootman_Shield_ORM.dds
Image / Texture
85
KulTirasFootman_Shield_ORM.dds
The file has been properly added to the map archive:
KulTirasLT.mdx
Model
2,300
war3mapimported/KulTirasLT.mdx
KTLTHD.dds
Image / Texture
2,731
KTLTHD.dds
KTLTMD.dds
Image / Texture
1,365
KTLTMD.dds
KulTirasCaptain_Details_Emissive.dds
Image / Texture
171
KulTirasCaptain_Details_Emissive.dds
KulTirasCaptain_Main_Diffuse.dds
Image / Texture
2,731
KulTirasCaptain_Main_Diffuse.dds
KulTirasCaptain_Main_Normal.dds
Image / Texture
5,461
KulTirasCaptain_Main_Normal.dds
KulTirasCaptain_Main_ORM.dds
Image / Texture
1,365
KulTirasCaptain_Main_ORM.dds
KulTirasCrossbowman_Main_Diffuse.dds
Image / Texture
1,365
KulTirasCrossbowman_Main_Diffuse.dds
KulTirasCrossbowman_Main_ORM.dds
Image / Texture
683
KulTirasCrossbowman_Main_ORM.dds
KulTirasFootman_Shield_Diffuse.dds
Image / Texture
171
KulTirasFootman_Shield_Diffuse.dds
KulTirasFootman_Shield_Normal.dds
Image / Texture
341
KulTirasFootman_Shield_Normal.dds
KulTirasFootman_Shield_ORM.dds
Image / Texture
85
KulTirasFootman_Shield_ORM.dds
Done, you have imported the file KulTirasFootman_Shield_ORM.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.